if (sv_numreadmoves < 1)
return;
// only start accepting input once the player is spawned
- if (!host_client->spawned)
+ if (!host_client->begun)
return;
#if DEBUGMOVES
Con_Printf("SV_ExecuteClientMoves: read %i moves at sv.time %f\n", sv_numreadmoves, (float)sv.time);
// if the client hasn't progressed through signons yet,
// ignore any clc_ackframes we get (they're probably from the
// previous level)
- if (host_client->spawned && host_client->latestframenum < num)
+ if (host_client->begun && host_client->latestframenum < num)
{
int i;
for (i = host_client->latestframenum + 1;i < num;i++)