- p_mouse_x = vid.width / 2;
- p_mouse_y = vid.height / 2;
- XWarpPointer(vidx11_display, None, win, 0, 0, 0, 0, p_mouse_x, p_mouse_y);
+ // we'll catch the warp motion by its send_event flag, updating the
+ // stored mouse position without adding any delta motion
+ XEvent event;
+ event.type = MotionNotify;
+ event.xmotion.display = vidx11_display;
+ event.xmotion.window = win;
+ event.xmotion.x = vid.width / 2;
+ event.xmotion.y = vid.height / 2;
+ XSendEvent(vidx11_display, win, False, PointerMotionMask, &event);
+ XWarpPointer(vidx11_display, None, win, 0, 0, 0, 0, vid.width / 2, vid.height / 2);