mouse_avail = false;
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+void VID_BuildGLXAttrib(int *attrib, int stencil, int gamma)
{
- int i;
-// LordHavoc: FIXME: finish this code, we need to allocate colors before we can store them
-#if 0
- int gammaattrib[] =
+ *attrib++ = GLX_RGBA;
+ *attrib++ = GLX_RED_SIZE;*attrib++ = 1;
+ *attrib++ = GLX_GREEN_SIZE;*attrib++ = 1;
+ *attrib++ = GLX_BLUE_SIZE;*attrib++ = 1;
+ *attrib++ = GLX_DOUBLEBUFFER;
+ *attrib++ = GLX_DEPTH_SIZE;*attrib++ = 1;
+ if (stencil)
{
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR,
- None
- };
-#endif
- int nogammaattrib[] =
+ *attrib++ = GLX_STENCIL_SIZE;*attrib++ = 8;
+ }
+ if (gamma)
{
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- GLX_DEPTH_SIZE, 1,
- None
+ *attrib++ = GLX_X_VISUAL_TYPE;*attrib++ = GLX_DIRECT_COLOR;
};
+ *attrib++ = None;
+}
+
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int stencil)
+{
+ int i;
+ int attrib[32];
XSetWindowAttributes attr;
unsigned long mask;
Window root;
XVisualInfo *visinfo;
int MajorVersion, MinorVersion;
-
+
if (!GL_OpenLibrary("libGL.so.1"))
{
Con_Printf("Unable to load GL driver\n");
// LordHavoc: FIXME: finish this code, we need to allocate colors before we can store them
#if 0
if (!COM_CheckParm("-nogamma"))
- visinfo = qglXChooseVisual(vidx11_display, scrnum, gammaattrib);
+ {
+ VID_BuildGLXAttrib(attrib, stencil, true);
+ visinfo = qglXChooseVisual(vidx11_display, scrnum, attrib);
+ }
#endif
if (!visinfo)
{
- visinfo = qglXChooseVisual(vidx11_display, scrnum, nogammaattrib);
+ VID_BuildGLXAttrib(attrib, stencil, false);
+ visinfo = qglXChooseVisual(vidx11_display, scrnum, attrib);
if (!visinfo)
{
Con_Printf("Couldn't get an RGB, Double-buffered, Depth visual\n");