]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - svvm_cmds.c
DP_QC_SPRINTF :P
[xonotic/darkplaces.git] / svvm_cmds.c
index 6bbd066da6d2a451cccca4e6213fe9d205111ff3..c923b83fffff85d48f1086ba18f3db2079bf279b 100644 (file)
@@ -1,6 +1,7 @@
 #include "quakedef.h"
 
 #include "prvm_cmds.h"
+#include "jpeg.h"
 
 //============================================================================
 // Server
@@ -18,6 +19,10 @@ char *vm_sv_extensions =
 "DP_CON_SET "
 "DP_CON_SETA "
 "DP_CON_STARTMAP "
+"DP_CSQC_ENTITYNOCULL "
+"DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET "
+"DP_CSQC_MULTIFRAME_INTERPOLATION "
+"DP_CSQC_SPAWNPARTICLE "
 "DP_EF_ADDITIVE "
 "DP_EF_BLUE "
 "DP_EF_DOUBLESIDED "
@@ -26,14 +31,18 @@ char *vm_sv_extensions =
 "DP_EF_NODEPTHTEST "
 "DP_EF_NODRAW "
 "DP_EF_NOGUNBOB "
+"DP_EF_NOSELFSHADOW "
 "DP_EF_NOSHADOW "
 "DP_EF_RED "
+"DP_EF_RESTARTANIM_BIT "
 "DP_EF_STARDUST "
+"DP_EF_TELEPORT_BIT "
 "DP_ENT_ALPHA "
 "DP_ENT_COLORMOD "
 "DP_ENT_CUSTOMCOLORMAP "
 "DP_ENT_EXTERIORMODELTOCLIENT "
 "DP_ENT_GLOW "
+"DP_ENT_GLOWMOD "
 "DP_ENT_LOWPRECISION "
 "DP_ENT_SCALE "
 "DP_ENT_VIEWMODEL "
@@ -41,6 +50,7 @@ char *vm_sv_extensions =
 "DP_GFX_EXTERNALTEXTURES "
 "DP_GFX_EXTERNALTEXTURES_PERMAP "
 "DP_GFX_FOG "
+"DP_GFX_MODEL_INTERPOLATION "
 "DP_GFX_QUAKE3MODELTAGS "
 "DP_GFX_SKINFILES "
 "DP_GFX_SKYBOX "
@@ -48,24 +58,32 @@ char *vm_sv_extensions =
 "DP_HALFLIFE_MAP_CVAR "
 "DP_HALFLIFE_SPRITE "
 "DP_INPUTBUTTONS "
+"DP_LIGHTSTYLE_STATICVALUE "
 "DP_LITSPRITES "
 "DP_LITSUPPORT "
 "DP_MONSTERWALK "
 "DP_MOVETYPEBOUNCEMISSILE "
 "DP_MOVETYPEFOLLOW "
+"DP_NULL_MODEL "
 "DP_QC_ASINACOSATANATAN2TAN "
+"DP_QC_AUTOCVARS "
 "DP_QC_CHANGEPITCH "
 "DP_QC_CMD "
 "DP_QC_COPYENTITY "
 "DP_QC_CRC16 "
 "DP_QC_CVAR_DEFSTRING "
+"DP_QC_CVAR_DESCRIPTION "
 "DP_QC_CVAR_STRING "
 "DP_QC_CVAR_TYPE "
 "DP_QC_EDICT_NUM "
+"DP_QC_ENTITYDATA "
+"DP_QC_ENTITYSTRING "
 "DP_QC_ETOS "
+"DP_QC_EXTRESPONSEPACKET "
 "DP_QC_FINDCHAIN "
 "DP_QC_FINDCHAINFLAGS "
 "DP_QC_FINDCHAINFLOAT "
+"DP_QC_FINDCHAIN_TOFIELD "
 "DP_QC_FINDFLAGS "
 "DP_QC_FINDFLOAT "
 "DP_QC_FS_SEARCH "
@@ -73,37 +91,49 @@ char *vm_sv_extensions =
 "DP_QC_GETSURFACE "
 "DP_QC_GETSURFACEPOINTATTRIBUTE "
 "DP_QC_GETTAGINFO "
+"DP_QC_GETTAGINFO_BONEPROPERTIES "
+"DP_QC_GETTIME "
+"DP_QC_GETTIME_CDTRACK "
+"DP_QC_LOG "
 "DP_QC_MINMAXBOUND "
 "DP_QC_MULTIPLETEMPSTRINGS "
 "DP_QC_NUM_FOR_EDICT "
 "DP_QC_RANDOMVEC "
 "DP_QC_SINCOSSQRTPOW "
+"DP_QC_SPRINTF "
 "DP_QC_STRFTIME "
 "DP_QC_STRINGBUFFERS "
+"DP_QC_STRINGBUFFERS_CVARLIST "
 "DP_QC_STRINGCOLORFUNCTIONS "
 "DP_QC_STRING_CASE_FUNCTIONS "
 "DP_QC_STRREPLACE "
 "DP_QC_TOKENIZEBYSEPARATOR "
+"DP_QC_TOKENIZE_CONSOLE "
 "DP_QC_TRACEBOX "
 "DP_QC_TRACETOSS "
 "DP_QC_TRACE_MOVETYPE_HITMODEL "
 "DP_QC_TRACE_MOVETYPE_WORLDONLY "
 "DP_QC_UNLIMITEDTEMPSTRINGS "
 "DP_QC_URI_ESCAPE "
+"DP_QC_URI_GET "
 "DP_QC_VECTOANGLES_WITH_ROLL "
 "DP_QC_VECTORVECTORS "
+"DP_QC_WHICHPACK "
 "DP_QUAKE2_MODEL "
 "DP_QUAKE2_SPRITE "
 "DP_QUAKE3_MAP "
 "DP_QUAKE3_MODEL "
 "DP_REGISTERCVAR "
+"DP_SKELETONOBJECTS "
 "DP_SND_DIRECTIONLESSATTNNONE "
 "DP_SND_FAKETRACKS "
 "DP_SND_OGGVORBIS "
+"DP_SND_SETPARAMS "
 "DP_SND_STEREOWAV "
 "DP_SOLIDCORPSE "
 "DP_SPRITE32 "
 "DP_SV_BOTCLIENT "
+"DP_SV_BOUNCEFACTOR "
 "DP_SV_CLIENTCOLORS "
 "DP_SV_CLIENTNAME "
 "DP_SV_CMD "
@@ -117,17 +147,22 @@ char *vm_sv_extensions =
 "DP_SV_NETADDRESS "
 "DP_SV_NODRAWTOCLIENT "
 "DP_SV_ONENTITYNOSPAWNFUNCTION "
+"DP_SV_ONENTITYPREPOSTSPAWNFUNCTION "
 "DP_SV_PING "
+"DP_SV_PING_PACKETLOSS "
 "DP_SV_PLAYERPHYSICS "
 "DP_SV_POINTPARTICLES "
 "DP_SV_POINTSOUND "
 "DP_SV_PRECACHEANYTIME "
 "DP_SV_PRINT "
 "DP_SV_PUNCHVECTOR "
+"DP_SV_QCSTATUS "
 "DP_SV_ROTATINGBMODEL "
 "DP_SV_SETCOLOR "
 "DP_SV_SHUTDOWN "
 "DP_SV_SLOWMO "
+"DP_SV_SPAWNFUNC_PREFIX "
+"DP_SV_WRITEPICTURE "
 "DP_SV_WRITEUNTERMINATEDSTRING "
 "DP_TE_BLOOD "
 "DP_TE_BLOODSHOWER "
@@ -146,6 +181,8 @@ char *vm_sv_extensions =
 "DP_VIEWZOOM "
 "EXT_BITSHIFT "
 "FRIK_FILE "
+"FTE_CSQC_SKELETONOBJECTS "
+"FTE_QC_CHECKPVS "
 "FTE_STRINGS "
 "KRIMZON_SV_PARSECLIENTCOMMAND "
 "NEH_CMD_PLAY2 "
@@ -155,6 +192,7 @@ char *vm_sv_extensions =
 "PRYDON_CLIENTCURSOR "
 "TENEBRAE_GFX_DLIGHTS "
 "TW_SV_STEPCONTROL "
+"ZQ_PAUSE "
 //"EXT_CSQC " // not ready yet
 ;
 
@@ -187,7 +225,7 @@ static void VM_SV_setorigin (void)
        }
        org = PRVM_G_VECTOR(OFS_PARM1);
        VectorCopy (org, e->fields.server->origin);
-       SV_LinkEdict (e, false);
+       SV_LinkEdict(e);
 }
 
 // TODO: rotate param isnt used.. could be a bug. please check this and remove it if possible [1/10/2008 Black]
@@ -204,7 +242,7 @@ static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max, qboolean rot
        VectorCopy (max, e->fields.server->maxs);
        VectorSubtract (max, min, e->fields.server->size);
 
-       SV_LinkEdict (e, false);
+       SV_LinkEdict(e);
 }
 
 /*
@@ -272,7 +310,7 @@ static void VM_SV_setmodel (void)
        e->fields.server->model = PRVM_SetEngineString(sv.model_precache[i]);
        e->fields.server->modelindex = i;
 
-       mod = sv.models[i];
+       mod = SV_GetModelByIndex(i);
 
        if (mod)
        {
@@ -555,10 +593,10 @@ static void VM_SV_traceline (void)
        move = (int)PRVM_G_FLOAT(OFS_PARM2);
        ent = PRVM_G_EDICT(OFS_PARM3);
 
-       if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
+       if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
                PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
 
-       trace = SV_Move (v1, vec3_origin, vec3_origin, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
+       trace = SV_TraceLine(v1, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
 
        VM_SetTraceGlobals(&trace);
 }
@@ -594,10 +632,10 @@ static void VM_SV_tracebox (void)
        move = (int)PRVM_G_FLOAT(OFS_PARM4);
        ent = PRVM_G_EDICT(OFS_PARM5);
 
-       if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
+       if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
                PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
 
-       trace = SV_Move (v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
+       trace = SV_TraceBox(v1, m1, m2, v2, move, ent, SV_GenericHitSuperContentsMask(ent));
 
        VM_SetTraceGlobals(&trace);
 }
@@ -624,7 +662,7 @@ static trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
                gravity = val->_float;
        else
                gravity = 1.0;
-       gravity *= sv_gravity.value * 0.05;
+       gravity *= sv_gravity.value * 0.025;
 
        for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
        {
@@ -633,8 +671,9 @@ static trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
                VectorMA (tossent->fields.server->angles, 0.05, tossent->fields.server->avelocity, tossent->fields.server->angles);
                VectorScale (tossent->fields.server->velocity, 0.05, move);
                VectorAdd (tossent->fields.server->origin, move, end);
-               trace = SV_Move (tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent));
+               trace = SV_TraceBox(tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent, SV_GenericHitSuperContentsMask(tossent));
                VectorCopy (trace.endpos, tossent->fields.server->origin);
+               tossent->fields.server->velocity[2] -= gravity;
 
                if (trace.fraction < 1)
                        break;
@@ -770,6 +809,72 @@ static void VM_SV_checkclient (void)
 
 //============================================================================
 
+/*
+=================
+VM_SV_checkpvs
+
+Checks if an entity is in a point's PVS.
+Should be fast but can be inexact.
+
+float checkpvs(vector viewpos, entity viewee) = #240;
+=================
+*/
+static void VM_SV_checkpvs (void)
+{
+       vec3_t viewpos;
+       prvm_edict_t *viewee;
+#if 1
+       unsigned char *pvs;
+#else
+       int fatpvsbytes;
+       unsigned char fatpvs[MAX_MAP_LEAFS/8];
+#endif
+
+       VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
+       viewee = PRVM_G_EDICT(OFS_PARM1);
+
+       if(viewee->priv.server->free)
+       {
+               VM_Warning("checkpvs: can not check free entity\n");
+               PRVM_G_FLOAT(OFS_RETURN) = 4;
+               return;
+       }
+
+#if 1
+       if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
+       {
+               // no PVS support on this worldmodel... darn
+               PRVM_G_FLOAT(OFS_RETURN) = 3;
+               return;
+       }
+       pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
+       if(!pvs)
+       {
+               // viewpos isn't in any PVS... darn
+               PRVM_G_FLOAT(OFS_RETURN) = 2;
+               return;
+       }
+       PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, viewee->fields.server->absmin, viewee->fields.server->absmax);
+#else
+       // using fat PVS like FTEQW does (slow)
+       if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
+       {
+               // no PVS support on this worldmodel... darn
+               PRVM_G_FLOAT(OFS_RETURN) = 3;
+               return;
+       }
+       fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
+       if(!fatpvsbytes)
+       {
+               // viewpos isn't in any PVS... darn
+               PRVM_G_FLOAT(OFS_RETURN) = 2;
+               return;
+       }
+       PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, viewee->fields.server->absmin, viewee->fields.server->absmax);
+#endif
+}
+
 
 /*
 =================
@@ -819,9 +924,17 @@ static void VM_SV_findradius (void)
        vec3_t org, eorg, mins, maxs;
        int i;
        int numtouchedicts;
-       prvm_edict_t *touchedicts[MAX_EDICTS];
+       static prvm_edict_t *touchedicts[MAX_EDICTS];
+       int chainfield;
 
-       VM_SAFEPARMCOUNT(2, VM_SV_findradius);
+       VM_SAFEPARMCOUNTRANGE(2, 3, VM_SV_findradius);
+
+       if(prog->argc == 3)
+               chainfield = PRVM_G_INT(OFS_PARM2);
+       else
+               chainfield = prog->fieldoffsets.chain;
+       if (chainfield < 0)
+               PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
 
        chain = (prvm_edict_t *)prog->edicts;
 
@@ -864,7 +977,7 @@ static void VM_SV_findradius (void)
                        VectorMAMAM(1, eorg, -0.5f, ent->fields.server->mins, -0.5f, ent->fields.server->maxs, eorg);
                if (DotProduct(eorg, eorg) < radius2)
                {
-                       ent->fields.server->chain = PRVM_EDICT_TO_PROG(chain);
+                       PRVM_EDICTFIELDVALUE(ent,chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
                        chain = ent;
                }
        }
@@ -978,19 +1091,19 @@ static void VM_SV_droptofloor (void)
        if (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.integer)
                SV_UnstickEntity(ent);
 
-       trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+       trace = SV_TraceBox(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
        if (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer)
        {
                vec3_t offset, org;
                VectorSet(offset, 0.5f * (ent->fields.server->mins[0] + ent->fields.server->maxs[0]), 0.5f * (ent->fields.server->mins[1] + ent->fields.server->maxs[1]), ent->fields.server->mins[2]);
                VectorAdd(ent->fields.server->origin, offset, org);
-               trace = SV_Move (org, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
+               trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent));
                VectorSubtract(trace.endpos, offset, trace.endpos);
                if (trace.startsolid)
                {
                        Con_DPrintf("droptofloor at %f %f %f - COULD NOT FIX BADLY PLACED ENTITY\n", ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]);
                        SV_UnstickEntity(ent);
-                       SV_LinkEdict (ent, false);
+                       SV_LinkEdict(ent);
                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                        ent->fields.server->groundentity = 0;
                        PRVM_G_FLOAT(OFS_RETURN) = 1;
@@ -1000,7 +1113,7 @@ static void VM_SV_droptofloor (void)
                        Con_DPrintf("droptofloor at %f %f %f - FIXED BADLY PLACED ENTITY\n", ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]);
                        VectorCopy (trace.endpos, ent->fields.server->origin);
                        SV_UnstickEntity(ent);
-                       SV_LinkEdict (ent, false);
+                       SV_LinkEdict(ent);
                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
                        PRVM_G_FLOAT(OFS_RETURN) = 1;
@@ -1014,7 +1127,7 @@ static void VM_SV_droptofloor (void)
                {
                        if (trace.fraction < 1)
                                VectorCopy (trace.endpos, ent->fields.server->origin);
-                       SV_LinkEdict (ent, false);
+                       SV_LinkEdict(ent);
                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
                        PRVM_G_FLOAT(OFS_RETURN) = 1;
@@ -1131,7 +1244,7 @@ static void VM_SV_aim (void)
 // try sending a trace straight
        VectorCopy (prog->globals.server->v_forward, dir);
        VectorMA (start, 2048, dir, end);
-       tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+       tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
        if (tr.ent && ((prvm_edict_t *)tr.ent)->fields.server->takedamage == DAMAGE_AIM
        && (!teamplay.integer || ent->fields.server->team <=0 || ent->fields.server->team != ((prvm_edict_t *)tr.ent)->fields.server->team) )
        {
@@ -1163,7 +1276,7 @@ static void VM_SV_aim (void)
                dist = DotProduct (dir, prog->globals.server->v_forward);
                if (dist < bestdist)
                        continue;       // to far to turn
-               tr = SV_Move (start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
+               tr = SV_TraceLine(start, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
                if (tr.ent == check)
                {       // can shoot at this one
                        bestdist = dist;
@@ -1293,6 +1406,39 @@ static void VM_SV_WriteEntity (void)
        MSG_WriteShort (WriteDest(), PRVM_G_EDICTNUM(OFS_PARM1));
 }
 
+// writes a picture as at most size bytes of data
+// message:
+//   IMGNAME \0 SIZE(short) IMGDATA
+// if failed to read/compress:
+//   IMGNAME \0 \0 \0
+//#501 void(float dest, string name, float maxsize) WritePicture (DP_SV_WRITEPICTURE))
+static void VM_SV_WritePicture (void)
+{
+       const char *imgname;
+       void *buf;
+       size_t size;
+
+       VM_SAFEPARMCOUNT(3, VM_SV_WritePicture);
+
+       imgname = PRVM_G_STRING(OFS_PARM1);
+       size = (int) PRVM_G_FLOAT(OFS_PARM2);
+       if(size > 65535)
+               size = 65535;
+
+       MSG_WriteString(WriteDest(), imgname);
+       if(Image_Compress(imgname, size, &buf, &size))
+       {
+               // actual picture
+               MSG_WriteShort(WriteDest(), size);
+               SZ_Write(WriteDest(), (unsigned char *) buf, size);
+       }
+       else
+       {
+               // placeholder
+               MSG_WriteShort(WriteDest(), 0);
+       }
+}
+
 //////////////////////////////////////////////////////////
 
 static void VM_SV_makestatic (void)
@@ -1550,7 +1696,7 @@ static void VM_SV_copyentity (void)
                return;
        }
        memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
-       SV_LinkEdict(out, false);
+       SV_LinkEdict(out);
 }
 
 
@@ -1650,9 +1796,9 @@ static void VM_SV_te_blood (void)
        MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol);
        MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol);
        // velocity
-       MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127));
-       MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127));
-       MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127));
+       MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127));
+       MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127));
+       MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127));
        // count
        MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255));
        SV_FlushBroadcastMessages();
@@ -1790,9 +1936,9 @@ static void VM_SV_te_spark (void)
        MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[1], sv.protocol);
        MSG_WriteCoord(&sv.datagram, PRVM_G_VECTOR(OFS_PARM0)[2], sv.protocol);
        // velocity
-       MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127));
-       MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127));
-       MSG_WriteByte(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127));
+       MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[0], 127));
+       MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[1], 127));
+       MSG_WriteChar(&sv.datagram, bound(-128, (int) PRVM_G_VECTOR(OFS_PARM1)[2], 127));
        // count
        MSG_WriteByte(&sv.datagram, bound(0, (int) PRVM_G_FLOAT(OFS_PARM2), 255));
        SV_FlushBroadcastMessages();
@@ -2140,16 +2286,7 @@ void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t
        }
 }
 
-static dp_model_t *getmodel(prvm_edict_t *ed)
-{
-       int modelindex;
-       if (!ed || ed->priv.server->free)
-               return NULL;
-       modelindex = (int)ed->fields.server->modelindex;
-       if (modelindex < 1 || modelindex >= MAX_MODELS)
-               return NULL;
-       return sv.models[modelindex];
-}
+#define getmodel SV_GetModelFromEdict
 
 static msurface_t *getsurface(dp_model_t *model, int surfacenum)
 {
@@ -2393,7 +2530,6 @@ static void VM_SV_setattachment (void)
        prvm_edict_t *tagentity = PRVM_G_EDICT(OFS_PARM1);
        const char *tagname = PRVM_G_STRING(OFS_PARM2);
        prvm_eval_t *v;
-       int modelindex;
        dp_model_t *model;
        VM_SAFEPARMCOUNT(3, VM_SV_setattachment);
 
@@ -2420,8 +2556,8 @@ static void VM_SV_setattachment (void)
                v->_float = 0;
        if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
        {
-               modelindex = (int)tagentity->fields.server->modelindex;
-               if (modelindex >= 0 && modelindex < MAX_MODELS && (model = sv.models[modelindex]))
+               model = SV_GetModelFromEdict(tagentity);
+               if (model)
                {
                        v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.server->skin, tagname);
                        if (v->_float == 0)
@@ -2438,42 +2574,65 @@ static void VM_SV_setattachment (void)
 int SV_GetTagIndex (prvm_edict_t *e, const char *tagname)
 {
        int i;
-       dp_model_t *model;
 
        i = (int)e->fields.server->modelindex;
        if (i < 1 || i >= MAX_MODELS)
                return -1;
-       model = sv.models[i];
 
-       return Mod_Alias_GetTagIndexForName(model, (int)e->fields.server->skin, tagname);
-};
+       return Mod_Alias_GetTagIndexForName(SV_GetModelByIndex(i), (int)e->fields.server->skin, tagname);
+}
+
+int SV_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
+{
+       int r;
+       dp_model_t *model;
+
+       *tagname = NULL;
+       *parentindex = 0;
+       Matrix4x4_CreateIdentity(tag_localmatrix);
+
+       if (tagindex >= 0 && (model = SV_GetModelFromEdict(e)) && model->num_bones)
+       {
+               r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.server->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
+
+               if(!r) // success?
+                       *parentindex += 1;
+
+               return r;
+       }
+
+       return 1;
+}
 
 void SV_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
 {
-       float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float;
-       if (scale == 0)
-               scale = 1;
+       prvm_eval_t *val;
+       float scale;
+       float pitchsign = 1;
+
+       scale = 1;
+       val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
+       if (val && val->_float != 0)
+               scale = val->_float;
+       
        if (viewmatrix)
-               Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + ent->fields.server->view_ofs[2], ent->fields.server->v_angle[0], ent->fields.server->v_angle[1], ent->fields.server->v_angle[2], scale);
+               Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2] + ent->fields.server->view_ofs[2], ent->fields.server->v_angle[0], ent->fields.server->v_angle[1], ent->fields.server->v_angle[2], scale * cl_viewmodel_scale.value);
        else
-               Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], -ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], scale * cl_viewmodel_scale.value);
+       {
+               pitchsign = SV_GetPitchSign(ent);
+               Matrix4x4_CreateFromQuakeEntity(out, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], pitchsign * ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], scale);
+       }
 }
 
 int SV_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
 {
-       int modelindex;
-       int frame;
        dp_model_t *model;
-       if (tagindex >= 0
-        && (modelindex = (int)ent->fields.server->modelindex) >= 1 && modelindex < MAX_MODELS
-        && (model = sv.models[(int)ent->fields.server->modelindex])
-        && model->animscenes)
+       if (tagindex >= 0 && (model = SV_GetModelFromEdict(ent)) && model->num_bones)
        {
-               // if model has wrong frame, engine automatically switches to model first frame
-               frame = (int)ent->fields.server->frame;
-               if (frame < 0 || frame >= model->numframes)
-                       frame = 0;
-               return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
+               VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
+               VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
+               VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
+               return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
        }
        *out = identitymatrix;
        return 0;
@@ -2505,10 +2664,14 @@ int SV_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
                return 2;
 
        modelindex = (int)ent->fields.server->modelindex;
-       if (modelindex <= 0 || modelindex > MAX_MODELS)
+       if (modelindex <= 0 || modelindex >= MAX_MODELS)
                return 3;
 
-       model = sv.models[modelindex];
+       model = SV_GetModelByIndex(modelindex);
+
+       VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
+       VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
+       VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
 
        tagmatrix = identitymatrix;
        // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
@@ -2522,9 +2685,9 @@ int SV_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
                ret = SV_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
                if (ret && attachloop == 0)
                        return ret;
-               Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
                SV_GetEntityMatrix(ent, &entitymatrix, false);
-               Matrix4x4_Concat(&tagmatrix, &entitymatrix, out);
+               Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
+               Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
                // next iteration we process the parent entity
                if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
                {
@@ -2577,7 +2740,7 @@ static void VM_SV_gettagindex (void)
 {
        prvm_edict_t *ent;
        const char *tag_name;
-       int modelindex, tag_index;
+       int tag_index;
 
        VM_SAFEPARMCOUNT(2, VM_SV_gettagindex);
 
@@ -2586,28 +2749,27 @@ static void VM_SV_gettagindex (void)
 
        if (ent == prog->edicts)
        {
-               VM_Warning("gettagindex: can't affect world entity\n");
+               VM_Warning("VM_SV_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
                return;
        }
        if (ent->priv.server->free)
        {
-               VM_Warning("gettagindex: can't affect free entity\n");
+               VM_Warning("VM_SV_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
                return;
        }
 
-       modelindex = (int)ent->fields.server->modelindex;
        tag_index = 0;
-       if (modelindex <= 0 || modelindex > MAX_MODELS)
-               Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
+       if (!SV_GetModelFromEdict(ent))
+               Con_DPrintf("VM_SV_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
        else
        {
                tag_index = SV_GetTagIndex(ent, tag_name);
                if (tag_index == 0)
                        if(developer.integer >= 100)
-                               Con_Printf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
+                               Con_Printf("VM_SV_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
        }
        PRVM_G_FLOAT(OFS_RETURN) = tag_index;
-};
+}
 
 //vector(entity ent, float tagindex) gettaginfo;
 static void VM_SV_gettaginfo (void)
@@ -2615,7 +2777,13 @@ static void VM_SV_gettaginfo (void)
        prvm_edict_t *e;
        int tagindex;
        matrix4x4_t tag_matrix;
+       matrix4x4_t tag_localmatrix;
+       int parentindex;
+       const char *tagname;
        int returncode;
+       prvm_eval_t *val;
+       vec3_t fo, le, up, trans;
+       const dp_model_t *model;
 
        VM_SAFEPARMCOUNT(2, VM_SV_gettaginfo);
 
@@ -2623,7 +2791,27 @@ static void VM_SV_gettaginfo (void)
        tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
 
        returncode = SV_GetTagMatrix(&tag_matrix, e, tagindex);
-       Matrix4x4_ToVectors(&tag_matrix, prog->globals.server->v_forward, prog->globals.server->v_right, prog->globals.server->v_up, PRVM_G_VECTOR(OFS_RETURN));
+       Matrix4x4_ToVectors(&tag_matrix, prog->globals.server->v_forward, le, prog->globals.server->v_up, PRVM_G_VECTOR(OFS_RETURN));
+       VectorScale(le, -1, prog->globals.server->v_right);
+       model = SV_GetModelFromEdict(e);
+       VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
+       VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
+       VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
+       SV_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
+       Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
+
+       if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
+               val->_float = parentindex;
+       if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
+               val->string = tagname ? PRVM_SetTempString(tagname) : 0;
+       if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
+               VectorCopy(trans, val->vector);
+       if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
+               VectorCopy(fo, val->vector);
+       if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
+               VectorScale(le, -1, val->vector);
+       if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
+               VectorCopy(up, val->vector);
 
        switch(returncode)
        {
@@ -2743,7 +2931,7 @@ static void VM_SV_setmodelindex (void)
                return;
        }
        i = (int)PRVM_G_FLOAT(OFS_PARM1);
-       if (i <= 0 || i > MAX_MODELS)
+       if (i <= 0 || i >= MAX_MODELS)
        {
                VM_Warning("setmodelindex: invalid modelindex\n");
                return;
@@ -2757,7 +2945,7 @@ static void VM_SV_setmodelindex (void)
        e->fields.server->model = PRVM_SetEngineString(sv.model_precache[i]);
        e->fields.server->modelindex = i;
 
-       mod = sv.models[i];
+       mod = SV_GetModelByIndex(i);
 
        if (mod)
        {
@@ -2779,7 +2967,7 @@ static void VM_SV_modelnameforindex (void)
        PRVM_G_INT(OFS_RETURN) = OFS_NULL;
 
        i = (int)PRVM_G_FLOAT(OFS_PARM0);
-       if (i <= 0 || i > MAX_MODELS)
+       if (i <= 0 || i >= MAX_MODELS)
        {
                VM_Warning("modelnameforindex: invalid modelindex\n");
                return;
@@ -2854,6 +3042,333 @@ static void VM_SV_pointparticles (void)
        SV_FlushBroadcastMessages();
 }
 
+//PF_setpause,    // void(float pause) setpause        = #531;
+static void VM_SV_setpause(void) {
+       int pauseValue;
+       pauseValue = (int)PRVM_G_FLOAT(OFS_PARM0);
+       if (pauseValue != 0) { //pause the game
+               sv.paused = 1;
+               sv.pausedstart = Sys_DoubleTime();
+       } else { //disable pause, in case it was enabled
+               if (sv.paused != 0) {
+                       sv.paused = 0;
+                       sv.pausedstart = 0;
+               }
+       }
+       // send notification to all clients
+       MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
+       MSG_WriteByte(&sv.reliable_datagram, sv.paused);
+}
+
+// #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
+static void VM_SV_skel_create(void)
+{
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
+       dp_model_t *model = SV_GetModelByIndex(modelindex);
+       skeleton_t *skeleton;
+       int i;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (!model || !model->num_bones)
+               return;
+       for (i = 0;i < MAX_EDICTS;i++)
+               if (!prog->skeletons[i])
+                       break;
+       if (i == MAX_EDICTS)
+               return;
+       prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
+       skeleton->model = model;
+       skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
+       // initialize to identity matrices
+       for (i = 0;i < skeleton->model->num_bones;i++)
+               skeleton->relativetransforms[i] = identitymatrix;
+       PRVM_G_FLOAT(OFS_RETURN) = i + 1;
+}
+
+// #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
+static void VM_SV_skel_build(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       skeleton_t *skeleton;
+       prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
+       float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
+       int firstbone = PRVM_G_FLOAT(OFS_PARM4);
+       int lastbone = PRVM_G_FLOAT(OFS_PARM5);
+       dp_model_t *model = SV_GetModelByIndex(modelindex);
+       float blendfrac;
+       int numblends;
+       int bonenum;
+       int blendindex;
+       framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
+       frameblend_t frameblend[MAX_FRAMEBLENDS];
+       matrix4x4_t blendedmatrix;
+       matrix4x4_t matrix;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       firstbone = max(0, firstbone);
+       lastbone = min(lastbone, model->num_bones - 1);
+       lastbone = min(lastbone, skeleton->model->num_bones - 1);
+       VM_GenerateFrameGroupBlend(framegroupblend, ed);
+       VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
+       blendfrac = 1.0f - retainfrac;
+       for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
+               frameblend[numblends].lerp *= blendfrac;
+       for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
+       {
+               memset(&blendedmatrix, 0, sizeof(blendedmatrix));
+               Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
+               for (blendindex = 0;blendindex < numblends;blendindex++)
+               {
+                       Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
+                       Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
+               }
+               skeleton->relativetransforms[bonenum] = blendedmatrix;
+       }
+       PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
+}
+
+// #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
+static void VM_SV_skel_get_numbones(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       skeleton_t *skeleton;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
+}
+
+// #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
+static void VM_SV_skel_get_bonename(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       PRVM_G_INT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
+}
+
+// #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
+static void VM_SV_skel_get_boneparent(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
+}
+
+// #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
+static void VM_SV_skel_find_bone(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       const char *tagname = PRVM_G_STRING(OFS_PARM1);
+       skeleton_t *skeleton;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
+}
+
+// #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
+static void VM_SV_skel_get_bonerel(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       vec3_t forward, left, up, origin;
+       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
+       VectorClear(prog->globals.client->v_forward);
+       VectorClear(prog->globals.client->v_right);
+       VectorClear(prog->globals.client->v_up);
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       matrix = skeleton->relativetransforms[bonenum];
+       Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
+       VectorCopy(forward, prog->globals.client->v_forward);
+       VectorNegate(left, prog->globals.client->v_right);
+       VectorCopy(up, prog->globals.client->v_up);
+       VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
+}
+
+// #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
+static void VM_SV_skel_get_boneabs(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       matrix4x4_t temp;
+       vec3_t forward, left, up, origin;
+       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
+       VectorClear(prog->globals.client->v_forward);
+       VectorClear(prog->globals.client->v_right);
+       VectorClear(prog->globals.client->v_up);
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       matrix = skeleton->relativetransforms[bonenum];
+       // convert to absolute
+       while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
+       {
+               temp = matrix;
+               Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
+       }
+       Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
+       VectorCopy(forward, prog->globals.client->v_forward);
+       VectorNegate(left, prog->globals.client->v_right);
+       VectorCopy(up, prog->globals.client->v_up);
+       VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
+}
+
+// #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+static void VM_SV_skel_set_bone(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       vec3_t forward, left, up, origin;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       VectorCopy(prog->globals.client->v_forward, forward);
+       VectorNegate(prog->globals.client->v_right, left);
+       VectorCopy(prog->globals.client->v_up, up);
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
+       skeleton->relativetransforms[bonenum] = matrix;
+}
+
+// #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+static void VM_SV_skel_mul_bone(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       vec3_t forward, left, up, origin;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       matrix4x4_t temp;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
+       VectorCopy(prog->globals.client->v_forward, forward);
+       VectorNegate(prog->globals.client->v_right, left);
+       VectorCopy(prog->globals.client->v_up, up);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
+       temp = skeleton->relativetransforms[bonenum];
+       Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
+}
+
+// #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
+static void VM_SV_skel_mul_bones(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
+       int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
+       int bonenum;
+       vec3_t forward, left, up, origin;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       matrix4x4_t temp;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
+       VectorCopy(prog->globals.client->v_forward, forward);
+       VectorNegate(prog->globals.client->v_right, left);
+       VectorCopy(prog->globals.client->v_up, up);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
+       firstbone = max(0, firstbone);
+       lastbone = min(lastbone, skeleton->model->num_bones - 1);
+       for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
+       {
+               temp = skeleton->relativetransforms[bonenum];
+               Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
+       }
+}
+
+// #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
+static void VM_SV_skel_copybones(void)
+{
+       int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
+       int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
+       int bonenum;
+       skeleton_t *skeletondst;
+       skeleton_t *skeletonsrc;
+       if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
+               return;
+       if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
+               return;
+       firstbone = max(0, firstbone);
+       lastbone = min(lastbone, skeletondst->model->num_bones - 1);
+       lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
+       for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
+               skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
+}
+
+// #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
+static void VM_SV_skel_delete(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       skeleton_t *skeleton;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       Mem_Free(skeleton);
+       prog->skeletons[skeletonindex] = NULL;
+}
+
+// #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
+static void VM_SV_frameforname(void)
+{
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
+       dp_model_t *model = SV_GetModelByIndex(modelindex);
+       const char *name = PRVM_G_STRING(OFS_PARM1);
+       int i;
+       PRVM_G_FLOAT(OFS_RETURN) = -1;
+       if (!model || !model->animscenes)
+               return;
+       for (i = 0;i < model->numframes;i++)
+       {
+               if (!strcasecmp(model->animscenes[i].name, name))
+               {
+                       PRVM_G_FLOAT(OFS_RETURN) = i;
+                       break;
+               }
+       }
+}
+
+// #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
+static void VM_SV_frameduration(void)
+{
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
+       dp_model_t *model = SV_GetModelByIndex(modelindex);
+       int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
+               return;
+       if (model->animscenes[framenum].framerate)
+               PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
+}
+
+
 prvm_builtin_t vm_sv_builtins[] = {
 NULL,                                                  // #0 NULL function (not callable) (QUAKE)
 VM_makevectors,                                        // #1 void(vector ang) makevectors (QUAKE)
@@ -2871,7 +3386,7 @@ VM_vlen,                                          // #12 float(vector v) vlen (QUAKE)
 VM_vectoyaw,                                   // #13 float(vector v) vectoyaw (QUAKE)
 VM_spawn,                                              // #14 entity() spawn (QUAKE)
 VM_remove,                                             // #15 void(entity e) remove (QUAKE)
-VM_SV_traceline,                               // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
+VM_SV_traceline,                               // #16 void(vector v1, vector v2, float tryents) traceline (QUAKE)
 VM_SV_checkclient,                             // #17 entity() checkclient (QUAKE)
 VM_find,                                               // #18 entity(entity start, .string fld, string match) find (QUAKE)
 VM_SV_precache_sound,                  // #19 void(string s) precache_sound (QUAKE)
@@ -3097,7 +3612,7 @@ NULL,                                                     // #236
 NULL,                                                  // #237
 NULL,                                                  // #238
 NULL,                                                  // #239
-NULL,                                                  // #240
+VM_SV_checkpvs,                                        // #240 float(vector viewpos, entity viewee) checkpvs;
 NULL,                                                  // #241
 NULL,                                                  // #242
 NULL,                                                  // #243
@@ -3120,21 +3635,21 @@ NULL,                                                   // #259
 NULL,                                                  // #260
 NULL,                                                  // #261
 NULL,                                                  // #262
-NULL,                                                  // #263
-NULL,                                                  // #264
-NULL,                                                  // #265
-NULL,                                                  // #266
-NULL,                                                  // #267
-NULL,                                                  // #268
-NULL,                                                  // #269
-NULL,                                                  // #270
-NULL,                                                  // #271
-NULL,                                                  // #272
-NULL,                                                  // #273
-NULL,                                                  // #274
-NULL,                                                  // #275
-NULL,                                                  // #276
-NULL,                                                  // #277
+VM_SV_skel_create,                             // #263 float(float modlindex) skel_create = #263; // (DP_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
+VM_SV_skel_build,                              // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (DP_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
+VM_SV_skel_get_numbones,               // #265 float(float skel) skel_get_numbones = #265; // (DP_SKELETONOBJECTS) returns how many bones exist in the created skeleton
+VM_SV_skel_get_bonename,               // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (DP_SKELETONOBJECTS) returns name of bone (as a tempstring)
+VM_SV_skel_get_boneparent,             // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (DP_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
+VM_SV_skel_find_bone,                  // #268 float(float skel, string tagname) skel_find_bone = #268; // (DP_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
+VM_SV_skel_get_bonerel,                        // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (DP_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
+VM_SV_skel_get_boneabs,                        // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (DP_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
+VM_SV_skel_set_bone,                   // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (DP_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+VM_SV_skel_mul_bone,                   // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (DP_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+VM_SV_skel_mul_bones,                  // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (DP_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
+VM_SV_skel_copybones,                  // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (DP_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
+VM_SV_skel_delete,                             // #275 void(float skel) skel_delete = #275; // (DP_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
+VM_SV_frameforname,                            // #276 float(float modlindex, string framename) frameforname = #276; // (DP_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
+VM_SV_frameduration,                   // #277 float(float modlindex, float framenum) frameduration = #277; // (DP_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
 NULL,                                                  // #278
 NULL,                                                  // #279
 NULL,                                                  // #280
@@ -3355,14 +3870,14 @@ NULL,                                                   // #492
 NULL,                                                  // #493
 VM_crc16,                                              // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
 VM_cvar_type,                                  // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
-NULL,                                                  // #496
-NULL,                                                  // #497
-NULL,                                                  // #498
-NULL,                                                  // #499
-NULL,                                                  // #500
-NULL,                                                  // #501
+VM_numentityfields,                            // #496 float() numentityfields = #496; (DP_QC_ENTITYDATA)
+VM_entityfieldname,                            // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
+VM_entityfieldtype,                            // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
+VM_getentityfieldstring,               // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
+VM_putentityfieldstring,               // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
+VM_SV_WritePicture,                            // #501
 NULL,                                                  // #502
-NULL,                                                  // #503
+VM_whichpack,                                  // #503 string(string) whichpack = #503;
 NULL,                                                  // #504
 NULL,                                                  // #505
 NULL,                                                  // #506
@@ -3372,13 +3887,122 @@ NULL,                                                  // #509
 VM_uri_escape,                                 // #510 string(string in) uri_escape = #510;
 VM_uri_unescape,                               // #511 string(string in) uri_unescape = #511;
 VM_etof,                                       // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
-NULL,                                                  // #513
-NULL,                                                  // #514
-NULL,                                                  // #515
-NULL,                                                  // #516
-NULL,                                                  // #517
-NULL,                                                  // #518
-NULL,                                                  // #519
+VM_uri_get,                                            // #513 float(string uril, float id) uri_get = #513; (DP_QC_URI_GET)
+VM_tokenize_console,                                   // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
+VM_argv_start_index,                                   // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
+VM_argv_end_index,                                             // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
+VM_buf_cvarlist,                                               // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
+VM_cvar_description,                                   // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
+VM_gettime,                                            // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
+NULL,                                                  // #520
+NULL,                                                  // #521
+NULL,                                                  // #522
+NULL,                                                  // #523
+NULL,                                                  // #524
+NULL,                                                  // #525
+NULL,                                                  // #526
+NULL,                                                  // #527
+NULL,                                                  // #528
+VM_loadfromdata,                               // #529
+VM_loadfromfile,                               // #530
+VM_SV_setpause,                                        // #531 void(float pause) setpause = #531;
+VM_log,                                                        // #532
+NULL,                                                  // #533
+NULL,                                                  // #534
+NULL,                                                  // #535
+NULL,                                                  // #536
+NULL,                                                  // #537
+NULL,                                                  // #538
+NULL,                                                  // #539
+NULL,                                                  // #540
+NULL,                                                  // #541
+NULL,                                                  // #542
+NULL,                                                  // #543
+NULL,                                                  // #544
+NULL,                                                  // #545
+NULL,                                                  // #546
+NULL,                                                  // #547
+NULL,                                                  // #548
+NULL,                                                  // #549
+NULL,                                                  // #550
+NULL,                                                  // #551
+NULL,                                                  // #552
+NULL,                                                  // #553
+NULL,                                                  // #554
+NULL,                                                  // #555
+NULL,                                                  // #556
+NULL,                                                  // #557
+NULL,                                                  // #558
+NULL,                                                  // #559
+NULL,                                                  // #560
+NULL,                                                  // #561
+NULL,                                                  // #562
+NULL,                                                  // #563
+NULL,                                                  // #564
+NULL,                                                  // #565
+NULL,                                                  // #566
+NULL,                                                  // #567
+NULL,                                                  // #568
+NULL,                                                  // #569
+NULL,                                                  // #570
+NULL,                                                  // #571
+NULL,                                                  // #572
+NULL,                                                  // #573
+NULL,                                                  // #574
+NULL,                                                  // #575
+NULL,                                                  // #576
+NULL,                                                  // #577
+NULL,                                                  // #578
+NULL,                                                  // #579
+NULL,                                                  // #580
+NULL,                                                  // #581
+NULL,                                                  // #582
+NULL,                                                  // #583
+NULL,                                                  // #584
+NULL,                                                  // #585
+NULL,                                                  // #586
+NULL,                                                  // #587
+NULL,                                                  // #588
+NULL,                                                  // #589
+NULL,                                                  // #590
+NULL,                                                  // #591
+NULL,                                                  // #592
+NULL,                                                  // #593
+NULL,                                                  // #594
+NULL,                                                  // #595
+NULL,                                                  // #596
+NULL,                                                  // #597
+NULL,                                                  // #598
+NULL,                                                  // #599
+NULL,                                                  // #600
+NULL,                                                  // #601
+NULL,                                                  // #602
+NULL,                                                  // #603
+NULL,                                                  // #604
+VM_callfunction,                               // #605
+VM_writetofile,                                        // #606
+VM_isfunction,                                 // #607
+NULL,                                                  // #608
+NULL,                                                  // #609
+NULL,                                                  // #610
+NULL,                                                  // #611
+NULL,                                                  // #612
+VM_parseentitydata,                            // #613
+NULL,                                                  // #614
+NULL,                                                  // #615
+NULL,                                                  // #616
+NULL,                                                  // #617
+NULL,                                                  // #618
+NULL,                                                  // #619
+NULL,                                                  // #620
+NULL,                                                  // #621
+NULL,                                                  // #622
+NULL,                                                  // #623
+VM_SV_getextresponse,                  // #624 string getextresponse(void)
+NULL,                                                  // #625
+NULL,                                                  // #626
+VM_sprintf,                     // #627 string sprintf(string format, ...)
+NULL,                                                  // #628
 };
 
 const int vm_sv_numbuiltins = sizeof(vm_sv_builtins) / sizeof(prvm_builtin_t);
@@ -3390,6 +4014,7 @@ void VM_SV_Cmd_Init(void)
 
 void VM_SV_Cmd_Reset(void)
 {
+       World_End(&sv.world);
        if(prog->funcoffsets.SV_Shutdown)
        {
                func_t s = prog->funcoffsets.SV_Shutdown;