d bug darkplaces client: color codes are not supported in centerprint messages (Wazat)
d bug darkplaces client: crosshair_static 0 breaks if self is EF_NODRAW (NecroPhil)
d bug darkplaces client: disable vsync when doing a timedemo (Randy)
d bug darkplaces client: do replay cl_movement queue each time a move is added, as this is called from the server packet parser, which can overwhelm the client with several packets in one frame, leading to a complete lockup until the level changes (Black)
d bug darkplaces client: figure out why multimap demos are skipping the later portions, it's probably related to the time seeking, probably not being reset (Urre)
d bug darkplaces client: finale text during episode-end intermissions shows briefly in its entirety and all as one line (going off the screen), then disappears and begins typing slowly as it should (Sajt)
d bug darkplaces client: color codes are not supported in centerprint messages (Wazat)
d bug darkplaces client: crosshair_static 0 breaks if self is EF_NODRAW (NecroPhil)
d bug darkplaces client: disable vsync when doing a timedemo (Randy)
d bug darkplaces client: do replay cl_movement queue each time a move is added, as this is called from the server packet parser, which can overwhelm the client with several packets in one frame, leading to a complete lockup until the level changes (Black)
d bug darkplaces client: figure out why multimap demos are skipping the later portions, it's probably related to the time seeking, probably not being reset (Urre)
d bug darkplaces client: finale text during episode-end intermissions shows briefly in its entirety and all as one line (going off the screen), then disappears and begins typing slowly as it should (Sajt)