Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / vid_sdl.c
index c9600ce..248baac 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "image.h"
-#include "dpsoftrast.h"
+#include "utf8lib.h"
 
 #ifndef __IPHONEOS__
 #ifdef MACOSX
@@ -70,9 +70,7 @@ static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for uni
 static qboolean vid_usinghidecursor = false;
 static qboolean vid_hasfocus = false;
 static qboolean vid_isfullscreen;
-#if SDL_MAJOR_VERSION != 1
 static qboolean vid_usingvsync = false;
-#endif
 static SDL_Joystick *vid_sdljoystick = NULL;
 // GAME_STEELSTORM specific
 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
@@ -82,37 +80,15 @@ static int win_half_width = 50;
 static int win_half_height = 50;
 static int video_bpp;
 
-#if SDL_MAJOR_VERSION == 1
-static SDL_Surface *screen;
-static int video_flags;
-#else
-static SDL_GLContext *context;
+static SDL_GLContext context;
 static SDL_Window *window;
 static int window_flags;
-#endif
-static SDL_Surface *vid_softsurface;
 static vid_mode_t desktop_mode;
 
-/////////////////////////
 // Input handling
-////
-//TODO: Add error checking
 
 #ifndef SDLK_PERCENT
 #define SDLK_PERCENT '%'
-#define SDLK_PRINTSCREEN SDLK_PRINT
-#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
-#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
-#define SDLK_KP_1 SDLK_KP1
-#define SDLK_KP_2 SDLK_KP2
-#define SDLK_KP_3 SDLK_KP3
-#define SDLK_KP_4 SDLK_KP4
-#define SDLK_KP_5 SDLK_KP5
-#define SDLK_KP_6 SDLK_KP6
-#define SDLK_KP_7 SDLK_KP7
-#define SDLK_KP_8 SDLK_KP8
-#define SDLK_KP_9 SDLK_KP9
-#define SDLK_KP_0 SDLK_KP0
 #endif
 
 static int MapKey( unsigned int sdlkey )
@@ -203,10 +179,8 @@ static int MapKey( unsigned int sdlkey )
        case SDLK_F10:                return K_F10;
        case SDLK_F11:                return K_F11;
        case SDLK_F12:                return K_F12;
-#if SDL_MAJOR_VERSION == 1
        case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
        case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
-#endif
        case SDLK_PAUSE:              return K_PAUSE;
        case SDLK_INSERT:             return K_INS;
        case SDLK_HOME:               return K_HOME;
@@ -222,27 +196,23 @@ static int MapKey( unsigned int sdlkey )
        case SDLK_LEFT:               return K_LEFTARROW;
        case SDLK_DOWN:               return K_DOWNARROW;
        case SDLK_UP:                 return K_UPARROW;
-#if SDL_MAJOR_VERSION == 1
        case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
-#endif
        case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
        case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
        case SDLK_KP_MINUS:           return K_KP_MINUS;
        case SDLK_KP_PLUS:            return K_KP_PLUS;
        case SDLK_KP_ENTER:           return K_KP_ENTER;
-#if SDL_MAJOR_VERSION == 1
-       case SDLK_KP_1:               return K_KP_1;
-       case SDLK_KP_2:               return K_KP_2;
-       case SDLK_KP_3:               return K_KP_3;
-       case SDLK_KP_4:               return K_KP_4;
+       case SDLK_KP_1:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
+       case SDLK_KP_2:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
+       case SDLK_KP_3:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
+       case SDLK_KP_4:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
        case SDLK_KP_5:               return K_KP_5;
-       case SDLK_KP_6:               return K_KP_6;
-       case SDLK_KP_7:               return K_KP_7;
-       case SDLK_KP_8:               return K_KP_8;
-       case SDLK_KP_9:               return K_KP_9;
-       case SDLK_KP_0:               return K_KP_0;
-#endif
-       case SDLK_KP_PERIOD:          return K_KP_PERIOD;
+       case SDLK_KP_6:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
+       case SDLK_KP_7:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
+       case SDLK_KP_8:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
+       case SDLK_KP_9:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
+       case SDLK_KP_0:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
+       case SDLK_KP_PERIOD:          return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
 //     case SDLK_APPLICATION:        return K_APPLICATION;
 //     case SDLK_POWER:              return K_POWER;
        case SDLK_KP_EQUALS:          return K_KP_EQUALS;
@@ -341,7 +311,6 @@ static int MapKey( unsigned int sdlkey )
        case SDLK_RALT:               return K_ALT;
 //     case SDLK_RGUI:               return K_RGUI;
 //     case SDLK_MODE:               return K_MODE;
-#if SDL_MAJOR_VERSION != 1
 //     case SDLK_AUDIONEXT:          return K_AUDIONEXT;
 //     case SDLK_AUDIOPREV:          return K_AUDIOPREV;
 //     case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
@@ -367,22 +336,16 @@ static int MapKey( unsigned int sdlkey )
 //     case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
 //     case SDLK_EJECT:              return K_EJECT;
 //     case SDLK_SLEEP:              return K_SLEEP;
-#endif
        }
 }
 
 qboolean VID_HasScreenKeyboardSupport(void)
 {
-#if SDL_MAJOR_VERSION != 1
        return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
-#else
-       return false;
-#endif
 }
 
 void VID_ShowKeyboard(qboolean show)
 {
-#if SDL_MAJOR_VERSION != 1
        if (!SDL_HasScreenKeyboardSupport())
                return;
 
@@ -396,16 +359,11 @@ void VID_ShowKeyboard(qboolean show)
                if (SDL_IsTextInputActive())
                        SDL_StopTextInput();
        }
-#endif
 }
 
 qboolean VID_ShowingKeyboard(void)
 {
-#if SDL_MAJOR_VERSION != 1
        return SDL_IsTextInputActive() != 0;
-#else
-       return false;
-#endif
 }
 
 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
@@ -420,12 +378,8 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
        {
                vid_usingmouse = relative;
                cl_ignoremousemoves = 2;
-#if SDL_MAJOR_VERSION == 1
-               SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
-#else
                vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
 //             Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
-#endif
 #ifdef MACOSX
                if(relative)
                {
@@ -790,7 +744,6 @@ static void IN_Move_TouchScreen_SteelStorm(void)
        float move[3], aim[3];
        static qboolean oldbuttons[128];
        static qboolean buttons[128];
-       static keydest_t oldkeydest;
        keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
        memcpy(oldbuttons, buttons, sizeof(oldbuttons));
        memset(multitouchs, 0, sizeof(multitouchs));
@@ -813,17 +766,6 @@ static void IN_Move_TouchScreen_SteelStorm(void)
                multitouch[MAXFINGERS-1][0] = 0;
        }*/
 
-       if (oldkeydest != keydest)
-       {
-               switch(keydest)
-               {
-               case key_game: VID_ShowKeyboard(false);break;
-               case key_console: VID_ShowKeyboard(true);break;
-               case key_message: VID_ShowKeyboard(true);break;
-               default: break; /* qc extensions control the other cases */
-               }
-       }
-       oldkeydest = keydest;
        // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
        // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
        // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
@@ -982,11 +924,27 @@ void IN_Move( void )
 {
        static int old_x = 0, old_y = 0;
        static int stuck = 0;
+       static keydest_t oldkeydest;
+       static qboolean oldshowkeyboard;
        int x, y;
        vid_joystate_t joystate;
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
 
        scr_numtouchscreenareas = 0;
 
+       // Only apply the new keyboard state if the input changes.
+       if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
+       {
+               switch(keydest)
+               {
+                       case key_console: VID_ShowKeyboard(true);break;
+                       case key_message: VID_ShowKeyboard(true);break;
+                       default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
+               }
+       }
+       oldkeydest = keydest;
+       oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
        if (vid_touchscreen.integer)
        {
                switch(gamemode)
@@ -1011,11 +969,7 @@ void IN_Move( void )
                                // we need 2 frames to initialize the center position
                                if(!stuck)
                                {
-#if SDL_MAJOR_VERSION == 1
-                                       SDL_WarpMouse(win_half_width, win_half_height);
-#else
                                        SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
-#endif
                                        SDL_GetMouseState(&x, &y);
                                        SDL_GetRelativeMouseState(&x, &y);
                                        ++stuck;
@@ -1026,11 +980,7 @@ void IN_Move( void )
                                        SDL_GetMouseState(&x, &y);
                                        old_x = x - win_half_width;
                                        old_y = y - win_half_height;
-#if SDL_MAJOR_VERSION == 1
-                                       SDL_WarpMouse(win_half_width, win_half_height);
-#else
                                        SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
-#endif
                                }
                        } else {
                                SDL_GetRelativeMouseState( &x, &y );
@@ -1066,13 +1016,11 @@ static void sdl_newmap(void)
 }
 #endif
 
-static keynum_t buttonremap[18] =
+static keynum_t buttonremap[] =
 {
        K_MOUSE1,
        K_MOUSE3,
        K_MOUSE2,
-       K_MWHEELUP,
-       K_MWHEELDOWN,
        K_MOUSE4,
        K_MOUSE5,
        K_MOUSE6,
@@ -1088,112 +1036,6 @@ static keynum_t buttonremap[18] =
        K_MOUSE16,
 };
 
-#if SDL_MAJOR_VERSION == 1
-// SDL
-void Sys_SendKeyEvents( void )
-{
-       static qboolean sound_active = true;
-       int keycode;
-       SDL_Event event;
-
-       VID_EnableJoystick(true);
-
-       while( SDL_PollEvent( &event ) )
-               switch( event.type ) {
-                       case SDL_QUIT:
-                               Sys_Quit(0);
-                               break;
-                       case SDL_KEYDOWN:
-                       case SDL_KEYUP:
-                               keycode = MapKey(event.key.keysym.sym);
-                               if (!VID_JoyBlockEmulatedKeys(keycode))
-                                       Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
-                               break;
-                       case SDL_ACTIVEEVENT:
-                               if( event.active.state & SDL_APPACTIVE )
-                               {
-                                       if( event.active.gain )
-                                               vid_hidden = false;
-                                       else
-                                               vid_hidden = true;
-                               }
-                               break;
-                       case SDL_MOUSEBUTTONDOWN:
-                       case SDL_MOUSEBUTTONUP:
-                               if (!vid_touchscreen.integer)
-                               if (event.button.button <= 18)
-                                       Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
-                               break;
-                       case SDL_JOYBUTTONDOWN:
-                       case SDL_JOYBUTTONUP:
-                       case SDL_JOYAXISMOTION:
-                       case SDL_JOYBALLMOTION:
-                       case SDL_JOYHATMOTION:
-                               break;
-                       case SDL_VIDEOEXPOSE:
-                               break;
-                       case SDL_VIDEORESIZE:
-                               if(vid_resizable.integer < 2 || vid_isfullscreen)
-                               {
-                                       vid.width = event.resize.w;
-                                       vid.height = event.resize.h;
-                                       if (!vid_isfullscreen)
-                                               screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
-                                       if (vid_softsurface)
-                                       {
-                                               SDL_FreeSurface(vid_softsurface);
-                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
-                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
-                                               SDL_SetAlpha(vid_softsurface, 0, 255);
-                                               if (vid.softdepthpixels)
-                                                       free(vid.softdepthpixels);
-                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
-                                       }
-#ifdef SDL_R_RESTART
-                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
-                                       // so, let's better queue it for next frame
-                                       if(!sdl_needs_restart)
-                                       {
-                                               Cbuf_AddText("\nr_restart\n");
-                                               sdl_needs_restart = true;
-                                       }
-#endif
-                               }
-                               break;
-#if SDL_MAJOR_VERSION != 1
-                       case SDL_TEXTEDITING:
-                               break;
-                       case SDL_TEXTINPUT:
-                               break;
-#endif
-                       case SDL_MOUSEMOTION:
-                               break;
-                       default:
-                               Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
-                               break;
-               }
-
-       // enable/disable sound on focus gain/loss
-       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
-       {
-               if (!sound_active)
-               {
-                       S_UnblockSound ();
-                       sound_active = true;
-               }
-       }
-       else
-       {
-               if (sound_active)
-               {
-                       S_BlockSound ();
-                       sound_active = false;
-               }
-       }
-}
-
-#else
-
 //#define DEBUGSDLEVENTS
 
 // SDL2
@@ -1202,13 +1044,14 @@ void Sys_SendKeyEvents( void )
        static qboolean sound_active = true;
        int keycode;
        int i;
-       int j;
-       int unicode;
+       qboolean isdown;
+       Uchar unicode;
        SDL_Event event;
 
        VID_EnableJoystick(true);
 
        while( SDL_PollEvent( &event ) )
+               loop_start:
                switch( event.type ) {
                        case SDL_QUIT:
 #ifdef DEBUGSDLEVENTS
@@ -1220,13 +1063,36 @@ void Sys_SendKeyEvents( void )
                        case SDL_KEYUP:
 #ifdef DEBUGSDLEVENTS
                                if (event.type == SDL_KEYDOWN)
-                                       Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
+                                       Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
                                else
-                                       Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
+                                       Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
 #endif
                                keycode = MapKey(event.key.keysym.sym);
+                               isdown = (event.key.state == SDL_PRESSED);
+                               unicode = 0;
+                               if(isdown)
+                               {
+                                       if(SDL_PollEvent(&event))
+                                       {
+                                               if(event.type == SDL_TEXTINPUT)
+                                               {
+                                                       // combine key code from SDL_KEYDOWN event and character
+                                                       // from SDL_TEXTINPUT event in a single Key_Event call
+#ifdef DEBUGSDLEVENTS
+                                                       Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                                                       unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                                               }
+                                               else
+                                               {
+                                                       if (!VID_JoyBlockEmulatedKeys(keycode))
+                                                               Key_Event(keycode, 0, isdown);
+                                                       goto loop_start;
+                                               }
+                                       }
+                               }
                                if (!VID_JoyBlockEmulatedKeys(keycode))
-                                       Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
+                                       Key_Event(keycode, unicode, isdown);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
@@ -1237,9 +1103,23 @@ void Sys_SendKeyEvents( void )
                                        Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
 #endif
                                if (!vid_touchscreen.integer)
-                               if (event.button.button <= 18)
+                               if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
+                       case SDL_MOUSEWHEEL:
+                               // TODO support wheel x direction.
+                               i = event.wheel.y;
+                               while (i > 0) {
+                                       --i;
+                                       Key_Event( K_MWHEELUP, 0, true );
+                                       Key_Event( K_MWHEELUP, 0, false );
+                               }
+                               while (i < 0) {
+                                       ++i;
+                                       Key_Event( K_MWHEELDOWN, 0, true );
+                                       Key_Event( K_MWHEELDOWN, 0, false );
+                               }
+                               break;
                        case SDL_JOYBUTTONDOWN:
                        case SDL_JOYBUTTONUP:
                        case SDL_JOYAXISMOTION:
@@ -1275,15 +1155,6 @@ void Sys_SendKeyEvents( void )
                                                {
                                                        vid.width = event.window.data1;
                                                        vid.height = event.window.data2;
-                                                       if (vid_softsurface)
-                                                       {
-                                                               SDL_FreeSurface(vid_softsurface);
-                                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
-                                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
-                                                               if (vid.softdepthpixels)
-                                                                       free(vid.softdepthpixels);
-                                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
-                                                       }
 #ifdef SDL_R_RESTART
                                                        // better not call R_Modules_Restart from here directly, as this may wreak havoc...
                                                        // so, let's better queue it for next frame
@@ -1327,30 +1198,11 @@ void Sys_SendKeyEvents( void )
 #ifdef DEBUGSDLEVENTS
                                Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
 #endif
-                               // we have some characters to parse
-                               {
-                                       unicode = 0;
-                                       for (i = 0;event.text.text[i];)
-                                       {
-                                               unicode = event.text.text[i++];
-                                               if (unicode & 0x80)
-                                               {
-                                                       // UTF-8 character
-                                                       // strip high bits (we could count these to validate character length but we don't)
-                                                       for (j = 0x80;unicode & j;j >>= 1)
-                                                               unicode ^= j;
-                                                       for (;(event.text.text[i] & 0xC0) == 0x80;i++)
-                                                               unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
-                                                       // low characters are invalid and could be bad, so replace them
-                                                       if (unicode < 0x80)
-                                                               unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
-                                               }
-                                               //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
-
-                                               Key_Event(K_TEXT, unicode, true);
-                                               Key_Event(K_TEXT, unicode, false);
-                                       }
-                               }
+                               // convert utf8 string to char
+                               // NOTE: this code is supposed to run even if utf8enable is 0
+                               unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                               Key_Event(K_TEXT, unicode, true);
+                               Key_Event(K_TEXT, unicode, false);
                                break;
                        case SDL_MOUSEMOTION:
                                break;
@@ -1428,600 +1280,11 @@ void Sys_SendKeyEvents( void )
                }
        }
 }
-#endif
 
 /////////////////
 // Video system
 ////
 
-#ifdef USE_GLES2
-#ifndef qglClear
-#ifdef __IPHONEOS__
-#include <OpenGLES/ES2/gl.h>
-#else
-#include <SDL_opengles.h>
-#endif
-
-//#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
-#define PRECALL
-#define POSTCALL
-GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
-GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
-GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
-//GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
-GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
-//GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
-GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
-GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
-GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
-GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
-//GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
-GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
-GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
-//GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
-const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
-void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
-void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
-void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
-void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
-void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
-//void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
-//void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
-void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
-//void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
-void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
-void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
-void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
-void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
-void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
-void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
-void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
-void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
-void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
-void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
-void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
-void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
-void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
-void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
-void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
-void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
-void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
-void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
-void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
-void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
-void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
-void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
-void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
-void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
-void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
-void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
-void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
-void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
-void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
-void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
-//void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
-void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
-void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
-void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
-void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
-//void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
-void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
-void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
-void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
-void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
-void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
-void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
-void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
-void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
-void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
-//void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
-//void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
-void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
-void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
-void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
-//void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
-//void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
-void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
-void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
-void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
-void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
-void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
-void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
-void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
-//void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
-void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
-void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
-void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
-void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
-void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
-void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
-void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
-void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
-void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
-void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
-void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
-void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
-void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
-void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
-void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
-void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
-//void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
-//void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
-//void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
-void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
-void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
-void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
-void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
-void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
-void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
-void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
-void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
-void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
-void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
-void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
-void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
-void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
-void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
-void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
-void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
-void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
-void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
-void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
-void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
-void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
-void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
-//void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
-void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
-void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
-void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
-void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
-void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
-void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
-void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
-void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
-void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
-void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
-void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
-void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
-void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
-void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
-void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
-void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
-void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
-void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
-void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
-void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
-void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
-void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
-void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
-void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
-void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
-void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
-void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
-void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
-void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
-void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
-void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
-void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
-void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
-void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
-void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
-void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
-void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
-void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
-void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
-void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
-void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
-void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
-void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
-void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
-void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
-void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
-void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
-void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
-void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
-void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
-void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
-void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
-void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
-void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
-void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
-//void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
-//void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
-void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
-//void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
-//void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
-void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
-//void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
-//void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
-void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
-//void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
-//void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
-//void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
-void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
-//void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
-//void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
-void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
-//void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
-//void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
-void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
-//void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
-//void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
-void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
-//void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
-//void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
-//void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
-//void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
-void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
-void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
-void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
-#endif
-
-#if SDL_MAJOR_VERSION == 1
-#define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
-#endif
-
-void GLES_Init(void)
-{
-#ifndef qglClear
-       qglIsBufferARB = wrapglIsBuffer;
-       qglIsEnabled = wrapglIsEnabled;
-       qglIsFramebufferEXT = wrapglIsFramebuffer;
-//     qglIsQueryARB = wrapglIsQuery;
-       qglIsRenderbufferEXT = wrapglIsRenderbuffer;
-//     qglUnmapBufferARB = wrapglUnmapBuffer;
-       qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
-       qglGetError = wrapglGetError;
-       qglCreateProgram = wrapglCreateProgram;
-       qglCreateShader = wrapglCreateShader;
-//     qglGetHandleARB = wrapglGetHandle;
-       qglGetAttribLocation = wrapglGetAttribLocation;
-       qglGetUniformLocation = wrapglGetUniformLocation;
-//     qglMapBufferARB = wrapglMapBuffer;
-       qglGetString = wrapglGetString;
-//     qglActiveStencilFaceEXT = wrapglActiveStencilFace;
-       qglActiveTexture = wrapglActiveTexture;
-       qglAlphaFunc = wrapglAlphaFunc;
-       qglArrayElement = wrapglArrayElement;
-       qglAttachShader = wrapglAttachShader;
-//     qglBegin = wrapglBegin;
-//     qglBeginQueryARB = wrapglBeginQuery;
-       qglBindAttribLocation = wrapglBindAttribLocation;
-//     qglBindFragDataLocation = wrapglBindFragDataLocation;
-       qglBindBufferARB = wrapglBindBuffer;
-       qglBindFramebuffer = wrapglBindFramebuffer;
-       qglBindRenderbuffer = wrapglBindRenderbuffer;
-       qglBindTexture = wrapglBindTexture;
-       qglBlendEquationEXT = wrapglBlendEquation;
-       qglBlendFunc = wrapglBlendFunc;
-       qglBufferDataARB = wrapglBufferData;
-       qglBufferSubDataARB = wrapglBufferSubData;
-       qglClear = wrapglClear;
-       qglClearColor = wrapglClearColor;
-       qglClearDepth = wrapglClearDepth;
-       qglClearStencil = wrapglClearStencil;
-       qglClientActiveTexture = wrapglClientActiveTexture;
-       qglColor4f = wrapglColor4f;
-       qglColor4ub = wrapglColor4ub;
-       qglColorMask = wrapglColorMask;
-       qglColorPointer = wrapglColorPointer;
-       qglCompileShader = wrapglCompileShader;
-       qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
-       qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
-       qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
-       qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
-       qglCopyTexImage2D = wrapglCopyTexImage2D;
-       qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
-       qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
-       qglCullFace = wrapglCullFace;
-       qglDeleteBuffersARB = wrapglDeleteBuffers;
-       qglDeleteFramebuffers = wrapglDeleteFramebuffers;
-       qglDeleteProgram = wrapglDeleteProgram;
-       qglDeleteShader = wrapglDeleteShader;
-//     qglDeleteQueriesARB = wrapglDeleteQueries;
-       qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
-       qglDeleteTextures = wrapglDeleteTextures;
-       qglDepthFunc = wrapglDepthFunc;
-       qglDepthMask = wrapglDepthMask;
-       qglDepthRangef = wrapglDepthRangef;
-       qglDetachShader = wrapglDetachShader;
-       qglDisable = wrapglDisable;
-       qglDisableClientState = wrapglDisableClientState;
-       qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
-       qglDrawArrays = wrapglDrawArrays;
-//     qglDrawBuffer = wrapglDrawBuffer;
-//     qglDrawBuffersARB = wrapglDrawBuffers;
-       qglDrawElements = wrapglDrawElements;
-//     qglDrawRangeElements = wrapglDrawRangeElements;
-       qglEnable = wrapglEnable;
-       qglEnableClientState = wrapglEnableClientState;
-       qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
-//     qglEnd = wrapglEnd;
-//     qglEndQueryARB = wrapglEndQuery;
-       qglFinish = wrapglFinish;
-       qglFlush = wrapglFlush;
-       qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
-       qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
-       qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
-       qglGenBuffersARB = wrapglGenBuffers;
-       qglGenFramebuffers = wrapglGenFramebuffers;
-//     qglGenQueriesARB = wrapglGenQueries;
-       qglGenRenderbuffers = wrapglGenRenderbuffers;
-       qglGenTextures = wrapglGenTextures;
-       qglGenerateMipmapEXT = wrapglGenerateMipmap;
-       qglGetActiveAttrib = wrapglGetActiveAttrib;
-       qglGetActiveUniform = wrapglGetActiveUniform;
-       qglGetAttachedShaders = wrapglGetAttachedShaders;
-       qglGetBooleanv = wrapglGetBooleanv;
-//     qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
-       qglGetDoublev = wrapglGetDoublev;
-       qglGetFloatv = wrapglGetFloatv;
-       qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
-       qglGetProgramInfoLog = wrapglGetProgramInfoLog;
-       qglGetShaderInfoLog = wrapglGetShaderInfoLog;
-       qglGetIntegerv = wrapglGetIntegerv;
-       qglGetShaderiv = wrapglGetShaderiv;
-       qglGetProgramiv = wrapglGetProgramiv;
-//     qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
-//     qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
-//     qglGetQueryivARB = wrapglGetQueryiv;
-       qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
-       qglGetShaderSource = wrapglGetShaderSource;
-       qglGetTexImage = wrapglGetTexImage;
-       qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
-       qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
-       qglGetTexParameterfv = wrapglGetTexParameterfv;
-       qglGetTexParameteriv = wrapglGetTexParameteriv;
-       qglGetUniformfv = wrapglGetUniformfv;
-       qglGetUniformiv = wrapglGetUniformiv;
-       qglHint = wrapglHint;
-       qglLineWidth = wrapglLineWidth;
-       qglLinkProgram = wrapglLinkProgram;
-       qglLoadIdentity = wrapglLoadIdentity;
-       qglLoadMatrixf = wrapglLoadMatrixf;
-       qglMatrixMode = wrapglMatrixMode;
-       qglMultiTexCoord1f = wrapglMultiTexCoord1f;
-       qglMultiTexCoord2f = wrapglMultiTexCoord2f;
-       qglMultiTexCoord3f = wrapglMultiTexCoord3f;
-       qglMultiTexCoord4f = wrapglMultiTexCoord4f;
-       qglNormalPointer = wrapglNormalPointer;
-       qglPixelStorei = wrapglPixelStorei;
-       qglPointSize = wrapglPointSize;
-//     qglPolygonMode = wrapglPolygonMode;
-       qglPolygonOffset = wrapglPolygonOffset;
-//     qglPolygonStipple = wrapglPolygonStipple;
-       qglReadBuffer = wrapglReadBuffer;
-       qglReadPixels = wrapglReadPixels;
-       qglRenderbufferStorage = wrapglRenderbufferStorage;
-       qglScissor = wrapglScissor;
-       qglShaderSource = wrapglShaderSource;
-       qglStencilFunc = wrapglStencilFunc;
-       qglStencilFuncSeparate = wrapglStencilFuncSeparate;
-       qglStencilMask = wrapglStencilMask;
-       qglStencilOp = wrapglStencilOp;
-       qglStencilOpSeparate = wrapglStencilOpSeparate;
-       qglTexCoord1f = wrapglTexCoord1f;
-       qglTexCoord2f = wrapglTexCoord2f;
-       qglTexCoord3f = wrapglTexCoord3f;
-       qglTexCoord4f = wrapglTexCoord4f;
-       qglTexCoordPointer = wrapglTexCoordPointer;
-       qglTexEnvf = wrapglTexEnvf;
-       qglTexEnvfv = wrapglTexEnvfv;
-       qglTexEnvi = wrapglTexEnvi;
-       qglTexImage2D = wrapglTexImage2D;
-       qglTexImage3D = wrapglTexImage3D;
-       qglTexParameterf = wrapglTexParameterf;
-       qglTexParameterfv = wrapglTexParameterfv;
-       qglTexParameteri = wrapglTexParameteri;
-       qglTexSubImage2D = wrapglTexSubImage2D;
-       qglTexSubImage3D = wrapglTexSubImage3D;
-       qglUniform1f = wrapglUniform1f;
-       qglUniform1fv = wrapglUniform1fv;
-       qglUniform1i = wrapglUniform1i;
-       qglUniform1iv = wrapglUniform1iv;
-       qglUniform2f = wrapglUniform2f;
-       qglUniform2fv = wrapglUniform2fv;
-       qglUniform2i = wrapglUniform2i;
-       qglUniform2iv = wrapglUniform2iv;
-       qglUniform3f = wrapglUniform3f;
-       qglUniform3fv = wrapglUniform3fv;
-       qglUniform3i = wrapglUniform3i;
-       qglUniform3iv = wrapglUniform3iv;
-       qglUniform4f = wrapglUniform4f;
-       qglUniform4fv = wrapglUniform4fv;
-       qglUniform4i = wrapglUniform4i;
-       qglUniform4iv = wrapglUniform4iv;
-       qglUniformMatrix2fv = wrapglUniformMatrix2fv;
-       qglUniformMatrix3fv = wrapglUniformMatrix3fv;
-       qglUniformMatrix4fv = wrapglUniformMatrix4fv;
-       qglUseProgram = wrapglUseProgram;
-       qglValidateProgram = wrapglValidateProgram;
-       qglVertex2f = wrapglVertex2f;
-       qglVertex3f = wrapglVertex3f;
-       qglVertex4f = wrapglVertex4f;
-       qglVertexAttribPointer = wrapglVertexAttribPointer;
-       qglVertexPointer = wrapglVertexPointer;
-       qglViewport = wrapglViewport;
-       qglVertexAttrib1f = wrapglVertexAttrib1f;
-//     qglVertexAttrib1s = wrapglVertexAttrib1s;
-//     qglVertexAttrib1d = wrapglVertexAttrib1d;
-       qglVertexAttrib2f = wrapglVertexAttrib2f;
-//     qglVertexAttrib2s = wrapglVertexAttrib2s;
-//     qglVertexAttrib2d = wrapglVertexAttrib2d;
-       qglVertexAttrib3f = wrapglVertexAttrib3f;
-//     qglVertexAttrib3s = wrapglVertexAttrib3s;
-//     qglVertexAttrib3d = wrapglVertexAttrib3d;
-       qglVertexAttrib4f = wrapglVertexAttrib4f;
-//     qglVertexAttrib4s = wrapglVertexAttrib4s;
-//     qglVertexAttrib4d = wrapglVertexAttrib4d;
-//     qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
-       qglVertexAttrib1fv = wrapglVertexAttrib1fv;
-//     qglVertexAttrib1sv = wrapglVertexAttrib1sv;
-//     qglVertexAttrib1dv = wrapglVertexAttrib1dv;
-       qglVertexAttrib2fv = wrapglVertexAttrib2fv;
-//     qglVertexAttrib2sv = wrapglVertexAttrib2sv;
-//     qglVertexAttrib2dv = wrapglVertexAttrib2dv;
-       qglVertexAttrib3fv = wrapglVertexAttrib3fv;
-//     qglVertexAttrib3sv = wrapglVertexAttrib3sv;
-//     qglVertexAttrib3dv = wrapglVertexAttrib3dv;
-       qglVertexAttrib4fv = wrapglVertexAttrib4fv;
-//     qglVertexAttrib4sv = wrapglVertexAttrib4sv;
-//     qglVertexAttrib4dv = wrapglVertexAttrib4dv;
-//     qglVertexAttrib4iv = wrapglVertexAttrib4iv;
-//     qglVertexAttrib4bv = wrapglVertexAttrib4bv;
-//     qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
-//     qglVertexAttrib4usv = wrapglVertexAttrib4usv;
-//     qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
-//     qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
-//     qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
-//     qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
-//     qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
-//     qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
-//     qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
-//     qglGetVertexAttribdv = wrapglGetVertexAttribdv;
-       qglGetVertexAttribfv = wrapglGetVertexAttribfv;
-       qglGetVertexAttribiv = wrapglGetVertexAttribiv;
-       qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
-#endif
-
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
-       
-       if (!gl_extensions)
-               gl_extensions = "";
-       if (!gl_platformextensions)
-               gl_platformextensions = "";
-       
-       Con_Printf("GL_VENDOR: %s\n", gl_vendor);
-       Con_Printf("GL_RENDERER: %s\n", gl_renderer);
-       Con_Printf("GL_VERSION: %s\n", gl_version);
-       Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
-       Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-       
-       // LordHavoc: report supported extensions
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
-       // GLES devices in general do not like GL_BGRA, so use GL_RGBA
-       vid.forcetextype = TEXTYPE_RGBA;
-       
-       vid.support.gl20shaders = true;
-       vid.support.amd_texture_texture4 = false;
-       vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
-       vid.support.arb_draw_buffers = false;
-       vid.support.arb_multitexture = false;
-       vid.support.arb_occlusion_query = false;
-       vid.support.arb_shadow = false;
-       vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
-       vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
-       vid.support.arb_texture_env_combine = false;
-       vid.support.arb_texture_gather = false;
-       vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
-       vid.support.arb_vertex_buffer_object = true; // GLES2 core
-       vid.support.ati_separate_stencil = false;
-       vid.support.ext_blend_minmax = false;
-       vid.support.ext_blend_subtract = true; // GLES2 core
-       vid.support.ext_blend_func_separate = true; // GLES2 core
-       vid.support.ext_draw_range_elements = false;
-
-       /*      ELUAN:
-               Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
-               Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
-               It's apparently been fixed in 2.2, though I haven't tested."
-       */
-       vid.support.ext_framebuffer_object = false;//true;
-
-       vid.support.ext_packed_depth_stencil = false;
-       vid.support.ext_stencil_two_side = false;
-       vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
-       vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
-       vid.support.ext_texture_edge_clamp = true; // GLES2 core
-       vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
-       vid.support.ext_texture_srgb = false;
-
-       // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
-       qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
-
-#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
-       if (vid.support.ext_texture_filter_anisotropic)
-               qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
-#endif
-       if (vid.support.arb_texture_cube_map)
-               qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
-#ifdef GL_MAX_3D_TEXTURE_SIZE
-       if (vid.support.ext_texture_3d)
-               qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
-#endif
-       Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
-       Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
-       {
-#define GL_ALPHA_BITS                           0x0D55
-#define GL_RED_BITS                             0x0D52
-#define GL_GREEN_BITS                           0x0D53
-#define GL_BLUE_BITS                            0x0D54
-#define GL_DEPTH_BITS                           0x0D56
-#define GL_STENCIL_BITS                         0x0D57
-               int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
-               qglGetIntegerv(GL_RED_BITS    , &fb_r);
-               qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
-               qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
-               qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
-               qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
-               qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
-               Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
-       }
-
-       // verify that cubemap textures are really supported
-       if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
-               vid.support.arb_texture_cube_map = false;
-       
-       // verify that 3d textures are really supported
-       if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
-       {
-               vid.support.ext_texture_3d = false;
-               Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
-       }
-
-       vid.texunits = 4;
-       vid.teximageunits = 8;
-       vid.texarrayunits = 5;
-       //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
-       qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
-       //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
-       vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
-       vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
-       vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
-       Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
-       vid.renderpath = RENDERPATH_GLES2;
-       vid.useinterleavedarrays = false;
-       vid.sRGBcapable2D = false;
-       vid.sRGBcapable3D = false;
-
-       // VorteX: set other info (maybe place them in VID_InitMode?)
-       extern cvar_t gl_info_vendor;
-       extern cvar_t gl_info_renderer;
-       extern cvar_t gl_info_version;
-       extern cvar_t gl_info_platform;
-       extern cvar_t gl_info_driver;
-       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
-       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
-       Cvar_SetQuick(&gl_info_version, gl_version);
-       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
-       Cvar_SetQuick(&gl_info_driver, gl_driver);
-}
-#endif
-
 void *GL_GetProcAddress(const char *name)
 {
        void *p = NULL;
@@ -2029,6 +1292,11 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
+qboolean GL_ExtensionSupported(const char *name)
+{
+       return SDL_GL_ExtensionSupported(name);
+}
+
 static qboolean vid_sdl_initjoysticksystem = false;
 
 void VID_Init (void)
@@ -2087,11 +1355,7 @@ void VID_EnableJoystick(qboolean enable)
                        vid_sdljoystick = SDL_JoystickOpen(sdlindex);
                        if (vid_sdljoystick)
                        {
-#if SDL_MAJOR_VERSION == 1
-                               const char *joystickname = SDL_JoystickName(sdlindex);
-#else
                                const char *joystickname = SDL_JoystickName(vid_sdljoystick);
-#endif
                                Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
                        }
                        else
@@ -2109,311 +1373,65 @@ void VID_EnableJoystick(qboolean enable)
                Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
 }
 
-#if SDL_MAJOR_VERSION == 1
-// set the icon (we dont use SDL here since it would be too much a PITA)
-#ifdef WIN32
-#include "resource.h"
-#include <SDL_syswm.h>
-static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
-{
-       SDL_Surface *screen = NULL;
-       SDL_SysWMinfo info;
-       HICON icon;
-       SDL_WM_SetCaption( gamename, NULL );
-       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
-       if (screen)
-       {
-               // get the HWND handle
-               SDL_VERSION( &info.version );
-               if (SDL_GetWMInfo(&info))
-               {
-                       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
-#ifndef _W64 //If Windows 64bit data types don't exist
-#ifndef SetClassLongPtr
-#define SetClassLongPtr SetClassLong
-#endif
-#ifndef GCLP_HICON
-#define GCLP_HICON GCL_HICON
-#endif
-#ifndef LONG_PTR
-#define LONG_PTR LONG
-#endif
-#endif
-                       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
-               }
-       }
-       return screen;
-}
-#elif defined(MACOSX)
-static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
-{
-       SDL_Surface *screen = NULL;
-       SDL_WM_SetCaption( gamename, NULL );
-       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
-       // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
-       return screen;
-}
-#else
-// Adding the OS independent XPM version --blub
-#include "darkplaces.xpm"
-#include "nexuiz.xpm"
-#if SDL_MAJOR_VERSION == 1
-#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
-#include <SDL_syswm.h>
-#endif
-#endif
-static SDL_Surface *icon = NULL;
-static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
-{
-       /*
-        * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
-        * default settings with less than 91 colors and transparency.
-        */
-
-       int width, height, colors, isize, i, j;
-       int thenone = -1;
-       static SDL_Color palette[256];
-       unsigned short palenc[256]; // store color id by char
-       char *xpm;
-       char **idata, *data;
-       const SDL_version *version;
-       SDL_Surface *screen = NULL;
-
-       if (icon)
-               SDL_FreeSurface(icon);
-       icon = NULL;
-       version = SDL_Linked_Version();
-       // only use non-XPM icon support in SDL v1.3 and higher
-       // SDL v1.2 does not support "smooth" transparency, and thus is better
-       // off the xpm way
-       if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
-       {
-               data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
-               if(data)
-               {
-                       unsigned int red = 0x00FF0000;
-                       unsigned int green = 0x0000FF00;
-                       unsigned int blue = 0x000000FF;
-                       unsigned int alpha = 0xFF000000;
-                       width = image_width;
-                       height = image_height;
-
-                       // reallocate with malloc, as this is in tempmempool (do not want)
-                       xpm = data;
-                       data = (char *) malloc(width * height * 4);
-                       memcpy(data, xpm, width * height * 4);
-                       Mem_Free(xpm);
-                       xpm = NULL;
-
-                       icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
-
-                       if (icon)
-                               icon->pixels = data;
-                       else
-                       {
-                               Con_Printf(     "Failed to create surface for the window Icon!\n"
-                                               "%s\n", SDL_GetError());
-                               free(data);
-                       }
-               }
-       }
-
-       // we only get here if non-XPM icon was missing, or SDL version is not
-       // sufficient for transparent non-XPM icons
-       if(!icon)
-       {
-               xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
-               idata = NULL;
-               if(xpm)
-                       idata = XPM_DecodeString(xpm);
-               if(!idata)
-                       idata = ENGINE_ICON;
-               if(xpm)
-                       Mem_Free(xpm);
-
-               data = idata[0];
-
-               if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
-               {
-                       if(isize == 1)
-                       {
-                               for(i = 0; i < colors; ++i)
-                               {
-                                       unsigned int r, g, b;
-                                       char idx;
-
-                                       if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
-                                       {
-                                               char foo[2];
-                                               if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
-                                                       break;
-                                               else
-                                               {
-                                                       palette[i].r = 255; // color key
-                                                       palette[i].g = 0;
-                                                       palette[i].b = 255;
-                                                       thenone = i; // weeeee
-                                                       palenc[(unsigned char) idx] = i;
-                                               }
-                                       }
-                                       else
-                                       {
-                                               palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
-                                               palette[i].g = g;
-                                               palette[i].b = b;
-                                               palenc[(unsigned char) idx] = i;
-                                       }
-                               }
-
-                               if (i == colors)
-                               {
-                                       // allocate the image data
-                                       data = (char*) malloc(width*height);
-
-                                       for(j = 0; j < height; ++j)
-                                       {
-                                               for(i = 0; i < width; ++i)
-                                               {
-                                                       // casting to the safest possible datatypes ^^
-                                                       data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
-                                               }
-                                       }
-
-                                       if(icon != NULL)
-                                       {
-                                               // SDL_FreeSurface should free the data too
-                                               // but for completeness' sake...
-                                               if(icon->flags & SDL_PREALLOC)
-                                               {
-                                                       free(icon->pixels);
-                                                       icon->pixels = NULL; // safety
-                                               }
-                                               SDL_FreeSurface(icon);
-                                       }
-
-                                       icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
-                                       // 8 bit surfaces get an empty palette allocated according to the docs
-                                       // so it's a palette image for sure :) no endian check necessary for the mask
-
-                                       if(icon)
-                                       {
-                                               icon->pixels = data;
-                                               SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
-                                               SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
-                                       }
-                                       else
-                                       {
-                                               Con_Printf(     "Failed to create surface for the window Icon!\n"
-                                                               "%s\n", SDL_GetError());
-                                               free(data);
-                                       }
-                               }
-                               else
-                               {
-                                       Con_Printf("This XPM's palette looks odd. Can't continue.\n");
-                               }
-                       }
-                       else
-                       {
-                               // NOTE: Only 1-char colornames are supported
-                               Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
-                       }
-               }
-               else
-               {
-                       // NOTE: Only 1-char colornames are supported
-                       Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
-               }
-       }
-
-       if (icon)
-               SDL_WM_SetIcon(icon, NULL);
-
-       SDL_WM_SetCaption( gamename, NULL );
-       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
-
-#if SDL_MAJOR_VERSION == 1
-// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
-#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
-
-       version = SDL_Linked_Version();
-       // only use non-XPM icon support in SDL v1.3 and higher
-       // SDL v1.2 does not support "smooth" transparency, and thus is better
-       // off the xpm way
-       if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
-       {
-               // in this case, we did not set the good icon yet
-               SDL_SysWMinfo info;
-               SDL_VERSION(&info.version);
-               if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
-               {
-                       data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
-                       if(data)
-                       {
-                               // use _NET_WM_ICON too
-                               static long netwm_icon[MAX_NETWM_ICON];
-                               int pos = 0;
-                               int i = 1;
-                               char vabuf[1024];
-
-                               while(data)
-                               {
-                                       if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
-                                       {
-                                               netwm_icon[pos++] = image_width;
-                                               netwm_icon[pos++] = image_height;
-                                               for(i = 0; i < image_height; ++i)
-                                                       for(j = 0; j < image_width; ++j)
-                                                               netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
-                                       }
-                                       else
-                                       {
-                                               Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
-                                       }
-                                       ++i;
-                                       Mem_Free(data);
-                                       data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
-                               }
-
-                               info.info.x11.lock_func();
-                               {
-                                       Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
-                                       XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
-                               }
-                               info.info.x11.unlock_func();
-                       }
-               }
-       }
-#endif
-#endif
-       return screen;
-}
-
-#endif
-#endif
-
 static void VID_OutputVersion(void)
 {
        SDL_version version;
-#if SDL_MAJOR_VERSION == 1
-       version = *SDL_Linked_Version();
-#else
        SDL_GetVersion(&version);
-#endif
        Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
                                        version.major, version.minor, version.patch );
 }
 
+#ifdef WIN32
+static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
+{
+       LONG width = mode->width; // vid_width
+       LONG height = mode->height; // vid_height
+
+       // adjust width and height for the space occupied by window decorators (title bar, borders)
+       rect->top = 0;
+       rect->left = 0;
+       rect->right = width;
+       rect->bottom = height;
+       AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
+
+       RECT workArea;
+       SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
+       int workWidth = workArea.right - workArea.left;
+       int workHeight = workArea.bottom - workArea.top;
+
+       // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
+       // If the task bar is docked to the the left screen border and we move the window to negative y,
+       // there would be some part of the regular desktop visible on the bottom of the screen.
+       int titleBarPixels = 2;
+       int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+       if (screenHeight == workHeight)
+               titleBarPixels = -rect->top;
+
+       //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
+
+       // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
+       if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
+       {
+               rect->left = workArea.left;
+               mode->width = workWidth;
+               rect->top = workArea.top + titleBarPixels;
+               mode->height = workHeight - titleBarPixels;
+       }
+       else 
+       {
+               rect->left = workArea.left + max(0, (workWidth - width) / 2);
+               rect->top = workArea.top + max(0, (workHeight - height) / 2);
+       }
+}
+#endif
+
 static qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
-#if SDL_MAJOR_VERSION == 1
-       static int notfirstvideomode = false;
-       int flags = SDL_OPENGL;
-#else
        int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
-#endif
+       int xPos = SDL_WINDOWPOS_UNDEFINED;
+       int yPos = SDL_WINDOWPOS_UNDEFINED;
 #ifndef USE_GLES2
        int i;
        const char *drivername;
@@ -2423,25 +1441,10 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        win_half_height = mode->height>>1;
 
        if(vid_resizable.integer)
-#if SDL_MAJOR_VERSION == 1
-               flags |= SDL_RESIZABLE;
-#else
                windowflags |= SDL_WINDOW_RESIZABLE;
-#endif
 
        VID_OutputVersion();
 
-#if SDL_MAJOR_VERSION == 1
-       /*
-       SDL 1.2 Hack
-               We cant switch from one OpenGL video mode to another.
-               Thus we first switch to some stupid 2D mode and then back to OpenGL.
-       */
-       if (notfirstvideomode)
-               SDL_SetVideoMode( 0, 0, 0, 0 );
-       notfirstvideomode = true;
-#endif
-
 #ifndef USE_GLES2
        // SDL usually knows best
        drivername = NULL;
@@ -2463,67 +1466,39 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
        // hide the menu with SDL_WINDOW_BORDERLESS
        windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
 #endif
-#ifndef USE_GLES2
-       if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
-       {
-               VID_Shutdown();
-               Con_Print("Required OpenGL function glGetString not found\n");
-               return false;
-       }
-#endif
-
-       // Knghtbrd: should do platform-specific extension string function here
 
        vid_isfullscreen = false;
-#if SDL_MAJOR_VERSION == 1
        {
-               SDL_VideoInfo *vi = SDL_GetVideoInfo();
-               desktop_mode.width = vi->current_w;
-               desktop_mode.height = vi->current_h;
-               desktop_mode.bpp = vi->vfmt->BitsPerPixel;
-               desktop_mode.pixelheight_num = 1;
-               desktop_mode.pixelheight_denom = 1; // SDL does not provide this
                if (mode->fullscreen) {
                        if (vid_desktopfullscreen.integer)
                        {
-                               mode->width = vi->current_w;
-                               mode->height = vi->current_h;
-                               mode->bitsperpixel = vi->vfmt->BitsPerPixel;
-                       }
-                       flags |= SDL_FULLSCREEN;
-                       vid_isfullscreen = true;
-               }
-       }
-#else
-       {
-               if (mode->fullscreen) {
-                       if (vid_desktopfullscreen.integer)
+                               vid_mode_t *m = VID_GetDesktopMode();
+                               mode->width = m->width;
+                               mode->height = m->height;
                                windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+                       }
                        else
                                windowflags |= SDL_WINDOW_FULLSCREEN;
                        vid_isfullscreen = true;
                }
-       }
+               else {
+#ifdef WIN32
+                       RECT rect;
+                       AdjustWindowBounds(mode, &rect);
+                       xPos = rect.left;
+                       yPos = rect.top;
 #endif
+               }
+       }
        //flags |= SDL_HWSURFACE;
 
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
-       if (mode->bitsperpixel >= 32)
-       {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
-               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
-       }
-       else
-       {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
-               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
-       }
+       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+       SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
        if (mode->stereobuffer)
                SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
        if (mode->samples > 1)
@@ -2532,34 +1507,19 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
                SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
        }
 
-#if SDL_MAJOR_VERSION == 1
-       if (vid_vsync.integer)
-               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
-       else
-               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
-#else
 #ifdef USE_GLES2
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
        SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
-#endif
+#else
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
 #endif
 
        video_bpp = mode->bitsperpixel;
-#if SDL_MAJOR_VERSION == 1
-       video_flags = flags;
-       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       if (screen == NULL)
-       {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-       mode->width = screen->w;
-       mode->height = screen->h;
-#else
        window_flags = windowflags;
-       window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
+       window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
        if (window == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
@@ -2574,41 +1534,42 @@ static qboolean VID_InitModeGL(viddef_mode_t *mode)
                VID_Shutdown();
                return false;
        }
-#endif
-
-       vid_softsurface = NULL;
-       vid.softpixels = NULL;
 
-#if SDL_MAJOR_VERSION == 1
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-#endif
-
-#if SDL_MAJOR_VERSION != 1
-       SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
+       SDL_GL_SetSwapInterval(bound(-1, vid_vsync.integer, 1));
        vid_usingvsync = (vid_vsync.integer != 0);
-#endif
 
        gl_platform = "SDL";
-       gl_platformextensions = "";
 
-#ifdef USE_GLES2
-       GLES_Init();
+       GL_Setup();
+
+       // VorteX: set other info
+       extern cvar_t gl_info_vendor;
+       extern cvar_t gl_info_renderer;
+       extern cvar_t gl_info_version;
+       extern cvar_t gl_info_platform;
+       extern cvar_t gl_info_driver;
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+       Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+       // LordHavoc: report supported extensions
+#ifdef CONFIG_MENU
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions);
 #else
-       GL_Init();
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions);
 #endif
 
+       // clear to black (loading plaque will be seen over this)
+       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
+
        vid_hidden = false;
        vid_activewindow = false;
        vid_hasfocus = true;
        vid_usingmouse = false;
        vid_usinghidecursor = false;
                
-#if SDL_MAJOR_VERSION == 1
-       SDL_WM_GrabInput(SDL_GRAB_OFF);
-#endif
        return true;
 }
 
@@ -2619,110 +1580,6 @@ extern cvar_t gl_info_version;
 extern cvar_t gl_info_platform;
 extern cvar_t gl_info_driver;
 
-static qboolean VID_InitModeSoft(viddef_mode_t *mode)
-{
-#if SDL_MAJOR_VERSION == 1
-       int flags = SDL_HWSURFACE;
-       if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
-#else
-       int windowflags = SDL_WINDOW_SHOWN;
-#endif
-
-       win_half_width = mode->width>>1;
-       win_half_height = mode->height>>1;
-
-       if(vid_resizable.integer)
-#if SDL_MAJOR_VERSION == 1
-               flags |= SDL_RESIZABLE;
-#else
-               windowflags |= SDL_WINDOW_RESIZABLE;
-#endif
-
-       VID_OutputVersion();
-
-       vid_isfullscreen = false;
-       if (mode->fullscreen) {
-#if SDL_MAJOR_VERSION == 1
-               SDL_VideoInfo *vi = SDL_GetVideoInfo();
-               mode->width = vi->current_w;
-               mode->height = vi->current_h;
-               mode->bitsperpixel = vi->vfmt->BitsPerPixel;
-               flags |= SDL_FULLSCREEN;
-#else
-               if (vid_desktopfullscreen.integer)
-                       windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-               else
-                       windowflags |= SDL_WINDOW_FULLSCREEN;
-#endif
-               vid_isfullscreen = true;
-       }
-
-       video_bpp = mode->bitsperpixel;
-#if SDL_MAJOR_VERSION == 1
-       video_flags = flags;
-       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       if (screen == NULL)
-       {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-       mode->width = screen->w;
-       mode->height = screen->h;
-#else
-       window_flags = windowflags;
-       window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
-       if (window == NULL)
-       {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-       SDL_GetWindowSize(window, &mode->width, &mode->height);
-#endif
-
-       // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
-       vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
-       if (vid_softsurface == NULL)
-       {
-               Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-#if SDL_MAJOR_VERSION == 1
-       SDL_SetAlpha(vid_softsurface, 0, 255);
-#endif
-
-       vid.softpixels = (unsigned int *)vid_softsurface->pixels;
-       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
-       if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
-       {
-               Con_Printf("Failed to initialize software rasterizer\n");
-               VID_Shutdown();
-               return false;
-       }
-
-#if SDL_MAJOR_VERSION == 1
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-#endif
-
-       VID_Soft_SharedSetup();
-
-       vid_hidden = false;
-       vid_activewindow = false;
-       vid_hasfocus = true;
-       vid_usingmouse = false;
-       vid_usinghidecursor = false;
-
-#if SDL_MAJOR_VERSION == 1
-       SDL_WM_GrabInput(SDL_GRAB_OFF);
-#endif
-       return true;
-}
-
 qboolean VID_InitMode(viddef_mode_t *mode)
 {
        // GAME_STEELSTORM specific
@@ -2732,140 +1589,52 @@ qboolean VID_InitMode(viddef_mode_t *mode)
        if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
 
-#if SDL_MAJOR_VERSION != 1
        Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
-#endif
-#ifdef SSE_POSSIBLE
-       if (vid_soft.integer)
-               return VID_InitModeSoft(mode);
-       else
-#endif
-               return VID_InitModeGL(mode);
+       return VID_InitModeGL(mode);
 }
 
 void VID_Shutdown (void)
 {
        VID_EnableJoystick(false);
        VID_SetMouse(false, false, false);
-       VID_RestoreSystemGamma();
-
-#if SDL_MAJOR_VERSION == 1
-#ifndef WIN32
-#ifndef MACOSX
-       if (icon)
-               SDL_FreeSurface(icon);
-       icon = NULL;
-#endif
-#endif
-#endif
-
-       if (vid_softsurface)
-               SDL_FreeSurface(vid_softsurface);
-       vid_softsurface = NULL;
-       vid.softpixels = NULL;
-       if (vid.softdepthpixels)
-               free(vid.softdepthpixels);
-       vid.softdepthpixels = NULL;
 
-#if SDL_MAJOR_VERSION != 1
        SDL_DestroyWindow(window);
        window = NULL;
-#endif
 
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
        gl_driver[0] = 0;
        gl_extensions = "";
        gl_platform = "";
-       gl_platformextensions = "";
-}
-
-int VID_SetGamma (unsigned short *ramps, int rampsize)
-{
-#if SDL_MAJOR_VERSION == 1
-       return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-#else
-       return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
-#endif
-}
-
-int VID_GetGamma (unsigned short *ramps, int rampsize)
-{
-#if SDL_MAJOR_VERSION == 1
-       return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-#else
-       return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
-#endif
 }
 
 void VID_Finish (void)
 {
-#if SDL_MAJOR_VERSION == 1
-       Uint8 appstate;
-
-       //react on appstate changes
-       appstate = SDL_GetAppState();
-
-       vid_hidden = !(appstate & SDL_APPACTIVE);
-       vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
-#endif
+       qboolean vid_usevsync;
        vid_activewindow = !vid_hidden && vid_hasfocus;
 
-       VID_UpdateGamma(false, 256);
+       VID_UpdateGamma();
 
        if (!vid_hidden)
        {
                switch(vid.renderpath)
                {
-               case RENDERPATH_GL11:
-               case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_GLES1:
+               case RENDERPATH_GL32:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (r_speeds.integer == 2 || gl_finish.integer)
                                GL_Finish();
 
-#if SDL_MAJOR_VERSION != 1
-{
-       qboolean vid_usevsync;
-       vid_usevsync = (vid_vsync.integer && !cls.timedemo);
-       if (vid_usingvsync != vid_usevsync)
-       {
-               if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
-                       Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
-               else
-                       Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
-       }
-}
-#endif
-#if SDL_MAJOR_VERSION == 1
-                       SDL_GL_SwapBuffers();
-#else
-                       SDL_GL_SwapWindow(window);
-#endif
-                       break;
-               case RENDERPATH_SOFT:
-                       DPSOFTRAST_Finish();
-#if SDL_MAJOR_VERSION == 1
-//             if (!r_test.integer)
-               {
-                       SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
-                       SDL_Flip(screen);
-               }
-#else
+                       vid_usevsync = (vid_vsync.integer && !cls.timedemo);
+                       if (vid_usingvsync != vid_usevsync)
                        {
-                               SDL_Surface *screen = SDL_GetWindowSurface(window);
-                               SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
-                               SDL_UpdateWindowSurface(window);
+                               vid_usingvsync = vid_usevsync;
+                               if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
+                                       Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
+                               else
+                                       Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
                        }
-#endif
-                       break;
-               case RENDERPATH_D3D9:
-               case RENDERPATH_D3D10:
-               case RENDERPATH_D3D11:
-                       if (r_speeds.integer == 2 || gl_finish.integer)
-                               GL_Finish();
+                       SDL_GL_SwapWindow(window);
                        break;
                }
        }
@@ -2873,42 +1642,26 @@ void VID_Finish (void)
 
 vid_mode_t *VID_GetDesktopMode(void)
 {
-#if SDL_MAJOR_VERSION != 1
        SDL_DisplayMode mode;
        int bpp;
        Uint32 rmask, gmask, bmask, amask;
        SDL_GetDesktopDisplayMode(0, &mode);
        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
-       modes[k].width = mode.w;
-       modes[k].height = mode.h;
-       modes[k].bpp = bpp;
-       modes[k].refreshrate = mode.refreshrate;
-       modes[k].pixelheight_num = 1;
-       modes[k].pixelheight_denom = 1; // SDL does not provide this
-#endif
+       desktop_mode.width = mode.w;
+       desktop_mode.height = mode.h;
+       desktop_mode.bpp = bpp;
+       desktop_mode.refreshrate = mode.refresh_rate;
+       desktop_mode.pixelheight_num = 1;
+       desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+       // TODO check whether this actually works, or whether we do still need
+       // a read-window-size-after-entering-desktop-fullscreen hack for
+       // multiscreen setups.
        return &desktop_mode;
 }
 
 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
 {
        size_t k = 0;
-#if SDL_MAJOR_VERSION == 1
-       SDL_Rect **vidmodes;
-       int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
-
-       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
-       {
-               if(k >= maxcount)
-                       break;
-               modes[k].width = (*vidmodes)->w;
-               modes[k].height = (*vidmodes)->h;
-               modes[k].bpp = bpp;
-               modes[k].refreshrate = 60; // no support for refresh rate in SDL
-               modes[k].pixelheight_num = 1;
-               modes[k].pixelheight_denom = 1; // SDL does not provide this
-               ++k;
-       }
-#else
        int modenum;
        int nummodes = SDL_GetNumDisplayModes(0);
        SDL_DisplayMode mode;
@@ -2926,6 +1679,5 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
                modes[k].pixelheight_denom = 1; // SDL does not provide this
                k++;
        }
-#endif
        return k;
 }