]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
added PRVM_64 define which upgrades the QC VM to double precision
[xonotic/darkplaces.git] / sv_phys.c
index 24276208d401cdff987cfdc66ece0feb19862e91..f05cad8c84d3b086c71998a9a295479bbb434ea5 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sv_phys.c
 
 #include "quakedef.h"
+#include "prvm_cmds.h"
 
 /*
 
@@ -43,7 +44,7 @@ solid_edge items only clip against bsp models.
 
 void SV_Physics_Toss (prvm_edict_t *ent);
 
-int SV_GetPitchSign(prvm_edict_t *ent)
+int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
 {
        dp_model_t *model;
        if (
@@ -71,6 +72,7 @@ LINE TESTING IN HULLS
 
 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
 {
+       prvm_prog_t *prog = SVVM_prog;
        if (passedict)
        {
                int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
@@ -101,11 +103,14 @@ SV_TracePoint
 */
 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i, bodysupercontents;
        int passedictprog;
        float pitchsign = 1;
        prvm_edict_t *traceowner, *touch;
        trace_t trace;
+       // temporary storage because prvm_vec_t may differ from vec_t
+       vec3_t touchmins, touchmaxs;
        // bounding box of entire move area
        vec3_t clipboxmins, clipboxmaxs;
        // size when clipping against monsters
@@ -174,7 +179,7 @@ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int
        // clip to entities
        // because this uses World_EntitiestoBox, we know all entity boxes overlap
        // the clip region, so we can skip culling checks in the loop below
-       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens
@@ -213,20 +218,22 @@ trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int
                if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
                {
                        model = SV_GetModelFromEdict(touch);
-                       pitchsign = SV_GetPitchSign(touch);
+                       pitchsign = SV_GetPitchSign(prog, touch);
                }
                if (model)
                        Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
                else
                        Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
                Matrix4x4_Invert_Simple(&imatrix, &matrix);
-               VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
-               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
-               VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+               VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
+               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
+               VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
+               VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
+               VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
                if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
-                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
                else
-                       Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+                       Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
 
                Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
        }
@@ -246,11 +253,14 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict
 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask)
 #endif
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i, bodysupercontents;
        int passedictprog;
        float pitchsign = 1;
        prvm_edict_t *traceowner, *touch;
        trace_t trace;
+       // temporary storage because prvm_vec_t may differ from vec_t
+       vec3_t touchmins, touchmaxs;
        // bounding box of entire move area
        vec3_t clipboxmins, clipboxmaxs;
        // size when clipping against monsters
@@ -340,7 +350,7 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_
        // clip to entities
        // because this uses World_EntitiestoBox, we know all entity boxes overlap
        // the clip region, so we can skip culling checks in the loop below
-       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens
@@ -379,20 +389,22 @@ trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_
                if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
                {
                        model = SV_GetModelFromEdict(touch);
-                       pitchsign = SV_GetPitchSign(touch);
+                       pitchsign = SV_GetPitchSign(prog, touch);
                }
                if (model)
                        Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
                else
                        Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
                Matrix4x4_Invert_Simple(&imatrix, &matrix);
-               VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
-               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
-               VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+               VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
+               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
+               VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
+               VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
+               VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
                if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
-                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
                else
-                       Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false);
+                       Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, false);
 
                Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
        }
@@ -424,6 +436,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
 #endif
 #endif
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t hullmins, hullmaxs;
        int i, bodysupercontents;
        int passedictprog;
@@ -431,6 +444,8 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
        qboolean pointtrace;
        prvm_edict_t *traceowner, *touch;
        trace_t trace;
+       // temporary storage because prvm_vec_t may differ from vec_t
+       vec3_t touchmins, touchmaxs;
        // bounding box of entire move area
        vec3_t clipboxmins, clipboxmaxs;
        // size of the moving object
@@ -553,7 +568,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
        // clip to entities
        // because this uses World_EntitiestoBox, we know all entity boxes overlap
        // the clip region, so we can skip culling checks in the loop below
-       numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+       numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens
@@ -592,20 +607,22 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
                if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
                {
                        model = SV_GetModelFromEdict(touch);
-                       pitchsign = SV_GetPitchSign(touch);
+                       pitchsign = SV_GetPitchSign(prog, touch);
                }
                if (model)
                        Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
                else
                        Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
                Matrix4x4_Invert_Simple(&imatrix, &matrix);
-               VM_GenerateFrameGroupBlend(touch->priv.server->framegroupblend, touch);
-               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model);
-               VM_UpdateEdictSkeleton(touch, model, touch->priv.server->frameblend);
+               VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
+               VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
+               VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
+               VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
+               VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
                if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
-                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
                else
-                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+                       Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
 
                Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
        }
@@ -640,6 +657,7 @@ trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, co
 
 int SV_PointSuperContents(const vec3_t point)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int supercontents = 0;
        int i;
        prvm_edict_t *touch;
@@ -662,7 +680,7 @@ int SV_PointSuperContents(const vec3_t point)
                return supercontents;
 
        // get list of entities at this point
-       numtouchedicts = World_EntitiesInBox(&sv.world, point, point, MAX_EDICTS, touchedicts);
+       numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens
@@ -699,8 +717,38 @@ Linking entities into the world culling system
 ===============================================================================
 */
 
+int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
+{
+       prvm_prog_t *prog = SVVM_prog;
+       vec3_t paddedmins, paddedmaxs;
+       if (maxedicts < 1 || resultedicts == NULL)
+               return 0;
+       VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
+       VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
+       if (sv_areadebug.integer)
+       {
+               int numresultedicts = 0;
+               int edictindex;
+               prvm_edict_t *ed;
+               for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
+               {
+                       ed = PRVM_EDICT_NUM(edictindex);
+                       if (!ed->priv.required->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
+                       {
+                               resultedicts[numresultedicts++] = ed;
+                               if (numresultedicts == maxedicts)
+                                       break;
+                       }
+               }
+               return numresultedicts;
+       }
+       else
+               return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
+}
+
 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
        PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
        PRVM_serverglobalfloat(time) = sv.time;
@@ -717,11 +765,12 @@ void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
        PRVM_serverglobalfloat(trace_dphitcontents) = 0;
        PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
        PRVM_serverglobalstring(trace_dphittexturename) = 0;
-       PRVM_ExecuteProgram (PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
+       prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
 }
 
 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i, numtouchedicts, old_self, old_other;
        prvm_edict_t *touch;
        static prvm_edict_t *touchedicts[MAX_EDICTS];
@@ -737,7 +786,7 @@ void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
 
        // build a list of edicts to touch, because the link loop can be corrupted
        // by IncreaseEdicts called during touch functions
-       numtouchedicts = World_EntitiesInBox(&sv.world, ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
+       numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens
@@ -798,8 +847,9 @@ SV_LinkEdict
 */
 void SV_LinkEdict (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        dp_model_t *model;
-       vec3_t mins, maxs;
+       vec3_t mins, maxs, entmins, entmaxs, entangles;
        int modelindex;
 
        if (ent == prog->edicts)
@@ -816,9 +866,9 @@ void SV_LinkEdict (prvm_edict_t *ent)
        }
        model = SV_GetModelByIndex(modelindex);
 
-       VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
-       VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
-       VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
+       VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
+       VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
+       VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
 
 // set the abs box
 
@@ -826,7 +876,10 @@ void SV_LinkEdict (prvm_edict_t *ent)
        {
                // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
                // TODO special handling for spheres?
-               RotateBBox(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, angles), mins, maxs);
+               VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
+               VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
+               VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
+               RotateBBox(entmins, entmaxs, entangles, mins, maxs);
                VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
                VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
        }
@@ -914,12 +967,16 @@ returns true if the entity is in solid currently
 */
 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int contents;
-       vec3_t org;
+       vec3_t org, entorigin, entmins, entmaxs;
        trace_t trace;
        contents = SV_GenericHitSuperContentsMask(ent);
        VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
-       trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), MOVE_NOMONSTERS, ent, contents);
+       VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
+       VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
+       VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
+       trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, contents);
        if (trace.startsupercontents & contents)
                return true;
        else
@@ -932,8 +989,8 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
                        // FIXME: this breaks entities larger than the hull size
                        int i;
                        vec3_t v, m1, m2, s;
-                       VectorAdd(org, PRVM_serveredictvector(ent, mins), m1);
-                       VectorAdd(org, PRVM_serveredictvector(ent, maxs), m2);
+                       VectorAdd(org, entmins, m1);
+                       VectorAdd(org, entmaxs, m2);
                        VectorSubtract(m2, m1, s);
 #define EPSILON (1.0f / 32.0f)
                        if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
@@ -958,7 +1015,7 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
 #else
                // verify if the endpos is REALLY outside solid
                VectorCopy(trace.endpos, org);
-               trace = SV_TraceBox(org, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), org, MOVE_NOMONSTERS, ent, contents);
+               trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, contents);
                if(trace.startsolid)
                        Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
                else
@@ -968,33 +1025,6 @@ static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
        return false;
 }
 
-/*
-================
-SV_CheckAllEnts
-================
-*/
-void SV_CheckAllEnts (void)
-{
-       int e;
-       prvm_edict_t *check;
-
-       // see if any solid entities are inside the final position
-       check = PRVM_NEXT_EDICT(prog->edicts);
-       for (e = 1;e < prog->num_edicts;e++, check = PRVM_NEXT_EDICT(check))
-       {
-               if (check->priv.server->free)
-                       continue;
-               if (PRVM_serveredictfloat(check, movetype) == MOVETYPE_PUSH
-                || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NONE
-                || PRVM_serveredictfloat(check, movetype) == MOVETYPE_FOLLOW
-                || PRVM_serveredictfloat(check, movetype) == MOVETYPE_NOCLIP)
-                       continue;
-
-               if (SV_TestEntityPosition (check, vec3_origin))
-                       Con_Print("entity in invalid position\n");
-       }
-}
-
 // DRESK - Support for Entity Contents Transition Event
 /*
 ================
@@ -1003,8 +1033,9 @@ SV_CheckContentsTransition
 returns true if entity had a valid contentstransition function call
 ================
 */
-int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
+static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int bValidFunctionCall;
 
        // Default Valid Function Call to False
@@ -1018,14 +1049,16 @@ int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
                        // Assign Valid Function
                        bValidFunctionCall = true;
                        // Prepare Parameters (Original Contents, New Contents)
-                               // Original Contents
-                               PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
-                               // New Contents
-                               PRVM_G_FLOAT(OFS_PARM1) = nContents;
-                               // Assign Self
-                               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+                       // Original Contents
+                       PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
+                       // New Contents
+                       PRVM_G_FLOAT(OFS_PARM1) = nContents;
+                       // Assign Self
+                       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+                       // Set Time
+                       PRVM_serverglobalfloat(time) = sv.time;
                        // Execute VM Function
-                       PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
+                       prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
                }
        }
 
@@ -1041,6 +1074,7 @@ SV_CheckVelocity
 */
 void SV_CheckVelocity (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i;
        float wishspeed;
 
@@ -1049,14 +1083,14 @@ void SV_CheckVelocity (prvm_edict_t *ent)
 //
        for (i=0 ; i<3 ; i++)
        {
-               if (IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
+               if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
                {
-                       Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                       Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
                        PRVM_serveredictvector(ent, velocity)[i] = 0;
                }
-               if (IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
+               if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
                {
-                       Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                       Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
                        PRVM_serveredictvector(ent, origin)[i] = 0;
                }
        }
@@ -1088,8 +1122,9 @@ in a frame.  Not used for pushmove objects, because they must be exact.
 Returns false if the entity removed itself.
 =============
 */
-qboolean SV_RunThink (prvm_edict_t *ent)
+static qboolean SV_RunThink (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int iterations;
 
        // don't let things stay in the past.
@@ -1103,7 +1138,7 @@ qboolean SV_RunThink (prvm_edict_t *ent)
                PRVM_serveredictfloat(ent, nextthink) = 0;
                PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
                PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
-               PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
+               prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
                // mods often set nextthink to time to cause a think every frame,
                // we don't want to loop in that case, so exit if the new nextthink is
                // <= the time the qc was told, also exit if it is past the end of the
@@ -1121,30 +1156,30 @@ SV_Impact
 Two entities have touched, so run their touch functions
 ==================
 */
-extern void VM_SetTraceGlobals(const trace_t *trace);
-extern sizebuf_t vm_tempstringsbuf;
-void SV_Impact (prvm_edict_t *e1, trace_t *trace)
+static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int restorevm_tempstringsbuf_cursize;
        int old_self, old_other;
        prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
 
        old_self = PRVM_serverglobaledict(self);
        old_other = PRVM_serverglobaledict(other);
-       restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
+       restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
 
-       VM_SetTraceGlobals(trace);
+       VM_SetTraceGlobals(prog, trace);
 
-       PRVM_serverglobalfloat(time) = sv.time;
        if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
        {
+               PRVM_serverglobalfloat(time) = sv.time;
                PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
                PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
-               PRVM_ExecuteProgram (PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
+               prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
        }
 
        if (!e1->priv.server->free && !e2->priv.server->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
        {
+               PRVM_serverglobalfloat(time) = sv.time;
                PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
                PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
                VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
@@ -1155,12 +1190,12 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace)
                PRVM_serverglobalfloat(trace_dphitcontents) = 0;
                PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
                PRVM_serverglobalstring(trace_dphittexturename) = 0;
-               PRVM_ExecuteProgram (PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
+               prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
        }
 
        PRVM_serverglobaledict(self) = old_self;
        PRVM_serverglobaledict(other) = old_other;
-       vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
+       prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
 }
 
 
@@ -1173,7 +1208,7 @@ returns the blocked flags (1 = floor, 2 = step / wall)
 ==================
 */
 #define STOP_EPSILON 0.1
-void ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
+static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
 {
        int i;
        float backoff;
@@ -1205,10 +1240,12 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q
 #define MAX_CLIP_PLANES 5
 static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, float *stepnormal, int hitsupercontentsmask, float stepheight)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int blocked, bumpcount;
        int i, j, numplanes;
        float d, time_left, gravity;
-       vec3_t dir, push, planes[MAX_CLIP_PLANES], primal_velocity, original_velocity, new_velocity;
+       vec3_t dir, push, planes[MAX_CLIP_PLANES];
+       prvm_vec3_t primal_velocity, original_velocity, new_velocity;
 #if 0
        vec3_t end;
 #endif
@@ -1217,23 +1254,19 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
                return 0;
        gravity = 0;
 
-       if(sv_gameplayfix_nogravityonground.integer)
-               if((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
-                       applygravity = false;
-
-       if (applygravity)
+       if(applygravity)
        {
-               if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
-               {
-                       gravity = SV_Gravity(ent) * 0.5f;
-                       PRVM_serveredictvector(ent, velocity)[2] -= gravity;
-               }
-               else
+               gravity = SV_Gravity(ent);
+
+               if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
                {
-                       applygravity = false;
-                       PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
+                       if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
+                               PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
+                       else
+                               PRVM_serveredictvector(ent, velocity)[2] -= gravity;
                }
        }
+
        blocked = 0;
        VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
        VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
@@ -1419,8 +1452,16 @@ static int SV_FlyMove (prvm_edict_t *ent, float time, qboolean applygravity, flo
        // LordHavoc: this came from QW and allows you to get out of water more easily
        if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
                VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
-       if (applygravity && !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
-               PRVM_serveredictvector(ent, velocity)[2] -= gravity;
+
+       if(applygravity)
+       {
+               if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
+               {
+                       if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
+                               PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
+               }
+       }
+
        return blocked;
 }
 
@@ -1432,6 +1473,7 @@ SV_Gravity
 */
 static float SV_Gravity (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float ent_gravity;
 
        ent_gravity = PRVM_serveredictfloat(ent, gravity);
@@ -1451,6 +1493,7 @@ PUSHMOVE
 
 static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int bump;
        trace_t stucktrace;
        vec3_t stuckorigin;
@@ -1531,6 +1574,7 @@ static qboolean SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pi
 
 static qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int bump;
        trace_t stucktrace;
        vec3_t stuckorigin;
@@ -1574,11 +1618,11 @@ Returns true if the push did not result in the entity being teleported by QC cod
 */
 static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qboolean failonbmodelstartsolid, qboolean dolink)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int solid;
        int movetype;
        int type;
        vec3_t mins, maxs;
-       vec3_t original, original_velocity;
        vec3_t start;
        vec3_t end;
 
@@ -1598,6 +1642,8 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q
 
        if (movetype == MOVETYPE_FLYMISSILE)
                type = MOVE_MISSILE;
+       else if (movetype == MOVETYPE_FLY_WORLDONLY)
+               type = MOVE_WORLDONLY;
        else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
                type = MOVE_NOMONSTERS; // only clip against bmodels
        else
@@ -1609,8 +1655,7 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q
 
        VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
 
-       VectorCopy(PRVM_serveredictvector(ent, origin), original);
-       VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
+       ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
 
        SV_LinkEdict(ent);
 
@@ -1628,7 +1673,21 @@ static qboolean SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, q
        if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
                SV_Impact (ent, trace);
 
-       return VectorCompare(PRVM_serveredictvector(ent, origin), original) && VectorCompare(PRVM_serveredictvector(ent, velocity), original_velocity);
+       if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
+       {
+               ent->priv.required->mark = 0;
+               return false;
+       }
+       else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
+       {
+               ent->priv.required->mark = 0;
+               return true;
+       }
+       else
+       {
+               Con_Printf("The edict mark had been overwritten! Please debug this.\n");
+               return true;
+       }
 }
 
 
@@ -1638,14 +1697,15 @@ SV_PushMove
 
 ============
 */
-void SV_PushMove (prvm_edict_t *pusher, float movetime)
+static void SV_PushMove (prvm_edict_t *pusher, float movetime)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i, e, index;
        int pusherowner, pusherprog;
        int checkcontents;
        qboolean rotated;
        float savesolid, movetime2, pushltime;
-       vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org;
+       vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
        int num_moved;
        int numcheckentities;
        static prvm_edict_t *checkentities[MAX_EDICTS];
@@ -1774,7 +1834,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
        if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
                numcheckentities = 0;
        else // MOVETYPE_PUSH
-               numcheckentities = World_EntitiesInBox(&sv.world, mins, maxs, MAX_EDICTS, checkentities);
+               numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
        for (e = 0;e < numcheckentities;e++)
        {
                prvm_edict_t *check = checkentities[e];
@@ -1785,6 +1845,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                case MOVETYPE_PUSH:
                case MOVETYPE_FOLLOW:
                case MOVETYPE_NOCLIP:
+               case MOVETYPE_FLY_WORLDONLY:
                        continue;
                default:
                        break;
@@ -1808,7 +1869,12 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                // final position, move it
                if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
                {
-                       Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
+                       VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
+                       VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
+                       VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
+                       VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
+                       VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
+                       Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents);
                        //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
                        if (!trace.startsolid)
                        {
@@ -1870,7 +1936,12 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
 
                // if it is still inside the pusher, block
-               Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, PRVM_serveredictvector(pusher, mins), PRVM_serveredictvector(pusher, maxs), SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), checkcontents);
+               VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
+               VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
+               VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
+               VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
+               VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
+               Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents);
                if (trace.startsolid)
                {
                        vec3_t move2;
@@ -1917,9 +1988,10 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime)
                        // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
                        if (PRVM_serveredictfunction(pusher, blocked))
                        {
+                               PRVM_serverglobalfloat(time) = sv.time;
                                PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
                                PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
-                               PRVM_ExecuteProgram (PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
+                               prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
                        }
                        break;
                }
@@ -1935,8 +2007,9 @@ SV_Physics_Pusher
 
 ================
 */
-void SV_Physics_Pusher (prvm_edict_t *ent)
+static void SV_Physics_Pusher (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float thinktime, oldltime, movetime;
 
        oldltime = PRVM_serveredictfloat(ent, ltime);
@@ -1961,7 +2034,7 @@ void SV_Physics_Pusher (prvm_edict_t *ent)
                PRVM_serverglobalfloat(time) = sv.time;
                PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
                PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
-               PRVM_ExecuteProgram (PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
+               prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
        }
 }
 
@@ -1999,8 +2072,9 @@ typedef enum unstickresult_e
 }
 unstickresult_t;
 
-unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
+static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i, maxunstick;
 
        // if not stuck in a bmodel, just return
@@ -2045,17 +2119,18 @@ unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
 
 qboolean SV_UnstickEntity (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t offset;
        switch(SV_UnstickEntityReturnOffset(ent, offset))
        {
                case UNSTICK_GOOD:
                        return true;
                case UNSTICK_UNSTUCK:
-                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
+                       Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
                        return true;
                case UNSTICK_STUCK:
                        if (developer_extra.integer)
-                               Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                               Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
                        return false;
                default:
                        Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
@@ -2071,8 +2146,9 @@ This is a big hack to try and fix the rare case of getting stuck in the world
 clipping hull.
 =============
 */
-void SV_CheckStuck (prvm_edict_t *ent)
+static void SV_CheckStuck (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t offset;
 
        switch(SV_UnstickEntityReturnOffset(ent, offset))
@@ -2081,18 +2157,18 @@ void SV_CheckStuck (prvm_edict_t *ent)
                        VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
                        break;
                case UNSTICK_UNSTUCK:
-                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
+                       Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
                        break;
                case UNSTICK_STUCK:
                        VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
                        if (!SV_TestEntityPosition(ent, offset))
                        {
-                               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                               Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
                                SV_LinkEdict(ent);
                                //SV_LinkEdict_TouchAreaGrid(ent);
                        }
                        else
-                               Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(PRVM_serveredictstring(ent, classname)));
+                               Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
                        break;
                default:
                        Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
@@ -2105,8 +2181,9 @@ void SV_CheckStuck (prvm_edict_t *ent)
 SV_CheckWater
 =============
 */
-qboolean SV_CheckWater (prvm_edict_t *ent)
+static qboolean SV_CheckWater (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int cont;
        int nNativeContents;
        vec3_t point;
@@ -2156,12 +2233,14 @@ SV_WallFriction
 
 ============
 */
-void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
+static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
 {
+       prvm_prog_t *prog = SVVM_prog;
        float d, i;
-       vec3_t forward, into, side;
+       vec3_t forward, into, side, v_angle;
 
-       AngleVectors (PRVM_serveredictvector(ent, v_angle), forward, NULL, NULL);
+       VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
+       AngleVectors (v_angle, forward, NULL, NULL);
        if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
        {
                // cut the tangential velocity
@@ -2242,8 +2321,9 @@ SV_WalkMove
 Only used by players
 ======================
 */
-void SV_WalkMove (prvm_edict_t *ent)
+static void SV_WalkMove (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int clip;
        int oldonground;
        //int originalmove_clip;
@@ -2251,7 +2331,7 @@ void SV_WalkMove (prvm_edict_t *ent)
        int originalmove_groundentity;
        int hitsupercontentsmask;
        int type;
-       vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity;
+       vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
        trace_t downtrace, trace;
        qboolean applygravity;
 
@@ -2260,7 +2340,8 @@ void SV_WalkMove (prvm_edict_t *ent)
        if (sv.frametime <= 0)
                return;
 
-       SV_CheckStuck (ent);
+       if (sv_gameplayfix_unstickplayers.integer)
+               SV_CheckStuck (ent);
 
        applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
 
@@ -2286,11 +2367,15 @@ void SV_WalkMove (prvm_edict_t *ent)
                VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
                if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
                        type = MOVE_MISSILE;
+               else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
+                       type = MOVE_WORLDONLY;
                else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
                        type = MOVE_NOMONSTERS; // only clip against bmodels
                else
                        type = MOVE_NORMAL;
-               trace = SV_TraceBox(upmove, PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), downmove, type, ent, SV_GenericHitSuperContentsMask(ent));
+               VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
+               VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
+               trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent));
                if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
                        clip |= 1; // but we HAVE found a floor
        }
@@ -2444,8 +2529,9 @@ SV_Physics_Follow
 Entities that are "stuck" to another entity
 =============
 */
-void SV_Physics_Follow (prvm_edict_t *ent)
+static void SV_Physics_Follow (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        vec3_t vf, vr, vu, angles, v;
        prvm_edict_t *e;
 
@@ -2496,27 +2582,33 @@ SV_CheckWaterTransition
 
 =============
 */
-void SV_CheckWaterTransition (prvm_edict_t *ent)
+static void SV_CheckWaterTransition (prvm_edict_t *ent)
 {
+       vec3_t entorigin;
+       prvm_prog_t *prog = SVVM_prog;
+       // LordHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
        int cont;
-       cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(PRVM_serveredictvector(ent, origin)));
+       VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
+       cont = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(entorigin));
        if (!PRVM_serveredictfloat(ent, watertype))
        {
                // just spawned here
-               PRVM_serveredictfloat(ent, watertype) = cont;
-               PRVM_serveredictfloat(ent, waterlevel) = 1;
-               return;
+               if (!sv_gameplayfix_fixedcheckwatertransition.integer)
+               {
+                       PRVM_serveredictfloat(ent, watertype) = cont;
+                       PRVM_serveredictfloat(ent, waterlevel) = 1;
+                       return;
+               }
        }
-
        // DRESK - Support for Entity Contents Transition Event
        // NOTE: Call here BEFORE updating the watertype below,
        // and suppress watersplash sound if a valid function
        // call was made to allow for custom "splash" sounds.
-       if( !SV_CheckContentsTransition(ent, cont) )
+       else if( !SV_CheckContentsTransition(ent, cont) )
        { // Contents Transition Function Invalid; Potentially Play Water Sound
                // check if the entity crossed into or out of water
                if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
-                       SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false);
+                       SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
        }
 
        if (cont <= CONTENTS_WATER)
@@ -2527,7 +2619,7 @@ void SV_CheckWaterTransition (prvm_edict_t *ent)
        else
        {
                PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
-               PRVM_serveredictfloat(ent, waterlevel) = 0;
+               PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
        }
 }
 
@@ -2538,13 +2630,18 @@ SV_Physics_Toss
 Toss, bounce, and fly movement.  When onground, do nothing.
 =============
 */
+
 void SV_Physics_Toss (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        trace_t trace;
        vec3_t move;
        vec_t movetime;
        int bump;
        prvm_edict_t *groundentity;
+       float d, ent_gravity;
+       float bouncefactor;
+       float bouncestop;
 
 // if onground, return without moving
        if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
@@ -2590,16 +2687,17 @@ void SV_Physics_Toss (prvm_edict_t *ent)
        for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
        {
        // move origin
-               VectorScale (PRVM_serveredictvector(ent, velocity), movetime, move);
-               if(!SV_PushEntity (&trace, ent, move, true, true))
+               VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
+               if(!SV_PushEntity(&trace, ent, move, true, true))
                        return; // teleported
                if (ent->priv.server->free)
                        return;
                if (trace.bmodelstartsolid)
                {
                        // try to unstick the entity
-                       SV_UnstickEntity(ent);
-                       if(!SV_PushEntity (&trace, ent, move, false, true))
+                       if (sv_gameplayfix_unstickentities.integer)
+                               SV_UnstickEntity(ent);
+                       if(!SV_PushEntity(&trace, ent, move, false, true))
                                return; // teleported
                        if (ent->priv.server->free)
                                return;
@@ -2607,22 +2705,19 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                if (trace.fraction == 1)
                        break;
                movetime *= 1 - min(1, trace.fraction);
-               if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE)
+               switch((int)PRVM_serveredictfloat(ent, movetype))
                {
-                       float bouncefactor;
+               case MOVETYPE_BOUNCEMISSILE:
                        bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
                        if (!bouncefactor)
                                bouncefactor = 1.0f;
 
-                       ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
+                       ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
                        PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
-               }
-               else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
-               {
-                       float d, ent_gravity;
-                       float bouncefactor;
-                       float bouncestop;
-
+                       if (!sv_gameplayfix_slidemoveprojectiles.integer)
+                               movetime = 0;
+                       break;
+               case MOVETYPE_BOUNCE:
                        bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
                        if (!bouncefactor)
                                bouncefactor = 0.5f;
@@ -2631,39 +2726,31 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        if (!bouncestop)
                                bouncestop = 60.0f / 800.0f;
 
-                       ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
+                       ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
                        ent_gravity = PRVM_serveredictfloat(ent, gravity);
                        if (!ent_gravity)
                                ent_gravity = 1.0f;
                        // LordHavoc: fixed grenades not bouncing when fired down a slope
                        if (sv_gameplayfix_grenadebouncedownslopes.integer)
+                               d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
+                       else
+                               d = PRVM_serveredictvector(ent, velocity)[2];
+                       if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
                        {
-                               d = DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity));
-                               if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * bouncestop * ent_gravity)
-                               {
-                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
-                                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
-                                       VectorClear (PRVM_serveredictvector(ent, velocity));
-                                       VectorClear (PRVM_serveredictvector(ent, avelocity));
-                               }
-                               else
-                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
+                               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+                               PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+                               VectorClear(PRVM_serveredictvector(ent, velocity));
+                               VectorClear(PRVM_serveredictvector(ent, avelocity));
+                               movetime = 0;
                        }
                        else
                        {
-                               if (trace.plane.normal[2] > 0.7 && PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * bouncestop * ent_gravity)
-                               {
-                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
-                                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
-                                       VectorClear (PRVM_serveredictvector(ent, velocity));
-                                       VectorClear (PRVM_serveredictvector(ent, avelocity));
-                               }
-                               else
-                                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
+                               PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
+                               if (!sv_gameplayfix_slidemoveprojectiles.integer)
+                                       movetime = 0;
                        }
-               }
-               else
-               {
+                       break;
+               default:
                        ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
                        if (trace.plane.normal[2] > 0.7)
                        {
@@ -2676,9 +2763,9 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        }
                        else
                                PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
-               }
-               if (!sv_gameplayfix_slidemoveprojectiles.integer || (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_BOUNCE && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCEMISSILE) || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
+                       movetime = 0;
                        break;
+               }
        }
 
 // check for in water
@@ -2704,8 +2791,9 @@ This is also used for objects that have become still on the ground, but
 will fall if the floor is pulled out from under them.
 =============
 */
-void SV_Physics_Step (prvm_edict_t *ent)
+static void SV_Physics_Step (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int flags = (int)PRVM_serveredictfloat(ent, flags);
 
        // DRESK
@@ -2747,19 +2835,21 @@ void SV_Physics_Step (prvm_edict_t *ent)
                                if(PRVM_serveredictfunction(ent, movetypesteplandevent))
                                { // Valid Function; Execute
                                        // Prepare Parameters
-                                               // Assign Velocity at Impact
-                                               PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
-                                               PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
-                                               PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
-                                               // Assign Self
-                                               PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+                                       // Assign Velocity at Impact
+                                       PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
+                                       PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
+                                       PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
+                                       // Assign Self
+                                       PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
+                                       // Set Time
+                                       PRVM_serverglobalfloat(time) = sv.time;
                                        // Execute VM Function
-                                       PRVM_ExecuteProgram(PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
+                                       prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
                                }
                                else
                                // Check for Engine Landing Sound
                                if(sv_sound_land.string)
-                                       SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false);
+                                       SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
                        }
                        ent->priv.server->waterposition_forceupdate = true;
                }
@@ -2781,6 +2871,7 @@ void SV_Physics_Step (prvm_edict_t *ent)
 
 static void SV_Physics_Entity (prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        // don't run think/move on newly spawned projectiles as it messes up
        // movement interpolation and rocket trails, and is inconsistent with
        // respect to entities spawned in the same frame
@@ -2826,6 +2917,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
        case MOVETYPE_BOUNCEMISSILE:
        case MOVETYPE_FLYMISSILE:
        case MOVETYPE_FLY:
+       case MOVETYPE_FLY_WORLDONLY:
                // regular thinking
                if (SV_RunThink (ent))
                        SV_Physics_Toss (ent);
@@ -2845,6 +2937,7 @@ static void SV_Physics_Entity (prvm_edict_t *ent)
 
 void SV_Physics_ClientMove(void)
 {
+       prvm_prog_t *prog = SVVM_prog;
        prvm_edict_t *ent;
        ent = host_client->edict;
 
@@ -2856,7 +2949,7 @@ void SV_Physics_ClientMove(void)
        PRVM_serverglobalfloat(time) = sv.time;
        PRVM_serverglobalfloat(frametime) = 0;
        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
+       prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
        PRVM_serverglobalfloat(frametime) = sv.frametime;
 
        // make sure the velocity is sane (not a NaN)
@@ -2869,14 +2962,14 @@ void SV_Physics_ClientMove(void)
        PRVM_serverglobalfloat(time) = sv.time;
        PRVM_serverglobalfloat(frametime) = 0;
        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram (PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
+       prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
        PRVM_serverglobalfloat(frametime) = sv.frametime;
 
        if(PRVM_serveredictfloat(ent, fixangle))
        {
                // angle fixing was requested by physics code...
                // so store the current angles for later use
-               memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
+               VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
                host_client->fixangle_angles_set = TRUE;
 
                // and clear fixangle for the next frame
@@ -2886,6 +2979,7 @@ void SV_Physics_ClientMove(void)
 
 static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        // don't do physics on disconnected clients, FrikBot relies on this
        if (!host_client->spawned)
                return;
@@ -2906,7 +3000,7 @@ static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
        // call standard client pre-think
        PRVM_serverglobalfloat(time) = sv.time;
        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
+       prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
 
        // make sure the velocity is still sane (not a NaN)
        SV_CheckVelocity(ent);
@@ -2914,6 +3008,7 @@ static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
 
 static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        // don't do physics on disconnected clients, FrikBot relies on this
        if (!host_client->spawned)
                return;
@@ -2924,7 +3019,7 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
        // call standard player post-think
        PRVM_serverglobalfloat(time) = sv.time;
        PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
-       PRVM_ExecuteProgram(PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
+       prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
 
        // make sure the velocity is still sane (not a NaN)
        SV_CheckVelocity(ent);
@@ -2933,7 +3028,7 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
        {
                // angle fixing was requested by physics code...
                // so store the current angles for later use
-               memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
+               VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
                host_client->fixangle_angles_set = TRUE;
 
                // and clear fixangle for the next frame
@@ -2950,6 +3045,7 @@ static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
 
 static void SV_Physics_ClientEntity(prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = SVVM_prog;
        // don't do physics on disconnected clients, FrikBot relies on this
        if (!host_client->spawned)
        {
@@ -2998,6 +3094,7 @@ static void SV_Physics_ClientEntity(prvm_edict_t *ent)
                SV_Physics_Toss (ent);
                break;
        case MOVETYPE_FLY:
+       case MOVETYPE_FLY_WORLDONLY:
                SV_RunThink (ent);
                SV_WalkMove (ent);
                break;
@@ -3025,6 +3122,7 @@ SV_Physics
 */
 void SV_Physics (void)
 {
+       prvm_prog_t *prog = SVVM_prog;
        int i;
        prvm_edict_t *ent;
 
@@ -3033,7 +3131,7 @@ void SV_Physics (void)
        PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
        PRVM_serverglobalfloat(time) = sv.time;
        PRVM_serverglobalfloat(frametime) = sv.frametime;
-       PRVM_ExecuteProgram (PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
+       prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
 
        // run physics engine
        World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
@@ -3100,11 +3198,11 @@ void SV_Physics (void)
                PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
                PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
                PRVM_serverglobalfloat(time) = sv.time;
-               PRVM_ExecuteProgram (PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
+               prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
        }
 
        // decrement prog->num_edicts if the highest number entities died
-       for (;PRVM_ED_CanAlloc(PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
+       for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
 
        if (!sv_freezenonclients.integer)
                sv.time += sv.frametime;