int cl_available = false;
-// global video state
-viddef_t vid;
-
void VID_Shutdown(void)
{
}
return FALSE;
}
-void VID_Init(int fullscreen, int width, int height, int bpp)
+void VID_Init(void)
{
InitSig(); // trap evil signals
}
+int VID_InitMode(int fullscreen, int width, int height, int bpp)
+{
+ return false;
+}
+
int GL_OpenLibrary(const char *name)
{
return false;