]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlightshadows, and r_lightmapinten...
[xonotic/darkplaces.git] / sv_phys.c
index 62b1ff62ac55bb3a517cb3bfd30da68588a77468..bfd8e9d50cedf0f1701bb0b1ed5d4c3caf3ba9af 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -86,7 +86,7 @@ void SV_CheckAllEnts (void)
                        continue;
 
                if (SV_TestEntityPosition (check))
-                       Con_Print("entity in invalid position\n");
+                       Con_Print("entity in invalid position\n");
        }
 }
 
@@ -107,12 +107,12 @@ void SV_CheckVelocity (edict_t *ent)
        {
                if (IS_NAN(ent->v->velocity[i]))
                {
-                       Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v->classname));
+                       Con_Printf("Got a NaN velocity on %s\n", PR_GetString(ent->v->classname));
                        ent->v->velocity[i] = 0;
                }
                if (IS_NAN(ent->v->origin[i]))
                {
-                       Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v->classname));
+                       Con_Printf("Got a NaN origin on %s\n", PR_GetString(ent->v->classname));
                        ent->v->origin[i] = 0;
                }
        }
@@ -234,226 +234,183 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 {
        int blocked, bumpcount;
        edict_t *hackongroundentity;
+       int i, j, impact, numplanes;
+       float d, time_left;
+       vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+       trace_t trace;
+       blocked = 0;
+       VectorCopy(ent->v->velocity, original_velocity);
+       VectorCopy(ent->v->velocity, primal_velocity);
+       numplanes = 0;
+       time_left = time;
        hackongroundentity = NULL;
-       if (sv_newflymove.integer)
+       for (bumpcount = 0;bumpcount < 8;bumpcount++)
        {
-               int impact;
-               vec3_t end, primal_velocity;
-               trace_t trace;
-
-               blocked = 0;
-               VectorCopy (ent->v->velocity, primal_velocity);
+               if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
+                       break;
 
-               for (bumpcount = 0;bumpcount < 8;bumpcount++)
+               VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+               trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+#if 0
+               //if (trace.fraction < 0.002)
                {
-                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
-                       if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
-                               break;
-
-                       VectorMA(ent->v->origin, time, ent->v->velocity, end);
-                       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
-                       //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
-
-                       /*
-                       if (trace.startsolid)
-                       {
-                               // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
-                               // entity is trapped in another solid
-                               VectorClear(ent->v->velocity);
-                               return 3;
-                       }
-                       */
-
-                       if (trace.fraction >= 0.001)
-                       {
-                               // actually covered some distance
-                               VectorCopy (trace.endpos, ent->v->origin);
-                       }
-
-                       // break if it moved the entire distance
-                       if (trace.fraction == 1)
-                               break;
-
-                       if (!trace.ent)
-                               Host_Error ("SV_FlyMove: !trace.ent");
-
-                       if ((int) ent->v->flags & FL_ONGROUND)
+#if 1
+                       vec3_t start;
+                       trace_t testtrace;
+                       VectorCopy(ent->v->origin, start);
+                       start[2] += 3;//0.03125;
+                       VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+                       end[2] += 3;//0.03125;
+                       testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+                       if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->v->velocity) < DotProduct(testtrace.plane.normal, ent->v->velocity)))
                        {
-                               if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
-                                       impact = false;
-                               else
-                               {
-                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-                                       impact = true;
-                               }
+                               Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
+                               trace = testtrace;
                        }
-                       else
-                               impact = true;
-
-                       if (trace.plane.normal[2])
+#endif
+#if 0
+                       //j = -1;
+                       for (i = 0;i < numplanes;i++)
                        {
-                               if (trace.plane.normal[2] > 0.7)
+                               VectorCopy(ent->v->origin, start);
+                               VectorMA(ent->v->origin, time_left, ent->v->velocity, end);
+                               VectorMA(start, 3, planes[i], start);
+                               VectorMA(end, 3, planes[i], end);
+                               testtrace = SV_Move(start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+                               if (trace.fraction < testtrace.fraction)
                                {
-                                       // floor
-                                       blocked |= 1;
-                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                                       trace = testtrace;
+                                       VectorCopy(start, ent->v->origin);
+                                       //j = i;
                                }
-                               else if (trace.fraction < 0.001)
-                                       hackongroundentity = trace.ent;
-                       }
-                       else
-                       {
-                               // step
-                               blocked |= 2;
-                               // save the trace for player extrafriction
-                               if (stepnormal)
-                                       VectorCopy(trace.plane.normal, stepnormal);
-                       }
-
-                       // run the impact function
-                       if (impact)
-                       {
-                               SV_Impact (ent, trace.ent);
-
-                               // break if removed by the impact function
-                               if (ent->e->free)
-                                       break;
-                       }
-
-                       time *= 1 - trace.fraction;
-
-                       ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
-
-                       // if original velocity is against the original velocity,
-                       // stop dead to avoid tiny occilations in sloping corners
-                       if (DotProduct (ent->v->velocity, primal_velocity) < 0)
-                       {
-                               VectorClear(ent->v->velocity);
-                               break;
                        }
+                       //if (j >= 0)
+                       //      VectorAdd(ent->v->origin, planes[j], start);
+#endif
                }
-       }
-       else
-       {
-               int i, j, impact, numplanes;
-               float d, time_left;
-               vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
-               trace_t trace;
-
-               blocked = 0;
-               VectorCopy (ent->v->velocity, original_velocity);
-               VectorCopy (ent->v->velocity, primal_velocity);
-               numplanes = 0;
+#endif
 
-               time_left = time;
+#if 0
+               Con_Printf("entity %i bump %i: velocity %f %f %f trace %f", ent - sv.edicts, bumpcount, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2], trace.fraction);
+               if (trace.fraction < 1)
+                       Con_Printf(" : %f %f %f", trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
+               Con_Print("\n");
+#endif
 
-               for (bumpcount = 0;bumpcount < 8;bumpcount++)
+               /*
+               if (trace.startsolid)
                {
-                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
-                       if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
-                               break;
+                       // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+                       // entity is trapped in another solid
+                       VectorClear(ent->v->velocity);
+                       return 3;
+               }
+               */
 
-                       for (i=0 ; i<3 ; i++)
-                               end[i] = ent->v->origin[i] + time_left * ent->v->velocity[i];
+               // break if it moved the entire distance
+               if (trace.fraction == 1)
+               {
+                       VectorCopy(trace.endpos, ent->v->origin);
+                       break;
+               }
 
-                       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               if (!trace.ent)
+                       Host_Error("SV_FlyMove: !trace.ent");
 
-                       /*
-                       if (trace.startsolid)
-                       {
-                               // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
-                               // entity is trapped in another solid
-                               VectorClear(ent->v->velocity);
-                               return 3;
-                       }
-                       */
-
-                       if (trace.fraction > 0)
+               if ((int) ent->v->flags & FL_ONGROUND)
+               {
+                       if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
+                               impact = false;
+                       else
                        {
-                               // actually covered some distance
-                               VectorCopy (trace.endpos, ent->v->origin);
-                               VectorCopy (ent->v->velocity, original_velocity);
-                               numplanes = 0;
+                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                               impact = true;
                        }
+               }
+               else
+                       impact = true;
 
-                       // break if it moved the entire distance
-                       if (trace.fraction == 1)
-                               break;
-
-                       if (!trace.ent)
-                               Host_Error ("SV_FlyMove: !trace.ent");
-
-                       if ((int) ent->v->flags & FL_ONGROUND)
+               if (trace.plane.normal[2])
+               {
+                       if (trace.plane.normal[2] > 0.7)
                        {
-                               if (ent->v->groundentity == EDICT_TO_PROG(trace.ent))
-                                       impact = false;
-                               else
-                               {
-                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
-                                       impact = true;
-                               }
+                               // floor
+                               blocked |= 1;
+                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
                        }
-                       else
-                               impact = true;
+                       else if (trace.fraction < 0.001)
+                               hackongroundentity = trace.ent;
+               }
+               else
+               {
+                       // step
+                       blocked |= 2;
+                       // save the trace for player extrafriction
+                       if (stepnormal)
+                               VectorCopy(trace.plane.normal, stepnormal);
+               }
 
-                       if (trace.plane.normal[2])
-                       {
-                               if (trace.plane.normal[2] > 0.7)
-                               {
-                                       // floor
-                                       blocked |= 1;
-                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                               }
-                               else if (trace.fraction < 0.001)
-                                       hackongroundentity = trace.ent;
-                       }
-                       else
-                       {
-                               // step
-                               blocked |= 2;
-                               // save the trace for player extrafriction
-                               if (stepnormal)
-                                       VectorCopy(trace.plane.normal, stepnormal);
-                       }
+               if (trace.fraction >= 0.001)
+               {
+                       // actually covered some distance
+                       VectorCopy(trace.endpos, ent->v->origin);
+                       VectorCopy(ent->v->velocity, original_velocity);
+                       numplanes = 0;
+               }
 
-                       // run the impact function
-                       if (impact)
-                       {
-                               SV_Impact (ent, trace.ent);
+               // run the impact function
+               if (impact)
+               {
+                       SV_Impact(ent, trace.ent);
 
-                               // break if removed by the impact function
-                               if (ent->e->free)
-                                       break;
-                       }
+                       // break if removed by the impact function
+                       if (ent->e->free)
+                               break;
+               }
 
+               time_left *= 1 - trace.fraction;
 
-                       time_left -= time_left * trace.fraction;
+               // clipped to another plane
+               if (numplanes >= MAX_CLIP_PLANES)
+               {
+                       // this shouldn't really happen
+                       VectorClear(ent->v->velocity);
+                       blocked = 3;
+                       break;
+               }
 
-                       // clipped to another plane
-                       if (numplanes >= MAX_CLIP_PLANES)
-                       {
-                               // this shouldn't really happen
-                               VectorClear(ent->v->velocity);
-                               blocked = 3;
+               /*
+               for (i = 0;i < numplanes;i++)
+                       if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
                                break;
-                       }
+               if (i < numplanes)
+               {
+                       VectorAdd(ent->v->velocity, trace.plane.normal, ent->v->velocity);
+                       continue;
+               }
+               */
 
-                       VectorCopy (trace.plane.normal, planes[numplanes]);
-                       numplanes++;
+               VectorCopy(trace.plane.normal, planes[numplanes]);
+               numplanes++;
 
+               if (sv_newflymove.integer)
+                       ClipVelocity(ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
+               else
+               {
                        // modify original_velocity so it parallels all of the clip planes
-                       for (i=0 ; i<numplanes ; i++)
+                       for (i = 0;i < numplanes;i++)
                        {
-                               ClipVelocity (original_velocity, planes[i], new_velocity, 1);
-                               for (j=0 ; j<numplanes ; j++)
+                               ClipVelocity(original_velocity, planes[i], new_velocity, 1);
+                               for (j = 0;j < numplanes;j++)
+                               {
                                        if (j != i)
                                        {
                                                // not ok
-                                               if (DotProduct (new_velocity, planes[j]) < 0)
+                                               if (DotProduct(new_velocity, planes[j]) < 0)
                                                        break;
                                        }
+                               }
                                if (j == numplanes)
                                        break;
                        }
@@ -461,7 +418,7 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        if (i != numplanes)
                        {
                                // go along this plane
-                               VectorCopy (new_velocity, ent->v->velocity);
+                               VectorCopy(new_velocity, ent->v->velocity);
                        }
                        else
                        {
@@ -472,20 +429,20 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                                        blocked = 7;
                                        break;
                                }
-                               CrossProduct (planes[0], planes[1], dir);
+                               CrossProduct(planes[0], planes[1], dir);
                                // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
                                VectorNormalize(dir);
-                               d = DotProduct (dir, ent->v->velocity);
-                               VectorScale (dir, d, ent->v->velocity);
+                               d = DotProduct(dir, ent->v->velocity);
+                               VectorScale(dir, d, ent->v->velocity);
                        }
+               }
 
-                       // if original velocity is against the original velocity,
-                       // stop dead to avoid tiny occilations in sloping corners
-                       if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
-                       {
-                               VectorClear(ent->v->velocity);
-                               break;
-                       }
+               // if original velocity is against the original velocity,
+               // stop dead to avoid tiny occilations in sloping corners
+               if (DotProduct(ent->v->velocity, primal_velocity) <= 0)
+               {
+                       VectorClear(ent->v->velocity);
+                       break;
                }
        }
 
@@ -508,12 +465,28 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
        {
                // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
                // flag ONGROUND if there's ground under it
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
        }
        */
        return blocked;
 }
 
+int SV_SetOnGround (edict_t *ent)
+{
+       vec3_t end;
+       trace_t trace;
+       if ((int)ent->v->flags & FL_ONGROUND)
+               return 1;
+       VectorSet(end, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2] - 1);
+       trace = SV_Move(ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+       if (trace.fraction < 1 && trace.plane.normal[2] >= 0.7)
+       {
+               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+               return 1;
+       }
+       return 0;
+}
 
 /*
 ============
@@ -550,24 +523,24 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
+trace_t SV_PushEntity (edict_t *ent, vec3_t push)
 {
+       int type;
        trace_t trace;
        vec3_t end;
 
        VectorAdd (ent->v->origin, push, end);
 
        if (ent->v->movetype == MOVETYPE_FLYMISSILE)
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_MISSILE, ent);
+               type = MOVE_MISSILE;
        else if (ent->v->solid == SOLID_TRIGGER || ent->v->solid == SOLID_NOT)
-               // only clip against bmodels
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NOMONSTERS, ent);
+               type = MOVE_NOMONSTERS; // only clip against bmodels
        else
-               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+               type = MOVE_NORMAL;
+
+       trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, type, ent);
 
        VectorCopy (trace.endpos, ent->v->origin);
-       // FIXME: turn players specially
-       ent->v->angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
        if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
@@ -591,6 +564,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
        vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
        int num_moved;
        model_t *pushermodel;
+       trace_t trace;
 
        if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
        {
@@ -618,11 +592,15 @@ void SV_PushMove (edict_t *pusher, float movetime)
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+               Con_DPrintf("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
+               return;
        }
        index = (int) pusher->v->modelindex;
        if (index < 1 || index >= MAX_MODELS)
-               Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+       {
+               Con_DPrintf("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
+               return;
+       }
        pushermodel = sv.models[index];
 
        movetime2 = movetime;
@@ -744,7 +722,9 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->v->solid = SOLID_NOT;
-               SV_PushEntity (check, move, moveangle);
+               trace = SV_PushEntity (check, move);
+               // FIXME: turn players specially
+               check->v->angles[1] += trace.fraction * moveangle[1];
                pusher->v->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
@@ -753,7 +733,7 @@ void SV_PushMove (edict_t *pusher, float movetime)
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        pusher->v->solid = SOLID_NOT;
                        VectorScale(move, 0.1, move);
-                       SV_PushEntity (check, move, vec3_origin);
+                       SV_PushEntity (check, move);
                        pusher->v->solid = savesolid;
                        if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                        {
@@ -868,7 +848,7 @@ void SV_CheckStuck (edict_t *ent)
        VectorCopy (ent->v->oldorigin, ent->v->origin);
        if (!SV_TestEntityPosition(ent))
        {
-               Con_DPrint("Unstuck.\n");
+               Con_DPrint("Unstuck.\n");
                SV_LinkEdict (ent, true);
                return;
        }
@@ -882,14 +862,14 @@ void SV_CheckStuck (edict_t *ent)
                                ent->v->origin[2] = org[2] + z;
                                if (!SV_TestEntityPosition(ent))
                                {
-                                       Con_DPrint("Unstuck.\n");
+                                       Con_DPrint("Unstuck.\n");
                                        SV_LinkEdict (ent, true);
                                        return;
                                }
                        }
 
        VectorCopy (org, ent->v->origin);
-       Con_DPrint("player is stuck.\n");
+       Con_DPrint("player is stuck.\n");
 }
 
 
@@ -987,7 +967,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir, vec3_origin);
+               SV_PushEntity (ent, dir);
 
                // retry the original move
                ent->v->velocity[0] = oldvel[0];
@@ -998,7 +978,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                if (fabs(oldorg[1] - ent->v->origin[1]) > 4
                 || fabs(oldorg[0] - ent->v->origin[0]) > 4)
                {
-                       Con_DPrintf("TryUnstick - success.\n");
+                       Con_DPrint("TryUnstick - success.\n");
                        return clip;
                }
 
@@ -1008,7 +988,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
        // still not moving
        VectorClear (ent->v->velocity);
-       Con_DPrintf("TryUnstick - failure.\n");
+       Con_DPrint("TryUnstick - failure.\n");
        return 7;
 }
 
@@ -1022,7 +1002,7 @@ Only used by players
 void SV_WalkMove (edict_t *ent)
 {
        int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
-       vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal, originalmove_origin, originalmove_velocity;
+       vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
        trace_t downtrace;
 
        SV_CheckVelocity(ent);
@@ -1031,108 +1011,120 @@ void SV_WalkMove (edict_t *ent)
        oldonground = (int)ent->v->flags & FL_ONGROUND;
        ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
 
-       VectorCopy (ent->v->origin, oldorg);
-       VectorCopy (ent->v->velocity, oldvel);
+       VectorCopy (ent->v->origin, start_origin);
+       VectorCopy (ent->v->velocity, start_velocity);
 
        clip = SV_FlyMove (ent, sv.frametime, NULL);
+
+       SV_SetOnGround (ent);
+       SV_CheckVelocity(ent);
+
        VectorCopy(ent->v->origin, originalmove_origin);
        VectorCopy(ent->v->velocity, originalmove_velocity);
        originalmove_clip = clip;
        originalmove_flags = (int)ent->v->flags;
-       originalmove_groundentity = ent->v->groundentity; 
-
-       SV_CheckVelocity(ent);
+       originalmove_groundentity = ent->v->groundentity;
 
-       // if move didn't block on a step, return
-       if ( !(clip & 2) )
+       if ((int)ent->v->flags & FL_WATERJUMP)
                return;
 
-       // if move was not trying to move into the step, return
-       if (fabs(oldvel[0]) < 0.03125 && fabs(oldvel[1]) < 0.03125)
+       if (sv_nostep.integer)
                return;
-
-       if (ent->v->movetype != MOVETYPE_FLY)
+       
+       // if move didn't block on a step, return
+       if (clip & 2)
        {
-               if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
-                       // don't stair up while jumping
+               // if move was not trying to move into the step, return
+               if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
                        return;
-
-               if (ent->v->movetype != MOVETYPE_WALK)
-                       // gibbed by a trigger
+       
+               if (ent->v->movetype != MOVETYPE_FLY)
+               {
+                       // return if gibbed by a trigger
+                       if (ent->v->movetype != MOVETYPE_WALK)
+                               return;
+       
+                       // only step up while jumping if that is enabled
+                       if (!(sv_jumpstep.integer && sv_gameplayfix_stepwhilejumping.integer))
+                               if (!oldonground && ent->v->waterlevel == 0)
+                                       return;
+               }
+       
+               // try moving up and forward to go up a step
+               // back to start pos
+               VectorCopy (start_origin, ent->v->origin);
+               VectorCopy (start_velocity, ent->v->velocity);
+       
+               // move up
+               VectorClear (upmove);
+               upmove[2] = sv_stepheight.value;
+               // FIXME: don't link?
+               SV_PushEntity(ent, upmove);
+       
+               // move forward
+               ent->v->velocity[2] = 0;
+               clip = SV_FlyMove (ent, sv.frametime, stepnormal);
+               ent->v->velocity[2] += start_velocity[2];
+       
+               SV_CheckVelocity(ent);
+       
+               // check for stuckness, possibly due to the limited precision of floats
+               // in the clipping hulls
+               if (clip
+                && fabs(originalmove_origin[1] - ent->v->origin[1]) < 0.03125
+                && fabs(originalmove_origin[0] - ent->v->origin[0]) < 0.03125)
+               {
+                       //Con_Printf("wall\n");
+                       // stepping up didn't make any progress, revert to original move
+                       VectorCopy(originalmove_origin, ent->v->origin);
+                       VectorCopy(originalmove_velocity, ent->v->velocity);
+                       //clip = originalmove_clip;
+                       ent->v->flags = originalmove_flags;
+                       ent->v->groundentity = originalmove_groundentity; 
+                       // now try to unstick if needed
+                       //clip = SV_TryUnstick (ent, oldvel);
                        return;
-       }
-
-       SV_CheckVelocity(ent);
-
-       if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP )
-               return;
-
-       VectorCopy (ent->v->origin, nosteporg);
-       VectorCopy (ent->v->velocity, nostepvel);
-
-       // try moving up and forward to go up a step
-       // back to start pos
-       VectorCopy (oldorg, ent->v->origin);
+               }
 
-       VectorClear (upmove);
-       VectorClear (downmove);
-       upmove[2] = sv_stepheight.value;
-       downmove[2] = -sv_stepheight.value + oldvel[2]*sv.frametime;
+               //Con_Printf("step - ");
 
-       // move up
-       // FIXME: don't link?
-       SV_PushEntity(ent, upmove, vec3_origin);
-
-       // move forward
-       ent->v->velocity[0] = oldvel[0];
-       ent->v->velocity[1] = oldvel[1];
-       ent->v->velocity[2] = 0;
-       clip = SV_FlyMove (ent, sv.frametime, stepnormal);
-       ent->v->velocity[2] += oldvel[2];
-
-       // check for stuckness, possibly due to the limited precision of floats
-       // in the clipping hulls
-       if (clip
-        && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
-        && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
-       {
-               // stepping up didn't make any progress, revert to original move
-               VectorCopy(originalmove_origin, ent->v->origin);
-               VectorCopy(originalmove_velocity, ent->v->velocity);
-               clip = originalmove_clip;
-               ent->v->flags = originalmove_flags;
-               ent->v->groundentity = originalmove_groundentity; 
-               // now try to unstick if needed
-               //clip = SV_TryUnstick (ent, oldvel);
-               return;
+               // extra friction based on view angle
+               if (clip & 2 && sv_wallfriction.integer)
+                       SV_WallFriction (ent, stepnormal);
        }
-
-       // extra friction based on view angle
-       if (clip & 2 && sv_wallfriction.integer)
-               SV_WallFriction (ent, stepnormal);
+       else if (!sv_gameplayfix_stepdown.integer || !oldonground || start_velocity[2] > 0 || ((int)ent->v->flags & FL_ONGROUND) || ent->v->waterlevel >= 2)
+               return;
 
        // move down
+       VectorClear (downmove);
+       downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
        // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove, vec3_origin);
+       downtrace = SV_PushEntity (ent, downmove);
 
-       if (downtrace.plane.normal[2] > 0.7)
+       if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
-               // LordHavoc: disabled this so you can walk on monsters/players
+               // LordHavoc: disabled this check so you can walk on monsters/players
                //if (ent->v->solid == SOLID_BSP)
                {
+                       //Con_Printf("onground\n");
                        ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
                        ent->v->groundentity = EDICT_TO_PROG(downtrace.ent);
                }
        }
        else
        {
+               //Con_Printf("slope\n");
                // if the push down didn't end up on good ground, use the move without
                // the step up.  This happens near wall / slope combinations, and can
                // cause the player to hop up higher on a slope too steep to climb
-               VectorCopy (nosteporg, ent->v->origin);
-               VectorCopy (nostepvel, ent->v->velocity);
+               VectorCopy(originalmove_origin, ent->v->origin);
+               VectorCopy(originalmove_velocity, ent->v->velocity);
+               //clip = originalmove_clip;
+               ent->v->flags = originalmove_flags;
+               ent->v->groundentity = originalmove_groundentity; 
        }
 
+       SV_SetOnGround (ent);
        SV_CheckVelocity(ent);
 }
 
@@ -1244,6 +1236,8 @@ void SV_Physics_Toss (edict_t *ent)
 // if onground, return without moving
        if ((int)ent->v->flags & FL_ONGROUND)
        {
+               if (!sv_gameplayfix_noairborncorpse.integer)
+                       return;
                if (ent->v->groundentity == 0)
                        return;
                // if ent was supported by a brush model on previous frame,
@@ -1275,7 +1269,7 @@ void SV_Physics_Toss (edict_t *ent)
 
 // move origin
        VectorScale (ent->v->velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move, vec3_origin);
+       trace = SV_PushEntity (ent, move);
        if (ent->e->free)
                return;
 
@@ -1288,17 +1282,34 @@ void SV_Physics_Toss (edict_t *ent)
                }
                else if (ent->v->movetype == MOVETYPE_BOUNCE)
                {
+                       float d;
                        ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1.5);
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
-                       if (trace.plane.normal[2] > 0.7 && DotProduct(trace.plane.normal, ent->v->velocity) < 60)
+                       if (sv_gameplayfix_grenadebouncedownslopes.integer)
                        {
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
-                               VectorClear (ent->v->velocity);
-                               VectorClear (ent->v->avelocity);
+                               d = DotProduct(trace.plane.normal, ent->v->velocity);
+                               if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+                               {
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                                       VectorClear (ent->v->velocity);
+                                       VectorClear (ent->v->avelocity);
+                               }
+                               else
+                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
                        }
                        else
-                               ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                       {
+                               if (trace.plane.normal[2] > 0.7 && ent->v->velocity[2] < 60)
+                               {
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                                       VectorClear (ent->v->velocity);
+                                       VectorClear (ent->v->avelocity);
+                               }
+                               else
+                                       ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
+                       }
                }
                else
                {