]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
fix bug in last patch - must set trace.endpos AFTER calling TracePoint
[xonotic/darkplaces.git] / sv_phys.c
index 434d08346b05f8a3b7312652782c3ee1a1dea0d5..d7b38c5ba5b1e70aea79f7b0731370dd6076d0c7 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -77,20 +77,357 @@ int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
                return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
 }
 
+/*
+==================
+SV_TracePoint
+==================
+*/
+trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+{
+       int i, bodysupercontents;
+       int passedictprog;
+       float pitchsign = 1;
+       prvm_edict_t *traceowner, *touch;
+       trace_t trace;
+       // bounding box of entire move area
+       vec3_t clipboxmins, clipboxmaxs;
+       // size when clipping against monsters
+       vec3_t clipmins2, clipmaxs2;
+       // start and end origin of move
+       vec3_t clipstart;
+       // trace results
+       trace_t cliptrace;
+       // matrices to transform into/out of other entity's space
+       matrix4x4_t matrix, imatrix;
+       // model of other entity
+       dp_model_t *model;
+       // list of entities to test for collisions
+       int numtouchedicts;
+       prvm_edict_t *touchedicts[MAX_EDICTS];
+
+       VectorCopy(start, clipstart);
+       VectorClear(clipmins2);
+       VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
+#endif
+
+       // clip to world
+       Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask);
+       cliptrace.bmodelstartsolid = cliptrace.startsolid;
+       if (cliptrace.startsolid || cliptrace.fraction < 1)
+               cliptrace.ent = prog->edicts;
+       if (type == MOVE_WORLDONLY)
+               goto finished;
+
+       if (type == MOVE_MISSILE)
+       {
+               // LordHavoc: modified this, was = -15, now -= 15
+               for (i = 0;i < 3;i++)
+               {
+                       clipmins2[i] -= 15;
+                       clipmaxs2[i] += 15;
+               }
+       }
+
+       // create the bounding box of the entire move
+       for (i = 0;i < 3;i++)
+       {
+               clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+               clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+       }
+
+       // debug override to test against everything
+       if (sv_debugmove.integer)
+       {
+               clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+               clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
+       }
+
+       // if the passedict is world, make it NULL (to avoid two checks each time)
+       if (passedict == prog->edicts)
+               passedict = NULL;
+       // precalculate prog value for passedict for comparisons
+       passedictprog = PRVM_EDICT_TO_PROG(passedict);
+       // precalculate passedict's owner edict pointer for comparisons
+       traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0;
+
+       // clip to entities
+       // because this uses World_EntitiestoBox, we know all entity boxes overlap
+       // the clip region, so we can skip culling checks in the loop below
+       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+
+               if (touch->fields.server->solid < SOLID_BBOX)
+                       continue;
+               if (type == MOVE_NOMONSTERS && touch->fields.server->solid != SOLID_BSP)
+                       continue;
+
+               if (passedict)
+               {
+                       // don't clip against self
+                       if (passedict == touch)
+                               continue;
+                       // don't clip owned entities against owner
+                       if (traceowner == touch)
+                               continue;
+                       // don't clip owner against owned entities
+                       if (passedictprog == touch->fields.server->owner)
+                               continue;
+                       // don't clip points against points (they can't collide)
+                       if (VectorCompare(touch->fields.server->mins, touch->fields.server->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.server->flags & FL_MONSTER)))
+                               continue;
+               }
+
+               bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+               // might interact, so do an exact clip
+               model = NULL;
+               if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL)
+               {
+                       unsigned int modelindex = (unsigned int)touch->fields.server->modelindex;
+                       // if the modelindex is 0, it shouldn't be SOLID_BSP!
+                       if (modelindex > 0 && modelindex < MAX_MODELS)
+                               model = sv.models[(int)touch->fields.server->modelindex];
+                       //pitchsign = 1;
+                       if (
+                               ((modelindex = (int)touch->fields.server->modelindex) >= 1 && modelindex < MAX_MODELS && (model = sv.models[(int)touch->fields.server->modelindex]))
+                               ?
+                                       model->type == mod_alias
+                               :
+                                       (
+                                               (((unsigned char)PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.pflags)->_float) & PFLAGS_FULLDYNAMIC)
+                                               ||
+                                               ((gamemode == GAME_TENEBRAE) && ((unsigned int)touch->fields.server->effects & (16 | 32)))
+                                       )
+                       )
+                               pitchsign = -1;
+               }
+               if (model)
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+               else
+                       Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
+               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+               if ((int)touch->fields.server->flags & FL_MONSTER)
+                       Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+               else
+                       Collision_ClipPointToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+
+               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
+       }
+
+finished:
+       return cliptrace;
+}
+
+/*
+==================
+SV_TraceLine
+==================
+*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t SV_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+{
+       int i, bodysupercontents;
+       int passedictprog;
+       float pitchsign = 1;
+       prvm_edict_t *traceowner, *touch;
+       trace_t trace;
+       // bounding box of entire move area
+       vec3_t clipboxmins, clipboxmaxs;
+       // size when clipping against monsters
+       vec3_t clipmins2, clipmaxs2;
+       // start and end origin of move
+       vec3_t clipstart, clipend;
+       // trace results
+       trace_t cliptrace;
+       // matrices to transform into/out of other entity's space
+       matrix4x4_t matrix, imatrix;
+       // model of other entity
+       dp_model_t *model;
+       // list of entities to test for collisions
+       int numtouchedicts;
+       prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       vec3_t end;
+       vec_t len = 0;
+
+       if(!VectorCompare(start, pEnd))
+       {
+               // TRICK: make the trace 1 qu longer!
+               VectorSubtract(pEnd, start, end);
+               len = VectorNormalizeLength(end);
+               VectorAdd(pEnd, end, end);
+       }
+       else
+               VectorCopy(pEnd, end);
+#endif
+
+       if (VectorCompare(start, end))
+               return SV_TracePoint(start, type, passedict, hitsupercontentsmask);
+
+       VectorCopy(start, clipstart);
+       VectorCopy(end, clipend);
+       VectorClear(clipmins2);
+       VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+       // clip to world
+       Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask);
+       cliptrace.bmodelstartsolid = cliptrace.startsolid;
+       if (cliptrace.startsolid || cliptrace.fraction < 1)
+               cliptrace.ent = prog->edicts;
+       if (type == MOVE_WORLDONLY)
+               goto finished;
+
+       if (type == MOVE_MISSILE)
+       {
+               // LordHavoc: modified this, was = -15, now -= 15
+               for (i = 0;i < 3;i++)
+               {
+                       clipmins2[i] -= 15;
+                       clipmaxs2[i] += 15;
+               }
+       }
+
+       // create the bounding box of the entire move
+       for (i = 0;i < 3;i++)
+       {
+               clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+               clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+       }
+
+       // debug override to test against everything
+       if (sv_debugmove.integer)
+       {
+               clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+               clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
+       }
+
+       // if the passedict is world, make it NULL (to avoid two checks each time)
+       if (passedict == prog->edicts)
+               passedict = NULL;
+       // precalculate prog value for passedict for comparisons
+       passedictprog = PRVM_EDICT_TO_PROG(passedict);
+       // precalculate passedict's owner edict pointer for comparisons
+       traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0;
+
+       // clip to entities
+       // because this uses World_EntitiestoBox, we know all entity boxes overlap
+       // the clip region, so we can skip culling checks in the loop below
+       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       if (numtouchedicts > MAX_EDICTS)
+       {
+               // this never happens
+               Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+               numtouchedicts = MAX_EDICTS;
+       }
+       for (i = 0;i < numtouchedicts;i++)
+       {
+               touch = touchedicts[i];
+
+               if (touch->fields.server->solid < SOLID_BBOX)
+                       continue;
+               if (type == MOVE_NOMONSTERS && touch->fields.server->solid != SOLID_BSP)
+                       continue;
+
+               if (passedict)
+               {
+                       // don't clip against self
+                       if (passedict == touch)
+                               continue;
+                       // don't clip owned entities against owner
+                       if (traceowner == touch)
+                               continue;
+                       // don't clip owner against owned entities
+                       if (passedictprog == touch->fields.server->owner)
+                               continue;
+                       // don't clip points against points (they can't collide)
+                       if (VectorCompare(touch->fields.server->mins, touch->fields.server->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.server->flags & FL_MONSTER)))
+                               continue;
+               }
+
+               bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+               // might interact, so do an exact clip
+               model = NULL;
+               if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL)
+               {
+                       unsigned int modelindex = (unsigned int)touch->fields.server->modelindex;
+                       // if the modelindex is 0, it shouldn't be SOLID_BSP!
+                       if (modelindex > 0 && modelindex < MAX_MODELS)
+                               model = sv.models[(int)touch->fields.server->modelindex];
+                       //pitchsign = 1;
+                       if (
+                               ((modelindex = (int)touch->fields.server->modelindex) >= 1 && modelindex < MAX_MODELS && (model = sv.models[(int)touch->fields.server->modelindex]))
+                               ?
+                                       model->type == mod_alias
+                               :
+                                       (
+                                               (((unsigned char)PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.pflags)->_float) & PFLAGS_FULLDYNAMIC)
+                                               ||
+                                               ((gamemode == GAME_TENEBRAE) && ((unsigned int)touch->fields.server->effects & (16 | 32)))
+                                       )
+                       )
+                               pitchsign = -1;
+               }
+               if (model)
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+               else
+                       Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
+               Matrix4x4_Invert_Simple(&imatrix, &matrix);
+               if (type == MOVE_MISSILE && (int)touch->fields.server->flags & FL_MONSTER)
+                       Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+               else
+                       Collision_ClipLineToGenericEntity(&trace, model, (int) touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask);
+
+               Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
+       }
+
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       if(!VectorCompare(start, pEnd))
+               Collision_ShortenTrace(&cliptrace, len / (len + 1), pEnd);
+#endif
+       return cliptrace;
+}
+
 /*
 ==================
 SV_Move
 ==================
 */
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
 #if COLLISIONPARANOID >= 1
-trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
 #else
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
+#else
+#if COLLISIONPARANOID >= 1
+trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#else
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+#endif
 #endif
 {
        vec3_t hullmins, hullmaxs;
        int i, bodysupercontents;
        int passedictprog;
+       float pitchsign = 1;
        qboolean pointtrace;
        prvm_edict_t *traceowner, *touch;
        trace_t trace;
@@ -111,6 +448,35 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        // list of entities to test for collisions
        int numtouchedicts;
        prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       vec3_t end;
+       vec_t len = 0;
+
+       if(!VectorCompare(start, pEnd))
+       {
+               // TRICK: make the trace 1 qu longer!
+               VectorSubtract(pEnd, start, end);
+               len = VectorNormalizeLength(end);
+               VectorAdd(pEnd, end, end);
+       }
+       else
+               VectorCopy(pEnd, end);
+#endif
+
+       if (VectorCompare(mins, maxs))
+       {
+               vec3_t shiftstart, shiftend;
+               VectorAdd(start, mins, shiftstart);
+               VectorAdd(end, mins, shiftend);
+               if (VectorCompare(start, end))
+                       return SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask);
+               else
+               {
+                       trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask);
+                       VectorSubtract(trace.endpos, mins, trace.endpos);
+                       return trace;
+               }
+       }
 
        VectorCopy(start, clipstart);
        VectorCopy(end, clipend);
@@ -128,7 +494,7 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        if (cliptrace.startsolid || cliptrace.fraction < 1)
                cliptrace.ent = prog->edicts;
        if (type == MOVE_WORLDONLY)
-               return cliptrace;
+               goto finished;
 
        if (type == MOVE_MISSILE)
        {
@@ -218,9 +584,22 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
                        // if the modelindex is 0, it shouldn't be SOLID_BSP!
                        if (modelindex > 0 && modelindex < MAX_MODELS)
                                model = sv.models[(int)touch->fields.server->modelindex];
+                       //pitchsign = 1;
+                       if (
+                               ((modelindex = (int)touch->fields.server->modelindex) >= 1 && modelindex < MAX_MODELS && (model = sv.models[(int)touch->fields.server->modelindex]))
+                               ?
+                                       model->type == mod_alias
+                               :
+                                       (
+                                               (((unsigned char)PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.pflags)->_float) & PFLAGS_FULLDYNAMIC)
+                                               ||
+                                               ((gamemode == GAME_TENEBRAE) && ((unsigned int)touch->fields.server->effects & (16 | 32)))
+                                       )
+                       )
+                               pitchsign = -1;
                }
                if (model)
-                       Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
                else
                        Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]);
                Matrix4x4_Invert_Simple(&imatrix, &matrix);
@@ -232,20 +611,25 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
                Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP);
        }
 
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       if(!VectorCompare(start, pEnd))
+               Collision_ShortenTrace(&cliptrace, len / (len + 1), pEnd);
+#endif
        return cliptrace;
 }
 
 #if COLLISIONPARANOID >= 1
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
 {
        int endstuck;
        trace_t trace;
        vec3_t temp;
-       trace = SV_Move_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
+       trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask);
        if (passedict)
        {
                VectorCopy(trace.endpos, temp);
-               endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
+               endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid;
 #if COLLISIONPARANOID < 3
                if (trace.startsolid || endstuck)
 #endif
@@ -392,7 +776,7 @@ void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers)
        if (ent->fields.server->solid == SOLID_BSP)
        {
                int modelindex = (int)ent->fields.server->modelindex;
-               if (modelindex < 0 || modelindex > MAX_MODELS)
+               if (modelindex < 0 || modelindex >= MAX_MODELS)
                {
                        Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
                        modelindex = 0;
@@ -484,11 +868,13 @@ returns true if the entity is in solid currently
 */
 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
 {
+       int contents;
        vec3_t org;
        trace_t trace;
+       contents = SV_GenericHitSuperContentsMask(ent);
        VectorAdd(ent->fields.server->origin, offset, org);
-       trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
-       if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+       trace = SV_TraceBox(org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, contents);
+       if (trace.startsupercontents & contents)
                return true;
        else
        {
@@ -512,7 +898,7 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
                                v[0] = (i & 1) ? m2[0] : m1[0];
                                v[1] = (i & 2) ? m2[1] : m1[1];
                                v[2] = (i & 4) ? m2[2] : m1[2];
-                               if (SV_PointSuperContents(v) & SUPERCONTENTS_SOLID)
+                               if (SV_PointSuperContents(v) & contents)
                                        return true;
                        }
                }
@@ -526,7 +912,7 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
 #else
                // verify if the endpos is REALLY outside solid
                VectorCopy(trace.endpos, org);
-               trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, org, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID);
+               trace = SV_TraceBox(org, ent->fields.server->mins, ent->fields.server->maxs, org, MOVE_NOMONSTERS, ent, contents);
                if(trace.startsolid)
                        Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
                else
@@ -684,14 +1070,16 @@ qboolean SV_RunThink (prvm_edict_t *ent)
 SV_Impact
 
 Two entities have touched, so run their touch functions
+returns true if the impact kept the origin of the touching entity intact
 ==================
 */
 extern void VM_SetTraceGlobals(const trace_t *trace);
 extern sizebuf_t vm_tempstringsbuf;
-void SV_Impact (prvm_edict_t *e1, trace_t *trace)
+qboolean SV_Impact (prvm_edict_t *e1, trace_t *trace)
 {
        int restorevm_tempstringsbuf_cursize;
        int old_self, old_other;
+       vec3_t org;
        prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
        prvm_eval_t *val;
 
@@ -699,6 +1087,8 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace)
        old_other = prog->globals.server->other;
        restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
 
+       VectorCopy(e1->fields.server->origin, org);
+
        VM_SetTraceGlobals(trace);
 
        prog->globals.server->time = sv.time;
@@ -731,6 +1121,8 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace)
        prog->globals.server->self = old_self;
        prog->globals.server->other = old_other;
        vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
+
+       return VectorCompare(e1->fields.server->origin, org);
 }
 
 
@@ -766,18 +1158,22 @@ Returns the clipflags if the velocity was modified (hit something solid)
 1 = floor
 2 = wall / step
 4 = dead stop
+8 = teleported by touch method
 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
 ============
 */
 static float SV_Gravity (prvm_edict_t *ent);
-// LordHavoc: increased from 5 to 32
-#define MAX_CLIP_PLANES 32
+static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink);
+#define MAX_CLIP_PLANES 5
 static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask)
 {
        int blocked, bumpcount;
-       int i, j, impact, numplanes;
+       int i, j, numplanes;
        float d, time_left, gravity;
-       vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+       vec3_t dir, push, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+#if 0
+       vec3_t end;
+#endif
        trace_t trace;
        if (time <= 0)
                return 0;
@@ -805,8 +1201,18 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                if (!ent->fields.server->velocity[0] && !ent->fields.server->velocity[1] && !ent->fields.server->velocity[2])
                        break;
 
-               VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
-               trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+               VectorScale(ent->fields.server->velocity, time_left, push);
+#if 0
+               VectorAdd(ent->fields.server->origin, push, end);
+#endif
+               if(!SV_PushEntity(&trace, ent, push, false, false))
+               {
+                       // we got teleported by a touch function
+                       // let's abort the move
+                       blocked |= 8;
+                       break;
+               }
+
 #if 0
                //if (trace.fraction < 0.002)
                {
@@ -817,7 +1223,7 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                        start[2] += 3;//0.03125;
                        VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
                        end[2] += 3;//0.03125;
-                       testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+                       testtrace = SV_TraceBox(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
                        if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity)))
                        {
                                Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction);
@@ -832,7 +1238,7 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                                VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end);
                                VectorMA(start, 3, planes[i], start);
                                VectorMA(end, 3, planes[i], end);
-                               testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+                               testtrace = SV_TraceBox(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
                                if (trace.fraction < testtrace.fraction)
                                {
                                        trace = testtrace;
@@ -865,27 +1271,21 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                }
 #endif
 
-               // break if it moved the entire distance
                if (trace.fraction == 1)
-               {
-                       VectorCopy(trace.endpos, ent->fields.server->origin);
                        break;
-               }
-
-               if (!trace.ent)
-               {
-                       Con_Printf ("SV_FlyMove: !trace.ent");
-                       trace.ent = prog->edicts;
-               }
-
-               impact = !((int) ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent);
-
                if (trace.plane.normal[2])
                {
                        if (trace.plane.normal[2] > 0.7)
                        {
                                // floor
                                blocked |= 1;
+
+                               if (!trace.ent)
+                               {
+                                       Con_Printf ("SV_FlyMove: !trace.ent");
+                                       trace.ent = prog->edicts;
+                               }
+
                                ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                                ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
                        }
@@ -898,25 +1298,13 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                        if (stepnormal)
                                VectorCopy(trace.plane.normal, stepnormal);
                }
-
                if (trace.fraction >= 0.001)
                {
                        // actually covered some distance
-                       VectorCopy(trace.endpos, ent->fields.server->origin);
                        VectorCopy(ent->fields.server->velocity, original_velocity);
                        numplanes = 0;
                }
 
-               // run the impact function
-               if (impact)
-               {
-                       SV_Impact(ent, &trace);
-
-                       // break if removed by the impact function
-                       if (ent->priv.server->free)
-                               break;
-               }
-
                time_left *= 1 - trace.fraction;
 
                // clipped to another plane
@@ -1001,12 +1389,12 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
        {
                // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
                // flag ONGROUND if there's ground under it
-               trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
+               trace = SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask);
        }
        */
 
        // LordHavoc: this came from QW and allows you to get out of water more easily
-       if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
+       if (sv_gameplayfix_easierwaterjump.integer && ((int)ent->fields.server->flags & FL_WATERJUMP) && !(blocked & 8))
                VectorCopy(primal_velocity, ent->fields.server->velocity);
        if (applygravity && !((int)ent->fields.server->flags & FL_ONGROUND))
                ent->fields.server->velocity[2] -= gravity;
@@ -1046,13 +1434,15 @@ PUSHMOVE
 SV_PushEntity
 
 Does not change the entities velocity at all
+The trace struct is filled with the trace that has been done.
+Returns true if the push did not result in the entity being teleported by QC code.
 ============
 */
-static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
+static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink)
 {
        int type;
-       trace_t trace;
        vec3_t end;
+       qboolean impact;
 
        VectorAdd (ent->fields.server->origin, push, end);
 
@@ -1063,16 +1453,31 @@ static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmo
        else
                type = MOVE_NORMAL;
 
-       trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
-       if (trace.bmodelstartsolid && failonbmodelstartsolid)
-               return trace;
+       *trace = SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent));
+       if (trace->bmodelstartsolid && failonbmodelstartsolid)
+               return true;
 
-       VectorCopy (trace.endpos, ent->fields.server->origin);
-       SV_LinkEdict (ent, true);
+       VectorCopy (trace->endpos, ent->fields.server->origin);
 
-       if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
-               SV_Impact (ent, &trace);
-       return trace;
+#if 0
+       if(!trace->startsolid)
+       if(SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, type, ent, SV_GenericHitSuperContentsMask(ent)).startsolid)
+       {
+               Con_Printf("something eeeeevil happened\n");
+       }
+#endif
+
+       impact = (ent->fields.server->solid >= SOLID_TRIGGER && trace->ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace->ent)));
+
+       if(impact)
+       {
+               SV_LinkEdict (ent, dolink);
+               return SV_Impact (ent, trace);
+       }
+       else if(dolink)
+               SV_LinkEdict (ent, true);
+
+       return true;
 }
 
 
@@ -1094,7 +1499,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        int numcheckentities;
        static prvm_edict_t *checkentities[MAX_EDICTS];
        dp_model_t *pushermodel;
-       trace_t trace;
+       trace_t trace, trace2;
        matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
        unsigned short moved_edicts[MAX_EDICTS];
 
@@ -1246,7 +1651,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)
                {
                        Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
-                       //trace = SV_Move(check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, MOVE_NOMONSTERS, check, checkcontents);
+                       //trace = SV_TraceBox(check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, MOVE_NOMONSTERS, check, checkcontents);
                        if (!trace.startsolid)
                        {
                                //Con_Printf("- not in solid\n");
@@ -1275,7 +1680,13 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->fields.server->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move, true);
+               if(!SV_PushEntity (&trace, check, move, true, true))
+               {
+                       // entity "check" got teleported
+                       check->fields.server->angles[1] += trace.fraction * moveangle[1];
+                       pusher->fields.server->solid = savesolid; // was SOLID_BSP
+                       continue; // pushed enough
+               }
                // FIXME: turn players specially
                check->fields.server->angles[1] += trace.fraction * moveangle[1];
                pusher->fields.server->solid = savesolid; // was SOLID_BSP
@@ -1297,7 +1708,11 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        VectorScale(move, 1.1, move2);
                        VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
                        VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                       SV_PushEntity (check, move2, true);
+                       if(!SV_PushEntity (&trace2, check, move2, true, true))
+                       {
+                               // entity "check" got teleported
+                               continue;
+                       }
                        pusher->fields.server->solid = savesolid;
                        Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
                        if (trace.startsolid)
@@ -1307,7 +1722,11 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                                VectorScale(move, 0.9, move2);
                                VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
                                VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                               SV_PushEntity (check, move2, true);
+                               if(!SV_PushEntity (&trace2, check, move2, true, true))
+                               {
+                                       // entity "check" got teleported
+                                       continue;
+                               }
                                pusher->fields.server->solid = savesolid;
                                Collision_ClipToGenericEntity(&trace, pushermodel, (int) pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents);
                                if (trace.startsolid)
@@ -1632,7 +2051,7 @@ int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir, false);
+               SV_PushEntity (&trace, ent, dir, false, true);
 
                // retry the original move
                ent->fields.server->velocity[0] = oldvel[0];
@@ -1669,7 +2088,7 @@ void SV_WalkMove (prvm_edict_t *ent)
 {
        int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask;
        vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
-       trace_t downtrace;
+       trace_t downtrace, trace;
        qboolean applygravity;
 
        // if frametime is 0 (due to client sending the same timestamp twice),
@@ -1700,11 +2119,8 @@ void SV_WalkMove (prvm_edict_t *ent)
        SV_CheckVelocity(ent);
        SV_LinkEdict (ent, true);
 
-       VectorCopy(ent->fields.server->origin, originalmove_origin);
-       VectorCopy(ent->fields.server->velocity, originalmove_velocity);
-       originalmove_clip = clip;
-       originalmove_flags = (int)ent->fields.server->flags;
-       originalmove_groundentity = ent->fields.server->groundentity;
+       if(clip & 8) // teleport
+               return;
 
        if ((int)ent->fields.server->flags & FL_WATERJUMP)
                return;
@@ -1712,6 +2128,12 @@ void SV_WalkMove (prvm_edict_t *ent)
        if (sv_nostep.integer)
                return;
 
+       VectorCopy(ent->fields.server->origin, originalmove_origin);
+       VectorCopy(ent->fields.server->velocity, originalmove_velocity);
+       originalmove_clip = clip;
+       originalmove_flags = (int)ent->fields.server->flags;
+       originalmove_groundentity = ent->fields.server->groundentity;
+
        // if move didn't block on a step, return
        if (clip & 2)
        {
@@ -1739,13 +2161,22 @@ void SV_WalkMove (prvm_edict_t *ent)
                // move up
                VectorClear (upmove);
                upmove[2] = sv_stepheight.value;
-               // FIXME: don't link?
-               SV_PushEntity(ent, upmove, false);
+               if(!SV_PushEntity(&trace, ent, upmove, false, true))
+               {
+                       // we got teleported when upstepping... must abort the move
+                       return;
+               }
 
                // move forward
                ent->fields.server->velocity[2] = 0;
                clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask);
                ent->fields.server->velocity[2] += start_velocity[2];
+               if(clip & 8)
+               {
+                       // we got teleported when upstepping... must abort the move
+                       // note that z velocity handling may not be what QC expects here, but we cannot help it
+                       return;
+               }
 
                SV_CheckVelocity(ent);
                SV_LinkEdict (ent, true);
@@ -1781,8 +2212,11 @@ void SV_WalkMove (prvm_edict_t *ent)
        // move down
        VectorClear (downmove);
        downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
-       // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove, false);
+       if(!SV_PushEntity (&downtrace, ent, downmove, false, true))
+       {
+               // we got teleported when downstepping... must abort the move
+               return;
+       }
 
        if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
@@ -1943,7 +2377,8 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        // and groundentity is now freed, set groundentity to 0 (world)
                        // which leaves it suspended in the air
                        ent->fields.server->groundentity = 0;
-                       return;
+                       if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
+                               return;
                }
        }
        ent->priv.server->suspendedinairflag = false;
@@ -1962,14 +2397,16 @@ void SV_Physics_Toss (prvm_edict_t *ent)
        {
        // move origin
                VectorScale (ent->fields.server->velocity, movetime, move);
-               trace = SV_PushEntity (ent, move, true);
+               if(!SV_PushEntity (&trace, ent, move, true, true))
+                       return; // teleported
                if (ent->priv.server->free)
                        return;
                if (trace.bmodelstartsolid)
                {
                        // try to unstick the entity
                        SV_UnstickEntity(ent);
-                       trace = SV_PushEntity (ent, move, false);
+                       if(!SV_PushEntity (&trace, ent, move, false, true))
+                               return; // teleported
                        if (ent->priv.server->free)
                                return;
                }
@@ -1985,7 +2422,18 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                {
                        float d, ent_gravity;
                        prvm_eval_t *val;
-                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1.5);
+                       float bouncefactor = 0.5f;
+                       float bouncestop = 60.0f / 800.0f;
+
+                       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.bouncefactor);
+                       if (val!=0 && val->_float)
+                               bouncefactor = val->_float;
+
+                       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.bouncestop);
+                       if (val!=0 && val->_float)
+                               bouncestop = val->_float;
+
+                       ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1 + bouncefactor);
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
                        val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
                        if (val!=0 && val->_float)
@@ -1995,7 +2443,7 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        if (sv_gameplayfix_grenadebouncedownslopes.integer)
                        {
                                d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
-                               if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
+                               if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * bouncestop * ent_gravity)
                                {
                                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
@@ -2007,7 +2455,7 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        }
                        else
                        {
-                               if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * (60.0 / 800.0) * ent_gravity)
+                               if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * bouncestop * ent_gravity)
                                {
                                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
@@ -2146,7 +2594,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
        //  ents in the first frame regardless)
        qboolean runmove = ent->priv.server->move;
        ent->priv.server->move = true;
-       if (!runmove && sv_gameplayfix_delayprojectiles.integer)
+       if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
                return;
        switch ((int) ent->fields.server->movetype)
        {
@@ -2382,9 +2830,17 @@ void SV_Physics (void)
 
        // run physics on all the non-client entities
        if (!sv_freezenonclients.integer)
+       {
                for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
                        if (!ent->priv.server->free)
                                SV_Physics_Entity(ent);
+               // make a second pass to see if any ents spawned this frame and make
+               // sure they run their move/think
+               if (sv_gameplayfix_delayprojectiles.integer < 0)
+                       for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
+                               if (!ent->priv.server->move && !ent->priv.server->free)
+                                       SV_Physics_Entity(ent);
+       }
 
        if (prog->globals.server->force_retouch > 0)
                prog->globals.server->force_retouch = max(0, prog->globals.server->force_retouch - 1);