]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
made an annoying cbox message that I had forgotten to disable, into a COLLISIONPARANO...
[xonotic/darkplaces.git] / sv_phys.c
index e031f19e6e5074e28db9f6bcd4295df7efaf1eeb..a69f278321db9405436d3d41f3af1a2974812875 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -247,16 +247,35 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        VectorMA(ent->v->origin, time, ent->v->velocity, end);
                        trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
                        //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
+#if COLLISIONPARANOID >= 1
+                       {
+                               int endstuck;
+                               vec3_t temp;
+                               VectorCopy(trace.endpos, temp);
+                               endstuck = SV_Move(temp, ent->v->mins, ent->v->maxs, temp, MOVE_WORLDONLY, ent).startsolid;
+#if COLLISIONPARANOID < 2
+                               if (trace.startsolid || endstuck)
+#endif
+                               {
+                                       Con_Printf("%s{e%i:%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", ent - sv.edicts, bumpcount, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], end[0] - ent->v->origin[0], end[1] - ent->v->origin[1], end[2] - ent->v->origin[2], trace.fraction, trace.endpos[0] - ent->v->origin[0], trace.endpos[1] - ent->v->origin[1], trace.endpos[2] - ent->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+                                       //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
+                                       if (endstuck)
+                                               Cbuf_AddText("disconnect\n");
+                               }
+                       }
+#endif
 
-                       if (trace.allsolid)
+                       /*
+                       if (trace.startsolid)
                        {
                                // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                                // entity is trapped in another solid
                                VectorClear(ent->v->velocity);
                                return 3;
                        }
+                       */
 
-                       if (trace.fraction > 0)
+                       if (trace.fraction >= 0.001)
                        {
                                // actually covered some distance
                                VectorCopy (trace.endpos, ent->v->origin);
@@ -341,13 +360,15 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 
                        trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
 
-                       if (trace.allsolid)
+                       /*
+                       if (trace.startsolid)
                        {
                                // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                                // entity is trapped in another solid
                                VectorClear(ent->v->velocity);
                                return 3;
                        }
+                       */
 
                        if (trace.fraction > 0)
                        {
@@ -515,13 +536,30 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
                trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent);
        else
                trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+#if COLLISIONPARANOID >= 1
+       {
+               int endstuck;
+               vec3_t temp;
+               VectorCopy(trace.endpos, temp);
+               endstuck = SV_Move(temp, ent->v->mins, ent->v->maxs, temp, MOVE_WORLDONLY, ent).startsolid;
+#if COLLISIONPARANOID < 2
+               if (trace.startsolid || endstuck)
+#endif
+               {
+                       Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", ent - sv.edicts, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], end[0] - ent->v->origin[0], end[1] - ent->v->origin[1], end[2] - ent->v->origin[2], trace.fraction, trace.endpos[0] - ent->v->origin[0], trace.endpos[1] - ent->v->origin[1], trace.endpos[2] - ent->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+                       //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
+                       if (endstuck)
+                               Cbuf_AddText("disconnect\n");
+               }
+       }
+#endif
 
        VectorCopy (trace.endpos, ent->v->origin);
        // FIXME: turn players specially
        ent->v->angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
-       if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
+       if (trace.fraction < 1 && trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
                SV_Impact (ent, trace.ent);
        return trace;
 }
@@ -542,7 +580,6 @@ void SV_PushMove (edict_t *pusher, float movetime)
        vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
        int num_moved;
        model_t *pushermodel;
-       trace_t trace;
 
        switch ((int) pusher->v->solid)
        {
@@ -665,12 +702,11 @@ void SV_PushMove (edict_t *pusher, float movetime)
                         || check->v->absmax[2] <= mins[2])
                                continue;
 
-                       trace = SV_ClipMoveToEntity (pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin);
-                       if (!trace.startsolid)
+                       if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                                continue;
                }
 
-               if (forward[0] < 0.999f) // quick way to check if any rotation is used
+               if (forward[0] != 1) // quick way to check if any rotation is used
                {
                        VectorSubtract (check->v->origin, pusher->v->origin, org);
                        org2[0] = DotProduct (org, forward);
@@ -692,18 +728,18 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->v->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move, moveangle);
+               SV_PushEntity (check, move, moveangle);
                pusher->v->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
-               if (SV_TestEntityPosition (check))
+               if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        pusher->v->solid = SOLID_NOT;
                        VectorScale(move, 0.1, move);
-                       trace = SV_PushEntity (check, move, vec3_origin);
+                       SV_PushEntity (check, move, vec3_origin);
                        pusher->v->solid = savesolid;
-                       if (SV_TestEntityPosition (check))
+                       if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                        {
                                // still inside pusher, so it's really blocked
 
@@ -778,10 +814,7 @@ void SV_Physics_Pusher (edict_t *ent)
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                PR_ExecuteProgram (ent->v->think, "NULL think function");
-               if (ent->e->free)
-                       return;
        }
-
 }
 
 
@@ -857,18 +890,18 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = Mod_PointContents(point, sv.worldmodel);
+       cont = SV_PointQ1Contents(point);
        if (cont <= CONTENTS_WATER)
        {
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = Mod_PointContents(point, sv.worldmodel);
+               cont = SV_PointQ1Contents(point);
                if (cont <= CONTENTS_WATER)
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = Mod_PointContents(point, sv.worldmodel);
+                       cont = SV_PointQ1Contents(point);
                        if (cont <= CONTENTS_WATER)
                                ent->v->waterlevel = 3;
                }
@@ -889,19 +922,15 @@ void SV_WallFriction (edict_t *ent, float *stepnormal)
        vec3_t forward, into, side;
 
        AngleVectors (ent->v->v_angle, forward, NULL, NULL);
-       d = DotProduct (stepnormal, forward);
-
-       d += 0.5;
-       if (d >= 0)
-               return;
-
-       // cut the tangential velocity
-       i = DotProduct (stepnormal, ent->v->velocity);
-       VectorScale (stepnormal, i, into);
-       VectorSubtract (ent->v->velocity, into, side);
-
-       ent->v->velocity[0] = side[0] * (1 + d);
-       ent->v->velocity[1] = side[1] * (1 + d);
+       if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
+       {
+               // cut the tangential velocity
+               i = DotProduct (stepnormal, ent->v->velocity);
+               VectorScale (stepnormal, i, into);
+               VectorSubtract (ent->v->velocity, into, side);
+               ent->v->velocity[0] = side[0] * (1 + d);
+               ent->v->velocity[1] = side[1] * (1 + d);
+       }
 }
 
 /*
@@ -949,7 +978,10 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
                if (fabs(oldorg[1] - ent->v->origin[1]) > 4
                 || fabs(oldorg[0] - ent->v->origin[0]) > 4)
+               {
+                       Con_DPrintf("TryUnstick - success.\n");
                        return clip;
+               }
 
                // go back to the original pos and try again
                VectorCopy (oldorg, ent->v->origin);
@@ -957,6 +989,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
        // still not moving
        VectorClear (ent->v->velocity);
+       Con_Printf("TryUnstick - failure.\n");
        return 7;
 }
 
@@ -973,6 +1006,8 @@ void SV_WalkMove (edict_t *ent)
        vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal;
        trace_t downtrace;
 
+       SV_CheckVelocity(ent);
+
        // do a regular slide move unless it looks like you ran into a step
        oldonground = (int)ent->v->flags & FL_ONGROUND;
        ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
@@ -982,6 +1017,8 @@ void SV_WalkMove (edict_t *ent)
 
        clip = SV_FlyMove (ent, sv.frametime, NULL);
 
+       SV_CheckVelocity(ent);
+
        // if move didn't block on a step, return
        if ( !(clip & 2) )
                return;
@@ -997,10 +1034,9 @@ void SV_WalkMove (edict_t *ent)
                        return;
        }
 
-       if (sv_nostep.integer)
-               return;
+       SV_CheckVelocity(ent);
 
-       if ( (int)ent->v->flags & FL_WATERJUMP )
+       if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP )
                return;
 
        VectorCopy (ent->v->origin, nosteporg);
@@ -1059,83 +1095,8 @@ void SV_WalkMove (edict_t *ent)
                VectorCopy (nosteporg, ent->v->origin);
                VectorCopy (nostepvel, ent->v->velocity);
        }
-}
-
-
-/*
-================
-SV_Physics_Client
-
-Player character actions
-================
-*/
-void SV_Physics_Client (edict_t *ent, int num)
-{
-       if (!svs.clients[num-1].active)
-               return;         // unconnected slot
-
-       SV_CheckVelocity (ent);
-
-       // call standard client pre-think
-       pr_global_struct->time = sv.time;
-       pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
-
-       // do a move
-       SV_CheckVelocity (ent);
-
-       // decide which move function to call
-       switch ((int)ent->v->movetype)
-       {
-       case MOVETYPE_NONE:
-               if (!SV_RunThink (ent))
-                       return;
-               break;
-
-       case MOVETYPE_WALK:
-               if (!SV_RunThink (ent))
-                       return;
-               if (!SV_CheckWater (ent) && ! ((int)ent->v->flags & FL_WATERJUMP) )
-                       SV_AddGravity (ent);
-               SV_CheckStuck (ent);
-               SV_WalkMove (ent);
-               break;
-
-       case MOVETYPE_TOSS:
-       case MOVETYPE_BOUNCE:
-               SV_Physics_Toss (ent);
-               break;
-
-       case MOVETYPE_FLY:
-               if (!SV_RunThink (ent))
-                       return;
-               SV_CheckWater (ent);
-               //SV_FlyMove (ent, sv.frametime, NULL);
-               SV_WalkMove (ent);
-               break;
-
-       case MOVETYPE_NOCLIP:
-               if (!SV_RunThink (ent))
-                       return;
-               SV_CheckWater (ent);
-               VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-               VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-               break;
-
-       default:
-               Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v->movetype);
-       }
-
-       SV_CheckVelocity (ent);
-
-       // call standard player post-think
-       SV_LinkEdict (ent, true);
 
-       SV_CheckVelocity (ent);
-
-       pr_global_struct->time = sv.time;
-       pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
+       SV_CheckVelocity(ent);
 }
 
 //============================================================================
@@ -1184,25 +1145,6 @@ void SV_Physics_Follow (edict_t *ent)
        SV_LinkEdict (ent, true);
 }
 
-/*
-=============
-SV_Physics_Noclip
-
-A moving object that doesn't obey physics
-=============
-*/
-void SV_Physics_Noclip (edict_t *ent)
-{
-       // regular thinking
-       if (!SV_RunThink (ent))
-               return;
-
-       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-
-       SV_LinkEdict (ent, false);
-}
-
 /*
 ==============================================================================
 
@@ -1220,7 +1162,7 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (edict_t *ent)
 {
        int cont;
-       cont = Mod_PointContents(ent->v->origin, sv.worldmodel);
+       cont = SV_PointQ1Contents(ent->v->origin);
        if (!ent->v->watertype)
        {
                // just spawned here
@@ -1229,23 +1171,19 @@ void SV_CheckWaterTransition (edict_t *ent)
                return;
        }
 
+       // check if the entity crossed into or out of water
+       if ((ent->v->watertype == CONTENTS_WATER || ent->v->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME))
+               SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
+
        if (cont <= CONTENTS_WATER)
        {
-               if (ent->v->watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA)
-                       // just crossed into water
-                       SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
        }
        else
        {
-               if (ent->v->watertype != CONTENTS_EMPTY && ent->v->watertype != CONTENTS_LAVA)
-                       // just crossed into water
-                       SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-
                ent->v->watertype = CONTENTS_EMPTY;
-               ent->v->waterlevel = cont;
+               ent->v->waterlevel = 0;
        }
 }
 
@@ -1269,7 +1207,6 @@ void SV_Physics_Toss (edict_t *ent)
 // if onground, return without moving
        if ((int)ent->v->flags & FL_ONGROUND)
        {
-               VectorClear(ent->v->velocity);
                if (ent->v->groundentity == 0)
                        return;
                // if ent was supported by a brush model on previous frame,
@@ -1366,50 +1303,25 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (edict_t *ent)
 {
-       int flags, fall, hitsound;
-
-       // freefall if not fly/swim
-       fall = true;
-       flags = (int)ent->v->flags;
-       if (flags & (FL_FLY | FL_SWIM))
+       // freefall if not onground/fly/swim
+       if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
        {
-               if (flags & FL_FLY)
-                       fall = false;
-               else if ((flags & FL_SWIM) && Mod_PointContents(ent->v->origin, sv.worldmodel) != CONTENTS_EMPTY)
-                       fall = false;
-       }
-       if (fall && (flags & FL_ONGROUND) && ent->v->groundentity == 0)
-               fall = false;
+               int hitsound = ent->v->velocity[2] < sv_gravity.value * -0.1;
 
-       if (fall)
-       {
-               if (ent->v->velocity[2] < sv_gravity.value*-0.1)
-               {
-                       hitsound = true;
-                       if (flags & FL_ONGROUND)
-                               hitsound = false;
-               }
-               else
-                       hitsound = false;
-
-               SV_AddGravity (ent);
-               SV_CheckVelocity (ent);
-               SV_FlyMove (ent, sv.frametime, NULL);
-               SV_LinkEdict (ent, false);
+               SV_AddGravity(ent);
+               SV_CheckVelocity(ent);
+               SV_FlyMove(ent, sv.frametime, NULL);
+               SV_LinkEdict(ent, false);
 
                // just hit ground
-               if ((int)ent->v->flags & FL_ONGROUND)
-               {
-                       VectorClear(ent->v->velocity);
-                       if (hitsound)
-                               SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
-               }
+               if (hitsound && (int)ent->v->flags & FL_ONGROUND)
+                       SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
        }
 
 // regular thinking
-       SV_RunThink (ent);
+       SV_RunThink(ent);
 
-       SV_CheckWaterTransition (ent);
+       SV_CheckWaterTransition(ent);
 }
 
 //============================================================================
@@ -1445,10 +1357,18 @@ void SV_Physics (void)
 
                if (i > 0 && i <= svs.maxclients)
                {
-                       SV_Physics_Client (ent, i);
-                       continue;
+                       if (!svs.clients[i-1].spawned)
+                               continue;
+                       // connected slot
+                       // call standard client pre-think
+                       SV_CheckVelocity (ent);
+                       pr_global_struct->time = sv.time;
+                       pr_global_struct->self = EDICT_TO_PROG(ent);
+                       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
+                       SV_CheckVelocity (ent);
                }
 
+               // LordHavoc: merged client and normal entity physics
                switch ((int) ent->v->movetype)
                {
                case MOVETYPE_PUSH:
@@ -1463,12 +1383,19 @@ void SV_Physics (void)
                        SV_Physics_Follow (ent);
                        break;
                case MOVETYPE_NOCLIP:
-                       SV_Physics_Noclip (ent);
+                       if (SV_RunThink(ent))
+                       {
+                               SV_CheckWater(ent);
+                               VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
+                               VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
+                       }
+                       // relink normal entities here, players always get relinked so don't relink twice
+                       if (!(i > 0 && i <= svs.maxclients))
+                               SV_LinkEdict(ent, false);
                        break;
                case MOVETYPE_STEP:
                        SV_Physics_Step (ent);
                        break;
-               // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
                case MOVETYPE_WALK:
                        if (SV_RunThink (ent))
                        {
@@ -1482,14 +1409,39 @@ void SV_Physics (void)
                case MOVETYPE_TOSS:
                case MOVETYPE_BOUNCE:
                case MOVETYPE_BOUNCEMISSILE:
-               case MOVETYPE_FLY:
                case MOVETYPE_FLYMISSILE:
                        SV_Physics_Toss (ent);
                        break;
+               case MOVETYPE_FLY:
+                       if (i > 0 && i <= svs.maxclients)
+                       {
+                               if (SV_RunThink (ent))
+                               {
+                                       SV_CheckWater (ent);
+                                       SV_WalkMove (ent);
+                               }
+                       }
+                       else
+                               SV_Physics_Toss (ent);
+                       break;
                default:
                        Host_Error ("SV_Physics: bad movetype %i", (int)ent->v->movetype);
                        break;
                }
+
+               if (i > 0 && i <= svs.maxclients && !ent->e->free)
+               {
+                       SV_CheckVelocity (ent);
+
+                       // call standard player post-think
+                       SV_LinkEdict (ent, true);
+
+                       SV_CheckVelocity (ent);
+
+                       pr_global_struct->time = sv.time;
+                       pr_global_struct->self = EDICT_TO_PROG(ent);
+                       PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
+               }
        }
 
        if (pr_global_struct->force_retouch)