angles[2] = e->render.angles[2];
softwaretransformset(e->render.origin, angles, e->render.scale);
}
+
+// brush entities are not backwards like models and sprites are
+void softwaretransformforbrushentity (entity_t *e)
+{
+ softwaretransformset(e->render.origin, e->render.angles, e->render.scale);
+}