]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid.h
mac builds now detect if the gamedir exists in the .app/Contents/Resources/ folder
[xonotic/darkplaces.git] / vid.h
diff --git a/vid.h b/vid.h
index af70fa56d441712186c0b661f7a9ad9e64ed2a3e..cea3a1ec76ce0e496f6920dd48e3e0fed83d01f5 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -26,6 +26,53 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 extern int cl_available;
 
+#define MAX_TEXTUREUNITS 16
+
+typedef enum renderpath_e
+{
+       RENDERPATH_GL11,
+       RENDERPATH_GL13,
+       RENDERPATH_GL20,
+       RENDERPATH_D3D9,
+       RENDERPATH_D3D10,
+       RENDERPATH_D3D11,
+       RENDERPATH_SOFT,
+       RENDERPATH_GLES1,
+       RENDERPATH_GLES2
+}
+renderpath_t;
+
+typedef struct viddef_support_s
+{
+       qboolean gl20shaders;
+       qboolean gl20shaders130;
+       qboolean amd_texture_texture4;
+       qboolean arb_depth_texture;
+       qboolean arb_draw_buffers;
+       qboolean arb_multitexture;
+       qboolean arb_occlusion_query;
+       qboolean arb_shadow;
+       qboolean arb_texture_compression;
+       qboolean arb_texture_cube_map;
+       qboolean arb_texture_env_combine;
+       qboolean arb_texture_gather;
+       qboolean arb_texture_non_power_of_two;
+       qboolean arb_vertex_buffer_object;
+       qboolean ati_separate_stencil;
+       qboolean ext_blend_minmax;
+       qboolean ext_blend_subtract;
+       qboolean ext_draw_range_elements;
+       qboolean ext_framebuffer_object;
+       qboolean ext_stencil_two_side;
+       qboolean ext_texture_3d;
+       qboolean ext_texture_compression_s3tc;
+       qboolean ext_texture_edge_clamp;
+       qboolean ext_texture_filter_anisotropic;
+       qboolean ext_texture_srgb;
+       qboolean arb_multisample;
+}
+viddef_support_t;
+
 typedef struct viddef_mode_s
 {
        int width;
@@ -53,6 +100,37 @@ typedef struct viddef_s
        qboolean stereobuffer;
        int samples;
        qboolean stencil;
+       qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D)
+       qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D)
+       qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath, v_hwgamma)
+       qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath, v_hwgamma)
+
+       renderpath_t renderpath;
+       qboolean forcevbo; // some renderpaths can not operate without it
+       qboolean useinterleavedarrays; // required by some renderpaths
+
+       unsigned int texunits;
+       unsigned int teximageunits;
+       unsigned int texarrayunits;
+       unsigned int drawrangeelements_maxvertices;
+       unsigned int drawrangeelements_maxindices;
+
+       unsigned int maxtexturesize_2d;
+       unsigned int maxtexturesize_3d;
+       unsigned int maxtexturesize_cubemap;
+       unsigned int max_anisotropy;
+       unsigned int maxdrawbuffers;
+
+       viddef_support_t support;
+
+       // in RENDERPATH_SOFT this is a 32bpp native-endian ARGB framebuffer
+       // (native-endian ARGB meaning that in little endian it is BGRA bytes,
+       //  in big endian it is ARGB byte order, the format is converted during
+       //  blit to the window)
+       unsigned int *softpixels;
+       unsigned int *softdepthpixels;
+
+       int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc
 } viddef_t;
 
 // global video state
@@ -66,22 +144,27 @@ extern cvar_t vid_hardwaregammasupported;
 extern qboolean vid_usinghwgamma;
 extern qboolean vid_supportrefreshrate;
 
+extern cvar_t vid_soft;
+extern cvar_t vid_soft_threads;
+extern cvar_t vid_soft_interlace;
+
 extern cvar_t vid_fullscreen;
 extern cvar_t vid_width;
 extern cvar_t vid_height;
 extern cvar_t vid_bitsperpixel;
 extern cvar_t vid_samples;
+extern cvar_t vid_multisampling;
 extern cvar_t vid_refreshrate;
 extern cvar_t vid_userefreshrate;
 extern cvar_t vid_vsync;
 extern cvar_t vid_mouse;
 extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_touchscreen;
 extern cvar_t vid_stick_mouse;
 extern cvar_t vid_resizable;
 extern cvar_t vid_minwidth;
 extern cvar_t vid_minheight;
 
-extern cvar_t gl_combine;
 extern cvar_t gl_finish;
 
 extern cvar_t v_gamma;
@@ -119,16 +202,14 @@ extern char gl_driver[256];
 extern qboolean isG200;
 extern qboolean isRagePro;
 
-// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control
-extern int gl_videosyncavailable;
-
 void *GL_GetProcAddress(const char *name);
-int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent);
+qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent);
 
 void VID_Shared_Init(void);
 
 void GL_Init (void);
 
+void VID_ClearExtensions(void);
 void VID_CheckExtensions(void);
 
 void VID_Init (void);
@@ -179,5 +260,6 @@ typedef struct
 vid_mode_t;
 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount);
 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect);
+void VID_Soft_SharedSetup(void);
 #endif