- gl_vendor = glGetString (GL_VENDOR);
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- gl_renderer = glGetString (GL_RENDERER);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
-
- gl_version = glGetString (GL_VERSION);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- gl_extensions = glGetString (GL_EXTENSIONS);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
-
-// Con_Printf ("%s %s\n", gl_renderer, gl_version);
-
- CheckMultiTexture();
-// CheckVertexArrays();
-
- // LordHavoc: report supported extensions
- Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
-
-// glClearColor (1,0,0,0);
- glCullFace(GL_FRONT);
-// glEnable(GL_TEXTURE_2D);
-//
-// glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.5);
-//
-// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-// glShadeModel (GL_FLAT);
-//
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-//
-// glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-//
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);