]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
Added strlcat and strlcpy, from OpenBSD. They are smart replacements for strncat...
[xonotic/darkplaces.git] / sv_phys.c
index f79b104d52bccb5c41bdcc2a4550f8a425278cc3..f592b08e40f53010a205140b5f0df78b95aaded5 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -521,7 +521,7 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
        ent->v->angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
-       if (trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
+       if (trace.fraction < 1 && trace.ent && (!((int)ent->v->flags & FL_ONGROUND) || ent->v->groundentity != EDICT_TO_PROG(trace.ent)))
                SV_Impact (ent, trace.ent);
        return trace;
 }
@@ -778,10 +778,7 @@ void SV_Physics_Pusher (edict_t *ent)
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                PR_ExecuteProgram (ent->v->think, "NULL think function");
-               if (ent->e->free)
-                       return;
        }
-
 }
 
 
@@ -857,18 +854,18 @@ qboolean SV_CheckWater (edict_t *ent)
 
        ent->v->waterlevel = 0;
        ent->v->watertype = CONTENTS_EMPTY;
-       cont = Mod_PointContents(point, sv.worldmodel);
+       cont = SV_PointQ1Contents(point);
        if (cont <= CONTENTS_WATER)
        {
                ent->v->watertype = cont;
                ent->v->waterlevel = 1;
                point[2] = ent->v->origin[2] + (ent->v->mins[2] + ent->v->maxs[2])*0.5;
-               cont = Mod_PointContents(point, sv.worldmodel);
+               cont = SV_PointQ1Contents(point);
                if (cont <= CONTENTS_WATER)
                {
                        ent->v->waterlevel = 2;
                        point[2] = ent->v->origin[2] + ent->v->view_ofs[2];
-                       cont = Mod_PointContents(point, sv.worldmodel);
+                       cont = SV_PointQ1Contents(point);
                        if (cont <= CONTENTS_WATER)
                                ent->v->waterlevel = 3;
                }
@@ -889,19 +886,15 @@ void SV_WallFriction (edict_t *ent, float *stepnormal)
        vec3_t forward, into, side;
 
        AngleVectors (ent->v->v_angle, forward, NULL, NULL);
-       d = DotProduct (stepnormal, forward);
-
-       d += 0.5;
-       if (d >= 0)
-               return;
-
-       // cut the tangential velocity
-       i = DotProduct (stepnormal, ent->v->velocity);
-       VectorScale (stepnormal, i, into);
-       VectorSubtract (ent->v->velocity, into, side);
-
-       ent->v->velocity[0] = side[0] * (1 + d);
-       ent->v->velocity[1] = side[1] * (1 + d);
+       if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
+       {
+               // cut the tangential velocity
+               i = DotProduct (stepnormal, ent->v->velocity);
+               VectorScale (stepnormal, i, into);
+               VectorSubtract (ent->v->velocity, into, side);
+               ent->v->velocity[0] = side[0] * (1 + d);
+               ent->v->velocity[1] = side[1] * (1 + d);
+       }
 }
 
 /*
@@ -973,6 +966,8 @@ void SV_WalkMove (edict_t *ent)
        vec3_t upmove, downmove, oldorg, oldvel, nosteporg, nostepvel, stepnormal;
        trace_t downtrace;
 
+       SV_CheckVelocity(ent);
+
        // do a regular slide move unless it looks like you ran into a step
        oldonground = (int)ent->v->flags & FL_ONGROUND;
        ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
@@ -982,6 +977,8 @@ void SV_WalkMove (edict_t *ent)
 
        clip = SV_FlyMove (ent, sv.frametime, NULL);
 
+       SV_CheckVelocity(ent);
+
        // if move didn't block on a step, return
        if ( !(clip & 2) )
                return;
@@ -997,10 +994,9 @@ void SV_WalkMove (edict_t *ent)
                        return;
        }
 
-       if (sv_nostep.integer)
-               return;
+       SV_CheckVelocity(ent);
 
-       if ( (int)ent->v->flags & FL_WATERJUMP )
+       if (sv_nostep.integer || (int)ent->v->flags & FL_WATERJUMP )
                return;
 
        VectorCopy (ent->v->origin, nosteporg);
@@ -1059,6 +1055,8 @@ void SV_WalkMove (edict_t *ent)
                VectorCopy (nosteporg, ent->v->origin);
                VectorCopy (nostepvel, ent->v->velocity);
        }
+
+       SV_CheckVelocity(ent);
 }
 
 //============================================================================
@@ -1107,25 +1105,6 @@ void SV_Physics_Follow (edict_t *ent)
        SV_LinkEdict (ent, true);
 }
 
-/*
-=============
-SV_Physics_Noclip
-
-A moving object that doesn't obey physics
-=============
-*/
-void SV_Physics_Noclip (edict_t *ent)
-{
-       // regular thinking
-       if (!SV_RunThink (ent))
-               return;
-
-       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-
-       SV_LinkEdict (ent, false);
-}
-
 /*
 ==============================================================================
 
@@ -1143,7 +1122,7 @@ SV_CheckWaterTransition
 void SV_CheckWaterTransition (edict_t *ent)
 {
        int cont;
-       cont = Mod_PointContents(ent->v->origin, sv.worldmodel);
+       cont = SV_PointQ1Contents(ent->v->origin);
        if (!ent->v->watertype)
        {
                // just spawned here
@@ -1168,7 +1147,7 @@ void SV_CheckWaterTransition (edict_t *ent)
                        SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
 
                ent->v->watertype = CONTENTS_EMPTY;
-               ent->v->waterlevel = cont;
+               ent->v->waterlevel = 0;
        }
 }
 
@@ -1192,7 +1171,6 @@ void SV_Physics_Toss (edict_t *ent)
 // if onground, return without moving
        if ((int)ent->v->flags & FL_ONGROUND)
        {
-               VectorClear(ent->v->velocity);
                if (ent->v->groundentity == 0)
                        return;
                // if ent was supported by a brush model on previous frame,
@@ -1289,50 +1267,25 @@ will fall if the floor is pulled out from under them.
 */
 void SV_Physics_Step (edict_t *ent)
 {
-       int flags, fall, hitsound;
-
-       // freefall if not fly/swim
-       fall = true;
-       flags = (int)ent->v->flags;
-       if (flags & (FL_FLY | FL_SWIM))
+       // freefall if not onground/fly/swim
+       if (!((int)ent->v->flags & (FL_ONGROUND | FL_FLY | FL_SWIM)))
        {
-               if (flags & FL_FLY)
-                       fall = false;
-               else if ((flags & FL_SWIM) && Mod_PointContents(ent->v->origin, sv.worldmodel) != CONTENTS_EMPTY)
-                       fall = false;
-       }
-       if (fall && (flags & FL_ONGROUND) && ent->v->groundentity == 0)
-               fall = false;
-
-       if (fall)
-       {
-               if (ent->v->velocity[2] < sv_gravity.value*-0.1)
-               {
-                       hitsound = true;
-                       if (flags & FL_ONGROUND)
-                               hitsound = false;
-               }
-               else
-                       hitsound = false;
+               int hitsound = ent->v->velocity[2] < sv_gravity.value * -0.1;
 
-               SV_AddGravity (ent);
-               SV_CheckVelocity (ent);
-               SV_FlyMove (ent, sv.frametime, NULL);
-               SV_LinkEdict (ent, false);
+               SV_AddGravity(ent);
+               SV_CheckVelocity(ent);
+               SV_FlyMove(ent, sv.frametime, NULL);
+               SV_LinkEdict(ent, false);
 
                // just hit ground
-               if ((int)ent->v->flags & FL_ONGROUND)
-               {
-                       VectorClear(ent->v->velocity);
-                       if (hitsound)
-                               SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
-               }
+               if (hitsound && (int)ent->v->flags & FL_ONGROUND)
+                       SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1);
        }
 
 // regular thinking
-       SV_RunThink (ent);
+       SV_RunThink(ent);
 
-       SV_CheckWaterTransition (ent);
+       SV_CheckWaterTransition(ent);
 }
 
 //============================================================================
@@ -1368,7 +1321,7 @@ void SV_Physics (void)
 
                if (i > 0 && i <= svs.maxclients)
                {
-                       if (!svs.clients[i-1].active)
+                       if (!svs.clients[i-1].spawned)
                                continue;
                        // connected slot
                        // call standard client pre-think
@@ -1394,17 +1347,15 @@ void SV_Physics (void)
                        SV_Physics_Follow (ent);
                        break;
                case MOVETYPE_NOCLIP:
-                       if (i > 0 && i <= svs.maxclients)
+                       if (SV_RunThink(ent))
                        {
-                               if (SV_RunThink (ent))
-                               {
-                                       SV_CheckWater (ent);
-                                       VectorMA (ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
-                                       VectorMA (ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
-                               }
+                               SV_CheckWater(ent);
+                               VectorMA(ent->v->origin, sv.frametime, ent->v->velocity, ent->v->origin);
+                               VectorMA(ent->v->angles, sv.frametime, ent->v->avelocity, ent->v->angles);
                        }
-                       else
-                               SV_Physics_Noclip (ent);
+                       // relink normal entities here, players always get relinked so don't relink twice
+                       if (!(i > 0 && i <= svs.maxclients))
+                               SV_LinkEdict(ent, false);
                        break;
                case MOVETYPE_STEP:
                        SV_Physics_Step (ent);