ret = NET_GetMessage (host_client->netconnection);
if (ret == -1)
{
- Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
+ Con_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
return false;
}
if (!ret)
if (msg_badread)
{
- Sys_Printf ("SV_ReadClientMessage: badread\n");
+ Con_Printf ("SV_ReadClientMessage: badread\n");
return false;
}
goto nextmsg;
default:
- Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd);
+ Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd);
return false;
case clc_nop:
case clc_stringcmd:
s = MSG_ReadString ();
ret = 0;
- if (Q_strncasecmp(s, "status", 6) == 0
- || Q_strncasecmp(s, "name", 4) == 0
- || Q_strncasecmp(s, "say", 3) == 0
- || Q_strncasecmp(s, "say_team", 8) == 0
- || Q_strncasecmp(s, "tell", 4) == 0
- || Q_strncasecmp(s, "color", 5) == 0
- || Q_strncasecmp(s, "kill", 4) == 0
- || Q_strncasecmp(s, "pause", 5) == 0
- || Q_strncasecmp(s, "spawn", 5) == 0
- || Q_strncasecmp(s, "begin", 5) == 0
- || Q_strncasecmp(s, "prespawn", 8) == 0
- || Q_strncasecmp(s, "kick", 4) == 0
- || Q_strncasecmp(s, "ping", 4) == 0
- || Q_strncasecmp(s, "ban", 3) == 0
- || Q_strncasecmp(s, "pmodel", 6) == 0
- || (gamemode == GAME_NEHAHRA && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0))
- || (gamemode != GAME_NEHAHRA && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0)))
+ if (strncasecmp(s, "status", 6) == 0
+ || strncasecmp(s, "name", 4) == 0
+ || strncasecmp(s, "say", 3) == 0
+ || strncasecmp(s, "say_team", 8) == 0
+ || strncasecmp(s, "tell", 4) == 0
+ || strncasecmp(s, "color", 5) == 0
+ || strncasecmp(s, "kill", 4) == 0
+ || strncasecmp(s, "pause", 5) == 0
+ || strncasecmp(s, "spawn", 5) == 0
+ || strncasecmp(s, "begin", 5) == 0
+ || strncasecmp(s, "prespawn", 8) == 0
+ || strncasecmp(s, "kick", 4) == 0
+ || strncasecmp(s, "ping", 4) == 0
+ || strncasecmp(s, "ban", 3) == 0
+ || strncasecmp(s, "pmodel", 6) == 0
+ || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0))
+ || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0)))
{
ret = 1;
Cmd_ExecuteString (s, src_client);
}
else
- Con_DPrintf("%s tried to %s\n", host_client->name, s);
+ Con_Printf("%s tried to %s\n", host_client->name, s);
break;
case clc_disconnect:
if (!SV_ReadClientMessage ())
{
- // client misbehaved...
- SV_DropClient (false);
+ SV_DropClient (false); // client misbehaved...
continue;
}
}
else
SV_ClientThink ();
+
+ SV_CheckVelocity (sv_player);
+
+ // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+ // player_run/player_stand1 does not horribly malfunction if the
+ // velocity becomes a number that is both == 0 and != 0
+ // (sounds to me like NaN but to be absolutely safe...)
+ if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001)
+ VectorClear(sv_player->v->velocity);
}
}
}