]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
DP_EF_RESTARTANIM_BIT
[xonotic/darkplaces.git] / sv_user.c
index ffa9c3997fee92ff26fe757446c59bf5e45484a1..6d9a39d103bea67b4dbb088581d4827044d8db63 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -58,7 +58,7 @@ void SV_SetIdealPitch (void)
                bottom[1] = top[1];
                bottom[2] = top[2] - 160;
 
-               tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID);
+               tr = SV_TraceLine(top, bottom, MOVE_NOMONSTERS, host_client->edict, SUPERCONTENTS_SOLID);
                // if looking at a wall, leave ideal the way is was
                if (tr.startsolid)
                        return;
@@ -124,7 +124,7 @@ void SV_UserFriction (void)
        start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2];
        stop[2] = start[2] - 34;
 
-       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict));
+       trace = SV_TraceLine(start, stop, MOVE_NOMONSTERS, host_client->edict, SV_GenericHitSuperContentsMask(host_client->edict));
 
        if (trace.fraction == 1.0)
                friction = sv_friction.value*sv_edgefriction.value;
@@ -165,6 +165,7 @@ void SV_Accelerate (void)
                host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i];
 }
 
+extern cvar_t sv_gameplayfix_q2airaccelerate;
 void SV_AirAccelerate (vec3_t wishveloc)
 {
        int i;
@@ -177,7 +178,7 @@ void SV_AirAccelerate (vec3_t wishveloc)
        addspeed = wishspd - currentspeed;
        if (addspeed <= 0)
                return;
-       accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime;
+       accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.integer ? wishspd : wishspeed) * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
 
@@ -392,7 +393,7 @@ void SV_ClientThink (void)
        if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
                return;
 
-       onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND;
+       onground = ((int)host_client->edict->fields.server->flags & FL_ONGROUND) != 0;
 
        DropPunchAngle ();
 
@@ -567,7 +568,7 @@ void SV_ExecuteClientMoves(void)
        if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer)
                host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
        // several conditions govern whether clientside movement prediction is allowed
-       if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!(val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.disableclientprediction)) || !val->_float))
+       if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_inputtimeout.value > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!(val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.disableclientprediction)) || !val->_float))
        {
                // process the moves in order and ignore old ones
                // but always trust the latest move
@@ -585,7 +586,14 @@ void SV_ExecuteClientMoves(void)
                                // this is a new move
                                move->time = bound(sv.time - 1, move->time, sv.time); // prevent slowhack/speedhack combos
                                move->time = max(move->time, host_client->cmd.time); // prevent backstepping of time
-                               moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv.frametime * sv_clmovement_waitforinput.integer));
+                               moveframetime = bound(0, move->time - host_client->cmd.time, min(0.1, sv_clmovement_inputtimeout.value));
+
+                               // discard (treat like lost) moves with too low distance from
+                               // the previous one to prevent hacks using float inaccuracy
+                               // clients will see this as packet loss in the netgraph
+                               if(moveframetime < 0.0005)
+                                       continue;
+
                                //Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
                                host_client->cmd = *move;
                                host_client->movesequence = move->sequence;
@@ -595,7 +603,7 @@ void SV_ExecuteClientMoves(void)
                                // (they can't go beyond the current time so there is no cheat issue
                                //  with this approach, and if they don't send input for a while they
                                //  start moving anyway, so the longest 'lagaport' possible is
-                               //  determined by the sv_clmovement_waitforinput cvar)
+                               //  determined by the sv_clmovement_inputtimeout cvar)
                                if (moveframetime <= 0)
                                        continue;
                                oldframetime = prog->globals.server->frametime;
@@ -613,7 +621,7 @@ void SV_ExecuteClientMoves(void)
                                SV_Physics_ClientMove();
                                sv.frametime = oldframetime2;
                                prog->globals.server->frametime = oldframetime;
-                               host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer;
+                               host_client->clmovement_inputtimeout = sv_clmovement_inputtimeout.value;
                        }
                }
        }
@@ -641,7 +649,7 @@ void SV_ExecuteClientMoves(void)
                        // time
                host_client->movesequence = 0;
                // make sure that normal physics takes over immediately
-               host_client->clmovement_skipphysicsframes = 0;
+               host_client->clmovement_inputtimeout = 0;
        }
 
        // calculate average ping time