vid.support.ext_draw_range_elements = true;
vid.support.ext_framebuffer_object = false;//true;
- // FIXME remove this workaround once FBO + npot texture mapping is fixed
- if(!vid.support.arb_texture_non_power_of_two)
- {
- vid.support.arb_framebuffer_object = false;
- vid.support.ext_framebuffer_object = false;
- }
-
vid.support.ext_packed_depth_stencil = false;
vid.support.ext_stencil_two_side = false;
vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D");