/*-----------------------------------------------------------------------*/
-//int texture_mode = GL_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
-int texture_mode = GL_LINEAR;
-//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
-//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
-
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
// LordHavoc: report supported extensions
Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
-// glClearColor (1,0,0,0);
glCullFace(GL_FRONT);
-// glEnable(GL_TEXTURE_2D);
-//
-// glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5);
-//
-// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-// glShadeModel (GL_FLAT);
-//
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-//
-// glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-//
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
/*
void GL_EndRendering (void)
{
+ if (!r_render.value)
+ return;
glFlush();
glXSwapBuffers(dpy, win);
}
Cvar_RegisterVariable (&in_dgamouse);
Cvar_RegisterVariable (&m_filter);
- vid.maxwarpwidth = WARP_WIDTH;
- vid.maxwarpheight = WARP_HEIGHT;
- vid.colormap = host_colormap;
- vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
-
// interpret command-line params
// set vid parameters
vid.height = vid.conheight;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
- vid.numpages = 2;
InitSig(); // trap evil signals