the angle fields specify an exact angular motion in degrees
===================
*/
+extern cvar_t sv_playerphysicsqc;
void SV_ClientThink (void)
{
vec3_t v_angle;
+ SV_ApplyClientMove();
+ // make sure the velocity is sane (not a NaN)
+ SV_CheckVelocity(host_client->edict);
+
+ // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
+ if (prog->funcoffsets.SV_PlayerPhysics && sv_playerphysicsqc.integer)
+ {
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (prog->funcoffsets.SV_PlayerPhysics, "QC function SV_PlayerPhysics is missing");
+ SV_CheckVelocity(host_client->edict);
+ return;
+ }
+
if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
return;
if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP )
{
SV_WaterJump ();
+ SV_CheckVelocity(host_client->edict);
return;
}
if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP))
{
SV_WaterMove ();
+ SV_CheckVelocity(host_client->edict);
return;
}
SV_AirMove ();
+ SV_CheckVelocity(host_client->edict);
}
/*
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->receivetime = (float)sv.time;
+#if DEBUGMOVES
+ Con_Printf("%s move%i #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", move->time > move->receivetime ? "^3read future" : "^4read normal", sv_numreadmoves + 1, move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
// limit reported time to current time
// (incase the client is trying to cheat)
move->time = min(move->time, move->receivetime + sv.frametime);
move->buttons |= host_client->cmd.buttons;
}
- // disable clientside movement prediction in some cases
- if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
- host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
- if (!sv_clmovement_enable.integer || host_client->clmovement_disabletimeout > realtime)
- move->sequence = 0;
-
// now store this move for later execution
// (we have to buffer the moves because of old ones being repeated)
if (sv_numreadmoves < CL_MAX_USERCMDS)
#ifdef NUM_PING_TIMES
double total;
#endif
+ prvm_eval_t *val;
if (sv_numreadmoves < 1)
return;
// only start accepting input once the player is spawned
if (!host_client->spawned)
return;
- if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0)
+#if DEBUGMOVES
+ Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time);
+#endif
+ // disable clientside movement prediction in some cases
+ if (ceil(max(sv_readmoves[sv_numreadmoves-1].receivetime - sv_readmoves[sv_numreadmoves-1].time, 0) * 1000.0) < sv_clmovement_minping.integer)
+ host_client->clmovement_disabletimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
+ // several conditions govern whether clientside movement prediction is allowed
+ if (sv_readmoves[sv_numreadmoves-1].sequence && sv_clmovement_enable.integer && sv_clmovement_waitforinput.integer > 0 && host_client->clmovement_disabletimeout <= realtime && host_client->edict->fields.server->movetype == MOVETYPE_WALK && (!(val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.disableclientprediction)) || !val->_float))
{
// process the moves in order and ignore old ones
// but always trust the latest move
for (moveindex = 0;moveindex < sv_numreadmoves;moveindex++)
{
usercmd_t *move = sv_readmoves + moveindex;
- if (host_client->cmd.sequence < move->sequence || moveindex == sv_numreadmoves - 1)
+ if (host_client->movesequence < move->sequence || moveindex == sv_numreadmoves - 1)
{
+#if DEBUGMOVES
+ Con_Printf("%smove #%i %ims (%ims) %i %i '%i %i %i' '%i %i %i'\n", (move->time - host_client->cmd.time) > sv.frametime ? "^1" : "^2", move->sequence, (int)floor((move->time - host_client->cmd.time) * 1000.0 + 0.5), (int)floor(move->time * 1000.0 + 0.5), move->impulse, move->buttons, (int)move->viewangles[0], (int)move->viewangles[1], (int)move->viewangles[2], (int)move->forwardmove, (int)move->sidemove, (int)move->upmove);
+#endif
// this is a new move
moveframetime = bound(0, move->time - host_client->cmd.time, 0.1);
//Con_Printf("movesequence = %i (%i lost), moveframetime = %f\n", move->sequence, move->sequence ? move->sequence - host_client->movesequence - 1 : 0, moveframetime);
// update ping time for qc to see while executing this move
host_client->ping = host_client->cmd.receivetime - host_client->cmd.time;
// the server and qc frametime values must be changed temporarily
- sv.frametime = moveframetime;
- prog->globals.server->frametime = moveframetime;
- SV_Physics_ClientEntity(host_client->edict);
+ prog->globals.server->frametime = sv.frametime = moveframetime;
+ // if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
+ if (sv.frametime > 0.05)
+ {
+ prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
+ SV_Physics_ClientMove();
+ }
+ SV_Physics_ClientMove();
sv.frametime = oldframetime2;
prog->globals.server->frametime = oldframetime;
host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer;
}
// now copy the new move
host_client->cmd = sv_readmoves[sv_numreadmoves-1];
+ host_client->movesequence = 0;
+ // make sure that normal physics takes over immediately
+ host_client->clmovement_skipphysicsframes = 0;
}
- host_client->movesequence = host_client->cmd.sequence;
// calculate average ping time
host_client->ping = host_client->cmd.receivetime - host_client->cmd.time;