]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
fix for server dying when someone times out
[xonotic/darkplaces.git] / sv_user.c
index 1213e6f11b3368333cf4a00bcc4bb4854fb5e026..152ec7849a9199a54748c4d2d22dec22eef75eb4 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -60,18 +60,18 @@ void SV_SetIdealPitch (void)
        int             i, j;
        int             step, dir, steps;
 
-       if (!((int)sv_player->v.flags & FL_ONGROUND))
+       if (!((int)sv_player->v->flags & FL_ONGROUND))
                return;
 
-       angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
+       angleval = sv_player->v->angles[YAW] * M_PI*2 / 360;
        sinval = sin(angleval);
        cosval = cos(angleval);
 
        for (i=0 ; i<MAX_FORWARD ; i++)
        {
-               top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
-               top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
-               top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
+               top[0] = sv_player->v->origin[0] + cosval*(i+3)*12;
+               top[1] = sv_player->v->origin[1] + sinval*(i+3)*12;
+               top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2];
 
                bottom[0] = top[0];
                bottom[1] = top[1];
@@ -107,13 +107,13 @@ void SV_SetIdealPitch (void)
 
        if (!dir)
        {
-               sv_player->v.idealpitch = 0;
+               sv_player->v->idealpitch = 0;
                return;
        }
 
        if (steps < 2)
                return;
-       sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
+       sv_player->v->idealpitch = -dir * sv_idealpitchscale.value;
 }
 
 
@@ -138,7 +138,7 @@ void SV_UserFriction (void)
        // if the leading edge is over a dropoff, increase friction
        start[0] = stop[0] = origin[0] + vel[0]/speed*16;
        start[1] = stop[1] = origin[1] + vel[1]/speed*16;
-       start[2] = origin[2] + sv_player->v.mins[2];
+       start[2] = origin[2] + sv_player->v->mins[2];
        stop[2] = start[2] - 34;
 
        trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
@@ -210,12 +210,12 @@ void DropPunchAngle (void)
        float len;
        eval_t *val;
 
-       len = VectorNormalizeLength (sv_player->v.punchangle);
+       len = VectorNormalizeLength (sv_player->v->punchangle);
 
        len -= 10*sv.frametime;
        if (len < 0)
                len = 0;
-       VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
+       VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle);
 
        if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
        {
@@ -238,7 +238,7 @@ void SV_FreeMove (void)
        int i;
        float wishspeed;
 
-       AngleVectors (sv_player->v.v_angle, forward, right, up);
+       AngleVectors (sv_player->v->v_angle, forward, right, up);
 
        for (i = 0; i < 3; i++)
                velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
@@ -266,7 +266,7 @@ void SV_WaterMove (void)
        float speed, newspeed, wishspeed, addspeed, accelspeed, temp;
 
        // user intentions
-       AngleVectors (sv_player->v.v_angle, forward, right, up);
+       AngleVectors (sv_player->v->v_angle, forward, right, up);
 
        for (i=0 ; i<3 ; i++)
                wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
@@ -317,13 +317,13 @@ void SV_WaterMove (void)
 
 void SV_WaterJump (void)
 {
-       if (sv.time > sv_player->v.teleport_time || !sv_player->v.waterlevel)
+       if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel)
        {
-               sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
-               sv_player->v.teleport_time = 0;
+               sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
+               sv_player->v->teleport_time = 0;
        }
-       sv_player->v.velocity[0] = sv_player->v.movedir[0];
-       sv_player->v.velocity[1] = sv_player->v.movedir[1];
+       sv_player->v->velocity[0] = sv_player->v->movedir[0];
+       sv_player->v->velocity[1] = sv_player->v->movedir[1];
 }
 
 
@@ -341,20 +341,20 @@ void SV_AirMove (void)
 
        // LordHavoc: correct quake movement speed bug when looking up/down
        wishvel[0] = wishvel[2] = 0;
-       wishvel[1] = sv_player->v.angles[1];
+       wishvel[1] = sv_player->v->angles[1];
        AngleVectors (wishvel, forward, right, up);
 
        fmove = cmd.forwardmove;
        smove = cmd.sidemove;
 
 // hack to not let you back into teleporter
-       if (sv.time < sv_player->v.teleport_time && fmove < 0)
+       if (sv.time < sv_player->v->teleport_time && fmove < 0)
                fmove = 0;
 
        for (i=0 ; i<3 ; i++)
                wishvel[i] = forward[i]*fmove + right[i]*smove;
 
-       if ((int)sv_player->v.movetype != MOVETYPE_WALK)
+       if ((int)sv_player->v->movetype != MOVETYPE_WALK)
                wishvel[2] += cmd.upmove;
 
        VectorCopy (wishvel, wishdir);
@@ -366,7 +366,7 @@ void SV_AirMove (void)
                wishspeed = sv_maxspeed.value;
        }
 
-       if (sv_player->v.movetype == MOVETYPE_NOCLIP)
+       if (sv_player->v->movetype == MOVETYPE_NOCLIP)
        {
                // noclip
                VectorCopy (wishvel, velocity);
@@ -395,38 +395,38 @@ void SV_ClientThink (void)
 {
        vec3_t v_angle;
 
-       if (sv_player->v.movetype == MOVETYPE_NONE)
+       if (sv_player->v->movetype == MOVETYPE_NONE)
                return;
 
-       onground = (int)sv_player->v.flags & FL_ONGROUND;
+       onground = (int)sv_player->v->flags & FL_ONGROUND;
 
-       origin = sv_player->v.origin;
-       velocity = sv_player->v.velocity;
+       origin = sv_player->v->origin;
+       velocity = sv_player->v->velocity;
 
        DropPunchAngle ();
 
        // if dead, behave differently
-       if (sv_player->v.health <= 0)
+       if (sv_player->v->health <= 0)
                return;
 
        // angles
        // show 1/3 the pitch angle and all the roll angle
        cmd = host_client->cmd;
-       angles = sv_player->v.angles;
+       angles = sv_player->v->angles;
 
-       VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
-       angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
-       if (!sv_player->v.fixangle)
+       VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
+       angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
+       if (!sv_player->v->fixangle)
        {
                // LordHavoc: pitch was ugly to begin with...  removed except in water
-               if (sv_player->v.waterlevel >= 2)
+               if (sv_player->v->waterlevel >= 2)
                        angles[PITCH] = -v_angle[PITCH]/3;
                else
                        angles[PITCH] = 0;
                angles[YAW] = v_angle[YAW];
        }
 
-       if ( (int)sv_player->v.flags & FL_WATERJUMP )
+       if ( (int)sv_player->v->flags & FL_WATERJUMP )
        {
                SV_WaterJump ();
                return;
@@ -434,15 +434,15 @@ void SV_ClientThink (void)
 
        // Player is (somehow) outside of the map, or flying, or noclipping
        if (SV_TestEntityPosition (sv_player)
-        || sv_player->v.movetype == MOVETYPE_FLY
-        || sv_player->v.movetype == MOVETYPE_NOCLIP)
+        || sv_player->v->movetype == MOVETYPE_FLY
+        || sv_player->v->movetype == MOVETYPE_NOCLIP)
        {
                SV_FreeMove ();
                return;
        }
 
        // walk
-       if ((sv_player->v.waterlevel >= 2) && (sv_player->v.movetype != MOVETYPE_NOCLIP))
+       if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP))
        {
                SV_WaterMove ();
                return;
@@ -484,7 +484,7 @@ void SV_ReadClientMove (usercmd_t *move)
        for (i = 0;i < 3;i++)
                angle[i] = MSG_ReadFloat ();
 
-       VectorCopy (angle, host_client->edict->v.v_angle);
+       VectorCopy (angle, host_client->edict->v->v_angle);
 
        // read movement
        move->forwardmove = MSG_ReadShort ();
@@ -499,8 +499,8 @@ void SV_ReadClientMove (usercmd_t *move)
 
        // read buttons
        bits = MSG_ReadByte ();
-       host_client->edict->v.button0 = bits & 1;
-       host_client->edict->v.button2 = (bits & 2)>>1;
+       host_client->edict->v->button0 = bits & 1;
+       host_client->edict->v->button2 = (bits & 2)>>1;
        // LordHavoc: added 6 new buttons
        if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1);
        if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1);
@@ -511,7 +511,7 @@ void SV_ReadClientMove (usercmd_t *move)
 
        i = MSG_ReadByte ();
        if (i)
-               host_client->edict->v.impulse = i;
+               host_client->edict->v->impulse = i;
 }
 
 /*
@@ -534,7 +534,7 @@ nextmsg:
                ret = NET_GetMessage (host_client->netconnection);
                if (ret == -1)
                {
-                       Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
+                       Con_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
                        return false;
                }
                if (!ret)
@@ -550,7 +550,7 @@ nextmsg:
 
                        if (msg_badread)
                        {
-                               Sys_Printf ("SV_ReadClientMessage: badread\n");
+                               Con_Printf ("SV_ReadClientMessage: badread\n");
                                return false;
                        }
 
@@ -571,7 +571,7 @@ nextmsg:
                                goto nextmsg;
 
                        default:
-                               Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd);
+                               Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd);
                                return false;
 
                        case clc_nop:
@@ -580,29 +580,29 @@ nextmsg:
                        case clc_stringcmd:
                                s = MSG_ReadString ();
                                ret = 0;
-                               if (Q_strncasecmp(s, "status", 6) == 0
-                                || Q_strncasecmp(s, "name", 4) == 0
-                                || Q_strncasecmp(s, "say", 3) == 0
-                                || Q_strncasecmp(s, "say_team", 8) == 0
-                                || Q_strncasecmp(s, "tell", 4) == 0
-                                || Q_strncasecmp(s, "color", 5) == 0
-                                || Q_strncasecmp(s, "kill", 4) == 0
-                                || Q_strncasecmp(s, "pause", 5) == 0
-                                || Q_strncasecmp(s, "spawn", 5) == 0
-                                || Q_strncasecmp(s, "begin", 5) == 0
-                                || Q_strncasecmp(s, "prespawn", 8) == 0
-                                || Q_strncasecmp(s, "kick", 4) == 0
-                                || Q_strncasecmp(s, "ping", 4) == 0
-                                || Q_strncasecmp(s, "ban", 3) == 0
-                                || Q_strncasecmp(s, "pmodel", 6) == 0
-                                || (gamemode == GAME_NEHAHRA && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0))
-                                || (gamemode != GAME_NEHAHRA && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0)))
+                               if (strncasecmp(s, "status", 6) == 0
+                                || strncasecmp(s, "name", 4) == 0
+                                || strncasecmp(s, "say", 3) == 0
+                                || strncasecmp(s, "say_team", 8) == 0
+                                || strncasecmp(s, "tell", 4) == 0
+                                || strncasecmp(s, "color", 5) == 0
+                                || strncasecmp(s, "kill", 4) == 0
+                                || strncasecmp(s, "pause", 5) == 0
+                                || strncasecmp(s, "spawn", 5) == 0
+                                || strncasecmp(s, "begin", 5) == 0
+                                || strncasecmp(s, "prespawn", 8) == 0
+                                || strncasecmp(s, "kick", 4) == 0
+                                || strncasecmp(s, "ping", 4) == 0
+                                || strncasecmp(s, "ban", 3) == 0
+                                || strncasecmp(s, "pmodel", 6) == 0
+                                || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0))
+                                || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0)))
                                {
                                        ret = 1;
                                        Cmd_ExecuteString (s, src_client);
                                }
                                else
-                                       Con_DPrintf("%s tried to %s\n", host_client->name, s);
+                                       Con_Printf("%s tried to %s\n", host_client->name, s);
                                break;
 
                        case clc_disconnect:
@@ -642,8 +642,7 @@ void SV_RunClients (void)
 
                if (!SV_ReadClientMessage ())
                {
-                       // client misbehaved...
-                       SV_DropClient (false);
+                       SV_DropClient (false); // client misbehaved...
                        continue;
                }
 
@@ -665,6 +664,15 @@ void SV_RunClients (void)
                        }
                        else
                                SV_ClientThink ();
+
+                       SV_CheckVelocity (sv_player);
+
+                       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+                       // player_run/player_stand1 does not horribly malfunction if the
+                       // velocity becomes a number that is both == 0 and != 0
+                       // (sounds to me like NaN but to be absolutely safe...)
+                       if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001)
+                               VectorClear(sv_player->v->velocity);
                }
        }
 }