--d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC)
--d darkplaces client: add a config saving command (Speeds)
--d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, -frightfan, Error)
--d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d darkplaces client: lerp lightstyles (Mitchell)
--d darkplaces client: reset cl.viewzoom on connect (Rick)
--d darkplaces docs: add de-we to credits page for the great icons (de-we)
--d darkplaces docs: write a readme (Antti)
--d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD)
--d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
--d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
--d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre)
--d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma)
--d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
--d dpmod: make grapple off-hand (joe hill)
--f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
--f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3)
--f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-(Alex Boveri) d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
+-(Alex Boveri) d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
+-(Andrew A. Gilevsky) d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+-(Andrew A. Gilevsky) d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+-(Andrew A. Gilevsky) d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+-(Antti) d darkplaces docs: write a readme (Antti)
+-(Antti) d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
+-(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-(Carni) d darkplaces renderer: make sure r_novis works (Carni)
+-(Chris Kemp) d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
+-(Cristian Beltramo) d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
+-(FrikaC, Sajt, mashakos, RenegadeC, scar3crow) d darkplaces protocol: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC, scar3crow)
+-(Hidayat) d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
+-(John Truex) d darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
+-(Joseph Caporale) d darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
+-(Joseph Caporale) d darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
+-(Linny Amore) d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
+-(Option42) f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-(QorpsE) d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
+-(Speeds) d darkplaces client: add a config saving command (Speeds)
+-(Throvold@uboot.com) d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+-(ashridah) d darkplaces client: make blood decals a bit lighter as they're nearly black (ashridah)
+-(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
+-(de-we) d darkplaces docs: add de-we to credits page for the great icons (de-we)
+-(de-we) d darkplaces release: add windres stuff to makefile to compile darkplaces.rc into win32 builds (tell de-we)
+-(frightfan) d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
+-(jeremy janzen) d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
+-(joe hill) d dpmod: make grapple off-hand (joe hill)
+-(mashakos) d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)