vec3_t wishvel;
float fmove, smove, temp;
- // LordHavoc: correct quake movement speed bug when looking up/down
+ // LadyHavoc: correct quake movement speed bug when looking up/down
wishvel[0] = wishvel[2] = 0;
wishvel[1] = PRVM_serveredictvector(host_client->edict, angles)[1];
AngleVectors (wishvel, forward, right, up);
// make sure the velocity is sane (not a NaN)
SV_CheckVelocity(host_client->edict);
- // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
+ // LadyHavoc: QuakeC replacement for SV_ClientThink (player movement)
if (PRVM_serverfunction(SV_PlayerPhysics) && sv_playerphysicsqc.integer)
{
PRVM_serverglobalfloat(time) = sv.time;