// window restored
vid_hidden = false;
vid_activewindow = false;
- vid_allowhwgamma = false;
VID_RestoreSystemGamma();
break;
case UnmapNotify:
// window iconified/rolledup/whatever
vid_hidden = true;
vid_activewindow = false;
- vid_allowhwgamma = false;
VID_RestoreSystemGamma();
break;
case FocusIn:
// window is now the input focus
- vid_allowhwgamma = true;
vid_activewindow = true;
break;
case FocusOut:
// window is no longer the input focus
- vid_allowhwgamma = false;
vid_activewindow = false;
VID_RestoreSystemGamma();
break;
usingmouse = false;
vid_hidden = false;
- vid_allowhwgamma = true;
+ vid_activewindow = true;
GL_Init();
return true;
}