if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = SV_Move (v1, vec3_origin, vec3_origin, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceLine(v1, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
VM_SetTraceGlobals(&trace);
}
if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = SV_Move (v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceBox(v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
VM_SetTraceGlobals(&trace);
}
VectorMA (tossent->fields.server->angles, 0.05, tossent->fields.server->avelocity, tossent->fields.server->angles);
VectorScale (tossent->fields.server->velocity, 0.05, move);
VectorAdd (tossent->fields.server->origin, move, end);
- trace = SV_Move (tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent));
+ trace = SV_TraceBox(tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent));
VectorCopy (trace.endpos, tossent->fields.server->origin);
tossent->fields.server->velocity[2] -= gravity;
if (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.integer)
SV_UnstickEntity(ent);
- trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
if (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer)
{
vec3_t offset, org;
VectorSet(offset, 0.5f * (ent->fields.server->mins[0] + ent->fields.server->maxs[0]), 0.5f * (ent->fields.server->mins[1] + ent->fields.server->maxs[1]), ent->fields.server->mins[2]);
VectorAdd(ent->fields.server->origin, offset, org);
- trace = SV_Move (org, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+ trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
VectorSubtract(trace.endpos, offset, trace.endpos);
if (trace.startsolid)
{
// try sending a trace straight
VectorCopy (prog->globals.server->v_forward, dir);
VectorMA (start, 2048, dir, end);
- tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+ tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
if (tr.ent && ((prvm_edict_t *)tr.ent)->fields.server->takedamage == DAMAGE_AIM
&& (!teamplay.integer || ent->fields.server->team <=0 || ent->fields.server->team != ((prvm_edict_t *)tr.ent)->fields.server->team) )
{
dist = DotProduct (dir, prog->globals.server->v_forward);
if (dist < bestdist)
continue; // to far to turn
- tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+ tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;