qboolean ext_texture_edge_clamp;
qboolean ext_texture_filter_anisotropic;
qboolean ext_texture_srgb;
+ qboolean arb_multisample;
}
viddef_support_t;
qboolean stereobuffer;
int samples;
qboolean stencil;
+ qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
+ qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
+ qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma)
+ qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma)
renderpath_t renderpath;
qboolean forcevbo; // some renderpaths can not operate without it
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
extern cvar_t vid_samples;
+extern cvar_t vid_multisampling;
extern cvar_t vid_refreshrate;
extern cvar_t vid_userefreshrate;
extern cvar_t vid_vsync;