]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
renamed IN_Activate to VID_GrabMouse and made it a public function in
[xonotic/darkplaces.git] / vid_sdl.c
index b6b005979384f5229f295f858173e2cd4951d544..3a636cc17ab7c9555052b85705752672854f643c 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -28,7 +28,7 @@ int cl_available = true;
 qboolean vid_supportrefreshrate = false;
 
 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
@@ -49,13 +49,16 @@ cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multipl
 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
 
-
 static qboolean vid_usingmouse;
 static qboolean vid_isfullscreen;
 static int vid_numjoysticks = 0;
 #define MAX_JOYSTICKS 8
 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
 
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp, video_flags;
+
 static SDL_Surface *screen;
 
 /////////////////////////
@@ -229,14 +232,16 @@ static int MapKey( unsigned int sdlkey )
     return tbl_sdltoquake[ sdlkey ];
 }
 
-static void IN_Activate( qboolean grab )
+void VID_GrabMouse(qboolean grab)
 {
+       //SDL_WM_GrabInput( SDL_GRAB_OFF );
+       //Con_Printf("< Turning off input-grabbing. --blub\n");
        if (grab)
        {
                if (!vid_usingmouse)
                {
                        vid_usingmouse = true;
-                       cl_ignoremousemove = true;
+                       cl_ignoremousemoves = 2;
                        SDL_WM_GrabInput( SDL_GRAB_ON );
                        SDL_ShowCursor( SDL_DISABLE );
                }
@@ -246,7 +251,7 @@ static void IN_Activate( qboolean grab )
                if (vid_usingmouse)
                {
                        vid_usingmouse = false;
-                       cl_ignoremousemove = true;
+                       cl_ignoremousemoves = 2;
                        SDL_WM_GrabInput( SDL_GRAB_OFF );
                        SDL_ShowCursor( SDL_ENABLE );
                }
@@ -268,12 +273,37 @@ static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity
 void IN_Move( void )
 {
        int j;
+       static int old_x = 0, old_y = 0;
+       static int stuck = 0;
        int x, y;
        if( vid_usingmouse )
        {
-               SDL_GetRelativeMouseState( &x, &y );
-               in_mouse_x = x;
-               in_mouse_y = y;
+               if(vid_stick_mouse.integer)
+               {
+                       // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+                       // window grabbing. --blub
+
+                       // we need 2 frames to initialize the center position
+                       if(!stuck)
+                       {
+                               SDL_WarpMouse(win_half_width, win_half_height);
+                               SDL_GetMouseState(&x, &y);
+                               SDL_GetRelativeMouseState(&x, &y);
+                               ++stuck;
+                       } else {
+                               SDL_GetRelativeMouseState(&x, &y);
+                               in_mouse_x = x + old_x;
+                               in_mouse_y = y + old_y;
+                               SDL_GetMouseState(&x, &y);
+                               old_x = x - win_half_width;
+                               old_y = y - win_half_height;
+                               SDL_WarpMouse(win_half_width, win_half_height);
+                       }
+               } else {
+                       SDL_GetRelativeMouseState( &x, &y );
+                       in_mouse_x = x;
+                       in_mouse_y = y;
+               }
        }
        if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
        {
@@ -301,14 +331,14 @@ void IN_Move( void )
 static int Sys_EventFilter( SDL_Event *event )
 {
        //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+       if (event->type == SDL_QUIT)
+       {
 #ifdef WIN32
-       if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
-               return 0;
-       else
-               return 1;
-#else
-       return 1;
+               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+                       return 0;
 #endif
+       }
+       return 1;
 }
 
 static keynum_t buttonremap[18] =
@@ -368,6 +398,14 @@ void Sys_SendKeyEvents( void )
                                if (event.jbutton.button < 48)
                                        Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
+                       case SDL_VIDEORESIZE:
+                               if(vid_resizable.integer < 2)
+                               {
+                                       vid.width = event.resize.w;
+                                       vid.height = event.resize.h;
+                                       SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+                               }
+                               break;
                }
 
        // enable/disable sound on focus gain/loss
@@ -453,13 +491,128 @@ static void VID_SetCaption()
 
        icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
 #ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
 #define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
 #define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
 #define LONG_PTR LONG
+#endif
 #endif
        SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
 }
+static void VID_SetIcon()
+{
+}
 #else
+// Adding the OS independent XPM version --blub
+#include "darkplaces.xpm"
+#include "nexuiz.xpm"
+static SDL_Surface *icon = NULL;
+static void VID_SetIcon()
+{
+       /*
+        * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
+        * default settings with less than 91 colors and transparency.
+        */
+
+       int width, height, colors, isize, i, j;
+       int thenone = -1;
+       static SDL_Color palette[256];
+       unsigned short palenc[256]; // store color id by char
+
+       char **idata = ENGINE_ICON;
+       char *data = idata[0];
+
+       if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+       {
+               // NOTE: Only 1-char colornames are supported
+               Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
+               return;
+       }
+
+       if(isize != 1)
+       {
+               // NOTE: Only 1-char colornames are supported
+               Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
+               return;
+       }
+
+       for(i = 0; i < colors; ++i)
+       {
+               int r, g, b;
+               char idx;
+
+               if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+               {
+                       char foo[2];
+                       if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                       {
+                               Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+                               return;
+                       }
+                       else
+                       {
+                               palette[i].r = 255; // color key
+                               palette[i].g = 0;
+                               palette[i].b = 255;
+                               thenone = i; // weeeee
+                       }
+               }
+               else
+               {
+                       palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+                       palette[i].g = g;
+                       palette[i].b = b;
+               }
+
+               palenc[(unsigned char) idx] = i;
+       }
+
+       // allocate the image data
+       data = (char*) malloc(width*height);
+
+       for(j = 0; j < height; ++j)
+       {
+               for(i = 0; i < width; ++i)
+               {
+                       // casting to the safest possible datatypes ^^
+                       data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+               }
+       }
+
+       if(icon != NULL)
+       {
+               // SDL_FreeSurface should free the data too
+               // but for completeness' sake...
+               if(icon->flags & SDL_PREALLOC)
+               {
+                       free(icon->pixels);
+                       icon->pixels = NULL; // safety
+               }
+               SDL_FreeSurface(icon);
+       }
+
+       icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+       // 8 bit surfaces get an empty palette allocated according to the docs
+       // so it's a palette image for sure :) no endian check necessary for the mask
+
+       if(icon == NULL) {
+               Con_Printf(     "Failed to create surface for the window Icon!\n"
+                               "%s\n", SDL_GetError());
+               free(data);
+               return;
+       }
+       icon->pixels = data;
+       SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+       SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+
+       SDL_WM_SetIcon(icon, NULL);
+}
+
+
 static void VID_SetCaption()
 {
        SDL_WM_SetCaption( gamename, NULL );
@@ -476,13 +629,19 @@ static void VID_OutputVersion()
                                        version->major, version->minor, version->patch );
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
 {
        int i;
        static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
        const char *drivername;
 
+       win_half_width = width>>1;
+       win_half_height = height>>1;
+
+       if(vid_resizable.integer)
+               flags |= SDL_RESIZABLE;
+
        VID_OutputVersion();
 
        /*
@@ -521,6 +680,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                flags |= SDL_FULLSCREEN;
                vid_isfullscreen = true;
        }
+       //flags |= SDL_HWSURFACE;
 
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
        if (bpp >= 32)
@@ -534,15 +694,28 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        }
        else
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
                SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        }
        if (stereobuffer)
                SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+       if (vid_vsync.integer)
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+       else
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+       if (samples > 1)
+       {
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+       }
 
+       video_bpp = bpp;
+       video_flags = flags;
+       VID_SetIcon();
        screen = SDL_SetVideoMode(width, height, bpp, flags);
+
        if (screen == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
@@ -559,15 +732,9 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        // enable key repeat since everyone expects it
        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
        gl_platform = "SDL";
-       // Knghtbrd: should assign platform-specific extensions here
-       //TODO: maybe ;)
        gl_platformextensions = "";
-       gl_videosyncavailable = false;
+       gl_videosyncavailable = true;
 
        GL_Init();
 
@@ -591,16 +758,22 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;
+
+       SDL_WM_GrabInput(SDL_GRAB_OFF);
        return true;
 }
 
 void VID_Shutdown (void)
 {
-       // this is needed to retry gamma after a vid_restart
+       VID_GrabMouse(false);
        VID_RestoreSystemGamma();
 
-       IN_Activate(false);
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+       gl_driver[0] = 0;
+       gl_extensions = "";
+       gl_platform = "";
+       gl_platformextensions = "";
 }
 
 int VID_SetGamma (unsigned short *ramps, int rampsize)
@@ -613,10 +786,9 @@ int VID_GetGamma (unsigned short *ramps, int rampsize)
        return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
 }
 
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
 {
        Uint8 appstate;
-       qboolean vid_usemouse;
 
        //react on appstate changes
        appstate = SDL_GetAppState();
@@ -628,16 +800,6 @@ void VID_Finish (qboolean allowmousegrab)
        else
                vid_activewindow = true;
 
-       vid_usemouse = false;
-       if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
-               vid_usemouse = true;
-       if( vid_isfullscreen )
-               vid_usemouse = true;
-       if( !vid_activewindow )
-               vid_usemouse = false;
-
-       IN_Activate(vid_usemouse);
-
        VID_UpdateGamma(false, 256);
 
        if (r_render.integer && !vid_hidden)