#include "quakedef.h"
#include "image.h"
+#include "dpsoftrast.h"
#ifdef MACOSX
#include <Carbon/Carbon.h>
qboolean vid_supportrefreshrate = false;
+cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
static int video_bpp, video_flags;
static SDL_Surface *screen;
+static SDL_Surface *vid_softsurface;
// joystick axes state
#define MAX_JOYSTICK_AXES 16
vid.width = event.resize.w;
vid.height = event.resize.h;
SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+ if (vid_softsurface)
+ {
+ SDL_FreeSurface(vid_softsurface);
+ vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
+ vid.softpixels = vid_softsurface->pixels;
+ SDL_SetAlpha(vid_softsurface, 0, 255);
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = calloc(1, vid.width * vid.height * 4);
+ }
#ifdef SDL_R_RESTART
// better not call R_Modules_Restart from here directly, as this may wreak havoc...
// so, let's better queue it for next frame
#ifdef MACOSX
Cvar_RegisterVariable(&apple_mouse_noaccel);
#endif
+ Cvar_RegisterVariable(&vid_soft);
Cvar_RegisterVariable(&joy_detected);
Cvar_RegisterVariable(&joy_enable);
Cvar_RegisterVariable(&joy_index);
version->major, version->minor, version->patch );
}
-qboolean VID_InitMode(viddef_mode_t *mode)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
{
int i;
static int notfirstvideomode = false;
return false;
}
+ vid_softsurface = NULL;
+ vid.softpixels = NULL;
+
// set window title
VID_SetCaption();
// set up an event filter to ask confirmation on close button in WIN32
return true;
}
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+
+qboolean VID_InitModeSoft(viddef_mode_t *mode)
+{
+ int i;
+ int flags = SDL_HWSURFACE;
+
+ win_half_width = mode->width>>1;
+ win_half_height = mode->height>>1;
+
+ if(vid_resizable.integer)
+ flags |= SDL_RESIZABLE;
+
+ VID_OutputVersion();
+
+ vid_isfullscreen = false;
+ if (mode->fullscreen) {
+ flags |= SDL_FULLSCREEN;
+ vid_isfullscreen = true;
+ }
+
+ video_bpp = mode->bitsperpixel;
+ video_flags = flags;
+ VID_SetIcon_Pre();
+ screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+ VID_SetIcon_Post();
+
+ if (screen == NULL)
+ {
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+ VID_Shutdown();
+ return false;
+ }
+
+ // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
+ vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
+ if (vid_softsurface == NULL)
+ {
+ Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
+ VID_Shutdown();
+ return false;
+ }
+ SDL_SetAlpha(vid_softsurface, 0, 255);
+
+ vid.softpixels = vid_softsurface->pixels;
+ vid.softdepthpixels = calloc(1, mode->width * mode->height * 4);
+ DPSOFTRAST_Init(mode->width, mode->height, vid_softsurface->pixels, vid.softdepthpixels);
+
+ // set window title
+ VID_SetCaption();
+ // set up an event filter to ask confirmation on close button in WIN32
+ SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+ // init keyboard
+ SDL_EnableUNICODE( SDL_ENABLE );
+ // enable key repeat since everyone expects it
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+ gl_platform = "SDLSoft";
+ gl_platformextensions = "";
+
+ gl_renderer = "DarkPlaces-Soft";
+ gl_vendor = "Forest Hale";
+ gl_version = "0.0";
+ gl_extensions = "";
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = true;
+ vid.support.arb_occlusion_query = true;
+ vid.support.arb_shadow = true;
+ vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = false;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = true;
+
+ vid.maxtexturesize_2d = 16384;
+ vid.maxtexturesize_3d = 512;
+ vid.maxtexturesize_cubemap = 16384;
+ vid.texunits = 4;
+ vid.teximageunits = 32;
+ vid.texarrayunits = 8;
+ vid.max_anisotropy = 1;
+ vid.maxdrawbuffers = 4;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
+ vid.renderpath = RENDERPATH_SOFT;
+ vid.useinterleavedarrays = false;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+
+ vid_numjoysticks = SDL_NumJoysticks();
+ vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+ Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+ Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+ memset(vid_joysticks, 0, sizeof(vid_joysticks));
+ for (i = 0;i < vid_numjoysticks;i++)
+ {
+ SDL_Joystick *joy;
+ joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+ if (!joy)
+ {
+ Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+ continue;
+ }
+ Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+ }
+
+ vid_hidden = false;
+ vid_activewindow = false;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
+ return true;
+}
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+ if (vid_soft.integer)
+ return VID_InitModeSoft(mode);
+ else
+ return VID_InitModeGL(mode);
+}
+
void VID_Shutdown (void)
{
VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
+ if (vid_softsurface)
+ SDL_FreeSurface(vid_softsurface);
+ vid_softsurface = NULL;
+ vid.softpixels = NULL;
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = NULL;
+
SDL_QuitSubSystem(SDL_INIT_VIDEO);
gl_driver[0] = 0;
if (!vid_hidden)
{
- CHECKGLERROR
- if (r_speeds.integer == 2 || gl_finish.integer)
+ switch(vid.renderpath)
{
- qglFinish();CHECKGLERROR
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_CGGL:
+ CHECKGLERROR
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ {
+ qglFinish();CHECKGLERROR
+ }
+ SDL_GL_SwapBuffers();
+ break;
+ case RENDERPATH_SOFT:
+ SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
+ SDL_Flip(screen);
+ break;
+ case RENDERPATH_D3D9:
+ case RENDERPATH_D3D10:
+ case RENDERPATH_D3D11:
+ break;
}
- SDL_GL_SwapBuffers();
}
}