]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Fixed the SDL video driver on Mac OS X (crash when restarting). Thanks to BigMac...
[xonotic/darkplaces.git] / vid_sdl.c
index 0c83c410fe23ec566c3652de6911a9c637f9b315..295d8bca9174781c5b6f611c03af3a58f2bb2bc0 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -16,7 +16,6 @@ You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
-
 #include <SDL.h>
 #include <stdio.h>
 
@@ -24,9 +23,277 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 // Tell startup code that we have a client
 int cl_available = true;
+static qboolean vid_usingmouse;
+static qboolean vid_isfullscreen;
 
 static SDL_Surface *screen;
 
+/////////////////////////
+// Input handling
+////
+//TODO: Add joystick support
+//TODO: Add error checking
+
+
+//keysym to quake keysym mapping
+#define tenoh  0,0,0,0,0, 0,0,0,0,0
+#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
+#define hundredoh fiftyoh, fiftyoh
+static unsigned int tbl_sdltoquake[] =
+{
+       0,0,0,0,                //SDLK_UNKNOWN          = 0,
+       0,0,0,0,                //SDLK_FIRST            = 0,
+       K_BACKSPACE,    //SDLK_BACKSPACE        = 8,
+       K_TAB,                  //SDLK_TAB                      = 9,
+       0,0,
+       0,                              //SDLK_CLEAR            = 12,
+       K_ENTER,                //SDLK_RETURN           = 13,
+    0,0,0,0,0,
+       K_PAUSE,                //SDLK_PAUSE            = 19,
+       0,0,0,0,0,0,0,
+       K_ESCAPE,               //SDLK_ESCAPE           = 27,
+       0,0,0,0,
+       K_SPACE,                //SDLK_SPACE            = 32,
+       '!',                    //SDLK_EXCLAIM          = 33,
+       '"',                    //SDLK_QUOTEDBL         = 34,
+       '#',                    //SDLK_HASH                     = 35,
+       '$',                    //SDLK_DOLLAR           = 36,
+       0,
+       '&',                    //SDLK_AMPERSAND        = 38,
+       '\'',                   //SDLK_QUOTE            = 39,
+       '(',                    //SDLK_LEFTPAREN        = 40,
+       ')',                    //SDLK_RIGHTPAREN       = 41,
+       '*',                    //SDLK_ASTERISK         = 42,
+       '+',                    //SDLK_PLUS                     = 43,
+       ',',                    //SDLK_COMMA            = 44,
+       '-',                    //SDLK_MINUS            = 45,
+       '.',                    //SDLK_PERIOD           = 46,
+       '/',                    //SDLK_SLASH            = 47,
+       '0',                    //SDLK_0                        = 48,
+       '1',                    //SDLK_1                        = 49,
+       '2',                    //SDLK_2                        = 50,
+       '3',                    //SDLK_3                        = 51,
+       '4',                    //SDLK_4                        = 52,
+       '5',                    //SDLK_5                        = 53,
+       '6',                    //SDLK_6                        = 54,
+       '7',                    //SDLK_7                        = 55,
+       '8',                    //SDLK_8                        = 56,
+       '9',                    //SDLK_9                        = 57,
+       ':',                    //SDLK_COLON            = 58,
+       ';',                    //SDLK_SEMICOLON        = 59,
+       '<',                    //SDLK_LESS                     = 60,
+       '=',                    //SDLK_EQUALS           = 61,
+       '>',                    //SDLK_GREATER          = 62,
+       '?',                    //SDLK_QUESTION         = 63,
+       '@',                    //SDLK_AT                       = 64,
+       0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+       '[',            //SDLK_LEFTBRACKET      = 91,
+       '\\',           //SDLK_BACKSLASH        = 92,
+       ']',            //SDLK_RIGHTBRACKET     = 93,
+       '^',            //SDLK_CARET            = 94,
+       '_',            //SDLK_UNDERSCORE       = 95,
+       '`',            //SDLK_BACKQUOTE        = 96,
+       'a',            //SDLK_a                        = 97,
+       'b',            //SDLK_b                        = 98,
+       'c',            //SDLK_c                        = 99,
+       'd',            //SDLK_d                        = 100,
+       'e',            //SDLK_e                        = 101,
+       'f',            //SDLK_f                        = 102,
+       'g',            //SDLK_g                        = 103,
+       'h',            //SDLK_h                        = 104,
+       'i',            //SDLK_i                        = 105,
+       'j',            //SDLK_j                        = 106,
+       'k',            //SDLK_k                        = 107,
+       'l',            //SDLK_l                        = 108,
+       'm',            //SDLK_m                        = 109,
+       'n',            //SDLK_n                        = 110,
+       'o',            //SDLK_o                        = 111,
+       'p',            //SDLK_p                        = 112,
+       'q',            //SDLK_q                        = 113,
+       'r',            //SDLK_r                        = 114,
+       's',            //SDLK_s                        = 115,
+       't',            //SDLK_t                        = 116,
+       'u',            //SDLK_u                        = 117,
+       'v',            //SDLK_v                        = 118,
+       'w',            //SDLK_w                        = 119,
+       'x',            //SDLK_x                        = 120,
+       'y',            //SDLK_y                        = 121,
+       'z',            //SDLK_z                        = 122,
+       0,0,0,0,
+       K_DEL,          //SDLK_DELETE           = 127,
+       hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
+       K_KP_0,         //SDLK_KP0              = 256,
+       K_KP_1,         //SDLK_KP1              = 257,
+       K_KP_2,         //SDLK_KP2              = 258,
+       K_KP_3,         //SDLK_KP3              = 259,
+       K_KP_4,         //SDLK_KP4              = 260,
+       K_KP_5,         //SDLK_KP5              = 261,
+       K_KP_6,         //SDLK_KP6              = 262,
+       K_KP_7,         //SDLK_KP7              = 263,
+       K_KP_8,         //SDLK_KP8              = 264,
+       K_KP_9,         //SDLK_KP9              = 265,
+       K_KP_PERIOD,//SDLK_KP_PERIOD    = 266,
+       K_KP_DIVIDE,//SDLK_KP_DIVIDE    = 267,
+       K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
+       K_KP_MINUS,     //SDLK_KP_MINUS         = 269,
+       K_KP_PLUS,      //SDLK_KP_PLUS          = 270,
+       K_KP_ENTER,     //SDLK_KP_ENTER         = 271,
+       K_KP_EQUALS,//SDLK_KP_EQUALS    = 272,
+       K_UPARROW,      //SDLK_UP               = 273,
+       K_DOWNARROW,//SDLK_DOWN         = 274,
+       K_RIGHTARROW,//SDLK_RIGHT       = 275,
+       K_LEFTARROW,//SDLK_LEFT         = 276,
+       K_INS,          //SDLK_INSERT   = 277,
+       K_HOME,         //SDLK_HOME             = 278,
+       K_END,          //SDLK_END              = 279,
+       K_PGUP,         //SDLK_PAGEUP   = 280,
+       K_PGDN,         //SDLK_PAGEDOWN = 281,
+       K_F1,           //SDLK_F1               = 282,
+       K_F2,           //SDLK_F2               = 283,
+       K_F3,           //SDLK_F3               = 284,
+       K_F4,           //SDLK_F4               = 285,
+       K_F5,           //SDLK_F5               = 286,
+       K_F6,           //SDLK_F6               = 287,
+       K_F7,           //SDLK_F7               = 288,
+       K_F8,           //SDLK_F8               = 289,
+       K_F9,           //SDLK_F9               = 290,
+       K_F10,          //SDLK_F10              = 291,
+       K_F11,          //SDLK_F11              = 292,
+       K_F12,          //SDLK_F12              = 293,
+       0,                      //SDLK_F13              = 294,
+       0,                      //SDLK_F14              = 295,
+       0,                      //SDLK_F15              = 296,
+       0,0,0,
+       K_NUMLOCK,      //SDLK_NUMLOCK  = 300,
+       K_CAPSLOCK,     //SDLK_CAPSLOCK = 301,
+       K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
+       K_SHIFT,        //SDLK_RSHIFT   = 303,
+       K_SHIFT,        //SDLK_LSHIFT   = 304,
+       K_CTRL,         //SDLK_RCTRL    = 305,
+       K_CTRL,         //SDLK_LCTRL    = 306,
+       K_ALT,          //SDLK_RALT             = 307,
+       K_ALT,          //SDLK_LALT             = 308,
+       0,                      //SDLK_RMETA    = 309,
+       0,                      //SDLK_LMETA    = 310,
+       0,                      //SDLK_LSUPER   = 311,          /* Left "Windows" key */
+       0,                      //SDLK_RSUPER   = 312,          /* Right "Windows" key */
+       0,                      //SDLK_MODE             = 313,          /* "Alt Gr" key */
+       0,                      //SDLK_COMPOSE  = 314,          /* Multi-key compose key */
+       0,                      //SDLK_HELP             = 315,
+       0,                      //SDLK_PRINT    = 316,
+       0,                      //SDLK_SYSREQ   = 317,
+       K_PAUSE,        //SDLK_BREAK    = 318,
+       0,                      //SDLK_MENU             = 319,
+       0,                      //SDLK_POWER    = 320,          /* Power Macintosh power key */
+       'e',            //SDLK_EURO             = 321,          /* Some european keyboards */
+       0                       //SDLK_UNDO             = 322,          /* Atari keyboard has Undo */
+};
+#undef tenoh
+#undef fiftyoh
+#undef hundredoh
+
+static int MapKey( unsigned int sdlkey )
+{
+       if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
+               return 0;
+    return tbl_sdltoquake[ sdlkey ];
+}
+
+static void IN_Activate( qboolean grab )
+{
+       if (grab)
+       {
+               if (!vid_usingmouse)
+               {
+                       vid_usingmouse = true;
+                       cl_ignoremousemove = true;
+                       SDL_WM_GrabInput( SDL_GRAB_ON );
+                       SDL_ShowCursor( SDL_DISABLE );
+               }
+       }
+       else
+       {
+               if (vid_usingmouse)
+               {
+                       vid_usingmouse = false;
+                       cl_ignoremousemove = true;
+                       SDL_WM_GrabInput( SDL_GRAB_OFF );
+                       SDL_ShowCursor( SDL_ENABLE );
+               }
+       }
+}
+
+void IN_Move( void )
+{
+       if( vid_usingmouse )
+       {
+               int x, y;
+               SDL_GetRelativeMouseState( &x, &y );
+               in_mouse_x = x;
+               in_mouse_y = y;
+       }
+}
+
+/////////////////////
+// Message Handling
+////
+
+static int Sys_EventFilter( SDL_Event *event )
+{
+       //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+#ifdef WIN32
+       if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
+               return 0;
+       else
+               return 1;
+#else
+       return 1;
+#endif
+}
+
+void Sys_SendKeyEvents( void )
+{
+       SDL_Event event;
+
+       while( SDL_PollEvent( &event ) )
+               switch( event.type ) {
+                       case SDL_QUIT:
+                               Sys_Quit();
+                               break;
+                       case SDL_KEYDOWN:
+                       case SDL_KEYUP:
+                               Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+                               break;
+                       case SDL_ACTIVEEVENT:
+                               if( event.active.state == SDL_APPACTIVE )
+                               {
+                                       if( event.active.gain )
+                                               vid_hidden = false;
+                                       else
+                                               vid_hidden = true;
+                               }
+                               break;
+                       case SDL_MOUSEBUTTONDOWN:
+                               if( event.button.button == SDL_BUTTON_MIDDLE )
+                                       event.button.button = SDL_BUTTON_RIGHT;
+                               else if( event.button.button == SDL_BUTTON_RIGHT )
+                                       event.button.button = SDL_BUTTON_MIDDLE;
+                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
+                               break;
+                       case SDL_MOUSEBUTTONUP:
+                               if( event.button.button == SDL_BUTTON_MIDDLE )
+                                       event.button.button = SDL_BUTTON_RIGHT;
+                               else if( event.button.button == SDL_BUTTON_RIGHT )
+                                       event.button.button = SDL_BUTTON_MIDDLE;
+                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+                               break;
+               }
+}
+
+/////////////////
+// Video system
+////
+
 void *GL_GetProcAddress(const char *name)
 {
        void *p = NULL;
@@ -34,54 +301,113 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
+static int Sys_EventFilter( SDL_Event *event );
 void VID_Init (void)
 {
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               printf ("Failed to init video: %s\n", SDL_GetError());
+               Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+       vid_isfullscreen = false;
+}
+
+// set the icon (we dont use SDL here since it would be too much a PITA)
+#ifdef WIN32
+#include "resource.h"
+#include <SDL_syswm.h>
+static void VID_SetCaption()
+{
+    SDL_SysWMinfo      info;
+       HICON                   icon;
+
+       // set the caption
+       SDL_WM_SetCaption( gamename, NULL );
+
+       // get the HWND handle
+    SDL_VERSION( &info.version );
+       if( !SDL_GetWMInfo( &info ) )
+               return;
+
+       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+       SetClassLong( info.window, GCL_HICON, (LONG) icon );
+}
+#else
+static void VID_SetCaption()
+{
+       SDL_WM_SetCaption( gamename, NULL );
+}
+#endif
+
+static void VID_OutputVersion()
+{
+       const SDL_version *version;
+       version = SDL_Linked_Version();
+       Con_Printf(     "Linked against SDL version %d.%d.%d\n"
+                                       "Using SDL library version %d.%d.%d\n",
+                                       SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
+                                       version->major, version->minor, version->patch );
 }
 
 int VID_InitMode(int fullscreen, int width, int height, int bpp)
 {
        int i;
        int flags = SDL_OPENGL;
-       char *drivername;
+       const char *drivername;
 
-#ifdef WIN32
-       drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
-       drivername = "OpenGL.framework";
-#else
-       drivername = "libGL.so.1";
-#endif
+       VID_OutputVersion();
+
+       /*
+       SDL Hack
+               We cant switch from one OpenGL video mode to another.
+               Thus we first switch to some stupid 2D mode and then back to OpenGL.
+       */
+       SDL_SetVideoMode( 0, 0, 0, 0 );
+
+       // SDL usually knows best
+       drivername = NULL;
 
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
        i = COM_CheckParm("-gl_driver");
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
-       if (!SDL_GL_LoadLibrary(drivername))
-       {   
-               Con_Printf("Unable to load GL driver \"%s\"\n: ", drivername, SDL_GetError());
+       if (SDL_GL_LoadLibrary(drivername) < 0)
+       {
+               Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
 
        qglGetString = GL_GetProcAddress("glGetString");
-       
+
        // Knghtbrd: should do platform-specific extension string function here
 
        if (qglGetString == NULL)
        {
                VID_Shutdown();
-               Con_Printf("Required OpenGL function glGetString not found\n");
+               Con_Print("Required OpenGL function glGetString not found\n");
                return false;
        }
 
-//     if (fullscreen)
-//             flags |= SDL_FULLSCREEN;
+       vid_isfullscreen = false;
+       if (fullscreen) {
+               flags |= SDL_FULLSCREEN;
+               vid_isfullscreen = true;
+       }
 
-       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+       if (bpp >= 32)
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       }
+       else
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+       }
 
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
@@ -90,58 +416,74 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                VID_Shutdown();
                return false;
        }
-       
+
+       // set window title
+       VID_SetCaption();
+       // set up an event filter to ask confirmation on close button in WIN32
+       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+       // init keyboard
+       SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
        gl_renderer = qglGetString(GL_RENDERER);
        gl_vendor = qglGetString(GL_VENDOR);
        gl_version = qglGetString(GL_VERSION);
        gl_extensions = qglGetString(GL_EXTENSIONS);
        gl_platform = "SDL";
        // Knghtbrd: should assign platform-specific extensions here
+       //TODO: maybe ;)
        gl_platformextensions = "";
-       
+       gl_videosyncavailable = false;
+
        GL_Init();
 
        vid_hidden = false;
+       vid_activewindow = false;
+       vid_usingmouse = false;
        return true;
 }
 
 void VID_Shutdown (void)
 {
-//     SDL_Quit();
+       IN_Activate(false);
+       SDL_QuitSubSystem(SDL_INIT_VIDEO);
 }
 
 int VID_SetGamma (unsigned short *ramps)
 {
-       return false;
+       return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512);
 }
 
 int VID_GetGamma (unsigned short *ramps)
 {
-       return false;
-}
-
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
-{
-       *x = *y = 0;
-       *width = screen->w;
-       *height = screen->h;
+       return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
 }
 
 void VID_Finish (void)
 {
-       qglFinish();
+       Uint8 appstate;
+       qboolean vid_usemouse;
+
+       if (r_speeds.integer || gl_finish.integer)
+               qglFinish();
        SDL_GL_SwapBuffers();
-}
 
-void IN_Commands (void)
-{
-}
+       //react on appstate changes
+       appstate = SDL_GetAppState();
 
-void IN_Move (usercmd_t *cmd)
-{
-}
+       if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
+               vid_activewindow = false;
+       else
+               vid_activewindow = true;
 
-void Sys_SendKeyEvents (void)
-{
-}
+       vid_usemouse = false;
+       if( vid_mouse.integer && !key_consoleactive && !cls.demoplayback )
+               vid_usemouse = true;
+       if( vid_isfullscreen )
+               vid_usemouse = true;
+       if( !vid_activewindow )
+               vid_usemouse = false;
 
+       IN_Activate(vid_usemouse);
+}