]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
redesigned tempstring system, now uses a fixed size buffer based on the prvm_tempstri...
[xonotic/darkplaces.git] / sv_phys.c
index f58108b40bc86f7f3fa0c4887cd4cbd827ab40c4..dbd6b33e3b9877a479faef313035c4660fdffa1e 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -40,12 +40,13 @@ solid_edge items only clip against bsp models.
 */
 
 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
+cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
-cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
+cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
@@ -54,6 +55,9 @@ cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables Qu
 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
 
+// TODO: move this extern to server.h
+extern cvar_t sv_clmovement_waitforinput;
+
 #define        MOVE_EPSILON    0.01
 
 void SV_Physics_Toss (prvm_edict_t *ent);
@@ -79,9 +83,31 @@ SV_TestEntityPosition
 returns true if the entity is in solid currently
 ============
 */
-static int SV_TestEntityPosition (prvm_edict_t *ent, int movemode)
+static int SV_TestEntityPosition (prvm_edict_t *ent)
 {
-       return SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, movemode, ent).startsolid;
+       trace_t trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent);
+       if (trace.startsupercontents & SUPERCONTENTS_SOLID)
+               return true;
+       else
+       {
+               if (sv.worldmodel->brushq1.hulls && !VectorCompare(ent->fields.server->mins, ent->fields.server->maxs))
+               {
+                       // q1bsp/hlbsp use hulls and if the entity does not exactly match
+                       // a hull size it is incorrectly tested, so this code tries to
+                       // 'fix' it slightly...
+                       int i;
+                       vec3_t v;
+                       for (i = 0;i < 8;i++)
+                       {
+                               v[0] = (i & 1) ? ent->fields.server->maxs[0] : ent->fields.server->mins[0];
+                               v[1] = (i & 2) ? ent->fields.server->maxs[1] : ent->fields.server->mins[1];
+                               v[2] = (i & 4) ? ent->fields.server->maxs[2] : ent->fields.server->mins[2];
+                               if (SV_PointSuperContents(v) & SUPERCONTENTS_SOLID)
+                                       return true;
+                       }
+               }
+               return false;
+       }
 }
 
 /*
@@ -106,11 +132,51 @@ void SV_CheckAllEnts (void)
                 || check->fields.server->movetype == MOVETYPE_NOCLIP)
                        continue;
 
-               if (SV_TestEntityPosition (check, MOVE_NORMAL))
+               if (SV_TestEntityPosition (check))
                        Con_Print("entity in invalid position\n");
        }
 }
 
+// DRESK - Support for Entity Contents Transition Event
+/*
+================
+SV_CheckContentsTransition
+
+returns true if entity had a valid contentstransition function call
+================
+*/
+int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
+{
+       int bValidFunctionCall;
+       prvm_eval_t *contentstransition;
+
+       // Default Valid Function Call to False
+       bValidFunctionCall = false;
+
+       if(ent->fields.server->watertype != nContents)
+       { // Changed Contents
+               // Acquire Contents Transition Function from QC
+               contentstransition = PRVM_GETEDICTFIELDVALUE(ent, eval_contentstransition);
+
+               if(contentstransition->function)
+               { // Valid Function; Execute
+                       // Assign Valid Function
+                       bValidFunctionCall = true;
+                       // Prepare Parameters (Original Contents, New Contents)
+                               // Original Contents
+                               PRVM_G_FLOAT(OFS_PARM0) = ent->fields.server->watertype;
+                               // New Contents
+                               PRVM_G_FLOAT(OFS_PARM1) = nContents;
+                       // Execute VM Function
+                       PRVM_ExecuteProgram(contentstransition->function, "contentstransition: NULL function");
+               }
+       }
+
+       // Return if Function Call was Valid
+       return bValidFunctionCall;
+}
+
+
 /*
 ================
 SV_CheckVelocity
@@ -187,25 +253,69 @@ SV_Impact
 Two entities have touched, so run their touch functions
 ==================
 */
-void SV_Impact (prvm_edict_t *e1, prvm_edict_t *e2)
+void SV_Impact (prvm_edict_t *e1, trace_t *trace)
 {
        int old_self, old_other;
+       prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
+       prvm_eval_t *val;
 
        old_self = prog->globals.server->self;
        old_other = prog->globals.server->other;
 
        prog->globals.server->time = sv.time;
-       if (e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
+       if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT)
        {
                prog->globals.server->self = PRVM_EDICT_TO_PROG(e1);
                prog->globals.server->other = PRVM_EDICT_TO_PROG(e2);
+               prog->globals.server->trace_allsolid = trace->allsolid;
+               prog->globals.server->trace_startsolid = trace->startsolid;
+               prog->globals.server->trace_fraction = trace->fraction;
+               prog->globals.server->trace_inwater = trace->inwater;
+               prog->globals.server->trace_inopen = trace->inopen;
+               VectorCopy (trace->endpos, prog->globals.server->trace_endpos);
+               VectorCopy (trace->plane.normal, prog->globals.server->trace_plane_normal);
+               prog->globals.server->trace_plane_dist =  trace->plane.dist;
+               if (trace->ent)
+                       prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace->ent);
+               else
+                       prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts);
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dpstartcontents)))
+                       val->_float = trace->startsupercontents;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitcontents)))
+                       val->_float = trace->hitsupercontents;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitq3surfaceflags)))
+                       val->_float = trace->hitq3surfaceflags;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphittexturename)))
+               {
+                       if (trace->hittexture)
+                               val->string = PRVM_SetTempString(trace->hittexture->name);
+                       else
+                               val->string = 0;
+               }
                PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing");
        }
 
-       if (e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
+       if (!e1->priv.server->free && !e2->priv.server->free && e2->fields.server->touch && e2->fields.server->solid != SOLID_NOT)
        {
                prog->globals.server->self = PRVM_EDICT_TO_PROG(e2);
                prog->globals.server->other = PRVM_EDICT_TO_PROG(e1);
+               prog->globals.server->trace_allsolid = false;
+               prog->globals.server->trace_startsolid = false;
+               prog->globals.server->trace_fraction = 1;
+               prog->globals.server->trace_inwater = false;
+               prog->globals.server->trace_inopen = true;
+               VectorCopy (e2->fields.server->origin, prog->globals.server->trace_endpos);
+               VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1);
+               prog->globals.server->trace_plane_dist = 0;
+               prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1);
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dpstartcontents)))
+                       val->_float = 0;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitcontents)))
+                       val->_float = 0;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphitq3surfaceflags)))
+                       val->_float = 0;
+               if ((val = PRVM_GETGLOBALFIELDVALUE(gval_trace_dphittexturename)))
+                       val->string = 0;
                PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing");
        }
 
@@ -316,15 +426,17 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                Con_Print("\n");
 #endif
 
-               /*
-               if (trace.startsolid)
+#if 0
+               if (trace.bmodelstartsolid)
                {
-                       // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
+                       // LordHavoc: note: this code is what makes entities stick in place
+                       // if embedded in world only (you can walk through other objects if
+                       // stuck)
                        // entity is trapped in another solid
                        VectorClear(ent->fields.server->velocity);
                        return 3;
                }
-               */
+#endif
 
                // break if it moved the entire distance
                if (trace.fraction == 1)
@@ -377,7 +489,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                // run the impact function
                if (impact)
                {
-                       SV_Impact(ent, (prvm_edict_t *)trace.ent);
+                       SV_Impact(ent, &trace);
 
                        // break if removed by the impact function
                        if (ent->priv.server->free)
@@ -471,6 +583,10 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal)
                trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent);
        }
        */
+
+       // LordHavoc: this came from QW and allows you to get out of water more easily
+       if (sv_gameplayfix_qwplayerphysics.integer && ((int)ent->fields.server->flags & FL_WATERJUMP))
+               VectorCopy(primal_velocity, ent->fields.server->velocity);
        return blocked;
 }
 
@@ -509,7 +625,7 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push)
+static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid)
 {
        int type;
        trace_t trace;
@@ -525,12 +641,14 @@ trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push)
                type = MOVE_NORMAL;
 
        trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent);
+       if (trace.bmodelstartsolid && failonbmodelstartsolid)
+               return trace;
 
        VectorCopy (trace.endpos, ent->fields.server->origin);
        SV_LinkEdict (ent, true);
 
-       if (trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
-               SV_Impact (ent, (prvm_edict_t *)trace.ent);
+       if (ent->fields.server->solid >= SOLID_TRIGGER && trace.ent && (!((int)ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent)))
+               SV_Impact (ent, &trace);
        return trace;
 }
 
@@ -578,13 +696,13 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                SV_LinkEdict (pusher, false);
                return;
        default:
-               Con_Printf("SV_PushMove: unrecognized solid type %f\n", pusher->fields.server->solid);
+               Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->solid);
                return;
        }
        index = (int) pusher->fields.server->modelindex;
        if (index < 1 || index >= MAX_MODELS)
        {
-               Con_Printf("SV_PushMove: invalid modelindex %f\n", pusher->fields.server->modelindex);
+               Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), pusher->fields.server->modelindex);
                return;
        }
        pushermodel = sv.models[index];
@@ -672,15 +790,18 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        continue;
 
                // if the entity is standing on the pusher, it will definitely be moved
-               if (!(((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher))
+               if (((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher)
                {
-                       // if the entity is not inside the pusher's final position, leave it alone
-                       if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
-                               continue;
                        // remove the onground flag for non-players
                        if (check->fields.server->movetype != MOVETYPE_WALK)
                                check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND;
                }
+               else
+               {
+                       // if the entity is not inside the pusher's final position, leave it alone
+                       if (!SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
+                               continue;
+               }
 
 
                if (forward[0] != 1 || left[1] != 1) // quick way to check if any rotation is used
@@ -702,13 +823,14 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->fields.server->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move);
+               trace = SV_PushEntity (check, move, true);
                // FIXME: turn players specially
                check->fields.server->angles[1] += trace.fraction * moveangle[1];
                pusher->fields.server->solid = savesolid; // was SOLID_BSP
+               //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
 
                // if it is still inside the pusher, block
-               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        vec3_t move2;
@@ -716,18 +838,18 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        VectorScale(move, 1.1, move2);
                        VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
                        VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                       SV_PushEntity (check, move2);
+                       SV_PushEntity (check, move2, true);
                        pusher->fields.server->solid = savesolid;
-                       if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+                       if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                        {
                                // try moving the contacted entity a tiny bit less to account for precision errors
                                pusher->fields.server->solid = SOLID_NOT;
                                VectorScale(move, 0.9, move2);
                                VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
                                VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
-                               SV_PushEntity (check, move2);
+                               SV_PushEntity (check, move2, true);
                                pusher->fields.server->solid = savesolid;
-                               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+                               if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid)
                                {
                                        // still inside pusher, so it's really blocked
 
@@ -831,7 +953,7 @@ void SV_CheckStuck (prvm_edict_t *ent)
        int i, j, z;
        vec3_t org;
 
-       if (!SV_TestEntityPosition(ent, MOVE_NORMAL))
+       if (!SV_TestEntityPosition(ent))
        {
                VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin);
                return;
@@ -839,30 +961,30 @@ void SV_CheckStuck (prvm_edict_t *ent)
 
        VectorCopy (ent->fields.server->origin, org);
        VectorCopy (ent->fields.server->oldorigin, ent->fields.server->origin);
-       if (!SV_TestEntityPosition(ent, MOVE_NORMAL))
+       if (!SV_TestEntityPosition(ent))
        {
-               Con_DPrintf("Unstuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
                SV_LinkEdict (ent, true);
                return;
        }
 
-       for (z=0 ; z< 18 ; z++)
+       for (z=-1 ; z< 18 ; z++)
                for (i=-1 ; i <= 1 ; i++)
                        for (j=-1 ; j <= 1 ; j++)
                        {
                                ent->fields.server->origin[0] = org[0] + i;
                                ent->fields.server->origin[1] = org[1] + j;
                                ent->fields.server->origin[2] = org[2] + z;
-                               if (!SV_TestEntityPosition(ent, MOVE_NORMAL))
+                               if (!SV_TestEntityPosition(ent))
                                {
-                                       Con_DPrintf("Unstuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+                                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z);
                                        SV_LinkEdict (ent, true);
                                        return;
                                }
                        }
 
        VectorCopy (org, ent->fields.server->origin);
-       Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+       Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
 }
 
 static void SV_UnstickEntity (prvm_edict_t *ent)
@@ -871,28 +993,29 @@ static void SV_UnstickEntity (prvm_edict_t *ent)
        vec3_t org;
 
        // if not stuck in a bmodel, just return
-       if (!SV_TestEntityPosition(ent, MOVE_NOMONSTERS))
+       if (!SV_TestEntityPosition(ent))
                return;
 
        VectorCopy (ent->fields.server->origin, org);
 
-       for (z=0 ; z< 18 ; z += 6)
+       for (z=-1 ; z< 18 ; z += 6)
                for (i=-1 ; i <= 1 ; i++)
                        for (j=-1 ; j <= 1 ; j++)
                        {
                                ent->fields.server->origin[0] = org[0] + i;
                                ent->fields.server->origin[1] = org[1] + j;
                                ent->fields.server->origin[2] = org[2] + z;
-                               if (!SV_TestEntityPosition(ent, MOVE_NOMONSTERS))
+                               if (!SV_TestEntityPosition(ent))
                                {
-                                       Con_DPrintf("Unstuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+                                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z);
                                        SV_LinkEdict (ent, true);
                                        return;
                                }
                        }
 
        VectorCopy (org, ent->fields.server->origin);
-       Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
+       if (developer.integer >= 100)
+               Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname));
 }
 
 
@@ -904,18 +1027,34 @@ SV_CheckWater
 qboolean SV_CheckWater (prvm_edict_t *ent)
 {
        int cont;
+       int nNativeContents;
        vec3_t point;
 
        point[0] = ent->fields.server->origin[0];
        point[1] = ent->fields.server->origin[1];
        point[2] = ent->fields.server->origin[2] + ent->fields.server->mins[2] + 1;
 
+       // DRESK - Support for Entity Contents Transition Event
+       // NOTE: Some logic needed to be slightly re-ordered
+       // to not affect performance and allow for the feature.
+
+       // Acquire Super Contents Prior to Resets
+       cont = SV_PointSuperContents(point);
+       // Acquire Native Contents Here
+       nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
+
+       // DRESK - Support for Entity Contents Transition Event
+       if(ent->fields.server->watertype)
+               // Entity did NOT Spawn; Check
+               SV_CheckContentsTransition(ent, nNativeContents);
+
+
        ent->fields.server->waterlevel = 0;
        ent->fields.server->watertype = CONTENTS_EMPTY;
        cont = SV_PointSuperContents(point);
        if (cont & (SUPERCONTENTS_LIQUIDSMASK))
        {
-               ent->fields.server->watertype = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, cont);
+               ent->fields.server->watertype = nNativeContents;
                ent->fields.server->waterlevel = 1;
                point[2] = ent->fields.server->origin[2] + (ent->fields.server->mins[2] + ent->fields.server->maxs[2])*0.5;
                if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
@@ -988,7 +1127,7 @@ int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
 
-               SV_PushEntity (ent, dir);
+               SV_PushEntity (ent, dir, false);
 
                // retry the original move
                ent->fields.server->velocity[0] = oldvel[0];
@@ -1079,7 +1218,7 @@ void SV_WalkMove (prvm_edict_t *ent)
                VectorClear (upmove);
                upmove[2] = sv_stepheight.value;
                // FIXME: don't link?
-               SV_PushEntity(ent, upmove);
+               SV_PushEntity(ent, upmove, false);
 
                // move forward
                ent->fields.server->velocity[2] = 0;
@@ -1120,7 +1259,7 @@ void SV_WalkMove (prvm_edict_t *ent)
        VectorClear (downmove);
        downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
        // FIXME: don't link?
-       downtrace = SV_PushEntity (ent, downmove);
+       downtrace = SV_PushEntity (ent, downmove, false);
 
        if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
        {
@@ -1224,9 +1363,16 @@ void SV_CheckWaterTransition (prvm_edict_t *ent)
                return;
        }
 
-       // check if the entity crossed into or out of water
-       if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
-               SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
+       // DRESK - Support for Entity Contents Transition Event
+       // NOTE: Call here BEFORE updating the watertype below,
+       // and suppress watersplash sound if a valid function
+       // call was made to allow for custom "splash" sounds.
+       if( !SV_CheckContentsTransition(ent, cont) )
+       { // Contents Transition Function Invalid; Potentially Play Water Sound
+               // check if the entity crossed into or out of water
+               if (sv_sound_watersplash.string && ((ent->fields.server->watertype == CONTENTS_WATER || ent->fields.server->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
+                       SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1);
+       }
 
        if (cont <= CONTENTS_WATER)
        {
@@ -1255,22 +1401,23 @@ void SV_Physics_Toss (prvm_edict_t *ent)
 // if onground, return without moving
        if ((int)ent->fields.server->flags & FL_ONGROUND)
        {
-               // don't stick to ground if onground and moving upward
-               if (ent->fields.server->velocity[2] >= (1.0 / 32.0))
+               if (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
+               {
+                       // don't stick to ground if onground and moving upward
                        ent->fields.server->flags -= FL_ONGROUND;
-               else
+               }
+               else if (!ent->fields.server->groundentity || !sv_gameplayfix_noairborncorpse.integer)
+               {
+                       // we can trust FL_ONGROUND if groundentity is world because it never moves
+                       return;
+               }
+               else if (ent->priv.server->suspendedinairflag && PRVM_PROG_TO_EDICT(ent->fields.server->groundentity)->priv.server->free)
                {
-                       prvm_edict_t *ground = PRVM_PROG_TO_EDICT(ent->fields.server->groundentity);
-                       if (ground->fields.server->solid == SOLID_BSP || !sv_gameplayfix_noairborncorpse.integer)
-                               return;
                        // if ent was supported by a brush model on previous frame,
-                       // and groundentity is now freed, set groundentity to 0 (floating)
-                       if (ent->priv.server->suspendedinairflag && ground->priv.server->free)
-                       {
-                               // leave it suspended in the air
-                               ent->fields.server->groundentity = 0;
-                               return;
-                       }
+                       // and groundentity is now freed, set groundentity to 0 (world)
+                       // which leaves it suspended in the air
+                       ent->fields.server->groundentity = 0;
+                       return;
                }
        }
        ent->priv.server->suspendedinairflag = false;
@@ -1286,14 +1433,14 @@ void SV_Physics_Toss (prvm_edict_t *ent)
 
 // move origin
        VectorScale (ent->fields.server->velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move);
+       trace = SV_PushEntity (ent, move, true);
        if (ent->priv.server->free)
                return;
-       if (trace.startsolid)
+       if (trace.bmodelstartsolid)
        {
                // try to unstick the entity
                SV_UnstickEntity(ent);
-               trace = SV_PushEntity (ent, move);
+               trace = SV_PushEntity (ent, move, false);
                if (ent->priv.server->free)
                        return;
        }
@@ -1385,9 +1532,8 @@ void SV_Physics_Step (prvm_edict_t *ent)
                if (flags & FL_ONGROUND)
                {
                        // freefall if onground and moving upward
-                       // freefall if not standing on a world surface (it may be a lift)
-                       prvm_edict_t *ground = PRVM_PROG_TO_EDICT(ent->fields.server->groundentity);
-                       if (ent->fields.server->velocity[2] >= (1.0 / 32.0) || (ground->fields.server->solid != SOLID_BSP && sv_gameplayfix_noairborncorpse.integer))
+                       // freefall if not standing on a world surface (it may be a lift or trap door)
+                       if ((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer) || ent->fields.server->groundentity)
                        {
                                ent->fields.server->flags -= FL_ONGROUND;
                                SV_AddGravity(ent);
@@ -1609,7 +1755,9 @@ void SV_Physics (void)
                        if (!host_client->spawned)
                                memset(&host_client->cmd, 0, sizeof(host_client->cmd));
                        // don't run physics here if running asynchronously
-                       else if (!host_client->movesequence)
+                       else if (host_client->clmovement_skipphysicsframes > 0)
+                               host_client->clmovement_skipphysicsframes--;
+                       else
                                SV_Physics_ClientEntity(ent);
                }
        }
@@ -1643,23 +1791,20 @@ void SV_Physics (void)
 trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
 {
        int i;
-       float gravity, savesolid;
+       float gravity;
        vec3_t move, end;
-       prvm_edict_t tempent, *tent;
-       entvars_t vars;
+       vec3_t original_origin;
+       vec3_t original_velocity;
+       vec3_t original_angles;
+       vec3_t original_avelocity;
        prvm_eval_t *val;
        trace_t trace;
 
-       // copy the vars over
-       memcpy(&vars, tossent->fields.server, sizeof(entvars_t));
-       // set up the temp entity to point to the copied vars
-       tent = &tempent;
-       tent->fields.server = &vars;
+       VectorCopy(tossent->fields.server->origin   , original_origin   );
+       VectorCopy(tossent->fields.server->velocity , original_velocity );
+       VectorCopy(tossent->fields.server->angles   , original_angles   );
+       VectorCopy(tossent->fields.server->avelocity, original_avelocity);
 
-       savesolid = tossent->fields.server->solid;
-       tossent->fields.server->solid = SOLID_NOT;
-
-       // this has to fetch the field from the original edict, since our copy is truncated
        val = PRVM_GETEDICTFIELDVALUE(tossent, eval_gravity);
        if (val != NULL && val->_float != 0)
                gravity = val->_float;
@@ -1669,19 +1814,23 @@ trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
 
        for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
        {
-               SV_CheckVelocity (tent);
-               tent->fields.server->velocity[2] -= gravity;
-               VectorMA (tent->fields.server->angles, 0.05, tent->fields.server->avelocity, tent->fields.server->angles);
-               VectorScale (tent->fields.server->velocity, 0.05, move);
-               VectorAdd (tent->fields.server->origin, move, end);
-               trace = SV_Move (tent->fields.server->origin, tent->fields.server->mins, tent->fields.server->maxs, end, MOVE_NORMAL, tent);
-               VectorCopy (trace.endpos, tent->fields.server->origin);
-
-               if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
+               SV_CheckVelocity (tossent);
+               tossent->fields.server->velocity[2] -= gravity;
+               VectorMA (tossent->fields.server->angles, 0.05, tossent->fields.server->avelocity, tossent->fields.server->angles);
+               VectorScale (tossent->fields.server->velocity, 0.05, move);
+               VectorAdd (tossent->fields.server->origin, move, end);
+               trace = SV_Move (tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent);
+               VectorCopy (trace.endpos, tossent->fields.server->origin);
+
+               if (trace.fraction < 1)
                        break;
        }
-       tossent->fields.server->solid = savesolid;
-       trace.fraction = 0; // not relevant
+
+       VectorCopy(original_origin   , tossent->fields.server->origin   );
+       VectorCopy(original_velocity , tossent->fields.server->velocity );
+       VectorCopy(original_angles   , tossent->fields.server->angles   );
+       VectorCopy(original_avelocity, tossent->fields.server->avelocity);
+
        return trace;
 }