+ static qboolean sound_active = true;
+
+ // enable/disable sound on focus gain/loss
+ if (!vid_activewindow && sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
+ else if (vid_activewindow && !sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
+