0 bug darkplaces d3d9: alphatest not working (VorteX)
0 bug darkplaces d3d9: gamma not working (VorteX)
0 bug darkplaces d3d9: shadowmaps are clipped - does this mean r_shadows 2 or light shadowmaps? (VorteX)
+0 bug darkplaces d3d9: water/refraction/reflection/warp render scissor is wrong (SavageX)
0 bug darkplaces effects: add a cvar to disable colored dlights (leileilol)
0 bug darkplaces effects: dlights don't look anything like quake ones, bring back lightmap dlights as a cvar - with both classic and old dp falloff modes (leileilol)
0 bug darkplaces effects: quake mode blood trails don't have the appropriate slight gravity - there may be other effects missing this also (leileilol)
0 bug darkplaces qw: tf skins not working (xavior)
0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe)
0 bug darkplaces readme: readme says that q3 shaders are not supported, this is not true, describe the working features in detail (qqshka)
+0 bug darkplaces renderer deferred: scissoring artifacts are very obvious on shadowless lights, turn off scissor (Rock)
0 bug darkplaces renderer: GL13 path has broken handling of unlit surfaces in Nexuiz toxic.bsp - the small red light surfaces are black in GL13 path (m0rfar)
0 bug darkplaces renderer: coronas are not affected by fog (div0)
0 bug darkplaces renderer: if an animated model has transparent surfaces, each one calls RSurf_ActiveModelEntity, recomputing all vertices