]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
added sv_freezenonclients cvar, fixed the bug that caused falling damage when standin...
[xonotic/darkplaces.git] / sv_phys.c
index c37fd21ef4ad1cdf440ce00b73ee92ebf10ba8b7..e1ef0f96cc3ad79c86990e94b73e6a5ba275881e 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -48,6 +48,7 @@ cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18"};
 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "1"};
 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1"};
 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "1"};
+cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0"};
 
 #define        MOVE_EPSILON    0.01
 
@@ -59,6 +60,7 @@ void SV_Phys_Init (void)
        Cvar_RegisterVariable(&sv_jumpstep);
        Cvar_RegisterVariable(&sv_wallfriction);
        Cvar_RegisterVariable(&sv_newflymove);
+       Cvar_RegisterVariable(&sv_freezenonclients);
 }
 
 /*
@@ -230,17 +232,21 @@ If stepnormal is not NULL, the plane normal of any vertical wall hit will be sto
 #define MAX_CLIP_PLANES 20
 int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 {
+       int blocked, bumpcount;
+       edict_t *hackongroundentity;
+       hackongroundentity = NULL;
        if (sv_newflymove.integer)
        {
-               int blocked, impact, bumpcount;
+               int impact;
                vec3_t end, primal_velocity;
                trace_t trace;
 
                blocked = 0;
                VectorCopy (ent->v->velocity, primal_velocity);
 
-               for (bumpcount = 0;bumpcount < 4;bumpcount++)
+               for (bumpcount = 0;bumpcount < 8;bumpcount++)
                {
+                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
                        if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
                                break;
 
@@ -248,15 +254,17 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
                        //Con_Printf("trace %f %f %f : %f : %f %f %f\n", trace.endpos[0], trace.endpos[1], trace.endpos[2], trace.fraction, trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2]);
 
-                       if (trace.allsolid)
+                       /*
+                       if (trace.startsolid)
                        {
                                // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                                // entity is trapped in another solid
                                VectorClear(ent->v->velocity);
                                return 3;
                        }
+                       */
 
-                       if (trace.fraction > 0)
+                       if (trace.fraction >= 0.001)
                        {
                                // actually covered some distance
                                VectorCopy (trace.endpos, ent->v->origin);
@@ -282,14 +290,19 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        else
                                impact = true;
 
-                       if (trace.plane.normal[2] > 0.7)
+                       if (trace.plane.normal[2])
                        {
-                               // floor
-                               blocked |= 1;
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               if (trace.plane.normal[2] > 0.7)
+                               {
+                                       // floor
+                                       blocked |= 1;
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               }
+                               else if (trace.fraction < 0.001)
+                                       hackongroundentity = trace.ent;
                        }
-                       if (!trace.plane.normal[2])
+                       else
                        {
                                // step
                                blocked |= 2;
@@ -311,19 +324,23 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        time *= 1 - trace.fraction;
 
                        ClipVelocity (ent->v->velocity, trace.plane.normal, ent->v->velocity, 1);
-               }
 
-               return blocked;
+                       // if original velocity is against the original velocity,
+                       // stop dead to avoid tiny occilations in sloping corners
+                       if (DotProduct (ent->v->velocity, primal_velocity) < 0)
+                       {
+                               VectorClear(ent->v->velocity);
+                               break;
+                       }
+               }
        }
        else
        {
-               int i, j, blocked, impact, numplanes, bumpcount, numbumps;
+               int i, j, impact, numplanes;
                float d, time_left;
                vec3_t dir, end, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
                trace_t trace;
 
-               numbumps = 4;
-
                blocked = 0;
                VectorCopy (ent->v->velocity, original_velocity);
                VectorCopy (ent->v->velocity, primal_velocity);
@@ -331,8 +348,9 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 
                time_left = time;
 
-               for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
+               for (bumpcount = 0;bumpcount < 8;bumpcount++)
                {
+                       //Con_Printf("entity %i bump %i: blocked %i velocity %f %f %f\n", ent - sv.edicts, bumpcount, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
                        if (!ent->v->velocity[0] && !ent->v->velocity[1] && !ent->v->velocity[2])
                                break;
 
@@ -341,13 +359,15 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
 
                        trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
 
-                       if (trace.allsolid)
+                       /*
+                       if (trace.startsolid)
                        {
                                // LordHavoc: note: this code is what makes entities stick in place if embedded in another object (which can be the world)
                                // entity is trapped in another solid
                                VectorClear(ent->v->velocity);
                                return 3;
                        }
+                       */
 
                        if (trace.fraction > 0)
                        {
@@ -377,14 +397,19 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        else
                                impact = true;
 
-                       if (trace.plane.normal[2] > 0.7)
+                       if (trace.plane.normal[2])
                        {
-                               // floor
-                               blocked |= 1;
-                               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
-                               ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               if (trace.plane.normal[2] > 0.7)
+                               {
+                                       // floor
+                                       blocked |= 1;
+                                       ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+                                       ent->v->groundentity = EDICT_TO_PROG(trace.ent);
+                               }
+                               else if (trace.fraction < 0.001)
+                                       hackongroundentity = trace.ent;
                        }
-                       if (!trace.plane.normal[2])
+                       else
                        {
                                // step
                                blocked |= 2;
@@ -411,7 +436,8 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        {
                                // this shouldn't really happen
                                VectorClear(ent->v->velocity);
-                               return 3;
+                               blocked = 3;
+                               break;
                        }
 
                        VectorCopy (trace.plane.normal, planes[numplanes]);
@@ -443,7 +469,8 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                                if (numplanes != 2)
                                {
                                        VectorClear(ent->v->velocity);
-                                       return 7;
+                                       blocked = 7;
+                                       break;
                                }
                                CrossProduct (planes[0], planes[1], dir);
                                // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
@@ -457,12 +484,34 @@ int SV_FlyMove (edict_t *ent, float time, float *stepnormal)
                        if (DotProduct (ent->v->velocity, primal_velocity) <= 0)
                        {
                                VectorClear(ent->v->velocity);
-                               return blocked;
+                               break;
                        }
                }
+       }
+
+       //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - sv.edicts, blocked, ent->v->velocity[0], ent->v->velocity[1], ent->v->velocity[2]);
 
-               return blocked;
+       /*
+       // FIXME: this doesn't work well at all, find another solution
+       // if player is ontop of a non-onground floor and made no progress,
+       // set onground anyway (this tends to happen if standing in a wedge)
+       if (bumpcount == 8 && hackongroundentity)
+       {
+               blocked |= 1;
+               ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
+               ent->v->groundentity = EDICT_TO_PROG(hackongroundentity);
        }
+       */
+       
+       /*
+       if ((blocked & 1) == 0 && bumpcount > 1)
+       {
+               // LordHavoc: fix the 'fall to your death in a wedge corner' glitch
+               // flag ONGROUND if there's ground under it
+               trace = SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
+       }
+       */
+       return blocked;
 }
 
 
@@ -542,7 +591,12 @@ void SV_PushMove (edict_t *pusher, float movetime)
        vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, org2;
        int num_moved;
        model_t *pushermodel;
-       trace_t trace;
+
+       if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
+       {
+               pusher->v->ltime += movetime;
+               return;
+       }
 
        switch ((int) pusher->v->solid)
        {
@@ -557,17 +611,15 @@ void SV_PushMove (edict_t *pusher, float movetime)
        case SOLID_TRIGGER:
                VectorMA (pusher->v->origin, movetime, pusher->v->velocity, pusher->v->origin);
                VectorMA (pusher->v->angles, movetime, pusher->v->avelocity, pusher->v->angles);
+               pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
+               pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
+               pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
                pusher->v->ltime += movetime;
                SV_LinkEdict (pusher, false);
                return;
        default:
                Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v->solid);
        }
-       if (!pusher->v->velocity[0] && !pusher->v->velocity[1] && !pusher->v->velocity[2] && !pusher->v->avelocity[0] && !pusher->v->avelocity[1] && !pusher->v->avelocity[2])
-       {
-               pusher->v->ltime += movetime;
-               return;
-       }
        index = (int) pusher->v->modelindex;
        if (index < 1 || index >= MAX_MODELS)
                Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v->modelindex);
@@ -665,12 +717,11 @@ void SV_PushMove (edict_t *pusher, float movetime)
                         || check->v->absmax[2] <= mins[2])
                                continue;
 
-                       trace = SV_ClipMoveToEntity (pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin);
-                       if (!trace.startsolid)
+                       if (!SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                                continue;
                }
 
-               if (forward[0] < 0.999f) // quick way to check if any rotation is used
+               if (forward[0] != 1) // quick way to check if any rotation is used
                {
                        VectorSubtract (check->v->origin, pusher->v->origin, org);
                        org2[0] = DotProduct (org, forward);
@@ -692,18 +743,18 @@ void SV_PushMove (edict_t *pusher, float movetime)
 
                // try moving the contacted entity
                pusher->v->solid = SOLID_NOT;
-               trace = SV_PushEntity (check, move, moveangle);
+               SV_PushEntity (check, move, moveangle);
                pusher->v->solid = savesolid; // was SOLID_BSP
 
                // if it is still inside the pusher, block
-               if (SV_TestEntityPosition (check))
+               if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                {
                        // try moving the contacted entity a tiny bit further to account for precision errors
                        pusher->v->solid = SOLID_NOT;
                        VectorScale(move, 0.1, move);
-                       trace = SV_PushEntity (check, move, vec3_origin);
+                       SV_PushEntity (check, move, vec3_origin);
                        pusher->v->solid = savesolid;
-                       if (SV_TestEntityPosition (check))
+                       if (SV_ClipMoveToEntity(pusher, check->v->origin, check->v->mins, check->v->maxs, check->v->origin).startsolid)
                        {
                                // still inside pusher, so it's really blocked
 
@@ -739,10 +790,13 @@ void SV_PushMove (edict_t *pusher, float movetime)
                                        pr_global_struct->other = EDICT_TO_PROG(check);
                                        PR_ExecuteProgram (pusher->v->blocked, "");
                                }
-                               return;
+                               break;
                        }
                }
        }
+       pusher->v->angles[0] -= 360.0 * floor(pusher->v->angles[0] * (1.0 / 360.0));
+       pusher->v->angles[1] -= 360.0 * floor(pusher->v->angles[1] * (1.0 / 360.0));
+       pusher->v->angles[2] -= 360.0 * floor(pusher->v->angles[2] * (1.0 / 360.0));
 }
 
 /*
@@ -854,18 +908,18 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = Mod_PointContents(point, sv.worldmodel);
+       cont = SV_PointQ1Contents(point);
        if (cont <= CONTENTS_WATER)
        {
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = Mod_PointContents(point, sv.worldmodel);
+               cont = SV_PointQ1Contents(point);
                if (cont <= CONTENTS_WATER)
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = Mod_PointContents(point, sv.worldmodel);
+                       cont = SV_PointQ1Contents(point);
                        if (cont <= CONTENTS_WATER)
                                ent->v->waterlevel = 3;
                }
@@ -942,7 +996,10 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
                if (fabs(oldorg[1] - ent->v->origin[1]) > 4
                 || fabs(oldorg[0] - ent->v->origin[0]) > 4)
+               {
+                       Con_DPrintf("TryUnstick - success.\n");
                        return clip;
+               }
 
                // go back to the original pos and try again
                VectorCopy (oldorg, ent->v->origin);
@@ -950,6 +1007,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 
        // still not moving
        VectorClear (ent->v->velocity);
+       Con_DPrintf("TryUnstick - failure.\n");
        return 7;
 }
 
@@ -962,10 +1020,12 @@ Only used by players
 */
 void SV_WalkMove (edict_t *ent)
 {
-       int clip, oldonground;
-       vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal;
+       int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity;
+       vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal, originalmove_origin, originalmove_velocity;
        trace_t downtrace;
 
+       SV_CheckVelocity(ent);
+
        // do a regular slide move unless it looks like you ran into a step
        oldonground = (int)ent->v->flags & FL_ONGROUND;
        ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
@@ -974,11 +1034,22 @@ void SV_WalkMove (edict_t *ent)
        VectorCopy (ent->v->velocity, oldvel);
 
        clip = SV_FlyMove (ent, sv.frametime, NULL);
+       VectorCopy(ent->v->origin, originalmove_origin);
+       VectorCopy(ent->v->velocity, originalmove_velocity);
+       originalmove_clip = clip;
+       originalmove_flags = (int)ent->v->flags;
+       originalmove_groundentity = ent->v->groundentity; 
+
+       SV_CheckVelocity(ent);
 
        // if move didn't block on a step, return
        if ( !(clip & 2) )
                return;
 
+       // if move was not trying to move into the step, return
+       if (fabs(oldvel[0]) < 0.03125 && fabs(oldvel[1]) < 0.03125)
+               return;
+
        if (ent->v->movetype != MOVETYPE_FLY)
        {
                if (!oldonground && ent->v->waterlevel == 0 && !sv_jumpstep.integer)
@@ -990,10 +1061,9 @@ void SV_WalkMove (edict_t *ent)
                        return;
        }
 
-       if (sv_nostep.integer)
-               return;
+       SV_CheckVelocity(ent);
 
-       if ( (int)ent->v->flags & FL_WATERJUMP )
+       if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP )
                return;
 
        VectorCopy (ent->v->origin, nosteporg);
@@ -1010,7 +1080,7 @@ void SV_WalkMove (edict_t *ent)
 
        // move up
        // FIXME: don't link?
-       SV_PushEntity (ent, upmove, vec3_origin);
+       SV_PushEntity(ent, upmove, vec3_origin);
 
        // move forward
        ent->v->velocity[0] = oldvel[0];
@@ -1024,8 +1094,17 @@ void SV_WalkMove (edict_t *ent)
        if (clip
         && fabs(oldorg[1] - ent->v->origin[1]) < 0.03125
         && fabs(oldorg[0] - ent->v->origin[0]) < 0.03125)
-               // stepping up didn't make any progress
-               clip = SV_TryUnstick (ent, oldvel);
+       {
+               // stepping up didn't make any progress, revert to original move
+               VectorCopy(originalmove_origin, ent->v->origin);
+               VectorCopy(originalmove_velocity, ent->v->velocity);
+               clip = originalmove_clip;
+               ent->v->flags = originalmove_flags;
+               ent->v->groundentity = originalmove_groundentity; 
+               // now try to unstick if needed
+               //clip = SV_TryUnstick (ent, oldvel);
+               return;
+       }
 
        // extra friction based on view angle
        if (clip & 2 && sv_wallfriction.integer)
@@ -1052,6 +1131,8 @@ void SV_WalkMove (edict_t *ent)
                VectorCopy (nosteporg, ent->v->origin);
                VectorCopy (nostepvel, ent->v->velocity);
        }
+
+       SV_CheckVelocity(ent);
 }
 
 //============================================================================
@@ -1100,25 +1181,6 @@ void SV_Physics_Follow (edict_t *ent)
        SV_LinkEdict (ent, true);
 }
 
-/*
-=============
-SV_Physics_Noclip
-
-A moving object that doesn't obey physics
-=============
-*/
-void SV_Physics_Noclip (edict_t *ent)
-{
-       // regular thinking
-       if (!SV_RunThink (ent))
-               return;
-
-       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-
-       SV_LinkEdict (ent, false);
-}
-
 /*
 ==============================================================================
 
@@ -1136,7 +1198,7 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (edict_t *ent)
 {
        int cont;
-       cont = Mod_PointContents(ent->v->origin, sv.worldmodel);
+       cont = SV_PointQ1Contents(ent->v->origin);
        if (!ent->v->watertype)
        {
                // just spawned here
@@ -1145,23 +1207,19 @@ void SV_CheckWaterTransition (edict_t *ent)
                return;
        }
 
+       // check if the entity crossed into or out of water
+       if ((ent->v->watertype == CONTENTS_WATER || ent->v->watertype == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME))
+               SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
+
        if (cont <= CONTENTS_WATER)
        {
-               if (ent->v->watertype == CONTENTS_EMPTY && cont != CONTENTS_LAVA)
-                       // just crossed into water
-                       SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
        }
        else
        {
-               if (ent->v->watertype != CONTENTS_EMPTY && ent->v->watertype != CONTENTS_LAVA)
-                       // just crossed into water
-                       SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
-
                ent->v->watertype = CONTENTS_EMPTY;
-               ent->v->waterlevel = cont;
+               ent->v->waterlevel = 0;
        }
 }
 
@@ -1289,7 +1347,7 @@ void SV_Physics_Step (edict_t *ent)
                SV_AddGravity(ent);
                SV_CheckVelocity(ent);
                SV_FlyMove(ent, sv.frametime, NULL);
-               SV_LinkEdict(ent, false);
+               SV_LinkEdict(ent, true);
 
                // just hit ground
                if (hitsound && (int)ent->v->flags & FL_ONGROUND)
@@ -1333,9 +1391,9 @@ void SV_Physics (void)
                if (pr_global_struct->force_retouch)
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
 
-               if (i > 0 && i <= svs.maxclients)
+               if (i <= svs.maxclients && i > 0)
                {
-                       if (!svs.clients[i-1].active)
+                       if (!svs.clients[i-1].spawned)
                                continue;
                        // connected slot
                        // call standard client pre-think
@@ -1345,6 +1403,8 @@ void SV_Physics (void)
                        PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
                        SV_CheckVelocity (ent);
                }
+               else if (sv_freezenonclients.integer)
+                       break;
 
                // LordHavoc: merged client and normal entity physics
                switch ((int) ent->v->movetype)
@@ -1361,17 +1421,15 @@ void SV_Physics (void)
                        SV_Physics_Follow (ent);
                        break;
                case MOVETYPE_NOCLIP:
-                       if (i > 0 && i <= svs.maxclients)
+                       if (SV_RunThink(ent))
                        {
-                               if (SV_RunThink (ent))
-                               {
-                                       SV_CheckWater (ent);
-                                       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-                                       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-                               }
+                               SV_CheckWater(ent);
+                               VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
+                               VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
                        }
-                       else
-                               SV_Physics_Noclip (ent);
+                       // relink normal entities here, players always get relinked so don't relink twice
+                       if (!(i > 0 && i <= svs.maxclients))
+                               SV_LinkEdict(ent, false);
                        break;
                case MOVETYPE_STEP:
                        SV_Physics_Step (ent);
@@ -1383,7 +1441,9 @@ void SV_Physics (void)
                                        SV_AddGravity (ent);
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
-                               SV_LinkEdict (ent, true);
+                               // relink normal entities here, players always get relinked so don't relink twice
+                               if (!(i > 0 && i <= svs.maxclients))
+                                       SV_LinkEdict (ent, true);
                        }
                        break;
                case MOVETYPE_TOSS:
@@ -1477,9 +1537,8 @@ trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
                trace = SV_Move (tent->v->origin, tent->v->mins, tent->v->maxs, end, MOVE_NORMAL, tent);
                VectorCopy (trace.endpos, tent->v->origin);
 
-               if (trace.fraction < 1 && trace.ent)
-                       if (trace.ent != ignore)
-                               break;
+               if (trace.fraction < 1 && trace.ent && trace.ent != ignore)
+                       break;
        }
        tossent->v->solid = savesolid;
        trace.fraction = 0; // not relevant