]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
reworked progs loading so that entvars_t and globalvars_t are no longer
[xonotic/darkplaces.git] / sv_phys.c
index 6de482673ece7bb62ad654f8c108ec72c450639b..9c8b532b111ed547aee40bacc962a7e68de41328 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -43,6 +43,24 @@ solid_edge items only clip against bsp models.
 
 void SV_Physics_Toss (prvm_edict_t *ent);
 
+int SV_GetPitchSign(prvm_edict_t *ent)
+{
+       dp_model_t *model;
+       if (
+                       (model = SV_GetModelFromEdict(ent))
+                       ?
+                       model->type == mod_alias
+                       :
+                       (
+                        (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
+                        ||
+                        ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
+                       )
+          )
+               return -1;
+       return 1;
+}
+
 /*
 ===============================================================================
 
@@ -53,22 +71,21 @@ LINE TESTING IN HULLS
 
 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
 {
-       prvm_eval_t *val;
        if (passedict)
        {
-               val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask);
-               if (val && val->_float)
-                       return (int)val->_float;
-               else if (passedict->fields.server->solid == SOLID_SLIDEBOX)
+               int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
+               if (dphitcontentsmask)
+                       return dphitcontentsmask;
+               else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
                {
-                       if ((int)passedict->fields.server->flags & FL_MONSTER)
+                       if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
                                return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
                        else
                                return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
                }
-               else if (passedict->fields.server->solid == SOLID_CORPSE)
+               else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
                        return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
-               else if (passedict->fields.server->solid == SOLID_TRIGGER)
+               else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
                        return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
                else
                        return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
@@ -77,20 +94,340 @@ int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
                return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
 }
 
+/*
+==================
+SV_TracePoint
+==================
+*/
+trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+{
+       int i, bodysupercontents;
+       int passedictprog;
+       float pitchsign = 1;
+       prvm_edict_t *traceowner, *touch;
+       trace_t trace;
+       // bounding box of entire move area
+       vec3_t clipboxmins, clipboxmaxs;
+       // size when clipping against monsters
+       vec3_t clipmins2, clipmaxs2;
+       // start and end origin of move
+       vec3_t clipstart;
+       // trace results
+       trace_t cliptrace;
+       // matrices to transform into/out of other entity's space
+       matrix4x4_t matrix, imatrix;
+       // model of other entity
+       dp_model_t *model;
+       // list of entities to test for collisions
+       int numtouchedicts;
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+       //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
+
+       VectorCopy(start, clipstart);
+       VectorClear(clipmins2);
+       VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
+#endif
+
+       // clip to world
+       Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask);
+       cliptrace.bmodelstartsolid = cliptrace.startsolid;
+       if (cliptrace.startsolid || cliptrace.fraction < 1)
+               cliptrace.ent = prog->edicts;
+       if (type == MOVE_WORLDONLY)
+               goto finished;
+
+       if (type == MOVE_MISSILE)
+       {
+               // LordHavoc: modified this, was = -15, now -= 15
+               for (i = 0;i < 3;i++)
+               {
+                       clipmins2[i] -= 15;
+                       clipmaxs2[i] += 15;
+               }
+       }
+
+       // create the bounding box of the entire move
+       for (i = 0;i < 3;i++)
+       {
+               clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+               clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+       }
+
+       // debug override to test against everything
+       if (sv_debugmove.integer)
+       {
+               clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+               clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
+       }
+
+       // if the passedict is world, make it NULL (to avoid two checks each time)
+       if (passedict == prog->edicts)
+               passedict = NULL;
+       // precalculate prog value for passedict for comparisons
+       passedictprog = PRVM_EDICT_TO_PROG(passedict);
+       // precalculate passedict's owner edict pointer for comparisons
+       traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
+
+       // clip to entities
+       // because this uses World_EntitiestoBox, we know all entity boxes overlap
+       // the clip region, so we can skip culling checks in the loop below
+       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+
+               if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
+                       continue;
+               if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
+                       continue;
+
+               if (passedict)
+               {
+                       // don't clip against self
+                       if (passedict == touch)
+                               continue;
+                       // don't clip owned entities against owner
+                       if (traceowner == touch)
+                               continue;
+                       // don't clip owner against owned entities
+                       if (passedictprog == PRVM_serveredictedict(touch, owner))
+                               continue;
+                       // don't clip points against points (they can't collide)
+                       if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
+                               continue;
+               }
+
+               bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+               // might interact, so do an exact clip
+               model = NULL;
+               if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+               {
+                       model = SV_GetModelFromEdict(touch);
+                       pitchsign = SV_GetPitchSign(touch);
+               }
+               if (model)
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
+               else
+                       Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
+               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+               VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
+               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
+               VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+               if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+               else
+                       Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+
+               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
+       }
+
+finished:
+       return cliptrace;
+}
+
+/*
+==================
+SV_TraceLine
+==================
+*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t SV_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+{
+       int i, bodysupercontents;
+       int passedictprog;
+       float pitchsign = 1;
+       prvm_edict_t *traceowner, *touch;
+       trace_t trace;
+       // bounding box of entire move area
+       vec3_t clipboxmins, clipboxmaxs;
+       // size when clipping against monsters
+       vec3_t clipmins2, clipmaxs2;
+       // start and end origin of move
+       vec3_t clipstart, clipend;
+       // trace results
+       trace_t cliptrace;
+       // matrices to transform into/out of other entity's space
+       matrix4x4_t matrix, imatrix;
+       // model of other entity
+       dp_model_t *model;
+       // list of entities to test for collisions
+       int numtouchedicts;
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       vec3_t end;
+       vec_t len = 0;
+
+       if (VectorCompare(start, pEnd))
+               return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
+
+       if(collision_endposnudge.value > 0)
+       {
+               // TRICK: make the trace 1 qu longer!
+               VectorSubtract(pEnd, start, end);
+               len = VectorNormalizeLength(end);
+               VectorMA(pEnd, collision_endposnudge.value, end, end);
+       }
+       else
+               VectorCopy(pEnd, end);
+#else
+       if (VectorCompare(start, end))
+               return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
+#endif
+
+       //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
+
+       VectorCopy(start, clipstart);
+       VectorCopy(end, clipend);
+       VectorClear(clipmins2);
+       VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+       // clip to world
+       Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, false);
+       cliptrace.bmodelstartsolid = cliptrace.startsolid;
+       if (cliptrace.startsolid || cliptrace.fraction < 1)
+               cliptrace.ent = prog->edicts;
+       if (type == MOVE_WORLDONLY)
+               goto finished;
+
+       if (type == MOVE_MISSILE)
+       {
+               // LordHavoc: modified this, was = -15, now -= 15
+               for (i = 0;i < 3;i++)
+               {
+                       clipmins2[i] -= 15;
+                       clipmaxs2[i] += 15;
+               }
+       }
+
+       // create the bounding box of the entire move
+       for (i = 0;i < 3;i++)
+       {
+               clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+               clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+       }
+
+       // debug override to test against everything
+       if (sv_debugmove.integer)
+       {
+               clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+               clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
+       }
+
+       // if the passedict is world, make it NULL (to avoid two checks each time)
+       if (passedict == prog->edicts)
+               passedict = NULL;
+       // precalculate prog value for passedict for comparisons
+       passedictprog = PRVM_EDICT_TO_PROG(passedict);
+       // precalculate passedict's owner edict pointer for comparisons
+       traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
+
+       // clip to entities
+       // because this uses World_EntitiestoBox, we know all entity boxes overlap
+       // the clip region, so we can skip culling checks in the loop below
+       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+
+               if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
+                       continue;
+               if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
+                       continue;
+
+               if (passedict)
+               {
+                       // don't clip against self
+                       if (passedict == touch)
+                               continue;
+                       // don't clip owned entities against owner
+                       if (traceowner == touch)
+                               continue;
+                       // don't clip owner against owned entities
+                       if (passedictprog == PRVM_serveredictedict(touch, owner))
+                               continue;
+                       // don't clip points against points (they can't collide)
+                       if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
+                               continue;
+               }
+
+               bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+               // might interact, so do an exact clip
+               model = NULL;
+               if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
+               {
+                       model = SV_GetModelFromEdict(touch);
+                       pitchsign = SV_GetPitchSign(touch);
+               }
+               if (model)
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
+               else
+                       Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
+               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+               VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
+               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
+               VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+               if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+               else
+                       Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false);
+
+               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
+       }
+
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+               Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+#endif
+       return cliptrace;
+}
+
 /*
 ==================
 SV_Move
 ==================
 */
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
 #if COLLISIONPARANOID >= 1
-trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
 #else
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+#else
+#if COLLISIONPARANOID >= 1
+trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
 #endif
 {
        vec3_t hullmins, hullmaxs;
        int i, bodysupercontents;
        int passedictprog;
+       float pitchsign = 1;
        qboolean pointtrace;
        prvm_edict_t *traceowner, *touch;
        trace_t trace;
@@ -110,7 +447,47 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        dp_model_t *model;
        // list of entities to test for collisions
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       vec3_t end;
+       vec_t len = 0;
+
+       if (VectorCompare(mins, maxs))
+       {
+               vec3_t shiftstart, shiftend;
+               VectorAdd(start, mins, shiftstart);
+               VectorAdd(pEnd, mins, shiftend);
+               if (VectorCompare(start, pEnd))
+                       trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
+               else
+                       trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
+               VectorSubtract(trace.endpos, mins, trace.endpos);
+               return trace;
+       }
+
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+       {
+               // TRICK: make the trace 1 qu longer!
+               VectorSubtract(pEnd, start, end);
+               len = VectorNormalizeLength(end);
+               VectorMA(pEnd, collision_endposnudge.value, end, end);
+       }
+       else
+               VectorCopy(pEnd, end);
+#else
+       if (VectorCompare(mins, maxs))
+       {
+               vec3_t shiftstart, shiftend;
+               VectorAdd(start, mins, shiftstart);
+               VectorAdd(end, mins, shiftend);
+               if (VectorCompare(start, end))
+                       trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
+               else
+                       trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
+               VectorSubtract(trace.endpos, mins, trace.endpos);
+               return trace;
+       }
+#endif
 
        VectorCopy(start, clipstart);
        VectorCopy(end, clipend);
@@ -128,7 +505,7 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        if (cliptrace.startsolid || cliptrace.fraction < 1)
                cliptrace.ent = prog->edicts;
        if (type == MOVE_WORLDONLY)
-               return cliptrace;
+               goto finished;
 
        if (type == MOVE_MISSILE)
        {
@@ -171,7 +548,7 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        // figure out whether this is a point trace for comparisons
        pointtrace = VectorCompare(clipmins, clipmaxs);
        // precalculate passedict's owner edict pointer for comparisons
-       traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0;
+       traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
 
        // clip to entities
        // because this uses World_EntitiestoBox, we know all entity boxes overlap
@@ -187,9 +564,9 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        {
                touch = touchedicts[i];
 
-               if (touch->fields.server->solid < SOLID_BBOX)
+               if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
                        continue;
-               if (type == MOVE_NOMONSTERS && touch->fields.server->solid != SOLID_BSP)
+               if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
                        continue;
 
                if (passedict)
@@ -201,55 +578,61 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
                        if (traceowner == touch)
                                continue;
                        // don't clip owner against owned entities
-                       if (passedictprog == touch->fields.server->owner)
+                       if (passedictprog == PRVM_serveredictedict(touch, owner))
                                continue;
                        // don't clip points against points (they can't collide)
-                       if (pointtrace && VectorCompare(touch->fields.server->mins, touch->fields.server->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.server->flags & FL_MONSTER)))
+                       if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
                                continue;
                }
 
-               bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+               bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
 
                // might interact, so do an exact clip
                model = NULL;
-               if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL)
+               if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
                {
-                       unsigned int modelindex = (unsigned int)touch->fields.server->modelindex;
-                       // if the modelindex is 0, it shouldn't be SOLID_BSP!
-                       if (modelindex > 0 && modelindex < MAX_MODELS)
-                               model = sv.models[(int)touch->fields.server->modelindex];
+                       model = SV_GetModelFromEdict(touch);
+                       pitchsign = SV_GetPitchSign(touch);
                }
                if (model)
-                       Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
                else
-                       Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
+                       Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
                Matrix4x4_Invert_Simple(&imatrix, &matrix);
-               if ((int)touch->fields.server->flags & FL_MONSTER)
-                       Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+               VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
+               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
+               VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+               if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
                else
-                       Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
 
-               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
+               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
        }
 
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+               Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+#endif
        return cliptrace;
 }
 
 #if COLLISIONPARANOID >= 1
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
 {
        int endstuck;
        trace_t trace;
        vec3_t temp;
-       trace = SV_Move_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
+       trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
        if (passedict)
        {
                VectorCopy(trace.endpos, temp);
-               endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
+               endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
 #if COLLISIONPARANOID < 3
                if (trace.startsolid || endstuck)
 #endif
-                       Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, passedict->fields.server->origin[0], passedict->fields.server->origin[1], passedict->fields.server->origin[2], end[0] - passedict->fields.server->origin[0], end[1] - passedict->fields.server->origin[1], end[2] - passedict->fields.server->origin[2], trace.fraction, trace.endpos[0] - passedict->fields.server->origin[0], trace.endpos[1] - passedict->fields.server->origin[1], trace.endpos[2] - passedict->fields.server->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+                       Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
        }
        return trace;
 }
@@ -265,11 +648,10 @@ int SV_PointSuperContents(const vec3_t point)
        matrix4x4_t matrix, imatrix;
        // model of other entity
        dp_model_t *model;
-       unsigned int modelindex;
        int frame;
        // list of entities to test for collisions
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
 
        // get world supercontents at this point
        if (sv.worldmodel && sv.worldmodel->PointSuperContents)
@@ -292,20 +674,17 @@ int SV_PointSuperContents(const vec3_t point)
                touch = touchedicts[i];
 
                // we only care about SOLID_BSP for pointcontents
-               if (touch->fields.server->solid != SOLID_BSP)
+               if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
                        continue;
 
                // might interact, so do an exact clip
-               modelindex = (unsigned int)touch->fields.server->modelindex;
-               if (modelindex >= MAX_MODELS)
-                       continue;
-               model = sv.models[(int)touch->fields.server->modelindex];
+               model = SV_GetModelFromEdict(touch);
                if (!model || !model->PointSuperContents)
                        continue;
-               Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+               Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
                Matrix4x4_Invert_Simple(&imatrix, &matrix);
                Matrix4x4_Transform(&imatrix, point, transformed);
-               frame = (int)touch->fields.server->frame;
+               frame = (int)PRVM_serveredictfloat(touch, frame);
                supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
        }
 
@@ -320,10 +699,41 @@ Linking entities into the world culling system
 ===============================================================================
 */
 
+void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
+{
+       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
+       PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
+       PRVM_serverglobalfloat(time) = sv.time;
+       PRVM_serverglobalfloat(trace_allsolid) = false;
+       PRVM_serverglobalfloat(trace_startsolid) = false;
+       PRVM_serverglobalfloat(trace_fraction) = 1;
+       PRVM_serverglobalfloat(trace_inwater) = false;
+       PRVM_serverglobalfloat(trace_inopen) = true;
+       VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
+       VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
+       PRVM_serverglobalfloat(trace_plane_dist) = 0;
+       PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
+       PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
+       PRVM_serverglobalfloat(trace_dphitcontents) = 0;
+       PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
+       PRVM_serverglobalstring(trace_dphittexturename) = 0;
+       PRVM_ExecuteProgram (PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
+}
+
 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
 {
        int i, numtouchedicts, old_self, old_other;
-       prvm_edict_t *touch, *touchedicts[MAX_EDICTS];
+       prvm_edict_t *touch;
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+       if (ent == prog->edicts)
+               return;         // don't add the world
+
+       if (ent->priv.server->free)
+               return;
+
+       if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
+               return;
 
        // build a list of edicts to touch, because the link loop can be corrupted
        // by IncreaseEdicts called during touch functions
@@ -335,39 +745,49 @@ void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
                numtouchedicts = MAX_EDICTS;
        }
 
-       old_self = prog->globals.server->self;
-       old_other = prog->globals.server->other;
+       old_self = PRVM_serverglobaledict(self);
+       old_other = PRVM_serverglobaledict(other);
        for (i = 0;i < numtouchedicts;i++)
        {
                touch = touchedicts[i];
-               if (touch != ent && (int)touch->fields.server->solid == SOLID_TRIGGER && touch->fields.server->touch)
+               if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
                {
-                       prvm_eval_t *val;
-                       prog->globals.server->self = PRVM_EDICT_TO_PROG(touch);
-                       prog->globals.server->other = PRVM_EDICT_TO_PROG(ent);
-                       prog->globals.server->time = sv.time;
-                       prog->globals.server->trace_allsolid = false;
-                       prog->globals.server->trace_startsolid = false;
-                       prog->globals.server->trace_fraction = 1;
-                       prog->globals.server->trace_inwater = false;
-                       prog->globals.server->trace_inopen = true;
-                       VectorCopy (touch->fields.server->origin, prog->globals.server->trace_endpos);
-                       VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
-                       prog->globals.server->trace_plane_dist = 0;
-                       prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(ent);
-                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
-                               val->_float = 0;
-                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
-                               val->_float = 0;
-                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
-                               val->_float = 0;
-                       if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
-                               val->string = 0;
-                       PRVM_ExecuteProgram (touch->fields.server->touch, "QC function self.touch is missing");
-               }
-       }
-       prog->globals.server->self = old_self;
-       prog->globals.server->other = old_other;
+                       SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
+               }
+       }
+       PRVM_serverglobaledict(self) = old_self;
+       PRVM_serverglobaledict(other) = old_other;
+}
+
+static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
+{
+       vec3_t v, u;
+       matrix4x4_t m;
+       Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
+
+       v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+               VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
+       v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+       v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+       v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+       v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+       v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+       v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
+       v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
+               if(rotatedmins[0] > u[0]) rotatedmins[0] = u[0]; if(rotatedmins[1] > u[1]) rotatedmins[1] = u[1]; if(rotatedmins[2] > u[2]) rotatedmins[2] = u[2];
+               if(rotatedmaxs[0] < u[0]) rotatedmaxs[0] = u[0]; if(rotatedmaxs[1] < u[1]) rotatedmaxs[1] = u[1]; if(rotatedmaxs[2] < u[2]) rotatedmaxs[2] = u[2];
 }
 
 /*
@@ -376,10 +796,11 @@ SV_LinkEdict
 
 ===============
 */
-void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
+void SV_LinkEdict (prvm_edict_t *ent)
 {
        dp_model_t *model;
        vec3_t mins, maxs;
+       int modelindex;
 
        if (ent == prog->edicts)
                return;         // don't add the world
@@ -387,56 +808,69 @@ void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
        if (ent->priv.server->free)
                return;
 
+       modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
+       if (modelindex < 0 || modelindex >= MAX_MODELS)
+       {
+               Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
+               modelindex = 0;
+       }
+       model = SV_GetModelByIndex(modelindex);
+
+       VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
+       VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
+       VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
+
 // set the abs box
 
-       if (ent->fields.server->solid == SOLID_BSP)
+       if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
+       {
+               // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
+               // TODO special handling for spheres?
+               RotateBBox(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, angles), mins, maxs);
+               VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
+               VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
+       }
+       else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
        {
-               int modelindex = (int)ent->fields.server->modelindex;
-               if (modelindex < 0 || modelindex > MAX_MODELS)
-               {
-                       Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
-                       modelindex = 0;
-               }
-               model = sv.models[modelindex];
                if (model != NULL)
                {
-                       if (!model->TraceBox && developer.integer >= 1)
-                               Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+                       if (!model->TraceBox)
+                               Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
 
-                       if (ent->fields.server->angles[0] || ent->fields.server->angles[2] || ent->fields.server->avelocity[0] || ent->fields.server->avelocity[2])
+                       if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
                        {
-                               VectorAdd(ent->fields.server->origin, model->rotatedmins, mins);
-                               VectorAdd(ent->fields.server->origin, model->rotatedmaxs, maxs);
+                               VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
+                               VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
                        }
-                       else if (ent->fields.server->angles[1] || ent->fields.server->avelocity[1])
+                       else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
                        {
-                               VectorAdd(ent->fields.server->origin, model->yawmins, mins);
-                               VectorAdd(ent->fields.server->origin, model->yawmaxs, maxs);
+                               VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
+                               VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
                        }
                        else
                        {
-                               VectorAdd(ent->fields.server->origin, model->normalmins, mins);
-                               VectorAdd(ent->fields.server->origin, model->normalmaxs, maxs);
+                               VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
+                               VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
                        }
                }
                else
                {
                        // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
-                       VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
-                       VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+                       VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+                       VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
                }
        }
        else
        {
-               VectorAdd(ent->fields.server->origin, ent->fields.server->mins, mins);
-               VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, maxs);
+               VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
+               VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
        }
 
 //
 // to make items easier to pick up and allow them to be grabbed off
 // of shelves, the abs sizes are expanded
 //
-       if ((int)ent->fields.server->flags & FL_ITEM)
+       if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
        {
                mins[0] -= 15;
                mins[1] -= 15;
@@ -457,14 +891,10 @@ void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
                maxs[2] += 1;
        }
 
-       VectorCopy(mins, ent->fields.server->absmin);
-       VectorCopy(maxs, ent->fields.server->absmax);
+       VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
+       VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
 
        World_LinkEdict(&sv.world, ent, mins, maxs);
-
-       // if touch_triggers, call touch on all entities overlapping this box
-       if (touch_triggers && ent->fields.server->solid != SOLID_NOT)
-               SV_LinkEdict_TouchAreaGrid(ent);
 }
 
 /*
@@ -484,15 +914,17 @@ returns true if the entity is in solid currently
 */
 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
 {
+       int contents;
        vec3_t org;
        trace_t trace;
-       VectorAdd(ent->fields.server->origin, offset, org);
-       trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
-       if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+       contents = SV_GenericHitSuperContentsMask(ent);
+       VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
+       trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), MOVE_NOMONSTERS, ent, contents);
+       if (trace.startsupercontents & contents)
                return true;
        else
        {
-               if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(ent->fields.server->mins, ent->fields.server->maxs))
+               if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
                {
                        // q1bsp/hlbsp use hulls and if the entity does not exactly match
                        // a hull size it is incorrectly tested, so this code tries to
@@ -500,8 +932,8 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
                        // FIXME: this breaks entities larger than the hull size
                        int i;
                        vec3_t v, m1, m2, s;
-                       VectorAdd(org, ent->fields.server->mins, m1);
-                       VectorAdd(org, ent->fields.server->maxs, m2);
+                       VectorAdd(org, PRVM_serveredictvector(ent, mins), m1);
+                       VectorAdd(org, PRVM_serveredictvector(ent, maxs), m2);
                        VectorSubtract(m2, m1, s);
 #define EPSILON (1.0f / 32.0f)
                        if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
@@ -512,14 +944,27 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
                                v[0] = (i & 1) ? m2[0] : m1[0];
                                v[1] = (i & 2) ? m2[1] : m1[1];
                                v[2] = (i & 4) ? m2[2] : m1[2];
-                               if (SV_PointSuperContents(v) & SUPERCONTENTS_SOLID)
+                               if (SV_PointSuperContents(v) & contents)
                                        return true;
                        }
                }
        }
        // if the trace found a better position for the entity, move it there
-       if (VectorDistance2(trace.endpos, ent->fields.server->origin) >= 0.0001)
-               VectorCopy(trace.endpos, ent->fields.server->origin);
+       if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
+       {
+#if 0
+               // please switch back to this code when trace.endpos sometimes being in solid bug is fixed
+               VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
+#else
+               // verify if the endpos is REALLY outside solid
+               VectorCopy(trace.endpos, org);
+               trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), org, MOVE_NOMONSTERS, ent, contents);
+               if(trace.startsolid)
+                       Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
+               else
+                       VectorCopy(org, PRVM_serveredictvector(ent, origin));
+#endif
+       }
        return false;
 }
 
@@ -539,10 +984,10 @@ void SV_CheckAllEnts (void)
        {
                if (check->priv.server->free)
                        continue;
-               if (check->fields.server->movetype == MOVETYPE_PUSH
-                || check->fields.server->movetype == MOVETYPE_NONE
-                || check->fields.server->movetype == MOVETYPE_FOLLOW
-                || check->fields.server->movetype == MOVETYPE_NOCLIP)
+               if (PRVM_serveredictfloat(check, movetype) == MOVETYPE_PUSH
+                || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NONE
+                || PRVM_serveredictfloat(check, movetype) == MOVETYPE_FOLLOW
+                || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NOCLIP)
                        continue;
 
                if (SV_TestEntityPosition (check, vec3_origin))
@@ -561,29 +1006,26 @@ returns true if entity had a valid contentstransition function call
 int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
 {
        int bValidFunctionCall;
-       prvm_eval_t *contentstransition;
 
        // Default Valid Function Call to False
        bValidFunctionCall = false;
 
-       if(ent->fields.server->watertype != nContents)
+       if(PRVM_serveredictfloat(ent, watertype) != nContents)
        { // Changed Contents
                // Acquire Contents Transition Function from QC
-               contentstransition = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.contentstransition);
-
-               if(contentstransition->function)
+               if(PRVM_serveredictfunction(ent, contentstransition))
                { // Valid Function; Execute
                        // Assign Valid Function
                        bValidFunctionCall = true;
                        // Prepare Parameters (Original Contents, New Contents)
                                // Original Contents
-                               PRVM_G_FLOAT(OFS_PARM0) = ent->fields.server->watertype;
+                               PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
                                // New Contents
                                PRVM_G_FLOAT(OFS_PARM1) = nContents;
                                // Assign Self
-                               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+                               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
                        // Execute VM Function
-                       PRVM_ExecuteProgram(contentstransition->function, "contentstransition: NULL function");
+                       PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
                }
        }
 
@@ -607,26 +1049,32 @@ void SV_CheckVelocity (prvm_edict_t *ent)
 //
        for (i=0 ; i<3 ; i++)
        {
-               if (IS_NAN(ent->fields.server->velocity[i]))
+               if (IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
                {
-                       Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
-                       ent->fields.server->velocity[i] = 0;
+                       Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                       PRVM_serveredictvector(ent, velocity)[i] = 0;
                }
-               if (IS_NAN(ent->fields.server->origin[i]))
+               if (IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
                {
-                       Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(ent->fields.server->classname));
-                       ent->fields.server->origin[i] = 0;
+                       Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                       PRVM_serveredictvector(ent, origin)[i] = 0;
                }
        }
 
+       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+       // player_run/player_stand1 does not horribly malfunction if the
+       // velocity becomes a denormalized float
+       if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0001)
+               VectorClear(PRVM_serveredictvector(ent, velocity));
+
        // LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
-       wishspeed = DotProduct(ent->fields.server->velocity, ent->fields.server->velocity);
+       wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
        if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
        {
                wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
-               ent->fields.server->velocity[0] *= wishspeed;
-               ent->fields.server->velocity[1] *= wishspeed;
-               ent->fields.server->velocity[2] *= wishspeed;
+               PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
+               PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
+               PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
        }
 }
 
@@ -646,21 +1094,21 @@ qboolean SV_RunThink (prvm_edict_t *ent)
 
        // don't let things stay in the past.
        // it is possible to start that way by a trigger with a local time.
-       if (ent->fields.server->nextthink <= 0 || ent->fields.server->nextthink > sv.time + sv.frametime)
+       if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
                return true;
 
        for (iterations = 0;iterations < 128  && !ent->priv.server->free;iterations++)
        {
-               prog->globals.server->time = max(sv.time, ent->fields.server->nextthink);
-               ent->fields.server->nextthink = 0;
-               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
-               prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
-               PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+               PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
+               PRVM_serveredictfloat(ent, nextthink) = 0;
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+               PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+               PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
                // mods often set nextthink to time to cause a think every frame,
                // we don't want to loop in that case, so exit if the new nextthink is
                // <= the time the qc was told, also exit if it is past the end of the
                // frame
-               if (ent->fields.server->nextthink <= prog->globals.server->time || ent->fields.server->nextthink > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
+               if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
                        break;
        }
        return !ent->priv.server->free;
@@ -680,43 +1128,38 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace)
        int restorevm_tempstringsbuf_cursize;
        int old_self, old_other;
        prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
-       prvm_eval_t *val;
 
-       old_self = prog->globals.server->self;
-       old_other = prog->globals.server->other;
+       old_self = PRVM_serverglobaledict(self);
+       old_other = PRVM_serverglobaledict(other);
        restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
 
        VM_SetTraceGlobals(trace);
 
-       prog->globals.server->time = sv.time;
-       if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
+       PRVM_serverglobalfloat(time) = sv.time;
+       if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
        {
-               prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
-               prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
-               PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
+               PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
+               PRVM_ExecuteProgram (PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
        }
 
-       if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
+       if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
        {
-               prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
-               prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
-               VectorCopy(e2->fields.server->origin, prog->globals.server->trace_endpos);
-               VectorNegate(trace->plane.normal, prog->globals.server->trace_plane_normal);
-               prog->globals.server->trace_plane_dist = -trace->plane.dist;
-               prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
-               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents)))
-                       val->_float = 0;
-               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents)))
-                       val->_float = 0;
-               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags)))
-                       val->_float = 0;
-               if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename)))
-                       val->string = 0;
-               PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
+               PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
+               VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
+               VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
+               PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
+               PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
+               PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
+               PRVM_serverglobalfloat(trace_dphitcontents) = 0;
+               PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
+               PRVM_serverglobalstring(trace_dphittexturename) = 0;
+               PRVM_ExecuteProgram (PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
        }
 
-       prog->globals.server->self = old_self;
-       prog->globals.server->other = old_other;
+       PRVM_serverglobaledict(self) = old_self;
+       PRVM_serverglobaledict(other) = old_other;
        vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
 }
 
@@ -753,164 +1196,150 @@ Returns the clipflags if the velocity was modified (hit something solid)
 1 = floor
 2 = wall / step
 4 = dead stop
+8 = teleported by touch method
 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
 ============
 */
 static float SV_Gravity (prvm_edict_t *ent);
-// LordHavoc: increased from 5 to 32
-#define MAX_CLIP_PLANES 32
-static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask)
+static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink);
+#define MAX_CLIP_PLANES 5
+static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, float stepheight)
 {
        int blocked, bumpcount;
-       int i, j, impact, numplanes;
+       int i, j, numplanes;
        float d, time_left, gravity;
-       vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+       vec3_t dir, push, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+#if 0
+       vec3_t end;
+#endif
        trace_t trace;
        if (time <= 0)
                return 0;
        gravity = 0;
+
+       if(sv_gameplayfix_nogravityonground.integer)
+               if((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
+                       applygravity = false;
+
        if (applygravity)
        {
                if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
                {
                        gravity = SV_Gravity(ent) * 0.5f;
-                       ent->fields.server->velocity[2] -= gravity;
+                       PRVM_serveredictvector(ent, velocity)[2] -= gravity;
                }
                else
                {
                        applygravity = false;
-                       ent->fields.server->velocity[2] -= SV_Gravity(ent);
+                       PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
                }
        }
        blocked = 0;
-       VectorCopy(ent->fields.server->velocity, original_velocity);
-       VectorCopy(ent->fields.server->velocity, primal_velocity);
+       VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
+       VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
        numplanes = 0;
        time_left = time;
        for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
        {
-               if (!ent->fields.server->velocity[0] && !ent->fields.server->velocity[1] && !ent->fields.server->velocity[2])
+               if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
                        break;
 
-               VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
-               trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
-#if 0
-               //if (trace.fraction < 0.002)
-               {
-#if 1
-                       vec3_t start;
-                       trace_t testtrace;
-                       VectorCopy(ent->fields.server->origin, start);
-                       start[2] += 3;//0.03125;
-                       VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
-                       end[2] += 3;//0.03125;
-                       testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
-                       if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity)))
-                       {
-                               Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
-                               trace = testtrace;
-                       }
-#endif
-#if 0
-                       //j = -1;
-                       for (i = 0;i < numplanes;i++)
-                       {
-                               VectorCopy(ent->fields.server->origin, start);
-                               VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
-                               VectorMA(start, 3, planes[i], start);
-                               VectorMA(end, 3, planes[i], end);
-                               testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
-                               if (trace.fraction < testtrace.fraction)
-                               {
-                                       trace = testtrace;
-                                       VectorCopy(start, ent->fields.server->origin);
-                                       //j = i;
-                               }
-                       }
-                       //if (j >= 0)
-                       //      VectorAdd(ent->fields.server->origin, planes[j], start);
-#endif
-               }
-#endif
-
-#if 0
-               Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - prog->edicts, bumpcount, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2], trace.fraction);
-               if (trace.fraction < 1)
-                       Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
-               Con_Print("\n");
-#endif
-
-#if 0
-               if (trace.bmodelstartsolid)
+               VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
+               if(!SV_PushEntity(&trace, ent, push, false, false))
                {
-                       // LordHavoc: note: this code is what makes entities stick in place
-                       // if embedded in world only (you can walk through other objects if
-                       // stuck)
-                       // entity is trapped in another solid
-                       VectorClear(ent->fields.server->velocity);
-                       return 3;
+                       // we got teleported by a touch function
+                       // let's abort the move
+                       blocked |= 8;
+                       break;
                }
-#endif
 
-               // break if it moved the entire distance
                if (trace.fraction == 1)
-               {
-                       VectorCopy(trace.endpos, ent->fields.server->origin);
                        break;
-               }
-
-               if (!trace.ent)
+               if (trace.plane.normal[2])
                {
-                       Con_Printf ("SV_FlyMove: !trace.ent");
-                       trace.ent = prog->edicts;
-               }
+                       if (trace.plane.normal[2] > 0.7)
+                       {
+                               // floor
+                               blocked |= 1;
 
-               impact = !((int) ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent);
+                               if (!trace.ent)
+                               {
+                                       Con_Printf ("SV_FlyMove: !trace.ent");
+                                       trace.ent = prog->edicts;
+                               }
 
-               if (trace.plane.normal[2])
+                               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+                               PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+                       }
+               }
+               else if (stepheight)
                {
-                       if (trace.plane.normal[2] > 0.7)
+                       // step - handle it immediately
+                       vec3_t org;
+                       vec3_t steppush;
+                       trace_t steptrace;
+                       trace_t steptrace2;
+                       trace_t steptrace3;
+                       //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+                       VectorSet(steppush, 0, 0, stepheight);
+                       VectorCopy(PRVM_serveredictvector(ent, origin), org);
+                       if(!SV_PushEntity(&steptrace, ent, steppush, false, false))
+                       {
+                               blocked |= 8;
+                               break;
+                       }
+                       //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+                       if(!SV_PushEntity(&steptrace2, ent, push, false, false))
+                       {
+                               blocked |= 8;
+                               break;
+                       }
+                       //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+                       VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
+                       if(!SV_PushEntity(&steptrace3, ent, steppush, false, false))
+                       {
+                               blocked |= 8;
+                               break;
+                       }
+                       //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
+                       // accept the new position if it made some progress...
+                       if (fabs(PRVM_serveredictvector(ent, origin)[0] - org[0]) >= 0.03125 || fabs(PRVM_serveredictvector(ent, origin)[1] - org[1]) >= 0.03125)
                        {
-                               // floor
-                               blocked |= 1;
-                               ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
-                               ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
+                               //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
+                               trace = steptrace2;
+                               VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
+                               time_left *= 1 - trace.fraction;
+                               numplanes = 0;
+                               continue;
+                       }
+                       else
+                       {
+                               //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
+                               VectorCopy(org, PRVM_serveredictvector(ent, origin));
                        }
                }
                else
                {
-                       // step
+                       // step - return it to caller
                        blocked |= 2;
                        // save the trace for player extrafriction
                        if (stepnormal)
                                VectorCopy(trace.plane.normal, stepnormal);
                }
-
                if (trace.fraction >= 0.001)
                {
                        // actually covered some distance
-                       VectorCopy(trace.endpos, ent->fields.server->origin);
-                       VectorCopy(ent->fields.server->velocity, original_velocity);
+                       VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
                        numplanes = 0;
                }
 
-               // run the impact function
-               if (impact)
-               {
-                       SV_Impact(ent, &trace);
-
-                       // break if removed by the impact function
-                       if (ent->priv.server->free)
-                               break;
-               }
-
                time_left *= 1 - trace.fraction;
 
                // clipped to another plane
                if (numplanes >= MAX_CLIP_PLANES)
                {
                        // this shouldn't really happen
-                       VectorClear(ent->fields.server->velocity);
+                       VectorClear(PRVM_serveredictvector(ent, velocity));
                        blocked = 3;
                        break;
                }
@@ -921,7 +1350,7 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                                break;
                if (i < numplanes)
                {
-                       VectorAdd(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity);
+                       VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
                        continue;
                }
                */
@@ -929,74 +1358,69 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                VectorCopy(trace.plane.normal, planes[numplanes]);
                numplanes++;
 
-               if (sv_newflymove.integer)
-                       ClipVelocity(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1);
-               else
+               // modify original_velocity so it parallels all of the clip planes
+               for (i = 0;i < numplanes;i++)
                {
-                       // modify original_velocity so it parallels all of the clip planes
-                       for (i = 0;i < numplanes;i++)
+                       ClipVelocity(original_velocity, planes[i], new_velocity, 1);
+                       for (j = 0;j < numplanes;j++)
                        {
-                               ClipVelocity(original_velocity, planes[i], new_velocity, 1);
-                               for (j = 0;j < numplanes;j++)
+                               if (j != i)
                                {
-                                       if (j != i)
-                                       {
-                                               // not ok
-                                               if (DotProduct(new_velocity, planes[j]) < 0)
-                                                       break;
-                                       }
+                                       // not ok
+                                       if (DotProduct(new_velocity, planes[j]) < 0)
+                                               break;
                                }
-                               if (j == numplanes)
-                                       break;
                        }
+                       if (j == numplanes)
+                               break;
+               }
 
-                       if (i != numplanes)
-                       {
-                               // go along this plane
-                               VectorCopy(new_velocity, ent->fields.server->velocity);
-                       }
-                       else
+               if (i != numplanes)
+               {
+                       // go along this plane
+                       VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
+               }
+               else
+               {
+                       // go along the crease
+                       if (numplanes != 2)
                        {
-                               // go along the crease
-                               if (numplanes != 2)
-                               {
-                                       VectorClear(ent->fields.server->velocity);
-                                       blocked = 7;
-                                       break;
-                               }
-                               CrossProduct(planes[0], planes[1], dir);
-                               // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
-                               VectorNormalize(dir);
-                               d = DotProduct(dir, ent->fields.server->velocity);
-                               VectorScale(dir, d, ent->fields.server->velocity);
+                               VectorClear(PRVM_serveredictvector(ent, velocity));
+                               blocked = 7;
+                               break;
                        }
+                       CrossProduct(planes[0], planes[1], dir);
+                       // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
+                       VectorNormalize(dir);
+                       d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
+                       VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
                }
 
                // if current velocity is against the original velocity,
                // stop dead to avoid tiny occilations in sloping corners
-               if (DotProduct(ent->fields.server->velocity, primal_velocity) <= 0)
+               if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
                {
-                       VectorClear(ent->fields.server->velocity);
+                       VectorClear(PRVM_serveredictvector(ent, velocity));
                        break;
                }
        }
 
-       //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, ent->fields.server->velocity[0], ent->fields.server->velocity[1], ent->fields.server->velocity[2]);
+       //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
 
        /*
        if ((blocked & 1) == 0 && bumpcount > 1)
        {
                // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
                // flag ONGROUND if there's ground under it
-               trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+               trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask);
        }
        */
 
        // LordHavoc: this came from QW and allows you to get out of water more easily
-       if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
-               VectorCopy(primal_velocity, ent->fields.server->velocity);
-       if (applygravity && !((int)ent->fields.server->flags & FL_ONGROUND))
-               ent->fields.server->velocity[2] -= gravity;
+       if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
+               VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
+       if (applygravity && !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
+               PRVM_serveredictvector(ent, velocity)[2] -= gravity;
        return blocked;
 }
 
@@ -1009,13 +1433,10 @@ SV_Gravity
 static float SV_Gravity (prvm_edict_t *ent)
 {
        float ent_gravity;
-       prvm_eval_t *val;
 
-       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
-       if (val!=0 && val->_float)
-               ent_gravity = val->_float;
-       else
-               ent_gravity = 1.0;
+       ent_gravity = PRVM_serveredictfloat(ent, gravity);
+       if (!ent_gravity)
+               ent_gravity = 1.0f;
        return ent_gravity * sv_gravity.value * sv.frametime;
 }
 
@@ -1033,33 +1454,95 @@ PUSHMOVE
 SV_PushEntity
 
 Does not change the entities velocity at all
+The trace struct is filled with the trace that has been done.
+Returns true if the push did not result in the entity being teleported by QC code.
 ============
 */
-static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
+static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink)
 {
+       int solid;
+       int movetype;
        int type;
-       trace_t trace;
+       int bump;
+       vec3_t mins, maxs;
+       vec3_t original, original_velocity;
+       vec3_t start;
        vec3_t end;
 
-       VectorAdd (ent->fields.server->origin, push, end);
+       solid = (int)PRVM_serveredictfloat(ent, solid);
+       movetype = (int)PRVM_serveredictfloat(ent, movetype);
+       VectorCopy(PRVM_serveredictvector(ent, mins), mins);
+       VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
+
+       // move start position out of solids
+       if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
+       {
+               trace_t stucktrace;
+               vec3_t stuckorigin;
+               vec3_t stuckmins, stuckmaxs;
+               vec_t nudge;
+               vec_t separation = sv_gameplayfix_nudgeoutofsolid_separation.value;
+               if (sv.worldmodel && sv.worldmodel->brushq1.numclipnodes)
+                       separation = 0.0f; // when using hulls, it can not be enlarged
+               VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
+               VectorCopy(mins, stuckmins);
+               VectorCopy(maxs, stuckmaxs);
+               stuckmins[0] -= separation;
+               stuckmins[1] -= separation;
+               stuckmins[2] -= separation;
+               stuckmaxs[0] += separation;
+               stuckmaxs[1] += separation;
+               stuckmaxs[2] += separation;
+               for (bump = 0;bump < 10;bump++)
+               {
+                       stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent));
+                       if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0)
+                       {
+                               // found a good location, use it
+                               VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
+                               break;
+                       }
+                       nudge = -stucktrace.startdepth;
+                       VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin);
+               }
+       }
+
+       VectorCopy(PRVM_serveredictvector(ent, origin), start);
+       VectorAdd(start, push, end);
 
-       if (ent->fields.server->movetype == MOVETYPE_FLYMISSILE)
+       if (movetype == MOVETYPE_FLYMISSILE)
                type = MOVE_MISSILE;
-       else if (ent->fields.server->solid == SOLID_TRIGGER || ent->fields.server->solid == SOLID_NOT)
+       else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
                type = MOVE_NOMONSTERS; // only clip against bmodels
        else
                type = MOVE_NORMAL;
 
-       trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
-       if (trace.bmodelstartsolid && failonbmodelstartsolid)
-               return trace;
+       *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
+       if (trace->bmodelstartsolid && failonbmodelstartsolid)
+               return true;
 
-       VectorCopy (trace.endpos, ent->fields.server->origin);
-       SV_LinkEdict (ent, true);
+       VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
 
-       if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
-               SV_Impact (ent, &trace);
-       return trace;
+       VectorCopy(PRVM_serveredictvector(ent, origin), original);
+       VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
+
+       SV_LinkEdict(ent);
+
+#if 0
+       if(!trace->startsolid)
+       if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent)).startsolid)
+       {
+               Con_Printf("something eeeeevil happened\n");
+       }
+#endif
+
+       if (dolink)
+               SV_LinkEdict_TouchAreaGrid(ent);
+
+       if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
+               SV_Impact (ent, trace);
+
+       return VectorCompare(PRVM_serveredictvector(ent, origin), original) && VectorCompare(PRVM_serveredictvector(ent, velocity), original_velocity);
 }
 
 
@@ -1081,17 +1564,17 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        int numcheckentities;
        static prvm_edict_t *checkentities[MAX_EDICTS];
        dp_model_t *pushermodel;
-       trace_t trace;
+       trace_t trace, trace2;
        matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
-       unsigned short moved_edicts[MAX_EDICTS];
+       static unsigned short moved_edicts[MAX_EDICTS];
 
-       if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2])
+       if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
        {
-               pusher->fields.server->ltime += movetime;
+               PRVM_serveredictfloat(pusher, ltime) += movetime;
                return;
        }
 
-       switch ((int) pusher->fields.server->solid)
+       switch ((int) PRVM_serveredictfloat(pusher, solid))
        {
        // LordHavoc: valid pusher types
        case SOLID_BSP:
@@ -1102,46 +1585,46 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        // LordHavoc: no collisions
        case SOLID_NOT:
        case SOLID_TRIGGER:
-               VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
-               VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
-               pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
-               pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
-               pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
-               pusher->fields.server->ltime += movetime;
-               SV_LinkEdict (pusher, false);
+               VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
+               VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
+               PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
+               PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
+               PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
+               PRVM_serveredictfloat(pusher, ltime) += movetime;
+               SV_LinkEdict(pusher);
                return;
        default:
-               Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->solid);
+               Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
                return;
        }
-       index = (int) pusher->fields.server->modelindex;
+       index = (int) PRVM_serveredictfloat(pusher, modelindex);
        if (index < 1 || index >= MAX_MODELS)
        {
-               Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->modelindex);
+               Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
                return;
        }
-       pushermodel = sv.models[index];
-       pusherowner = pusher->fields.server->owner;
+       pushermodel = SV_GetModelByIndex(index);
+       pusherowner = PRVM_serveredictedict(pusher, owner);
        pusherprog = PRVM_EDICT_TO_PROG(pusher);
 
-       rotated = VectorLength2(pusher->fields.server->angles) + VectorLength2(pusher->fields.server->avelocity) > 0;
+       rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
 
        movetime2 = movetime;
-       VectorScale(pusher->fields.server->velocity, movetime2, move1);
-       VectorScale(pusher->fields.server->avelocity, movetime2, moveangle);
+       VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
+       VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
        if (moveangle[0] || moveangle[2])
        {
                for (i = 0;i < 3;i++)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->rotatedmins[i] + pusher->fields.server->origin[i] - 1;
-                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
+                               mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
-                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->fields.server->origin[i] + 1;
+                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
                        }
                }
        }
@@ -1151,13 +1634,13 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->yawmins[i] + pusher->fields.server->origin[i] - 1;
-                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
+                               mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
-                               maxs[i] = pushermodel->yawmaxs[i] + pusher->fields.server->origin[i] + 1;
+                               mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
                        }
                }
        }
@@ -1167,13 +1650,13 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                {
                        if (move1[i] > 0)
                        {
-                               mins[i] = pushermodel->normalmins[i] + pusher->fields.server->origin[i] - 1;
-                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->fields.server->origin[i] + 1;
+                               mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
                        }
                        else
                        {
-                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->fields.server->origin[i] - 1;
-                               maxs[i] = pushermodel->normalmaxs[i] + pusher->fields.server->origin[i] + 1;
+                               mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
                        }
                }
        }
@@ -1181,24 +1664,22 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        VectorNegate (moveangle, a);
        AngleVectorsFLU (a, forward, left, up);
 
-       VectorCopy (pusher->fields.server->origin, pushorig);
-       VectorCopy (pusher->fields.server->angles, pushang);
-       pushltime = pusher->fields.server->ltime;
+       VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
+       VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
+       pushltime = PRVM_serveredictfloat(pusher, ltime);
 
 // move the pusher to its final position
 
-       VectorMA (pusher->fields.server->origin, movetime, pusher->fields.server->velocity, pusher->fields.server->origin);
-       VectorMA (pusher->fields.server->angles, movetime, pusher->fields.server->avelocity, pusher->fields.server->angles);
-       pusher->fields.server->ltime += movetime;
-       SV_LinkEdict (pusher, false);
+       VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
+       VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
+       PRVM_serveredictfloat(pusher, ltime) += movetime;
+       SV_LinkEdict(pusher);
 
-       pushermodel = NULL;
-       if (pusher->fields.server->modelindex >= 1 && pusher->fields.server->modelindex < MAX_MODELS)
-               pushermodel = sv.models[(int)pusher->fields.server->modelindex];
-       Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, pusher->fields.server->origin[0], pusher->fields.server->origin[1], pusher->fields.server->origin[2], pusher->fields.server->angles[0], pusher->fields.server->angles[1], pusher->fields.server->angles[2], 1);
+       pushermodel = SV_GetModelFromEdict(pusher);
+       Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
        Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
 
-       savesolid = pusher->fields.server->solid;
+       savesolid = PRVM_serveredictfloat(pusher, solid);
 
 // see if any solid entities are inside the final position
        num_moved = 0;
@@ -1207,20 +1688,26 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        for (e = 0;e < numcheckentities;e++)
        {
                prvm_edict_t *check = checkentities[e];
-               if (check->fields.server->movetype == MOVETYPE_NONE
-                || check->fields.server->movetype == MOVETYPE_PUSH
-                || check->fields.server->movetype == MOVETYPE_FOLLOW
-                || check->fields.server->movetype == MOVETYPE_NOCLIP
-                || check->fields.server->movetype == MOVETYPE_FAKEPUSH)
+               int movetype = (int)PRVM_serveredictfloat(check, movetype);
+               switch(movetype)
+               {
+               case MOVETYPE_NONE:
+               case MOVETYPE_PUSH:
+               case MOVETYPE_FOLLOW:
+               case MOVETYPE_NOCLIP:
+               case MOVETYPE_FAKEPUSH:
                        continue;
+               default:
+                       break;
+               }
 
-               if (check->fields.server->owner == pusherprog)
+               if (PRVM_serveredictedict(check, owner) == pusherprog)
                        continue;
 
                if (pusherowner == PRVM_EDICT_TO_PROG(check))
                        continue;
 
-               //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(check->fields.server->classname));
+               //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
 
                // tell any MOVETYPE_STEP entity that it may need to check for water transitions
                check->priv.server->waterposition_forceupdate = true;
@@ -1230,10 +1717,10 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                // if the entity is standing on the pusher, it will definitely be moved
                // if the entity is not standing on the pusher, but is in the pusher's
                // final position, move it
-               if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)
+               if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
                {
-                       Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
-                       //trace = SV_Move(check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, MOVE_NOMONSTERS, check, checkcontents);
+                       Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
+                       //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
                        if (!trace.startsolid)
                        {
                                //Con_Printf("- not in solid\n");
@@ -1244,7 +1731,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                if (rotated)
                {
                        vec3_t org2;
-                       VectorSubtract (check->fields.server->origin, pusher->fields.server->origin, org);
+                       VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
                        org2[0] = DotProduct (org, forward);
                        org2[1] = DotProduct (org, left);
                        org2[2] = DotProduct (org, up);
@@ -1256,91 +1743,114 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
 
                //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
 
-               VectorCopy (check->fields.server->origin, check->priv.server->moved_from);
-               VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles);
+               VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
+               VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
                moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
 
+               // physics objects need better collisions than this code can do
+               if (movetype == MOVETYPE_PHYSICS)
+               {
+                       VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
+                       SV_LinkEdict(check);
+                       SV_LinkEdict_TouchAreaGrid(check);
+                       continue;
+               }
+
                // try moving the contacted entity
-               pusher->fields.server->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move, true);
+               PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
+               if(!SV_PushEntity (&trace, check, move, true, true))
+               {
+                       // entity "check" got teleported
+                       PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
+                       PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
+                       continue; // pushed enough
+               }
                // FIXME: turn players specially
-               check->fields.server->angles[1] += trace.fraction * moveangle[1];
-               pusher->fields.server->solid = savesolid; // was SOLID_BSP
+               PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
+               PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
                //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
 
                // this trace.fraction < 1 check causes items to fall off of pushers
                // if they pass under or through a wall
                // the groundentity check causes items to fall off of ledges
-               if (check->fields.server->movetype != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher))
-                       check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
+               if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
+                       PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
 
                // if it is still inside the pusher, block
-               Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+               Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
                if (trace.startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        vec3_t move2;
-                       pusher->fields.server->solid = SOLID_NOT;
+                       PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
                        VectorScale(move, 1.1, move2);
-                       VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
-                       VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                       SV_PushEntity (check, move2, true);
-                       pusher->fields.server->solid = savesolid;
-                       Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+                       VectorCopy (check->priv.server->moved_from, PRVM_serveredictvector(check, origin));
+                       VectorCopy (check->priv.server->moved_fromangles, PRVM_serveredictvector(check, angles));
+                       if(!SV_PushEntity (&trace2, check, move2, true, true))
+                       {
+                               // entity "check" got teleported
+                               continue;
+                       }
+                       PRVM_serveredictfloat(pusher, solid) = savesolid;
+                       Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
                        if (trace.startsolid)
                        {
                                // try moving the contacted entity a tiny bit less to account for precision errors
-                               pusher->fields.server->solid = SOLID_NOT;
+                               PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
                                VectorScale(move, 0.9, move2);
-                               VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
-                               VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                               SV_PushEntity (check, move2, true);
-                               pusher->fields.server->solid = savesolid;
-                               Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
+                               VectorCopy (check->priv.server->moved_from, PRVM_serveredictvector(check, origin));
+                               VectorCopy (check->priv.server->moved_fromangles, PRVM_serveredictvector(check, angles));
+                               if(!SV_PushEntity (&trace2, check, move2, true, true))
+                               {
+                                       // entity "check" got teleported
+                                       continue;
+                               }
+                               PRVM_serveredictfloat(pusher, solid) = savesolid;
+                               Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
                                if (trace.startsolid)
                                {
                                        // still inside pusher, so it's really blocked
 
                                        // fail the move
-                                       if (check->fields.server->mins[0] == check->fields.server->maxs[0])
+                                       if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
                                                continue;
-                                       if (check->fields.server->solid == SOLID_NOT || check->fields.server->solid == SOLID_TRIGGER)
+                                       if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
                                        {
                                                // corpse
-                                               check->fields.server->mins[0] = check->fields.server->mins[1] = 0;
-                                               VectorCopy (check->fields.server->mins, check->fields.server->maxs);
+                                               PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
+                                               VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
                                                continue;
                                        }
 
-                                       VectorCopy (pushorig, pusher->fields.server->origin);
-                                       VectorCopy (pushang, pusher->fields.server->angles);
-                                       pusher->fields.server->ltime = pushltime;
-                                       SV_LinkEdict (pusher, false);
+                                       VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
+                                       VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
+                                       PRVM_serveredictfloat(pusher, ltime) = pushltime;
+                                       SV_LinkEdict(pusher);
 
                                        // move back any entities we already moved
                                        for (i = 0;i < num_moved;i++)
                                        {
                                                prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
-                                               VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin);
-                                               VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles);
-                                               SV_LinkEdict (ed, false);
+                                               VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
+                                               VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
+                                               SV_LinkEdict(ed);
                                        }
 
                                        // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
-                                       if (pusher->fields.server->blocked)
+                                       if (PRVM_serveredictfunction(pusher, blocked))
                                        {
-                                               prog->globals.server->self = PRVM_EDICT_TO_PROG(pusher);
-                                               prog->globals.server->other = PRVM_EDICT_TO_PROG(check);
-                                               PRVM_ExecuteProgram (pusher->fields.server->blocked, "QC function self.blocked is missing");
+                                               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
+                                               PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
+                                               PRVM_ExecuteProgram (PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
                                        }
                                        break;
                                }
                        }
                }
        }
-       pusher->fields.server->angles[0] -= 360.0 * floor(pusher->fields.server->angles[0] * (1.0 / 360.0));
-       pusher->fields.server->angles[1] -= 360.0 * floor(pusher->fields.server->angles[1] * (1.0 / 360.0));
-       pusher->fields.server->angles[2] -= 360.0 * floor(pusher->fields.server->angles[2] * (1.0 / 360.0));
+       PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
+       PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
+       PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
 }
 
 /*
@@ -1353,12 +1863,12 @@ void SV_Physics_Pusher (prvm_edict_t *ent)
 {
        float thinktime, oldltime, movetime;
 
-       oldltime = ent->fields.server->ltime;
+       oldltime = PRVM_serveredictfloat(ent, ltime);
 
-       thinktime = ent->fields.server->nextthink;
-       if (thinktime < ent->fields.server->ltime + sv.frametime)
+       thinktime = PRVM_serveredictfloat(ent, nextthink);
+       if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
        {
-               movetime = thinktime - ent->fields.server->ltime;
+               movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
                if (movetime < 0)
                        movetime = 0;
        }
@@ -1366,16 +1876,16 @@ void SV_Physics_Pusher (prvm_edict_t *ent)
                movetime = sv.frametime;
 
        if (movetime)
-               // advances ent->fields.server->ltime if not blocked
+               // advances PRVM_serveredictfloat(ent, ltime) if not blocked
                SV_PushMove (ent, movetime);
 
-       if (thinktime > oldltime && thinktime <= ent->fields.server->ltime)
+       if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
        {
-               ent->fields.server->nextthink = 0;
-               prog->globals.server->time = sv.time;
-               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
-               prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
-               PRVM_ExecuteProgram (ent->fields.server->think, "QC function self.think is missing");
+               PRVM_serveredictfloat(ent, nextthink) = 0;
+               PRVM_serverglobalfloat(time) = sv.time;
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+               PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+               PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
        }
 }
 
@@ -1390,111 +1900,127 @@ CLIENT MOVEMENT
 
 static float unstickoffsets[] =
 {
+       // poutting -/+z changes first as they are least weird
+        0,  0,  -1,
+        0,  0,  1,
+        // x or y changes
        -1,  0,  0,
         1,  0,  0,
         0, -1,  0,
         0,  1,  0,
+        // x and y changes
        -1, -1,  0,
         1, -1,  0,
        -1,  1,  0,
         1,  1,  0,
-        0,  0,  -1,
-        0,  0,  1,
-        0,  0,  -2,
-        0,  0,  2,
-        0,  0,  -3,
-        0,  0,  3,
-        0,  0,  -4,
-        0,  0,  4,
-        0,  0,  -5,
-        0,  0,  5,
-        0,  0,  -6,
-        0,  0,  6,
-        0,  0,  -7,
-        0,  0,  7,
-        0,  0,  -8,
-        0,  0,  8,
-        0,  0,  -9,
-        0,  0,  9,
-        0,  0,  -10,
-        0,  0,  10,
-        0,  0,  -11,
-        0,  0,  11,
-        0,  0,  -12,
-        0,  0,  12,
-        0,  0,  -13,
-        0,  0,  13,
-        0,  0,  -14,
-        0,  0,  14,
-        0,  0,  -15,
-        0,  0,  15,
-        0,  0,  -16,
-        0,  0,  16,
-        0,  0,  -17,
-        0,  0,  17,
 };
 
-/*
-=============
-SV_CheckStuck
+typedef enum unstickresult_e
+{
+       UNSTICK_STUCK = 0,
+       UNSTICK_GOOD = 1,
+       UNSTICK_UNSTUCK = 2
+}
+unstickresult_t;
 
-This is a big hack to try and fix the rare case of getting stuck in the world
-clipping hull.
-=============
-*/
-void SV_CheckStuck (prvm_edict_t *ent)
+unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
 {
-       int i;
-       vec3_t offset;
+       int i, maxunstick;
 
+       // if not stuck in a bmodel, just return
        if (!SV_TestEntityPosition(ent, vec3_origin))
-       {
-               VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin);
-               return;
-       }
+               return UNSTICK_GOOD;
 
        for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
        {
                if (!SV_TestEntityPosition(ent, unstickoffsets + i))
                {
-                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
-                       SV_LinkEdict (ent, true);
-                       return;
+                       VectorCopy(unstickoffsets + i, offset);
+                       SV_LinkEdict(ent);
+                       //SV_LinkEdict_TouchAreaGrid(ent);
+                       return UNSTICK_UNSTUCK;
                }
        }
 
-       VectorSubtract(ent->fields.server->oldorigin, ent->fields.server->origin, offset);
-       if (!SV_TestEntityPosition(ent, offset))
+       maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
+       // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
+
+       for(i = 2; i <= maxunstick; ++i)
        {
-               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
-               SV_LinkEdict (ent, true);
-               return;
+               VectorClear(offset);
+               offset[2] = -i;
+               if (!SV_TestEntityPosition(ent, offset))
+               {
+                       SV_LinkEdict(ent);
+                       //SV_LinkEdict_TouchAreaGrid(ent);
+                       return UNSTICK_UNSTUCK;
+               }
+               offset[2] = i;
+               if (!SV_TestEntityPosition(ent, offset))
+               {
+                       SV_LinkEdict(ent);
+                       //SV_LinkEdict_TouchAreaGrid(ent);
+                       return UNSTICK_UNSTUCK;
+               }
        }
 
-       Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+       return UNSTICK_STUCK;
 }
 
 qboolean SV_UnstickEntity (prvm_edict_t *ent)
 {
-       int i;
-
-       // if not stuck in a bmodel, just return
-       if (!SV_TestEntityPosition(ent, vec3_origin))
-               return true;
-
-       for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
+       vec3_t offset;
+       switch(SV_UnstickEntityReturnOffset(ent, offset))
        {
-               if (!SV_TestEntityPosition(ent, unstickoffsets + i))
-               {
-                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]);
-                       SV_LinkEdict (ent, true);
+               case UNSTICK_GOOD:
                        return true;
-               }
+               case UNSTICK_UNSTUCK:
+                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
+                       return true;
+               case UNSTICK_STUCK:
+                       if (developer_extra.integer)
+                               Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                       return false;
+               default:
+                       Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
+                       return false;
        }
+}
 
-       if (developer.integer >= 100)
-               Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
-       return false;
+/*
+=============
+SV_CheckStuck
+
+This is a big hack to try and fix the rare case of getting stuck in the world
+clipping hull.
+=============
+*/
+void SV_CheckStuck (prvm_edict_t *ent)
+{
+       vec3_t offset;
+
+       switch(SV_UnstickEntityReturnOffset(ent, offset))
+       {
+               case UNSTICK_GOOD:
+                       VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
+                       break;
+               case UNSTICK_UNSTUCK:
+                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
+                       break;
+               case UNSTICK_STUCK:
+                       VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
+                       if (!SV_TestEntityPosition(ent, offset))
+                       {
+                               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                               SV_LinkEdict(ent);
+                               //SV_LinkEdict_TouchAreaGrid(ent);
+                       }
+                       else
+                               Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                       break;
+               default:
+                       Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
+       }
 }
 
 
@@ -1509,9 +2035,9 @@ qboolean SV_CheckWater (prvm_edict_t *ent)
        int nNativeContents;
        vec3_t point;
 
-       point[0] = ent->fields.server->origin[0];
-       point[1] = ent->fields.server->origin[1];
-       point[2] = ent->fields.server->origin[2] + ent->fields.server->mins[2] + 1;
+       point[0] = PRVM_serveredictvector(ent, origin)[0];
+       point[1] = PRVM_serveredictvector(ent, origin)[1];
+       point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
 
        // DRESK - Support for Entity Contents Transition Event
        // NOTE: Some logic needed to be slightly re-ordered
@@ -1523,29 +2049,29 @@ qboolean SV_CheckWater (prvm_edict_t *ent)
        nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
 
        // DRESK - Support for Entity Contents Transition Event
-       if(ent->fields.server->watertype)
+       if(PRVM_serveredictfloat(ent, watertype))
                // Entity did NOT Spawn; Check
                SV_CheckContentsTransition(ent, nNativeContents);
 
 
-       ent->fields.server->waterlevel = 0;
-       ent->fields.server->watertype = CONTENTS_EMPTY;
+       PRVM_serveredictfloat(ent, waterlevel) = 0;
+       PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
        cont = SV_PointSuperContents(point);
        if (cont & (SUPERCONTENTS_LIQUIDSMASK))
        {
-               ent->fields.server->watertype = nNativeContents;
-               ent->fields.server->waterlevel = 1;
-               point[2] = ent->fields.server->origin[2] + (ent->fields.server->mins[2] + ent->fields.server->maxs[2])*0.5;
+               PRVM_serveredictfloat(ent, watertype) = nNativeContents;
+               PRVM_serveredictfloat(ent, waterlevel) = 1;
+               point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
                if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
                {
-                       ent->fields.server->waterlevel = 2;
-                       point[2] = ent->fields.server->origin[2] + ent->fields.server->view_ofs[2];
+                       PRVM_serveredictfloat(ent, waterlevel) = 2;
+                       point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
                        if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
-                               ent->fields.server->waterlevel = 3;
+                               PRVM_serveredictfloat(ent, waterlevel) = 3;
                }
        }
 
-       return ent->fields.server->waterlevel > 1;
+       return PRVM_serveredictfloat(ent, waterlevel) > 1;
 }
 
 /*
@@ -1559,15 +2085,15 @@ void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
        float d, i;
        vec3_t forward, into, side;
 
-       AngleVectors (ent->fields.server->v_angle, forward, NULL, NULL);
+       AngleVectors (PRVM_serveredictvector(ent, v_angle), forward, NULL, NULL);
        if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
        {
                // cut the tangential velocity
-               i = DotProduct (stepnormal, ent->fields.server->velocity);
+               i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
                VectorScale (stepnormal, i, into);
-               VectorSubtract (ent->fields.server->velocity, into, side);
-               ent->fields.server->velocity[0] = side[0] * (1 + d);
-               ent->fields.server->velocity[1] = side[1] * (1 + d);
+               VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
+               PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
+               PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
        }
 }
 
@@ -1589,7 +2115,7 @@ int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
        int i, clip;
        vec3_t oldorg, dir;
 
-       VectorCopy (ent->fields.server->origin, oldorg);
+       VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
        VectorClear (dir);
 
        for (i=0 ; i<8 ; i++)
@@ -1607,27 +2133,27 @@ int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir, false);
+               SV_PushEntity (&trace, ent, dir, false, true);
 
                // retry the original move
-               ent->fields.server->velocity[0] = oldvel[0];
-               ent->fields.server->velocity[1] = oldvel[1];
-               ent->fields.server->velocity[2] = 0;
+               PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
+               PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
+               PRVM_serveredictvector(ent, velocity)[2] = 0;
                clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent));
 
-               if (fabs(oldorg[1] - ent->fields.server->origin[1]) > 4
-                || fabs(oldorg[0] - ent->fields.server->origin[0]) > 4)
+               if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
+                || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
                {
                        Con_DPrint("TryUnstick - success.\n");
                        return clip;
                }
 
                // go back to the original pos and try again
-               VectorCopy (oldorg, ent->fields.server->origin);
+               VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
        }
 
        // still not moving
-       VectorClear (ent->fields.server->velocity);
+       VectorClear (PRVM_serveredictvector(ent, velocity));
        Con_DPrint("TryUnstick - failure.\n");
        return 7;
 }
@@ -1642,9 +2168,15 @@ Only used by players
 */
 void SV_WalkMove (prvm_edict_t *ent)
 {
-       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
+       int clip;
+       int oldonground;
+       //int originalmove_clip;
+       int originalmove_flags;
+       int originalmove_groundentity;
+       int hitsupercontentsmask;
+       int type;
        vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
-       trace_t downtrace;
+       trace_t downtrace, trace;
        qboolean applygravity;
 
        // if frametime is 0 (due to client sending the same timestamp twice),
@@ -1654,39 +2186,62 @@ void SV_WalkMove (prvm_edict_t *ent)
 
        SV_CheckStuck (ent);
 
-       applygravity = !SV_CheckWater (ent) && ent->fields.server->movetype == MOVETYPE_WALK && ! ((int)ent->fields.server->flags & FL_WATERJUMP);
+       applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
 
        hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
 
        SV_CheckVelocity(ent);
 
        // do a regular slide move unless it looks like you ran into a step
-       oldonground = (int)ent->fields.server->flags & FL_ONGROUND;
+       oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
+
+       VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
+       VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
 
-       VectorCopy (ent->fields.server->origin, start_origin);
-       VectorCopy (ent->fields.server->velocity, start_velocity);
+       clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
 
-       clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask);
+       if(sv_gameplayfix_downtracesupportsongroundflag.integer)
+       if(!(clip & 1))
+       {
+               // only try this if there was no floor in the way in the trace (no,
+               // this check seems to be not REALLY necessary, because if clip & 1,
+               // our trace will hit that thing too)
+               VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
+               VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
+               if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
+                       type = MOVE_MISSILE;
+               else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
+                       type = MOVE_NOMONSTERS; // only clip against bmodels
+               else
+                       type = MOVE_NORMAL;
+               trace = SV_TraceBox(upmove, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), downmove, type, ent, SV_GenericHitSuperContentsMask(ent));
+               if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
+                       clip |= 1; // but we HAVE found a floor
+       }
 
        // if the move did not hit the ground at any point, we're not on ground
-       if (!(clip & 1))
-               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+       if(!(clip & 1))
+               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
 
        SV_CheckVelocity(ent);
-       SV_LinkEdict (ent, true);
+       SV_LinkEdict(ent);
+       SV_LinkEdict_TouchAreaGrid(ent);
 
-       VectorCopy(ent->fields.server->origin, originalmove_origin);
-       VectorCopy(ent->fields.server->velocity, originalmove_velocity);
-       originalmove_clip = clip;
-       originalmove_flags = (int)ent->fields.server->flags;
-       originalmove_groundentity = ent->fields.server->groundentity;
+       if(clip & 8) // teleport
+               return;
 
-       if ((int)ent->fields.server->flags & FL_WATERJUMP)
+       if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
                return;
 
        if (sv_nostep.integer)
                return;
 
+       VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
+       VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
+       //originalmove_clip = clip;
+       originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
+       originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
+
        // if move didn't block on a step, return
        if (clip & 2)
        {
@@ -1694,50 +2249,60 @@ void SV_WalkMove (prvm_edict_t *ent)
                if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
                        return;
 
-               if (ent->fields.server->movetype != MOVETYPE_FLY)
+               if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
                {
                        // return if gibbed by a trigger
-                       if (ent->fields.server->movetype != MOVETYPE_WALK)
+                       if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
                                return;
 
                        // only step up while jumping if that is enabled
                        if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
-                               if (!oldonground && ent->fields.server->waterlevel == 0)
+                               if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
                                        return;
                }
 
                // try moving up and forward to go up a step
                // back to start pos
-               VectorCopy (start_origin, ent->fields.server->origin);
-               VectorCopy (start_velocity, ent->fields.server->velocity);
+               VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
+               VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
 
                // move up
                VectorClear (upmove);
                upmove[2] = sv_stepheight.value;
-               // FIXME: don't link?
-               SV_PushEntity(ent, upmove, false);
+               if(!SV_PushEntity(&trace, ent, upmove, false, true))
+               {
+                       // we got teleported when upstepping... must abort the move
+                       return;
+               }
 
                // move forward
-               ent->fields.server->velocity[2] = 0;
-               clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask);
-               ent->fields.server->velocity[2] += start_velocity[2];
+               PRVM_serveredictvector(ent, velocity)[2] = 0;
+               clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, 0);
+               PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
+               if(clip & 8)
+               {
+                       // we got teleported when upstepping... must abort the move
+                       // note that z velocity handling may not be what QC expects here, but we cannot help it
+                       return;
+               }
 
                SV_CheckVelocity(ent);
-               SV_LinkEdict (ent, true);
+               SV_LinkEdict(ent);
+               SV_LinkEdict_TouchAreaGrid(ent);
 
                // check for stuckness, possibly due to the limited precision of floats
                // in the clipping hulls
                if (clip
-                && fabs(originalmove_origin[1] - ent->fields.server->origin[1]) < 0.03125
-                && fabs(originalmove_origin[0] - ent->fields.server->origin[0]) < 0.03125)
+                && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
+                && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
                {
                        //Con_Printf("wall\n");
                        // stepping up didn't make any progress, revert to original move
-                       VectorCopy(originalmove_origin, ent->fields.server->origin);
-                       VectorCopy(originalmove_velocity, ent->fields.server->velocity);
+                       VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
+                       VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
                        //clip = originalmove_clip;
-                       ent->fields.server->flags = originalmove_flags;
-                       ent->fields.server->groundentity = originalmove_groundentity;
+                       PRVM_serveredictfloat(ent, flags) = originalmove_flags;
+                       PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
                        // now try to unstick if needed
                        //clip = SV_TryUnstick (ent, oldvel);
                        return;
@@ -1750,14 +2315,17 @@ void SV_WalkMove (prvm_edict_t *ent)
                        SV_WallFriction (ent, stepnormal);
        }
        // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
-       else if (!sv_gameplayfix_stepdown.integer || ent->fields.server->waterlevel >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)ent->fields.server->flags & FL_ONGROUND))
+       else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
                return;
 
        // move down
        VectorClear (downmove);
        downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
-       // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove, false);
+       if(!SV_PushEntity (&downtrace, ent, downmove, false, true))
+       {
+               // we got teleported when downstepping... must abort the move
+               return;
+       }
 
        if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
@@ -1765,11 +2333,11 @@ void SV_WalkMove (prvm_edict_t *ent)
                // up while already jumping (also known as the Quake2 double jump bug)
 #if 0
                // LordHavoc: disabled this check so you can walk on monsters/players
-               //if (ent->fields.server->solid == SOLID_BSP)
+               //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
                {
                        //Con_Printf("onground\n");
-                       ent->fields.server->flags =     (int)ent->fields.server->flags | FL_ONGROUND;
-                       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(downtrace.ent);
+                       PRVM_serveredictfloat(ent, flags) =     (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
                }
 #endif
        }
@@ -1779,15 +2347,16 @@ void SV_WalkMove (prvm_edict_t *ent)
                // if the push down didn't end up on good ground, use the move without
                // the step up.  This happens near wall / slope combinations, and can
                // cause the player to hop up higher on a slope too steep to climb
-               VectorCopy(originalmove_origin, ent->fields.server->origin);
-               VectorCopy(originalmove_velocity, ent->fields.server->velocity);
+               VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
+               VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
                //clip = originalmove_clip;
-               ent->fields.server->flags = originalmove_flags;
-               ent->fields.server->groundentity = originalmove_groundentity;
+               PRVM_serveredictfloat(ent, flags) = originalmove_flags;
+               PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
        }
 
        SV_CheckVelocity(ent);
-       SV_LinkEdict (ent, true);
+       SV_LinkEdict(ent);
+       SV_LinkEdict_TouchAreaGrid(ent);
 }
 
 //============================================================================
@@ -1809,31 +2378,32 @@ void SV_Physics_Follow (prvm_edict_t *ent)
                return;
 
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
-       e = PRVM_PROG_TO_EDICT(ent->fields.server->aiment);
-       if (e->fields.server->angles[0] == ent->fields.server->punchangle[0] && e->fields.server->angles[1] == ent->fields.server->punchangle[1] && e->fields.server->angles[2] == ent->fields.server->punchangle[2])
+       e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
+       if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
        {
                // quick case for no rotation
-               VectorAdd(e->fields.server->origin, ent->fields.server->view_ofs, ent->fields.server->origin);
+               VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
        }
        else
        {
-               angles[0] = -ent->fields.server->punchangle[0];
-               angles[1] =  ent->fields.server->punchangle[1];
-               angles[2] =  ent->fields.server->punchangle[2];
+               angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
+               angles[1] =  PRVM_serveredictvector(ent, punchangle)[1];
+               angles[2] =  PRVM_serveredictvector(ent, punchangle)[2];
                AngleVectors (angles, vf, vr, vu);
-               v[0] = ent->fields.server->view_ofs[0] * vf[0] + ent->fields.server->view_ofs[1] * vr[0] + ent->fields.server->view_ofs[2] * vu[0];
-               v[1] = ent->fields.server->view_ofs[0] * vf[1] + ent->fields.server->view_ofs[1] * vr[1] + ent->fields.server->view_ofs[2] * vu[1];
-               v[2] = ent->fields.server->view_ofs[0] * vf[2] + ent->fields.server->view_ofs[1] * vr[2] + ent->fields.server->view_ofs[2] * vu[2];
-               angles[0] = -e->fields.server->angles[0];
-               angles[1] =  e->fields.server->angles[1];
-               angles[2] =  e->fields.server->angles[2];
+               v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
+               v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
+               v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
+               angles[0] = -PRVM_serveredictvector(e, angles)[0];
+               angles[1] =  PRVM_serveredictvector(e, angles)[1];
+               angles[2] =  PRVM_serveredictvector(e, angles)[2];
                AngleVectors (angles, vf, vr, vu);
-               ent->fields.server->origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->fields.server->origin[0];
-               ent->fields.server->origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->fields.server->origin[1];
-               ent->fields.server->origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->fields.server->origin[2];
+               PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
+               PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
+               PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
        }
-       VectorAdd (e->fields.server->angles, ent->fields.server->v_angle, ent->fields.server->angles);
-       SV_LinkEdict (ent, true);
+       VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
+       SV_LinkEdict(ent);
+       //SV_LinkEdict_TouchAreaGrid(ent);
 }
 
 /*
@@ -1853,12 +2423,12 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (prvm_edict_t *ent)
 {
        int cont;
-       cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(ent->fields.server->origin));
-       if (!ent->fields.server->watertype)
+       cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(PRVM_serveredictvector(ent, origin)));
+       if (!PRVM_serveredictfloat(ent, watertype))
        {
                // just spawned here
-               ent->fields.server->watertype = cont;
-               ent->fields.server->waterlevel = 1;
+               PRVM_serveredictfloat(ent, watertype) = cont;
+               PRVM_serveredictfloat(ent, waterlevel) = 1;
                return;
        }
 
@@ -1869,19 +2439,19 @@ void SV_CheckWaterTransition (prvm_edict_t *ent)
        if( !SV_CheckContentsTransition(ent, cont) )
        { // Contents Transition Function Invalid; Potentially Play Water Sound
                // check if the entity crossed into or out of water
-               if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+               if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
                        SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
        }
 
        if (cont <= CONTENTS_WATER)
        {
-               ent->fields.server->watertype = cont;
-               ent->fields.server->waterlevel = 1;
+               PRVM_serveredictfloat(ent, watertype) = cont;
+               PRVM_serveredictfloat(ent, waterlevel) = 1;
        }
        else
        {
-               ent->fields.server->watertype = CONTENTS_EMPTY;
-               ent->fields.server->waterlevel = 0;
+               PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
+               PRVM_serveredictfloat(ent, waterlevel) = 0;
        }
 }
 
@@ -1898,26 +2468,34 @@ void SV_Physics_Toss (prvm_edict_t *ent)
        vec3_t move;
        vec_t movetime;
        int bump;
+       prvm_edict_t *groundentity;
 
 // if onground, return without moving
-       if ((int)ent->fields.server->flags & FL_ONGROUND)
+       if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
        {
-               if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
+               groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
+               if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
                {
                        // don't stick to ground if onground and moving upward
-                       ent->fields.server->flags -= FL_ONGROUND;
+                       PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
                }
-               else if (!ent->fields.server->groundentity || !sv_gameplayfix_noairborncorpse.integer)
+               else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
                {
                        // we can trust FL_ONGROUND if groundentity is world because it never moves
                        return;
                }
-               else if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
+               else if (ent->priv.server->suspendedinairflag && groundentity->priv.server->free)
                {
                        // if ent was supported by a brush model on previous frame,
                        // and groundentity is now freed, set groundentity to 0 (world)
                        // which leaves it suspended in the air
-                       ent->fields.server->groundentity = 0;
+                       PRVM_serveredictedict(ent, groundentity) = 0;
+                       if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
+                               return;
+               }
+               else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
+               {
+                       // don't slide if still touching the groundentity
                        return;
                }
        }
@@ -1926,89 +2504,104 @@ void SV_Physics_Toss (prvm_edict_t *ent)
        SV_CheckVelocity (ent);
 
 // add gravity
-       if (ent->fields.server->movetype == MOVETYPE_TOSS || ent->fields.server->movetype == MOVETYPE_BOUNCE)
-               ent->fields.server->velocity[2] -= SV_Gravity(ent);
+       if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
+               PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
 
 // move angles
-       VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+       VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
 
        movetime = sv.frametime;
        for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
        {
        // move origin
-               VectorScale (ent->fields.server->velocity, movetime, move);
-               trace = SV_PushEntity (ent, move, true);
+               VectorScale (PRVM_serveredictvector(ent, velocity), movetime, move);
+               if(!SV_PushEntity (&trace, ent, move, true, true))
+                       return; // teleported
                if (ent->priv.server->free)
                        return;
                if (trace.bmodelstartsolid)
                {
                        // try to unstick the entity
                        SV_UnstickEntity(ent);
-                       trace = SV_PushEntity (ent, move, false);
+                       if(!SV_PushEntity (&trace, ent, move, false, true))
+                               return; // teleported
                        if (ent->priv.server->free)
                                return;
                }
                if (trace.fraction == 1)
                        break;
                movetime *= 1 - min(1, trace.fraction);
-               if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
+               if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE)
                {
-                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
-                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+                       float bouncefactor;
+                       bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
+                       if (!bouncefactor)
+                               bouncefactor = 1.0f;
+
+                       ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
+                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
                }
-               else if (ent->fields.server->movetype == MOVETYPE_BOUNCE)
+               else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
                {
                        float d, ent_gravity;
-                       prvm_eval_t *val;
-                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
+                       float bouncefactor;
+                       float bouncestop;
+
+                       bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
+                       if (!bouncefactor)
+                               bouncefactor = 0.5f;
+
+                       bouncestop = PRVM_serveredictfloat(ent, bouncestop);
+                       if (!bouncestop)
+                               bouncestop = 60.0f / 800.0f;
+
+                       ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
+                       ent_gravity = PRVM_serveredictfloat(ent, gravity);
+                       if (!ent_gravity)
+                               ent_gravity = 1.0f;
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
-                       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
-                       if (val!=0 && val->_float)
-                               ent_gravity = val->_float;
-                       else
-                               ent_gravity = 1.0;
                        if (sv_gameplayfix_grenadebouncedownslopes.integer)
                        {
-                               d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
-                               if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
+                               d = DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity));
+                               if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * bouncestop * ent_gravity)
                                {
-                                       ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
-                                       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
-                                       VectorClear (ent->fields.server->velocity);
-                                       VectorClear (ent->fields.server->avelocity);
+                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+                                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+                                       VectorClear (PRVM_serveredictvector(ent, velocity));
+                                       VectorClear (PRVM_serveredictvector(ent, avelocity));
                                }
                                else
-                                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
                        }
                        else
                        {
-                               if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
+                               if (trace.plane.normal[2] > 0.7 && PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * bouncestop * ent_gravity)
                                {
-                                       ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
-                                       ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
-                                       VectorClear (ent->fields.server->velocity);
-                                       VectorClear (ent->fields.server->avelocity);
+                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+                                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+                                       VectorClear (PRVM_serveredictvector(ent, velocity));
+                                       VectorClear (PRVM_serveredictvector(ent, avelocity));
                                }
                                else
-                                       ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
                        }
                }
                else
                {
-                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.0);
+                       ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
                        if (trace.plane.normal[2] > 0.7)
                        {
-                               ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
-                               ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
-                               if (((prvm_edict_t *)trace.ent)->fields.server->solid == SOLID_BSP)
+                               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+                               PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+                               if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
                                        ent->priv.server->suspendedinairflag = true;
-                               VectorClear (ent->fields.server->velocity);
-                               VectorClear (ent->fields.server->avelocity);
+                               VectorClear (PRVM_serveredictvector(ent, velocity));
+                               VectorClear (PRVM_serveredictvector(ent, avelocity));
                        }
                        else
-                               ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
+                               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
                }
-               if (!sv_gameplayfix_slidemoveprojectiles.integer || (ent->fields.server->movetype != MOVETYPE_BOUNCE && ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE))
+               if (!sv_gameplayfix_slidemoveprojectiles.integer || (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_BOUNCE && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE) || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
                        break;
        }
 
@@ -2037,14 +2630,13 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (prvm_edict_t *ent)
 {
-       int flags = (int)ent->fields.server->flags;
+       int flags = (int)PRVM_serveredictfloat(ent, flags);
 
        // DRESK
        // Backup Velocity in the event that movetypesteplandevent is called,
        // to provide a parameter with the entity's velocity at impact.
-       prvm_eval_t *movetypesteplandevent;
        vec3_t backupVelocity;
-       VectorCopy(ent->fields.server->velocity, backupVelocity);
+       VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
        // don't fall at all if fly/swim
        if (!(flags & (FL_FLY | FL_SWIM)))
        {
@@ -2052,31 +2644,31 @@ void SV_Physics_Step (prvm_edict_t *ent)
                {
                        // freefall if onground and moving upward
                        // freefall if not standing on a world surface (it may be a lift or trap door)
-                       if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
+                       if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
                        {
-                               ent->fields.server->flags -= FL_ONGROUND;
+                               PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
                                SV_CheckVelocity(ent);
-                               SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent));
-                               SV_LinkEdict(ent, true);
+                               SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0);
+                               SV_LinkEdict(ent);
+                               SV_LinkEdict_TouchAreaGrid(ent);
                                ent->priv.server->waterposition_forceupdate = true;
                        }
                }
                else
                {
                        // freefall if not onground
-                       int hitsound = ent->fields.server->velocity[2] < sv_gravity.value * -0.1;
+                       int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
 
                        SV_CheckVelocity(ent);
-                       SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent));
-                       SV_LinkEdict(ent, true);
+                       SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0);
+                       SV_LinkEdict(ent);
+                       SV_LinkEdict_TouchAreaGrid(ent);
 
                        // just hit ground
-                       if (hitsound && (int)ent->fields.server->flags & FL_ONGROUND)
+                       if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
                        {
                                // DRESK - Check for Entity Land Event Function
-                               movetypesteplandevent = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.movetypesteplandevent);
-
-                               if(movetypesteplandevent->function)
+                               if(PRVM_serveredictfunction(ent, movetypesteplandevent))
                                { // Valid Function; Execute
                                        // Prepare Parameters
                                                // Assign Velocity at Impact
@@ -2084,9 +2676,9 @@ void SV_Physics_Step (prvm_edict_t *ent)
                                                PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
                                                PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
                                                // Assign Self
-                                               prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
+                                               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
                                        // Execute VM Function
-                                       PRVM_ExecuteProgram(movetypesteplandevent->function, "movetypesteplandevent: NULL function");
+                                       PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
                                }
                                else
                                // Check for Engine Landing Sound
@@ -2101,10 +2693,10 @@ void SV_Physics_Step (prvm_edict_t *ent)
        if (!SV_RunThink(ent))
                return;
 
-       if (ent->priv.server->waterposition_forceupdate || !VectorCompare(ent->fields.server->origin, ent->priv.server->waterposition_origin))
+       if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
        {
                ent->priv.server->waterposition_forceupdate = false;
-               VectorCopy(ent->fields.server->origin, ent->priv.server->waterposition_origin);
+               VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
                SV_CheckWaterTransition(ent);
        }
 }
@@ -2121,9 +2713,9 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
        //  ents in the first frame regardless)
        qboolean runmove = ent->priv.server->move;
        ent->priv.server->move = true;
-       if (!runmove && sv_gameplayfix_delayprojectiles.integer)
+       if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
                return;
-       switch ((int) ent->fields.server->movetype)
+       switch ((int) PRVM_serveredictfloat(ent, movetype))
        {
        case MOVETYPE_PUSH:
        case MOVETYPE_FAKEPUSH:
@@ -2131,7 +2723,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
                break;
        case MOVETYPE_NONE:
                // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
-               if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+               if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
                        SV_RunThink (ent);
                break;
        case MOVETYPE_FOLLOW:
@@ -2141,10 +2733,10 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
                if (SV_RunThink(ent))
                {
                        SV_CheckWater(ent);
-                       VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
-                       VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+                       VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
+                       VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
                }
-               SV_LinkEdict(ent, false);
+               SV_LinkEdict(ent);
                break;
        case MOVETYPE_STEP:
                SV_Physics_Step (ent);
@@ -2162,8 +2754,15 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
                if (SV_RunThink (ent))
                        SV_Physics_Toss (ent);
                break;
+       case MOVETYPE_PHYSICS:
+               if (SV_RunThink(ent))
+               {
+                       SV_LinkEdict(ent);
+                       SV_LinkEdict_TouchAreaGrid(ent);
+               }
+               break;
        default:
-               Con_Printf ("SV_Physics: bad movetype %i\n", (int)ent->fields.server->movetype);
+               Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
                break;
        }
 }
@@ -2174,55 +2773,49 @@ void SV_Physics_ClientMove(void)
        ent = host_client->edict;
 
        // call player physics, this needs the proper frametime
-       prog->globals.server->frametime = sv.frametime;
+       PRVM_serverglobalfloat(frametime) = sv.frametime;
        SV_ClientThink();
 
        // call standard client pre-think, with frametime = 0
-       prog->globals.server->time = sv.time;
-       prog->globals.server->frametime = 0;
-       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
-       prog->globals.server->frametime = sv.frametime;
+       PRVM_serverglobalfloat(time) = sv.time;
+       PRVM_serverglobalfloat(frametime) = 0;
+       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
+       PRVM_serverglobalfloat(frametime) = sv.frametime;
 
        // make sure the velocity is sane (not a NaN)
        SV_CheckVelocity(ent);
-       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
-       // player_run/player_stand1 does not horribly malfunction if the
-       // velocity becomes a number that is both == 0 and != 0
-       // (sounds to me like NaN but to be absolutely safe...)
-       if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
-               VectorClear(ent->fields.server->velocity);
 
        // perform MOVETYPE_WALK behavior
        SV_WalkMove (ent);
 
        // call standard player post-think, with frametime = 0
-       prog->globals.server->time = sv.time;
-       prog->globals.server->frametime = 0;
-       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
-       prog->globals.server->frametime = sv.frametime;
+       PRVM_serverglobalfloat(time) = sv.time;
+       PRVM_serverglobalfloat(frametime) = 0;
+       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
+       PRVM_serverglobalfloat(frametime) = sv.frametime;
 
-       if(ent->fields.server->fixangle)
+       if(PRVM_serveredictfloat(ent, fixangle))
        {
                // angle fixing was requested by physics code...
                // so store the current angles for later use
-               memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
+               memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
                host_client->fixangle_angles_set = TRUE;
 
                // and clear fixangle for the next frame
-               ent->fields.server->fixangle = 0;
+               PRVM_serveredictfloat(ent, fixangle) = 0;
        }
 }
 
-void SV_Physics_ClientEntity(prvm_edict_t *ent)
+static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
 {
        // don't do physics on disconnected clients, FrikBot relies on this
        if (!host_client->spawned)
-       {
-               memset(&host_client->cmd, 0, sizeof(host_client->cmd));
                return;
-       }
+
+       // make sure the velocity is sane (not a NaN)
+       SV_CheckVelocity(ent);
 
        // don't run physics here if running asynchronously
        if (host_client->clmovement_inputtimeout <= 0)
@@ -2231,22 +2824,67 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent)
                //host_client->cmd.time = max(host_client->cmd.time, sv.time);
        }
 
-       // make sure the velocity is sane (not a NaN)
+       // make sure the velocity is still sane (not a NaN)
        SV_CheckVelocity(ent);
-       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
-       // player_run/player_stand1 does not horribly malfunction if the
-       // velocity becomes a number that is both == 0 and != 0
-       // (sounds to me like NaN but to be absolutely safe...)
-       if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001)
-               VectorClear(ent->fields.server->velocity);
 
        // call standard client pre-think
-       prog->globals.server->time = sv.time;
-       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing");
-       SV_CheckVelocity (ent);
+       PRVM_serverglobalfloat(time) = sv.time;
+       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
+
+       // make sure the velocity is still sane (not a NaN)
+       SV_CheckVelocity(ent);
+}
+
+static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
+{
+       // don't do physics on disconnected clients, FrikBot relies on this
+       if (!host_client->spawned)
+               return;
+
+       // make sure the velocity is sane (not a NaN)
+       SV_CheckVelocity(ent);
+
+       // call standard player post-think
+       PRVM_serverglobalfloat(time) = sv.time;
+       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+       PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
+
+       // make sure the velocity is still sane (not a NaN)
+       SV_CheckVelocity(ent);
+
+       if(PRVM_serveredictfloat(ent, fixangle))
+       {
+               // angle fixing was requested by physics code...
+               // so store the current angles for later use
+               memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
+               host_client->fixangle_angles_set = TRUE;
+
+               // and clear fixangle for the next frame
+               PRVM_serveredictfloat(ent, fixangle) = 0;
+       }
+
+       // decrement the countdown variable used to decide when to go back to
+       // synchronous physics
+       if (host_client->clmovement_inputtimeout > sv.frametime)
+               host_client->clmovement_inputtimeout -= sv.frametime;
+       else
+               host_client->clmovement_inputtimeout = 0;
+}
+
+static void SV_Physics_ClientEntity(prvm_edict_t *ent)
+{
+       // don't do physics on disconnected clients, FrikBot relies on this
+       if (!host_client->spawned)
+       {
+               memset(&host_client->cmd, 0, sizeof(host_client->cmd));
+               return;
+       }
+
+       // make sure the velocity is sane (not a NaN)
+       SV_CheckVelocity(ent);
 
-       switch ((int) ent->fields.server->movetype)
+       switch ((int) PRVM_serveredictfloat(ent, movetype))
        {
        case MOVETYPE_PUSH:
        case MOVETYPE_FAKEPUSH:
@@ -2254,7 +2892,7 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent)
                break;
        case MOVETYPE_NONE:
                // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
-               if (ent->fields.server->nextthink > 0 && ent->fields.server->nextthink <= sv.time + sv.frametime)
+               if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
                        SV_RunThink (ent);
                break;
        case MOVETYPE_FOLLOW:
@@ -2263,8 +2901,8 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent)
        case MOVETYPE_NOCLIP:
                SV_RunThink(ent);
                SV_CheckWater(ent);
-               VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin);
-               VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
+               VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
+               VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
                break;
        case MOVETYPE_STEP:
                SV_Physics_Step (ent);
@@ -2287,39 +2925,20 @@ void SV_Physics_ClientEntity(prvm_edict_t *ent)
                SV_RunThink (ent);
                SV_WalkMove (ent);
                break;
+       case MOVETYPE_PHYSICS:
+               SV_RunThink (ent);
+               break;
        default:
-               Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)ent->fields.server->movetype);
+               Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
                break;
        }
 
-       // decrement the countdown variable used to decide when to go back to
-       // synchronous physics
-       if (host_client->clmovement_inputtimeout > sv.frametime)
-               host_client->clmovement_inputtimeout -= sv.frametime;
-       else
-               host_client->clmovement_inputtimeout = 0;
-
        SV_CheckVelocity (ent);
 
-       SV_LinkEdict (ent, true);
+       SV_LinkEdict(ent);
+       SV_LinkEdict_TouchAreaGrid(ent);
 
        SV_CheckVelocity (ent);
-
-       // call standard player post-think
-       prog->globals.server->time = sv.time;
-       prog->globals.server->self = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing");
-
-       if(ent->fields.server->fixangle)
-       {
-               // angle fixing was requested by physics code...
-               // so store the current angles for later use
-               memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
-               host_client->fixangle_angles_set = TRUE;
-
-               // and clear fixangle for the next frame
-               ent->fields.server->fixangle = 0;
-       }
 }
 
 /*
@@ -2334,47 +2953,82 @@ void SV_Physics (void)
        prvm_edict_t *ent;
 
 // let the progs know that a new frame has started
-       prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
-       prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
-       prog->globals.server->time = sv.time;
-       prog->globals.server->frametime = sv.frametime;
-       PRVM_ExecuteProgram (prog->globals.server->StartFrame, "QC function StartFrame is missing");
+       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
+       PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+       PRVM_serverglobalfloat(time) = sv.time;
+       PRVM_serverglobalfloat(frametime) = sv.frametime;
+       PRVM_ExecuteProgram (PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
+
+       // run physics engine
+       World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
 
 //
 // treat each object in turn
 //
 
        // if force_retouch, relink all the entities
-       if (prog->globals.server->force_retouch > 0)
+       if (PRVM_serverglobalfloat(force_retouch) > 0)
                for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
                        if (!ent->priv.server->free)
-                               SV_LinkEdict (ent, true);       // force retouch even for stationary
+                               SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
+
+       if (sv_gameplayfix_consistentplayerprethink.integer)
+       {
+               // run physics on the client entities in 3 stages
+               for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+                       if (!ent->priv.server->free)
+                               SV_Physics_ClientEntity_PreThink(ent);
+
+               for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+                       if (!ent->priv.server->free)
+                               SV_Physics_ClientEntity(ent);
 
-       // run physics on the client entities
-       for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
-               if (!ent->priv.server->free)
+               for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+                       if (!ent->priv.server->free)
+                               SV_Physics_ClientEntity_PostThink(ent);
+       }
+       else
+       {
+               // run physics on the client entities
+               for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
+               {
+                       if (!ent->priv.server->free)
+                       {
+                               SV_Physics_ClientEntity_PreThink(ent);
                                SV_Physics_ClientEntity(ent);
+                               SV_Physics_ClientEntity_PostThink(ent);
+                       }
+               }
+       }
 
        // run physics on all the non-client entities
        if (!sv_freezenonclients.integer)
+       {
                for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
                        if (!ent->priv.server->free)
                                SV_Physics_Entity(ent);
+               // make a second pass to see if any ents spawned this frame and make
+               // sure they run their move/think
+               if (sv_gameplayfix_delayprojectiles.integer < 0)
+                       for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+                               if (!ent->priv.server->move && !ent->priv.server->free)
+                                       SV_Physics_Entity(ent);
+       }
 
-       if (prog->globals.server->force_retouch > 0)
-               prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);
+       if (PRVM_serverglobalfloat(force_retouch) > 0)
+               PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
 
        // LordHavoc: endframe support
-       if (prog->funcoffsets.EndFrame)
+       if (PRVM_serverfunction(EndFrame))
        {
-               prog->globals.server->self = PRVM_EDICT_TO_PROG(prog->edicts);
-               prog->globals.server->other = PRVM_EDICT_TO_PROG(prog->edicts);
-               prog->globals.server->time = sv.time;
-               PRVM_ExecuteProgram (prog->funcoffsets.EndFrame, "QC function EndFrame is missing");
+               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
+               PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
+               PRVM_serverglobalfloat(time) = sv.time;
+               PRVM_ExecuteProgram (PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
        }
 
        // decrement prog->num_edicts if the highest number entities died
-       for (;PRVM_EDICT_NUM(prog->num_edicts - 1)->priv.server->free;prog->num_edicts--);
+       for (;PRVM_ED_CanAlloc(PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
 
        if (!sv_freezenonclients.integer)
                sv.time += sv.frametime;