]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
TEU uses teu.rc, not quake.rc
[xonotic/darkplaces.git] / sv_user.c
index 41fae363c19fc80796a796a7117df4d2d3829191..9a06211c62c232c46ba41f00b56b68f728ac2959 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -24,25 +24,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 edict_t *sv_player;
 
 cvar_t sv_edgefriction = {0, "edgefriction", "2"};
-cvar_t sv_predict = {0, "sv_predict", "1"};
 cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"};
 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"};
 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"};
 cvar_t sv_accelerate = {0, "sv_accelerate", "10"};
 
-static vec3_t forward, right, up;
-
-vec3_t wishdir;
-float wishspeed;
-
-// world
-float *angles;
-float *origin;
-float *velocity;
-
-qboolean onground;
-
-usercmd_t cmd;
+static usercmd_t cmd;
 
 
 /*
@@ -60,18 +47,18 @@ void SV_SetIdealPitch (void)
        int             i, j;
        int             step, dir, steps;
 
-       if (!((int)sv_player->v.flags & FL_ONGROUND))
+       if (!((int)sv_player->v->flags & FL_ONGROUND))
                return;
 
-       angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
+       angleval = sv_player->v->angles[YAW] * M_PI*2 / 360;
        sinval = sin(angleval);
        cosval = cos(angleval);
 
        for (i=0 ; i<MAX_FORWARD ; i++)
        {
-               top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
-               top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
-               top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
+               top[0] = sv_player->v->origin[0] + cosval*(i+3)*12;
+               top[1] = sv_player->v->origin[1] + sinval*(i+3)*12;
+               top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2];
 
                bottom[0] = top[0];
                bottom[1] = top[1];
@@ -79,7 +66,7 @@ void SV_SetIdealPitch (void)
 
                tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player);
                // if looking at a wall, leave ideal the way is was
-               if (tr.allsolid)
+               if (tr.startsolid)
                        return;
 
                // near a dropoff
@@ -107,15 +94,20 @@ void SV_SetIdealPitch (void)
 
        if (!dir)
        {
-               sv_player->v.idealpitch = 0;
+               sv_player->v->idealpitch = 0;
                return;
        }
 
        if (steps < 2)
                return;
-       sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
+       sv_player->v->idealpitch = -dir * sv_idealpitchscale.value;
 }
 
+#if 1
+static vec3_t wishdir, forward, right, up;
+static float wishspeed;
+
+static qboolean onground;
 
 /*
 ==================
@@ -125,20 +117,18 @@ SV_UserFriction
 */
 void SV_UserFriction (void)
 {
-       float *vel, speed, newspeed, control, friction;
+       float speed, newspeed, control, friction;
        vec3_t start, stop;
        trace_t trace;
 
-       vel = velocity;
-
-       speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
+       speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]);
        if (!speed)
                return;
 
        // if the leading edge is over a dropoff, increase friction
-       start[0] = stop[0] = origin[0] + vel[0]/speed*16;
-       start[1] = stop[1] = origin[1] + vel[1]/speed*16;
-       start[2] = origin[2] + sv_player->v.mins[2];
+       start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16;
+       start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16;
+       start[2] = sv_player->v->origin[2] + sv_player->v->mins[2];
        stop[2] = start[2] - 34;
 
        trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
@@ -157,9 +147,7 @@ void SV_UserFriction (void)
        else
                newspeed /= speed;
 
-       vel[0] = vel[0] * newspeed;
-       vel[1] = vel[1] * newspeed;
-       vel[2] = vel[2] * newspeed;
+       VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity);
 }
 
 /*
@@ -172,7 +160,7 @@ void SV_Accelerate (void)
        int i;
        float addspeed, accelspeed, currentspeed;
 
-       currentspeed = DotProduct (velocity, wishdir);
+       currentspeed = DotProduct (sv_player->v->velocity, wishdir);
        addspeed = wishspeed - currentspeed;
        if (addspeed <= 0)
                return;
@@ -181,7 +169,7 @@ void SV_Accelerate (void)
                accelspeed = addspeed;
 
        for (i=0 ; i<3 ; i++)
-               velocity[i] += accelspeed*wishdir[i];
+               sv_player->v->velocity[i] += accelspeed*wishdir[i];
 }
 
 void SV_AirAccelerate (vec3_t wishveloc)
@@ -192,7 +180,7 @@ void SV_AirAccelerate (vec3_t wishveloc)
        wishspd = VectorNormalizeLength (wishveloc);
        if (wishspd > 30)
                wishspd = 30;
-       currentspeed = DotProduct (velocity, wishveloc);
+       currentspeed = DotProduct (sv_player->v->velocity, wishveloc);
        addspeed = wishspd - currentspeed;
        if (addspeed <= 0)
                return;
@@ -201,7 +189,7 @@ void SV_AirAccelerate (vec3_t wishveloc)
                accelspeed = addspeed;
 
        for (i=0 ; i<3 ; i++)
-               velocity[i] += accelspeed*wishveloc[i];
+               sv_player->v->velocity[i] += accelspeed*wishveloc[i];
 }
 
 
@@ -210,12 +198,12 @@ void DropPunchAngle (void)
        float len;
        eval_t *val;
 
-       len = VectorNormalizeLength (sv_player->v.punchangle);
+       len = VectorNormalizeLength (sv_player->v->punchangle);
 
        len -= 10*sv.frametime;
        if (len < 0)
                len = 0;
-       VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
+       VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle);
 
        if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
        {
@@ -238,19 +226,16 @@ void SV_FreeMove (void)
        int i;
        float wishspeed;
 
-       AngleVectors (sv_player->v.v_angle, forward, right, up);
+       AngleVectors (sv_player->v->v_angle, forward, right, up);
 
        for (i = 0; i < 3; i++)
-               velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
+               sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
 
-       velocity[2] += cmd.upmove;
+       sv_player->v->velocity[2] += cmd.upmove;
 
-       wishspeed = VectorLength (velocity);
+       wishspeed = VectorLength(sv_player->v->velocity);
        if (wishspeed > sv_maxspeed.value)
-       {
-               VectorScale (velocity, sv_maxspeed.value / wishspeed, velocity);
-               wishspeed = sv_maxspeed.value;
-       }
+               VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity);
 }
 
 /*
@@ -266,7 +251,7 @@ void SV_WaterMove (void)
        float speed, newspeed, wishspeed, addspeed, accelspeed, temp;
 
        // user intentions
-       AngleVectors (sv_player->v.v_angle, forward, right, up);
+       AngleVectors (sv_player->v->v_angle, forward, right, up);
 
        for (i=0 ; i<3 ; i++)
                wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
@@ -286,14 +271,14 @@ void SV_WaterMove (void)
        wishspeed *= 0.7;
 
        // water friction
-       speed = VectorLength (velocity);
+       speed = VectorLength(sv_player->v->velocity);
        if (speed)
        {
                newspeed = speed - sv.frametime * speed * sv_friction.value;
                if (newspeed < 0)
                        newspeed = 0;
                temp = newspeed/speed;
-               VectorScale (velocity, temp, velocity);
+               VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity);
        }
        else
                newspeed = 0;
@@ -312,18 +297,18 @@ void SV_WaterMove (void)
                accelspeed = addspeed;
 
        for (i=0 ; i<3 ; i++)
-               velocity[i] += accelspeed * wishvel[i];
+               sv_player->v->velocity[i] += accelspeed * wishvel[i];
 }
 
 void SV_WaterJump (void)
 {
-       if (sv.time > sv_player->v.teleport_time || !sv_player->v.waterlevel)
+       if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel)
        {
-               sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
-               sv_player->v.teleport_time = 0;
+               sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
+               sv_player->v->teleport_time = 0;
        }
-       sv_player->v.velocity[0] = sv_player->v.movedir[0];
-       sv_player->v.velocity[1] = sv_player->v.movedir[1];
+       sv_player->v->velocity[0] = sv_player->v->movedir[0];
+       sv_player->v->velocity[1] = sv_player->v->movedir[1];
 }
 
 
@@ -341,20 +326,20 @@ void SV_AirMove (void)
 
        // LordHavoc: correct quake movement speed bug when looking up/down
        wishvel[0] = wishvel[2] = 0;
-       wishvel[1] = sv_player->v.angles[1];
+       wishvel[1] = sv_player->v->angles[1];
        AngleVectors (wishvel, forward, right, up);
 
        fmove = cmd.forwardmove;
        smove = cmd.sidemove;
 
 // hack to not let you back into teleporter
-       if (sv.time < sv_player->v.teleport_time && fmove < 0)
+       if (sv.time < sv_player->v->teleport_time && fmove < 0)
                fmove = 0;
 
        for (i=0 ; i<3 ; i++)
                wishvel[i] = forward[i]*fmove + right[i]*smove;
 
-       if ((int)sv_player->v.movetype != MOVETYPE_WALK)
+       if ((int)sv_player->v->movetype != MOVETYPE_WALK)
                wishvel[2] += cmd.upmove;
 
        VectorCopy (wishvel, wishdir);
@@ -366,10 +351,10 @@ void SV_AirMove (void)
                wishspeed = sv_maxspeed.value;
        }
 
-       if (sv_player->v.movetype == MOVETYPE_NOCLIP)
+       if (sv_player->v->movetype == MOVETYPE_NOCLIP)
        {
                // noclip
-               VectorCopy (wishvel, velocity);
+               VectorCopy (wishvel, sv_player->v->velocity);
        }
        else if ( onground )
        {
@@ -395,54 +380,47 @@ void SV_ClientThink (void)
 {
        vec3_t v_angle;
 
-       if (sv_player->v.movetype == MOVETYPE_NONE)
+       if (sv_player->v->movetype == MOVETYPE_NONE)
                return;
 
-       onground = (int)sv_player->v.flags & FL_ONGROUND;
-
-       origin = sv_player->v.origin;
-       velocity = sv_player->v.velocity;
+       onground = (int)sv_player->v->flags & FL_ONGROUND;
 
        DropPunchAngle ();
 
        // if dead, behave differently
-       if (sv_player->v.health <= 0)
+       if (sv_player->v->health <= 0)
                return;
 
-       // angles
-       // show 1/3 the pitch angle and all the roll angle
        cmd = host_client->cmd;
-       angles = sv_player->v.angles;
 
-       VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
-       angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
-       if (!sv_player->v.fixangle)
+       // angles
+       // show 1/3 the pitch angle and all the roll angle
+       VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
+       sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
+       if (!sv_player->v->fixangle)
        {
-               // LordHavoc: pitch was ugly to begin with...  removed except in water
-               if (sv_player->v.waterlevel >= 2)
-                       angles[PITCH] = -v_angle[PITCH]/3;
-               else
-                       angles[PITCH] = 0;
-               angles[YAW] = v_angle[YAW];
+               sv_player->v->angles[PITCH] = -v_angle[PITCH]/3;
+               sv_player->v->angles[YAW] = v_angle[YAW];
        }
 
-       if ( (int)sv_player->v.flags & FL_WATERJUMP )
+       if ( (int)sv_player->v->flags & FL_WATERJUMP )
        {
                SV_WaterJump ();
                return;
        }
 
+       /*
        // Player is (somehow) outside of the map, or flying, or noclipping
-       if (SV_TestEntityPosition (sv_player)
-        || sv_player->v.movetype == MOVETYPE_FLY
-        || sv_player->v.movetype == MOVETYPE_NOCLIP)
+       if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)))
+       //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))
        {
                SV_FreeMove ();
                return;
        }
+       */
 
        // walk
-       if ((sv_player->v.waterlevel >= 2) && (sv_player->v.movetype != MOVETYPE_NOCLIP))
+       if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP))
        {
                SV_WaterMove ();
                return;
@@ -451,6 +429,175 @@ void SV_ClientThink (void)
        SV_AirMove ();
 }
 
+#else
+
+extern cvar_t cl_rollspeed;
+extern cvar_t cl_rollangle;
+void SV_ClientThink(void)
+{
+       int j;
+       vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop;
+       float wishspeed, f, limit;
+       trace_t trace;
+
+       if (sv_player->v->movetype == MOVETYPE_NONE)
+               return;
+
+       f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle);
+       if (f)
+       {
+               limit = sqrt(f);
+               f = (limit - 10 * sv.frametime);
+               f /= limit;
+               f = max(0, f);
+               VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle);
+       }
+
+       // if dead, behave differently
+       if (sv_player->v->health <= 0)
+               return;
+
+       AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up);
+       // show 1/3 the pitch angle and all the roll angle
+       f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value);
+       sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
+       if (!sv_player->v->fixangle)
+       {
+               sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333;
+               sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1];
+       }
+
+       if ((int)sv_player->v->flags & FL_WATERJUMP)
+       {
+               sv_player->v->velocity[0] = sv_player->v->movedir[0];
+               sv_player->v->velocity[1] = sv_player->v->movedir[1];
+               if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0)
+               {
+                       sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP);
+                       sv_player->v->teleport_time = 0;
+               }
+               return;
+       }
+
+       // swim
+       if (sv_player->v->waterlevel >= 2)
+       if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+       {
+               if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0)
+               {
+                       // drift towards bottom
+                       wishvel[0] = 0;
+                       wishvel[1] = 0;
+                       wishvel[2] = -60;
+               }
+               else
+               {
+                       for (j = 0;j < 3;j++)
+                               wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove;
+                       wishvel[2] += host_client->cmd.upmove;
+               }
+
+               wishspeed = VectorLength(wishvel);
+               wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7;
+
+               // water friction
+               f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value);
+               if (f > 0)
+                       f /= VectorLength(sv_player->v->velocity);
+               else
+                       f = 0;
+               VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
+
+               // water acceleration
+               if (wishspeed <= f)
+                       return;
+
+               f = wishspeed - f;
+               limit = sv_accelerate.value * wishspeed * sv.frametime;
+               if (f > limit)
+                       f = limit;
+               limit = VectorLength(wishvel);
+               if (limit)
+                       f /= limit;
+               VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity);
+               return;
+       }
+
+       // if not flying, move horizontally only
+       if (sv_player->v->movetype != MOVETYPE_FLY)
+       {
+               VectorClear(wishvel);
+               wishvel[1] = sv_player->v->v_angle[1];
+               AngleVectors(wishvel, v_forward, v_right, v_up);
+       }
+
+       // hack to not let you back into teleporter
+       VectorScale(v_right, host_client->cmd.sidemove, wishvel);
+       if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0)
+               VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel);
+       if (sv_player->v->movetype != MOVETYPE_WALK)
+               wishvel[2] += cmd.upmove;
+
+       VectorCopy(wishvel, wishdir);
+       VectorNormalize(wishdir);
+       wishspeed = VectorLength(wishvel);
+       if (wishspeed > sv_maxspeed.value)
+               wishspeed = sv_maxspeed.value;
+
+       if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY)
+       {
+               VectorScale(wishdir, wishspeed, sv_player->v->velocity);
+               return;
+       }
+
+       if ((int)sv_player->v->flags & FL_ONGROUND) // walking
+       {
+               // friction
+               f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1];
+               if (f)
+               {
+                       f = sqrt(f);
+                       VectorCopy(sv_player->v->velocity, v);
+                       v[2] = 0;
+
+                       // if the leading edge is over a dropoff, increase friction
+                       limit = 16.0f / f;
+                       VectorMA(sv_player->v->origin, limit, v, v);
+                       v[2] += sv_player->v->mins[2];
+
+                       VectorCopy(v, start);
+                       VectorCopy(v, stop);
+                       stop[2] -= 34;
+                       trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
+
+                       // apply friction
+                       if (f < sv_stopspeed.value)
+                               f = sv_stopspeed.value / f;
+                       else
+                               f = 1;
+                       if (trace.fraction == 1)
+                               f *= sv_edgefriction.value;
+                       f = 1 - sv.frametime * f * sv_friction.value;
+
+                       if (f < 0)
+                               f = 0;
+                       VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
+               }
+       }
+       else // airborn
+               wishspeed = min(wishspeed, 30);
+
+       // ground or air acceleration
+       f = wishspeed - DotProduct(sv_player->v->velocity, wishdir);
+       if (f > 0)
+       {
+               limit = sv_accelerate.value * sv.frametime * wishspeed;
+               if (f > limit)
+                       f = limit;
+               VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity);
+       }
+}
+#endif
 
 /*
 ===================
@@ -472,25 +619,21 @@ void SV_ReadClientMove (usercmd_t *move)
                total += host_client->ping_times[i];
        // can be used for prediction
        host_client->ping = total / NUM_PING_TIMES;
-       host_client->latency = 0;
-       // if paused or a local game, don't predict
-       if (sv_predict.integer && (svs.maxclients > 1) && (!sv.paused))
-               host_client->latency = host_client->ping;
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)))
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping)))
                val->_float = host_client->ping * 1000.0;
 
        // read current angles
-       // dpprotocol version 2
+       // PROTOCOL_DARKPLACES4
        for (i = 0;i < 3;i++)
-               angle[i] = MSG_ReadFloat ();
+               angle[i] = MSG_ReadPreciseAngle();
 
-       VectorCopy (angle, host_client->edict->v.v_angle);
+       VectorCopy (angle, sv_player->v->v_angle);
 
        // read movement
        move->forwardmove = MSG_ReadShort ();
        move->sidemove = MSG_ReadShort ();
        move->upmove = MSG_ReadShort ();
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement)))
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement)))
        {
                val->vector[0] = move->forwardmove;
                val->vector[1] = move->sidemove;
@@ -499,131 +642,117 @@ void SV_ReadClientMove (usercmd_t *move)
 
        // read buttons
        bits = MSG_ReadByte ();
-       host_client->edict->v.button0 = bits & 1;
-       host_client->edict->v.button2 = (bits & 2)>>1;
+       sv_player->v->button0 = bits & 1;
+       sv_player->v->button2 = (bits & 2)>>1;
        // LordHavoc: added 6 new buttons
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1);
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1);
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1);
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1);
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1);
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1);
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1);
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1);
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1);
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1);
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1);
+       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1);
 
        i = MSG_ReadByte ();
        if (i)
-               host_client->edict->v.impulse = i;
+               sv_player->v->impulse = i;
 }
 
 /*
 ===================
 SV_ReadClientMessage
-
-Returns false if the client should be killed
 ===================
 */
-extern void SV_SendServerinfo (client_t *client);
-qboolean SV_ReadClientMessage (void)
+extern void SV_SendServerinfo(client_t *client);
+void SV_ReadClientMessage(void)
 {
-       int             ret;
-       int             cmd;
-       char            *s;
+       int cmd;
+       char *s;
+
+       //MSG_BeginReading ();
 
-       do
+       for(;;)
        {
-nextmsg:
-               ret = NET_GetMessage (host_client->netconnection);
-               if (ret == -1)
+               if (!host_client->active)
+               {
+                       // a command caused an error
+                       SV_DropClient (false);
+                       return;
+               }
+
+               if (msg_badread)
                {
-                       Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
-                       return false;
+                       Con_Printf ("SV_ReadClientMessage: badread\n");
+                       SV_DropClient (false);
+                       return;
                }
-               if (!ret)
-                       return true;
 
-               MSG_BeginReading ();
+               cmd = MSG_ReadChar ();
+               if (cmd == -1)
+               {
+                       // end of message
+                       break;
+               }
 
-               while (1)
+               switch (cmd)
                {
-                       if (!host_client->active)
-                               // a command caused an error
-                               return false;
+               default:
+                       Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd);
+                       SV_DropClient (false);
+                       return;
+
+               case clc_nop:
+                       break;
 
-                       if (msg_badread)
+               case clc_stringcmd:
+                       s = MSG_ReadString ();
+                       if (strncasecmp(s, "spawn", 5) == 0
+                        || strncasecmp(s, "begin", 5) == 0
+                        || strncasecmp(s, "prespawn", 8) == 0)
+                               Cmd_ExecuteString (s, src_client);
+                       else if (SV_ParseClientCommandQC)
                        {
-                               Sys_Printf ("SV_ReadClientMessage: badread\n");
-                               return false;
+                               G_INT(OFS_PARM0) = PR_SetString(s);
+                               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+                               PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), "");
                        }
+                       else if (strncasecmp(s, "status", 6) == 0
+                        || strncasecmp(s, "name", 4) == 0
+                        || strncasecmp(s, "say", 3) == 0
+                        || strncasecmp(s, "say_team", 8) == 0
+                        || strncasecmp(s, "tell", 4) == 0
+                        || strncasecmp(s, "color", 5) == 0
+                        || strncasecmp(s, "kill", 4) == 0
+                        || strncasecmp(s, "pause", 5) == 0
+                        || strncasecmp(s, "kick", 4) == 0
+                        || strncasecmp(s, "ping", 4) == 0
+                        || strncasecmp(s, "ban", 3) == 0
+                        || strncasecmp(s, "pmodel", 6) == 0
+                        || strncasecmp(s, "rate", 4) == 0
+                        || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0))
+                        || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0)))
+                               Cmd_ExecuteString (s, src_client);
+                       else
+                               Con_Printf("%s tried to %s\n", host_client->name, s);
+                       break;
 
-                       cmd = MSG_ReadChar ();
+               case clc_disconnect:
+                       SV_DropClient (false); // client wants to disconnect
+                       return;
 
-#ifndef NOROUTINGFIX
-                       if (cmd != -1 && host_client->waitingforconnect)
-                       {
-                               host_client->waitingforconnect = false;
-                               host_client->sendserverinfo = true;
-                       }
-#endif
+               case clc_move:
+                       SV_ReadClientMove (&host_client->cmd);
+                       break;
 
-                       switch (cmd)
-                       {
-                       case -1:
-                               // end of message
-                               goto nextmsg;
-
-                       default:
-                               Sys_Printf ("SV_ReadClientMessage: unknown command char %i\n", cmd);
-                               return false;
-
-                       case clc_nop:
-                               break;
-
-                       case clc_stringcmd:
-                               s = MSG_ReadString ();
-                               ret = 0;
-                               if (Q_strncasecmp(s, "status", 6) == 0
-                                || Q_strncasecmp(s, "name", 4) == 0
-                                || Q_strncasecmp(s, "say", 3) == 0
-                                || Q_strncasecmp(s, "say_team", 8) == 0
-                                || Q_strncasecmp(s, "tell", 4) == 0
-                                || Q_strncasecmp(s, "color", 5) == 0
-                                || Q_strncasecmp(s, "kill", 4) == 0
-                                || Q_strncasecmp(s, "pause", 5) == 0
-                                || Q_strncasecmp(s, "spawn", 5) == 0
-                                || Q_strncasecmp(s, "begin", 5) == 0
-                                || Q_strncasecmp(s, "prespawn", 8) == 0
-                                || Q_strncasecmp(s, "kick", 4) == 0
-                                || Q_strncasecmp(s, "ping", 4) == 0
-                                || Q_strncasecmp(s, "ban", 3) == 0
-                                || Q_strncasecmp(s, "pmodel", 6) == 0
-                                || (gamemode == GAME_NEHAHRA && (Q_strncasecmp(s, "max", 3) == 0 || Q_strncasecmp(s, "monster", 7) == 0 || Q_strncasecmp(s, "scrag", 5) == 0 || Q_strncasecmp(s, "gimme", 5) == 0 || Q_strncasecmp(s, "wraith", 6) == 0))
-                                || (gamemode != GAME_NEHAHRA && (Q_strncasecmp(s, "god", 3) == 0 || Q_strncasecmp(s, "notarget", 8) == 0 || Q_strncasecmp(s, "fly", 3) == 0 || Q_strncasecmp(s, "give", 4) == 0 || Q_strncasecmp(s, "noclip", 6) == 0)))
-                               {
-                                       ret = 1;
-                                       Cmd_ExecuteString (s, src_client);
-                               }
-                               else
-                                       Con_DPrintf("%s tried to %s\n", host_client->name, s);
-                               break;
-
-                       case clc_disconnect:
-                               return false;
-
-                       case clc_move:
-                               SV_ReadClientMove (&host_client->cmd);
-                               break;
-
-                       case clc_ackentities:
-                               EntityFrame_AckFrame(&host_client->entitydatabase, MSG_ReadLong());
-                               break;
-                       }
+               case clc_ackentities:
+                       host_client->entitydatabase4->ackframenum = MSG_ReadLong();
+                       if (developer_networkentities.integer >= 1)
+                               Con_Printf("recv clc_ackentities %i\n", host_client->entitydatabase4->ackframenum);
+                       EntityFrame4_AckFrame(host_client->entitydatabase4, host_client->entitydatabase4->ackframenum);
+                       break;
                }
        }
-       while (ret == 1);
-
-       return true;
 }
 
-
 /*
 ==================
 SV_RunClients
@@ -633,20 +762,11 @@ void SV_RunClients (void)
 {
        int i;
 
-       for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
        {
                if (!host_client->active)
                        continue;
 
-               sv_player = host_client->edict;
-
-               if (!SV_ReadClientMessage ())
-               {
-                       // client misbehaved...
-                       SV_DropClient (false);
-                       continue;
-               }
-
                if (!host_client->spawned)
                {
                        // clear client movement until a new packet is received
@@ -654,9 +774,10 @@ void SV_RunClients (void)
                        continue;
                }
 
-               // always pause in single player if in console or menus
-               if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
+               if (sv.frametime)
                {
+                       sv_player = host_client->edict;
+
                        // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
                        if (SV_PlayerPhysicsQC)
                        {
@@ -666,6 +787,15 @@ void SV_RunClients (void)
                        }
                        else
                                SV_ClientThink ();
+
+                       SV_CheckVelocity(sv_player);
+
+                       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
+                       // player_run/player_stand1 does not horribly malfunction if the
+                       // velocity becomes a number that is both == 0 and != 0
+                       // (sounds to me like NaN but to be absolutely safe...)
+                       if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001)
+                               VectorClear(sv_player->v->velocity);
                }
        }
 }