]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
forbid world writes after precache stage (without using sv.state, instead prog->allow...
[xonotic/darkplaces.git] / vid_sdl.c
index 196fe4f497b39b7bc0fd511b268946e291078a22..0474a26c73f19976ab8e72a5c3cbea37a4eb9844 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -28,9 +28,6 @@ static qboolean vid_isfullscreen;
 
 static SDL_Surface *screen;
 
-static void IN_Init( void );
-static void IN_Shutdown( void );
-
 /////////////////////////
 // Input handling
 ////
@@ -202,53 +199,39 @@ static int MapKey( unsigned int sdlkey )
     return tbl_sdltoquake[ sdlkey ];
 }
 
-static void IN_Activate( void )
-{
-       SDL_WM_GrabInput( SDL_GRAB_ON );
-       SDL_ShowCursor( SDL_DISABLE );
-}
-
-static void IN_Deactivate( void )
-{
-       SDL_WM_GrabInput( SDL_GRAB_OFF );
-       SDL_ShowCursor( SDL_ENABLE );
-}
-
-void IN_Commands (void)
-{
-}
-
-static void IN_MouseMove (void)
+static void IN_Activate( qboolean grab )
 {
-       int x, y;
-
-       if( !vid_usingmouse ) {
-               IN_Mouse( 0, 0 );
-               return;
+       if (grab)
+       {
+               if (!vid_usingmouse)
+               {
+                       vid_usingmouse = true;
+                       cl_ignoremousemove = true;
+                       SDL_WM_GrabInput( SDL_GRAB_ON );
+                       SDL_ShowCursor( SDL_DISABLE );
+               }
+       }
+       else
+       {
+               if (vid_usingmouse)
+               {
+                       vid_usingmouse = false;
+                       cl_ignoremousemove = true;
+                       SDL_WM_GrabInput( SDL_GRAB_OFF );
+                       SDL_ShowCursor( SDL_ENABLE );
+               }
        }
-
-       SDL_GetRelativeMouseState( &x, &y );
-       IN_Mouse( x, y );
 }
 
 void IN_Move( void )
 {
-       IN_MouseMove();
-}
-
-static void IN_Init( void )
-{
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
-       // init mouse
-       vid_usingmouse = false;
-}
-
-static void IN_Shutdown( void )
-{
+       if( vid_usingmouse )
+       {
+               int x, y;
+               SDL_GetRelativeMouseState( &x, &y );
+               in_mouse_x = x;
+               in_mouse_y = y;
+       }
 }
 
 /////////////////////
@@ -324,9 +307,6 @@ void VID_Init (void)
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init video: %s\n", SDL_GetError());
        vid_isfullscreen = false;
-
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-       IN_Init();
 }
 
 // set the icon (we dont use SDL here since it would be too much a PITA)
@@ -438,7 +418,15 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                VID_Shutdown();
                return false;
        }
+
+       // set window title
        VID_SetCaption();
+       // set up an event filter to ask confirmation on close button in WIN32
+       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+       // init keyboard
+       SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
        gl_renderer = qglGetString(GL_RENDERER);
        gl_vendor = qglGetString(GL_VENDOR);
@@ -455,13 +443,12 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;
-       IN_Init();
        return true;
 }
 
 void VID_Shutdown (void)
 {
-       IN_Shutdown();
+       IN_Activate(false);
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
 }
 
@@ -475,13 +462,6 @@ int VID_GetGamma (unsigned short *ramps)
        return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
 }
 
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
-{
-       *x = *y = 0;
-       *width = screen->w;
-       *height = screen->h;
-}
-
 void VID_Finish (void)
 {
        Uint8 appstate;
@@ -507,11 +487,5 @@ void VID_Finish (void)
        if( !vid_activewindow )
                vid_usemouse = false;
 
-       if( vid_usemouse && !vid_usingmouse ) {
-               vid_usingmouse = true;
-               IN_Activate();
-       } else if( !vid_usemouse && vid_usingmouse ) {
-               vid_usingmouse = false;
-               IN_Deactivate();
-       }
+       IN_Activate(vid_usemouse);
 }