+d darkplaces: make light_lev dlights from qc require PFLAGS_FULLDYNAMIC flag
+d darkplaces: improve tenebrae compatibility by handling EF_FULLDYNAMIC flag in tenebrae mode, also make all sprites render additive
+d darkplaces: add r_showtris cvar (Riot)
+3 darkplaces: figure out BoxOnPlaneSide crash that happens in dpmod dpdm2 deathmatch 7 occasionally
+2 darkplaces: add q2 sprite support sometime
+0 dpmod: fix tilted corpse bug
+0 dpmod: figure out why the dbsg isn't selectable
+0 dpmod: fix the plasma wave doing excessive damage at low framerates
+0 dpmod: fix the 'shell casing spawning at wrong player' bug somehow
+0 darkplaces: figure out why bmodels aren't receiving lightmap dlights
+d darkplaces: fixed SV_TouchAreaGrid to not crash if SV_IncreaseEdicts is called during a touch function, by making a list of edicts to touch and then running through the list afterward (KGB|romi)
+d darkplaces: moved R_ShadowVolumeLighting to r_shadow.c
+d darkplaces: added RENDER_LIGHT flag to entity_render_t to make rtlighting optional per entity
+d darkplaces: cleaned up rtlight handling, merging most code between world rtlights and dlights
+d darkplaces: safety checked lightmap access in Mod_Q1BSP_RecursiveLightPoint as one map Sajt uses was crashing (Sajt)
+-n darkplaces: upgrade network protocol to send precise angles, and make EF_LOWPRECISION downgrade both origin and angles (-Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt)
+-n darkplaces: fix cubemap upload scaling crashes (Urre)
+d darkplaces: make screenshots save to screenshots/fniggium%04i.tga in GAME_FNIGGIUM (Sajt)
+d darkplaces: make screenshots save to screenshots directory (Sajt)
+2 darkplaces: make corona occlusion testing use GL_ARB_occlusion_query instead of a CL_TraceLine (Riot)
+d darkplaces: default a few cvars accordingly for GAME_TENEBRAE mode
+d darkplaces: add skin and pflags support to light entity loader
+0 darkplaces: add EF_NOSHADOW to make entities that never cast shadows (Urre)
+2 darkplaces: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Electro, Mitchell)
+0 darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz)
+0 darkplaces: player setup menu network speed is never applying to rate (Mitchell)
+d darkplaces: PF_traceline/PF_tracebox now work with world as the edict
+d darkplaces: make the static light built messages be developer prints (Tomaz)
+d dpmod: use Tomaz's ammo box models (Tomaz)
+d darkplaces: make bounce check for fabs(dotproduct)<60 velocity, not dotproduct<60, so now an explosion above gibs will cause them to bounce up into the air
+d darkplaces: merge pvs info for all brush model formats