if (sv.frametime > 0.05)
{
prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
- SV_ClientThink();
SV_Physics_ClientMove();
}
- SV_ClientThink();
SV_Physics_ClientMove();
sv.frametime = oldframetime2;
prog->globals.server->frametime = oldframetime;
// now copy the new move
host_client->cmd = sv_readmoves[sv_numreadmoves-1];
host_client->movesequence = 0;
+ // make sure that normal physics takes over immediately
+ host_client->clmovement_skipphysicsframes = 0;
}
// calculate average ping time