]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_user.c
added sv_clmovement_* cvars to disable movement prediction of players, or disable...
[xonotic/darkplaces.git] / sv_user.c
index 332f725e191e32dc3badda9dc5cfb32bb672c5f1..d880a87cc00570988897e9043c69a503056b29e5 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -21,13 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-edict_t *sv_player;
-
-cvar_t sv_edgefriction = {0, "edgefriction", "2"};
-cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"};
-cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"};
-cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"};
-cvar_t sv_accelerate = {0, "sv_accelerate", "10"};
+cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
+cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
+cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
+cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
+cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
+cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
+cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
+cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "100", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
+cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
 
 static usercmd_t cmd;
 
@@ -40,31 +43,31 @@ SV_SetIdealPitch
 #define        MAX_FORWARD     6
 void SV_SetIdealPitch (void)
 {
-       float   angleval, sinval, cosval;
+       float   angleval, sinval, cosval, step, dir;
        trace_t tr;
        vec3_t  top, bottom;
        float   z[MAX_FORWARD];
        int             i, j;
-       int             step, dir, steps;
+       int             steps;
 
-       if (!((int)sv_player->v->flags & FL_ONGROUND))
+       if (!((int)host_client->edict->fields.server->flags & FL_ONGROUND))
                return;
 
-       angleval = sv_player->v->angles[YAW] * M_PI*2 / 360;
+       angleval = host_client->edict->fields.server->angles[YAW] * M_PI*2 / 360;
        sinval = sin(angleval);
        cosval = cos(angleval);
 
        for (i=0 ; i<MAX_FORWARD ; i++)
        {
-               top[0] = sv_player->v->origin[0] + cosval*(i+3)*12;
-               top[1] = sv_player->v->origin[1] + sinval*(i+3)*12;
-               top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2];
+               top[0] = host_client->edict->fields.server->origin[0] + cosval*(i+3)*12;
+               top[1] = host_client->edict->fields.server->origin[1] + sinval*(i+3)*12;
+               top[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->view_ofs[2];
 
                bottom[0] = top[0];
                bottom[1] = top[1];
                bottom[2] = top[2] - 160;
 
-               tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player);
+               tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict);
                // if looking at a wall, leave ideal the way is was
                if (tr.startsolid)
                        return;
@@ -94,16 +97,15 @@ void SV_SetIdealPitch (void)
 
        if (!dir)
        {
-               sv_player->v->idealpitch = 0;
+               host_client->edict->fields.server->idealpitch = 0;
                return;
        }
 
        if (steps < 2)
                return;
-       sv_player->v->idealpitch = -dir * sv_idealpitchscale.value;
+       host_client->edict->fields.server->idealpitch = -dir * sv_idealpitchscale.value;
 }
 
-#if 1
 static vec3_t wishdir, forward, right, up;
 static float wishspeed;
 
@@ -121,17 +123,17 @@ void SV_UserFriction (void)
        vec3_t start, stop;
        trace_t trace;
 
-       speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]);
+       speed = sqrt(host_client->edict->fields.server->velocity[0]*host_client->edict->fields.server->velocity[0]+host_client->edict->fields.server->velocity[1]*host_client->edict->fields.server->velocity[1]);
        if (!speed)
                return;
 
        // if the leading edge is over a dropoff, increase friction
-       start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16;
-       start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16;
-       start[2] = sv_player->v->origin[2] + sv_player->v->mins[2];
+       start[0] = stop[0] = host_client->edict->fields.server->origin[0] + host_client->edict->fields.server->velocity[0]/speed*16;
+       start[1] = stop[1] = host_client->edict->fields.server->origin[1] + host_client->edict->fields.server->velocity[1]/speed*16;
+       start[2] = host_client->edict->fields.server->origin[2] + host_client->edict->fields.server->mins[2];
        stop[2] = start[2] - 34;
 
-       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
+       trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
 
        if (trace.fraction == 1.0)
                friction = sv_friction.value*sv_edgefriction.value;
@@ -147,7 +149,7 @@ void SV_UserFriction (void)
        else
                newspeed /= speed;
 
-       VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity);
+       VectorScale(host_client->edict->fields.server->velocity, newspeed, host_client->edict->fields.server->velocity);
 }
 
 /*
@@ -160,7 +162,7 @@ void SV_Accelerate (void)
        int i;
        float addspeed, accelspeed, currentspeed;
 
-       currentspeed = DotProduct (sv_player->v->velocity, wishdir);
+       currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishdir);
        addspeed = wishspeed - currentspeed;
        if (addspeed <= 0)
                return;
@@ -169,7 +171,7 @@ void SV_Accelerate (void)
                accelspeed = addspeed;
 
        for (i=0 ; i<3 ; i++)
-               sv_player->v->velocity[i] += accelspeed*wishdir[i];
+               host_client->edict->fields.server->velocity[i] += accelspeed*wishdir[i];
 }
 
 void SV_AirAccelerate (vec3_t wishveloc)
@@ -178,34 +180,34 @@ void SV_AirAccelerate (vec3_t wishveloc)
        float addspeed, wishspd, accelspeed, currentspeed;
 
        wishspd = VectorNormalizeLength (wishveloc);
-       if (wishspd > 30)
-               wishspd = 30;
-       currentspeed = DotProduct (sv_player->v->velocity, wishveloc);
+       if (wishspd > sv_maxairspeed.value)
+               wishspd = sv_maxairspeed.value;
+       currentspeed = DotProduct (host_client->edict->fields.server->velocity, wishveloc);
        addspeed = wishspd - currentspeed;
        if (addspeed <= 0)
                return;
-       accelspeed = sv_accelerate.value*wishspeed * sv.frametime;
+       accelspeed = (sv_airaccelerate.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*wishspeed * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
 
        for (i=0 ; i<3 ; i++)
-               sv_player->v->velocity[i] += accelspeed*wishveloc[i];
+               host_client->edict->fields.server->velocity[i] += accelspeed*wishveloc[i];
 }
 
 
 void DropPunchAngle (void)
 {
        float len;
-       eval_t *val;
+       prvm_eval_t *val;
 
-       len = VectorNormalizeLength (sv_player->v->punchangle);
+       len = VectorNormalizeLength (host_client->edict->fields.server->punchangle);
 
        len -= 10*sv.frametime;
        if (len < 0)
                len = 0;
-       VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle);
+       VectorScale (host_client->edict->fields.server->punchangle, len, host_client->edict->fields.server->punchangle);
 
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_punchvector)))
        {
                len = VectorNormalizeLength (val->vector);
 
@@ -226,16 +228,16 @@ void SV_FreeMove (void)
        int i;
        float wishspeed;
 
-       AngleVectors (sv_player->v->v_angle, forward, right, up);
+       AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up);
 
        for (i = 0; i < 3; i++)
-               sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
+               host_client->edict->fields.server->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
 
-       sv_player->v->velocity[2] += cmd.upmove;
+       host_client->edict->fields.server->velocity[2] += cmd.upmove;
 
-       wishspeed = VectorLength(sv_player->v->velocity);
+       wishspeed = VectorLength(host_client->edict->fields.server->velocity);
        if (wishspeed > sv_maxspeed.value)
-               VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity);
+               VectorScale(host_client->edict->fields.server->velocity, sv_maxspeed.value / wishspeed, host_client->edict->fields.server->velocity);
 }
 
 /*
@@ -251,7 +253,7 @@ void SV_WaterMove (void)
        float speed, newspeed, wishspeed, addspeed, accelspeed, temp;
 
        // user intentions
-       AngleVectors (sv_player->v->v_angle, forward, right, up);
+       AngleVectors (host_client->edict->fields.server->v_angle, forward, right, up);
 
        for (i=0 ; i<3 ; i++)
                wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
@@ -271,14 +273,14 @@ void SV_WaterMove (void)
        wishspeed *= 0.7;
 
        // water friction
-       speed = VectorLength(sv_player->v->velocity);
+       speed = VectorLength(host_client->edict->fields.server->velocity);
        if (speed)
        {
-               newspeed = speed - sv.frametime * speed * sv_friction.value;
+               newspeed = speed - sv.frametime * speed * sv_waterfriction.value;
                if (newspeed < 0)
                        newspeed = 0;
                temp = newspeed/speed;
-               VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity);
+               VectorScale(host_client->edict->fields.server->velocity, temp, host_client->edict->fields.server->velocity);
        }
        else
                newspeed = 0;
@@ -292,23 +294,23 @@ void SV_WaterMove (void)
                return;
 
        VectorNormalize (wishvel);
-       accelspeed = sv_accelerate.value * wishspeed * sv.frametime;
+       accelspeed = (sv_wateraccelerate.value < 0 ? sv_accelerate.value : sv_wateraccelerate.value) * wishspeed * sv.frametime;
        if (accelspeed > addspeed)
                accelspeed = addspeed;
 
        for (i=0 ; i<3 ; i++)
-               sv_player->v->velocity[i] += accelspeed * wishvel[i];
+               host_client->edict->fields.server->velocity[i] += accelspeed * wishvel[i];
 }
 
 void SV_WaterJump (void)
 {
-       if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel)
+       if (sv.time > host_client->edict->fields.server->teleport_time || !host_client->edict->fields.server->waterlevel)
        {
-               sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
-               sv_player->v->teleport_time = 0;
+               host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags & ~FL_WATERJUMP;
+               host_client->edict->fields.server->teleport_time = 0;
        }
-       sv_player->v->velocity[0] = sv_player->v->movedir[0];
-       sv_player->v->velocity[1] = sv_player->v->movedir[1];
+       host_client->edict->fields.server->velocity[0] = host_client->edict->fields.server->movedir[0];
+       host_client->edict->fields.server->velocity[1] = host_client->edict->fields.server->movedir[1];
 }
 
 
@@ -326,20 +328,20 @@ void SV_AirMove (void)
 
        // LordHavoc: correct quake movement speed bug when looking up/down
        wishvel[0] = wishvel[2] = 0;
-       wishvel[1] = sv_player->v->angles[1];
+       wishvel[1] = host_client->edict->fields.server->angles[1];
        AngleVectors (wishvel, forward, right, up);
 
        fmove = cmd.forwardmove;
        smove = cmd.sidemove;
 
 // hack to not let you back into teleporter
-       if (sv.time < sv_player->v->teleport_time && fmove < 0)
+       if (sv.time < host_client->edict->fields.server->teleport_time && fmove < 0)
                fmove = 0;
 
        for (i=0 ; i<3 ; i++)
                wishvel[i] = forward[i]*fmove + right[i]*smove;
 
-       if ((int)sv_player->v->movetype != MOVETYPE_WALK)
+       if ((int)host_client->edict->fields.server->movetype != MOVETYPE_WALK)
                wishvel[2] += cmd.upmove;
 
        VectorCopy (wishvel, wishdir);
@@ -351,12 +353,12 @@ void SV_AirMove (void)
                wishspeed = sv_maxspeed.value;
        }
 
-       if (sv_player->v->movetype == MOVETYPE_NOCLIP)
+       if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP)
        {
                // noclip
-               VectorCopy (wishvel, sv_player->v->velocity);
+               VectorCopy (wishvel, host_client->edict->fields.server->velocity);
        }
-       else if ( onground )
+       else if (onground && (!sv_gameplayfix_qwplayerphysics.integer || !(host_client->edict->fields.server->button2 || !((int)host_client->edict->fields.server->flags & FL_JUMPRELEASED))))
        {
                SV_UserFriction ();
                SV_Accelerate ();
@@ -380,30 +382,30 @@ void SV_ClientThink (void)
 {
        vec3_t v_angle;
 
-       if (sv_player->v->movetype == MOVETYPE_NONE)
+       if (host_client->edict->fields.server->movetype == MOVETYPE_NONE)
                return;
 
-       onground = (int)sv_player->v->flags & FL_ONGROUND;
+       onground = (int)host_client->edict->fields.server->flags & FL_ONGROUND;
 
        DropPunchAngle ();
 
        // if dead, behave differently
-       if (sv_player->v->health <= 0)
+       if (host_client->edict->fields.server->health <= 0)
                return;
 
        cmd = host_client->cmd;
 
        // angles
        // show 1/3 the pitch angle and all the roll angle
-       VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
-       sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
-       if (!sv_player->v->fixangle)
+       VectorAdd (host_client->edict->fields.server->v_angle, host_client->edict->fields.server->punchangle, v_angle);
+       host_client->edict->fields.server->angles[ROLL] = V_CalcRoll (host_client->edict->fields.server->angles, host_client->edict->fields.server->velocity)*4;
+       if (!host_client->edict->fields.server->fixangle)
        {
-               sv_player->v->angles[PITCH] = -v_angle[PITCH]/3;
-               sv_player->v->angles[YAW] = v_angle[YAW];
+               host_client->edict->fields.server->angles[PITCH] = -v_angle[PITCH]/3;
+               host_client->edict->fields.server->angles[YAW] = v_angle[YAW];
        }
 
-       if ( (int)sv_player->v->flags & FL_WATERJUMP )
+       if ( (int)host_client->edict->fields.server->flags & FL_WATERJUMP )
        {
                SV_WaterJump ();
                return;
@@ -411,8 +413,8 @@ void SV_ClientThink (void)
 
        /*
        // Player is (somehow) outside of the map, or flying, or noclipping
-       if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)))
-       //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))
+       if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP && (host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)))
+       //if (host_client->edict->fields.server->movetype == MOVETYPE_NOCLIP || host_client->edict->fields.server->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))
        {
                SV_FreeMove ();
                return;
@@ -420,7 +422,7 @@ void SV_ClientThink (void)
        */
 
        // walk
-       if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP))
+       if ((host_client->edict->fields.server->waterlevel >= 2) && (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP))
        {
                SV_WaterMove ();
                return;
@@ -429,248 +431,205 @@ void SV_ClientThink (void)
        SV_AirMove ();
 }
 
-#else
-
-extern cvar_t cl_rollspeed;
-extern cvar_t cl_rollangle;
-void SV_ClientThink(void)
-{
-       int j;
-       vec3_t wishvel, wishdir, v, v_forward, v_right, v_up, start, stop;
-       float wishspeed, f, limit;
-       trace_t trace;
-
-       if (sv_player->v->movetype == MOVETYPE_NONE)
-               return;
-
-       f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle);
-       if (f)
-       {
-               limit = sqrt(f);
-               f = (limit - 10 * sv.frametime);
-               f /= limit;
-               f = max(0, f);
-               VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle);
-       }
-
-       // if dead, behave differently
-       if (sv_player->v->health <= 0)
-               return;
-
-       AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up);
-       // show 1/3 the pitch angle and all the roll angle
-       f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value);
-       sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
-       if (!sv_player->v->fixangle)
-       {
-               sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333;
-               sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1];
-       }
-
-       if ((int)sv_player->v->flags & FL_WATERJUMP)
-       {
-               sv_player->v->velocity[0] = sv_player->v->movedir[0];
-               sv_player->v->velocity[1] = sv_player->v->movedir[1];
-               if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0)
-               {
-                       sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP);
-                       sv_player->v->teleport_time = 0;
-               }
-               return;
-       }
-
-       // swim
-       if (sv_player->v->waterlevel >= 2)
-       if (sv_player->v->movetype != MOVETYPE_NOCLIP)
-       {
-               if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0)
-               {
-                       // drift towards bottom
-                       wishvel[0] = 0;
-                       wishvel[1] = 0;
-                       wishvel[2] = -60;
-               }
-               else
-               {
-                       for (j = 0;j < 3;j++)
-                               wishvel[j] = v_forward[j] * host_client->cmd.forwardmove + v_right[j] * host_client->cmd.sidemove;
-                       wishvel[2] += host_client->cmd.upmove;
-               }
-
-               wishspeed = VectorLength(wishvel);
-               wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7;
-
-               // water friction
-               f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value);
-               if (f > 0)
-                       f /= VectorLength(sv_player->v->velocity);
-               else
-                       f = 0;
-               VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
-
-               // water acceleration
-               if (wishspeed <= f)
-                       return;
-
-               f = wishspeed - f;
-               limit = sv_accelerate.value * wishspeed * sv.frametime;
-               if (f > limit)
-                       f = limit;
-               limit = VectorLength(wishvel);
-               if (limit)
-                       f /= limit;
-               VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity);
-               return;
-       }
-
-       // if not flying, move horizontally only
-       if (sv_player->v->movetype != MOVETYPE_FLY)
-       {
-               VectorClear(wishvel);
-               wishvel[1] = sv_player->v->v_angle[1];
-               AngleVectors(wishvel, v_forward, v_right, v_up);
-       }
-
-       // hack to not let you back into teleporter
-       VectorScale(v_right, host_client->cmd.sidemove, wishvel);
-       if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0)
-               VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel);
-       if (sv_player->v->movetype != MOVETYPE_WALK)
-               wishvel[2] += cmd.upmove;
-
-       VectorCopy(wishvel, wishdir);
-       VectorNormalize(wishdir);
-       wishspeed = VectorLength(wishvel);
-       if (wishspeed > sv_maxspeed.value)
-               wishspeed = sv_maxspeed.value;
-
-       if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY)
-       {
-               VectorScale(wishdir, wishspeed, sv_player->v->velocity);
-               return;
-       }
-
-       if ((int)sv_player->v->flags & FL_ONGROUND) // walking
-       {
-               // friction
-               f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1];
-               if (f)
-               {
-                       f = sqrt(f);
-                       VectorCopy(sv_player->v->velocity, v);
-                       v[2] = 0;
-
-                       // if the leading edge is over a dropoff, increase friction
-                       limit = 16.0f / f;
-                       VectorMA(sv_player->v->origin, limit, v, v);
-                       v[2] += sv_player->v->mins[2];
-
-                       VectorCopy(v, start);
-                       VectorCopy(v, stop);
-                       stop[2] -= 34;
-                       trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
-
-                       // apply friction
-                       if (f < sv_stopspeed.value)
-                               f = sv_stopspeed.value / f;
-                       else
-                               f = 1;
-                       if (trace.fraction == 1)
-                               f *= sv_edgefriction.value;
-                       f = 1 - sv.frametime * f * sv_friction.value;
-
-                       if (f < 0)
-                               f = 0;
-                       VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
-               }
-       }
-       else // airborn
-               wishspeed = min(wishspeed, 30);
-
-       // ground or air acceleration
-       f = wishspeed - DotProduct(sv_player->v->velocity, wishdir);
-       if (f > 0)
-       {
-               limit = sv_accelerate.value * sv.frametime * wishspeed;
-               if (f > limit)
-                       f = limit;
-               VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity);
-       }
-}
-#endif
-
 /*
 ===================
 SV_ReadClientMove
 ===================
 */
-void SV_ReadClientMove (usercmd_t *move)
+qboolean SV_ReadClientMove (void)
 {
+       qboolean kickplayer = false;
        int i;
-       vec3_t angle;
-       int bits;
-       eval_t *val;
-       float total;
+       double oldmovetime;
+#ifdef NUM_PING_TIMES
+       double total;
+#endif
+       usercmd_t *move = &host_client->cmd;
+
+       oldmovetime = move->time;
+
+       // if this move has been applied, clear it, and start accumulating new data
+       if (move->applied)
+               memset(move, 0, sizeof(*move));
 
-       // read ping time
        if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
-       host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat ();
+
+       // read ping time
+       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
+               move->sequence = MSG_ReadLong ();
+       move->time = MSG_ReadFloat ();
        if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+       move->receivetime = sv.time;
+
+       // calculate average ping time
+       host_client->ping = move->receivetime - move->time;
+#ifdef NUM_PING_TIMES
+       host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = move->receivetime - move->time;
        host_client->num_pings++;
        for (i=0, total = 0;i < NUM_PING_TIMES;i++)
                total += host_client->ping_times[i];
-       // can be used for prediction
        host_client->ping = total / NUM_PING_TIMES;
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping)))
-               val->_float = host_client->ping * 1000.0;
+#endif
 
        // read current angles
        for (i = 0;i < 3;i++)
        {
-               if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
-               if (sv.protocol == PROTOCOL_QUAKE)
-                       angle[i] = MSG_ReadAngle8i();
+               if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       move->viewangles[i] = MSG_ReadAngle8i();
+               else if (sv.protocol == PROTOCOL_DARKPLACES1)
+                       move->viewangles[i] = MSG_ReadAngle16i();
                else if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
-                       angle[i] = MSG_ReadAngle32f();
-               else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
-                       angle[i] = MSG_ReadAngle16i();
-               if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+                       move->viewangles[i] = MSG_ReadAngle32f();
+               else
+                       move->viewangles[i] = MSG_ReadAngle16i();
        }
-
-       VectorCopy (angle, sv_player->v->v_angle);
+       if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
 
        // read movement
-       if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
        move->forwardmove = MSG_ReadCoord16i ();
-       if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
        move->sidemove = MSG_ReadCoord16i ();
-       if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
        move->upmove = MSG_ReadCoord16i ();
        if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement)))
-       {
-               val->vector[0] = move->forwardmove;
-               val->vector[1] = move->sidemove;
-               val->vector[2] = move->upmove;
-       }
 
        // read buttons
-       bits = MSG_ReadByte ();
+       // be sure to bitwise OR them into the move->buttons because we want to
+       // accumulate button presses from multiple packets per actual move
+       if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+               move->buttons |= MSG_ReadByte ();
+       else
+               move->buttons |= MSG_ReadLong ();
        if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
-       sv_player->v->button0 = bits & 1;
-       sv_player->v->button2 = (bits & 2)>>1;
-       // LordHavoc: added 6 new buttons
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1);
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1);
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1);
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1);
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1);
-       if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1);
 
+       // read impulse
        i = MSG_ReadByte ();
-       if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
        if (i)
-               sv_player->v->impulse = i;
+               move->impulse = i;
+       if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+
+       // PRYDON_CLIENTCURSOR
+       if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
+       {
+               // 30 bytes
+               move->cursor_screen[0] = MSG_ReadShort() * (1.0f / 32767.0f);
+               move->cursor_screen[1] = MSG_ReadShort() * (1.0f / 32767.0f);
+               move->cursor_start[0] = MSG_ReadFloat();
+               move->cursor_start[1] = MSG_ReadFloat();
+               move->cursor_start[2] = MSG_ReadFloat();
+               move->cursor_impact[0] = MSG_ReadFloat();
+               move->cursor_impact[1] = MSG_ReadFloat();
+               move->cursor_impact[2] = MSG_ReadFloat();
+               move->cursor_entitynumber = (unsigned short)MSG_ReadShort();
+               if (move->cursor_entitynumber >= prog->max_edicts)
+               {
+                       Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n");
+                       move->cursor_entitynumber = 0;
+               }
+               // as requested by FrikaC, cursor_trace_ent is reset to world if the
+               // entity is free at time of receipt
+               if (PRVM_EDICT_NUM(move->cursor_entitynumber)->priv.server->free)
+                       move->cursor_entitynumber = 0;
+               if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
+       }
+
+       // disable clientside movement prediction in some cases
+       if (ceil((move->receivetime - move->time) * 1000.0) < sv_clmovement_minping.integer)
+               host_client->clmovement_disable_minpingtimeout = realtime + sv_clmovement_minping_disabletime.value / 1000.0;
+       if (!sv_clmovement_enable.integer || host_client->clmovement_disable_minpingtimeout > realtime)
+               move->sequence = 0;
+
+       if (!host_client->spawned)
+               memset(move, 0, sizeof(*move));
+       else if (move->sequence && (float)move->time > (float)sv.time + 0.125f) // add a little fuzz factor due to float precision issues
+       {
+               Con_DPrintf("client move->time %f > sv.time %f, kicking\n", (float)move->time, (float)sv.time);
+               // if the client is lying about time, we have definitively detected a
+               // speed cheat attempt of the worst sort, and we can immediately kick
+               // the offending player off.
+               // this fixes the timestamp to prevent a speed cheat from working
+               move->time = sv.time;
+               // but we kick the player for good measure
+               kickplayer = true;
+       }
+       else
+       {
+               // apply the latest accepted move to the entity fields
+               host_client->movesequence = move->sequence;
+               if (host_client->movesequence)
+               {
+                       double frametime = bound(0, move->time - oldmovetime, 0.1);
+                       double oldframetime = prog->globals.server->frametime;
+                       //if (move->time - oldmovetime >= 0.1001)
+                       //      Con_DPrintf("client move exceeds 100ms!  (time %f -> time %f)\n", oldmovetime, move->time);
+                       prog->globals.server->frametime = frametime;
+                       SV_Physics_ClientEntity(host_client->edict);
+                       prog->globals.server->frametime = oldframetime;
+               }
+       }
+       return kickplayer;
+}
+
+void SV_ApplyClientMove (void)
+{
+       prvm_eval_t *val;
+       usercmd_t *move = &host_client->cmd;
+
+       if (!move->receivetime)
+               return;
+
+       // note: a move can be applied multiple times if the client packets are
+       // not coming as often as the physics is executed, and the move must be
+       // applied before running qc each time because the id1 qc had a bug where
+       // it clears self.button2 in PlayerJump, causing pogostick behavior if
+       // moves are not applied every time before calling qc
+       move->applied = true;
+
+       // set the edict fields
+       host_client->edict->fields.server->button0 = move->buttons & 1;
+       host_client->edict->fields.server->button2 = (move->buttons & 2)>>1;
+       if (move->impulse)
+               host_client->edict->fields.server->impulse = move->impulse;
+       // only send the impulse to qc once
+       move->impulse = 0;
+       VectorCopy(move->viewangles, host_client->edict->fields.server->v_angle);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((move->buttons >> 2) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((move->buttons >> 3) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((move->buttons >> 4) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((move->buttons >> 5) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((move->buttons >> 6) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((move->buttons >> 7) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button9))) val->_float = ((move->buttons >> 11) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button10))) val->_float = ((move->buttons >> 12) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button11))) val->_float = ((move->buttons >> 13) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button12))) val->_float = ((move->buttons >> 14) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button13))) val->_float = ((move->buttons >> 15) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button14))) val->_float = ((move->buttons >> 16) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button15))) val->_float = ((move->buttons >> 17) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_button16))) val->_float = ((move->buttons >> 18) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonuse))) val->_float = ((move->buttons >> 8) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_buttonchat))) val->_float = ((move->buttons >> 9) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_active))) val->_float = ((move->buttons >> 10) & 1);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_movement))) VectorSet(val->vector, move->forwardmove, move->sidemove, move->upmove);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_screen))) VectorCopy(move->cursor_screen, val->vector);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_start))) VectorCopy(move->cursor_start, val->vector);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_endpos))) VectorCopy(move->cursor_impact, val->vector);
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_cursor_trace_ent))) val->edict = PRVM_EDICT_TO_PROG(PRVM_EDICT_NUM(move->cursor_entitynumber));
+       if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ping))) val->_float = host_client->ping * 1000.0;
+}
+
+void SV_FrameLost(int framenum)
+{
+       if (host_client->entitydatabase5)
+               EntityFrame5_LostFrame(host_client->entitydatabase5, framenum);
+}
+
+void SV_FrameAck(int framenum)
+{
+       if (host_client->entitydatabase)
+               EntityFrame_AckFrame(host_client->entitydatabase, framenum);
+       else if (host_client->entitydatabase4)
+               EntityFrame4_AckFrame(host_client->entitydatabase4, framenum, true);
+       else if (host_client->entitydatabase5)
+               EntityFrame5_AckFrame(host_client->entitydatabase5, framenum);
 }
 
 /*
@@ -702,7 +661,7 @@ void SV_ReadClientMessage(void)
                        return;
                }
 
-               cmd = MSG_ReadChar ();
+               cmd = MSG_ReadByte ();
                if (cmd == -1)
                {
                        // end of message
@@ -727,9 +686,9 @@ void SV_ReadClientMessage(void)
                                Cmd_ExecuteString (s, src_client);
                        else if (SV_ParseClientCommandQC)
                        {
-                               G_INT(OFS_PARM0) = PR_SetString(s);
-                               pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-                               PR_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - pr_functions), "QC function SV_ParseClientCommand is missing");
+                               PRVM_G_INT(OFS_PARM0) = PRVM_SetEngineString(s);
+                               prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+                               PRVM_ExecuteProgram ((func_t)(SV_ParseClientCommandQC - prog->functions), "QC function SV_ParseClientCommand is missing");
                        }
                        else if (strncasecmp(s, "status", 6) == 0
                         || strncasecmp(s, "name", 4) == 0
@@ -744,6 +703,8 @@ void SV_ReadClientMessage(void)
                         || strncasecmp(s, "ban", 3) == 0
                         || strncasecmp(s, "pmodel", 6) == 0
                         || strncasecmp(s, "rate", 4) == 0
+                        || strncasecmp(s, "playermodel", 11) == 0
+                        || strncasecmp(s, "playerskin", 10) == 0
                         || (gamemode == GAME_NEHAHRA && (strncasecmp(s, "max", 3) == 0 || strncasecmp(s, "monster", 7) == 0 || strncasecmp(s, "scrag", 5) == 0 || strncasecmp(s, "gimme", 5) == 0 || strncasecmp(s, "wraith", 6) == 0))
                         || (gamemode != GAME_NEHAHRA && (strncasecmp(s, "god", 3) == 0 || strncasecmp(s, "notarget", 8) == 0 || strncasecmp(s, "fly", 3) == 0 || strncasecmp(s, "give", 4) == 0 || strncasecmp(s, "noclip", 6) == 0)))
                                Cmd_ExecuteString (s, src_client);
@@ -756,69 +717,29 @@ void SV_ReadClientMessage(void)
                        return;
 
                case clc_move:
-                       SV_ReadClientMove (&host_client->cmd);
+                       // if ReadClientMove returns true, the client tried to speed cheat
+                       if (SV_ReadClientMove ())
+                               SV_DropClient (false);
                        break;
 
-               case clc_ackentities:
+               case clc_ackframe:
                        if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
                        num = MSG_ReadLong();
                        if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
                        if (developer_networkentities.integer >= 1)
-                               Con_Printf("recv clc_ackentities %i\n", num);
-                       if (host_client->entitydatabase)
-                               EntityFrame_AckFrame(host_client->entitydatabase, num);
-                       else if (host_client->entitydatabase4)
-                               EntityFrame4_AckFrame(host_client->entitydatabase4, num, true);
-                       else if (host_client->entitydatabase5)
-                               EntityFrame5_AckFrame(host_client->entitydatabase5, num, host_client - svs.clients + 1);
-                       break;
-               }
-       }
-}
-
-/*
-==================
-SV_RunClients
-==================
-*/
-void SV_RunClients (void)
-{
-       int i;
-
-       for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-       {
-               if (!host_client->active)
-                       continue;
-
-               if (!host_client->spawned)
-               {
-                       // clear client movement until a new packet is received
-                       memset (&host_client->cmd, 0, sizeof(host_client->cmd));
-                       continue;
-               }
-
-               if (sv.frametime)
-               {
-                       sv_player = host_client->edict;
-
-                       // LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
-                       if (SV_PlayerPhysicsQC)
+                               Con_Printf("recv clc_ackframe %i\n", num);
+                       // if the client hasn't progressed through signons yet,
+                       // ignore any clc_ackframes we get (they're probably from the
+                       // previous level)
+                       if (host_client->spawned && host_client->latestframenum < num)
                        {
-                               pr_global_struct->time = sv.time;
-                               pr_global_struct->self = EDICT_TO_PROG(sv_player);
-                               PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "QC function SV_PlayerPhysics is missing");
+                               int i;
+                               for (i = host_client->latestframenum + 1;i < num;i++)
+                                       SV_FrameLost(i);
+                               SV_FrameAck(num);
+                               host_client->latestframenum = num;
                        }
-                       else
-                               SV_ClientThink ();
-
-                       SV_CheckVelocity(sv_player);
-
-                       // LordHavoc: a hack to ensure that the (rather silly) id1 quakec
-                       // player_run/player_stand1 does not horribly malfunction if the
-                       // velocity becomes a number that is both == 0 and != 0
-                       // (sounds to me like NaN but to be absolutely safe...)
-                       if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001)
-                               VectorClear(sv_player->v->velocity);
+                       break;
                }
        }
 }