]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid.h
Remove some unused stuff related to glDrawRangeElements.
[xonotic/darkplaces.git] / vid.h
diff --git a/vid.h b/vid.h
index 91c42f0a932558b968e7a2d63a0373327cfe0cfb..25b5168f7a744bffeb0b66778a175bb6d6686d08 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -26,59 +26,37 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 extern int cl_available;
 
-#define MAX_TEXTUREUNITS 16
+#define MAX_TEXTUREUNITS 32
 
 typedef enum renderpath_e
 {
-       RENDERPATH_GL11,
-       RENDERPATH_GL13,
-       RENDERPATH_GL20,
-       RENDERPATH_D3D9,
-       RENDERPATH_D3D10,
-       RENDERPATH_D3D11,
-       RENDERPATH_SOFT,
-       RENDERPATH_GLES1,
+       RENDERPATH_GL32,
        RENDERPATH_GLES2
 }
 renderpath_t;
 
 typedef struct viddef_support_s
 {
-       qboolean gl20shaders;
        qboolean gl20shaders130; // indicates glBindFragDataLocation is available
        int glshaderversion; // typical values: 100 110 120 130 140 ...
        qboolean amd_texture_texture4;
-       qboolean arb_depth_texture;
        qboolean arb_draw_buffers;
-       qboolean arb_framebuffer_object;
-       qboolean arb_multitexture;
        qboolean arb_occlusion_query;
        qboolean arb_query_buffer_object;
-       qboolean arb_shadow;
        qboolean arb_texture_compression;
-       qboolean arb_texture_cube_map;
-       qboolean arb_texture_env_combine;
        qboolean arb_texture_gather;
-       qboolean arb_texture_non_power_of_two;
-       qboolean arb_vertex_buffer_object;
-       qboolean arb_uniform_buffer_object;
-       qboolean ati_separate_stencil;
        qboolean ext_blend_minmax;
        qboolean ext_blend_subtract;
        qboolean ext_blend_func_separate;
-       qboolean ext_draw_range_elements;
-       qboolean ext_framebuffer_object;
        qboolean ext_packed_depth_stencil;
-       qboolean ext_stencil_two_side;
-       qboolean ext_texture_3d;
        qboolean ext_texture_compression_s3tc;
-       qboolean ext_texture_edge_clamp;
        qboolean ext_texture_filter_anisotropic;
        qboolean ext_texture_srgb;
        qboolean arb_texture_float;
        qboolean arb_half_float_pixel;
        qboolean arb_half_float_vertex;
        qboolean arb_multisample;
+       qboolean arb_debug_output;
 }
 viddef_support_t;
 
@@ -115,16 +93,8 @@ typedef struct viddef_s
        qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath)
 
        renderpath_t renderpath;
-       qboolean forcevbo; // some renderpaths can not operate without it
-       qboolean useinterleavedarrays; // required by some renderpaths
        qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
 
-       unsigned int texunits;
-       unsigned int teximageunits;
-       unsigned int texarrayunits;
-       unsigned int drawrangeelements_maxvertices;
-       unsigned int drawrangeelements_maxindices;
-
        unsigned int maxtexturesize_2d;
        unsigned int maxtexturesize_3d;
        unsigned int maxtexturesize_cubemap;
@@ -133,13 +103,6 @@ typedef struct viddef_s
 
        viddef_support_t support;
 
-       // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer
-       // (native-endian ARGB meaning that in little endian it is BGRA bytes,
-       //  in big endian it is ARGB byte order, the format is converted during
-       //  blit to the window)
-       unsigned int *softpixels;
-       unsigned int *softdepthpixels;
-
        int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
 } viddef_t;
 
@@ -179,10 +142,6 @@ extern qboolean vid_hidden;
 extern qboolean vid_activewindow;
 extern qboolean vid_supportrefreshrate;
 
-extern cvar_t vid_soft;
-extern cvar_t vid_soft_threads;
-extern cvar_t vid_soft_interlace;
-
 extern cvar_t vid_fullscreen;
 extern cvar_t vid_width;
 extern cvar_t vid_height;