changed use of GL_ARB_fragment_shader and friends to the core GL 2.0
[xonotic/darkplaces.git] / vid.h
diff --git a/vid.h b/vid.h
index 569a633..af084a6 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -43,14 +43,12 @@ renderpath_t;
 
 typedef struct viddef_support_s
 {
+       qboolean gl20shaders;
        qboolean amd_texture_texture4;
        qboolean arb_depth_texture;
        qboolean arb_draw_buffers;
-       qboolean arb_fragment_shader;
        qboolean arb_multitexture;
        qboolean arb_occlusion_query;
-       qboolean arb_shader_objects;
-       qboolean arb_shading_language_100;
        qboolean arb_shadow;
        qboolean arb_texture_compression;
        qboolean arb_texture_cube_map;
@@ -58,7 +56,6 @@ typedef struct viddef_support_s
        qboolean arb_texture_gather;
        qboolean arb_texture_non_power_of_two;
        qboolean arb_vertex_buffer_object;
-       qboolean arb_vertex_shader;
        qboolean ati_separate_stencil;
        qboolean ext_blend_minmax;
        qboolean ext_blend_subtract;