reworked predicted player physics to call PlayerPreThink before the move and PlayerPo...
[xonotic/darkplaces.git] / sv_user.c
index b57ccba..8dbd05c 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -615,10 +615,8 @@ void SV_ExecuteClientMoves(void)
                                if (sv.frametime > 0.05)
                                {
                                        prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
-                                       SV_ClientThink();
                                        SV_Physics_ClientMove();
                                }
-                               SV_ClientThink();
                                SV_Physics_ClientMove();
                                sv.frametime = oldframetime2;
                                prog->globals.server->frametime = oldframetime;