XGrabPointer(vidx11_display, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime);
- if (vid_dga.value)
+ if (vid_dga.integer)
{
int MajorVersion, MinorVersion;
{
// unable to query, probalby not supported
Con_Printf( "Failed to detect XF86DGA Mouse\n" );
- vid_dga.value = 0;
+ vid_dga.integer = 0;
}
else
{
- vid_dga.value = 1;
+ vid_dga.integer = 1;
XF86DGADirectVideo(vidx11_display, DefaultScreen(vidx11_display), XF86DGADirectMouse);
XWarpPointer(vidx11_display, None, win, 0, 0, 0, 0, 0, 0);
}
if (!vidx11_display || !win)
return;
- if (vid_dga.value == 1)
+ if (vid_dga.integer == 1)
XF86DGADirectVideo(vidx11_display, DefaultScreen(vidx11_display), 0);
XUngrabPointer(vidx11_display, CurrentTime);
case MotionNotify:
if (usingmouse)
{
- if (vid_dga.value == 1)
+ if (vid_dga.integer == 1)
{
mouse_x += event.xmotion.x_root * vid_dga_mouseaccel.value;
mouse_y += event.xmotion.y_root * vid_dga_mouseaccel.value;
void GL_EndRendering (void)
{
int usemouse;
- if (!r_render.value)
+ if (!r_render.integer)
return;
glFlush();
glXSwapBuffers(vidx11_display, win);
// handle the mouse state when windowed if that's changed
usemouse = false;
- if (vid_mouse.value && key_dest == key_game)
+ if (vid_mouse.integer && key_dest == key_game)
usemouse = true;
if (vidmode_active)
usemouse = true;
if (!mouse_avail)
return;
- if (m_filter.value)
+ if (m_filter.integer)
{
mouse_x = (mouse_x + old_mouse_x) * 0.5;
mouse_y = (mouse_y + old_mouse_y) * 0.5;