#undef fiftyoh
#undef hundredoh
-static int MapKey( int sdlkey )
+static int MapKey( unsigned int sdlkey )
{
if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
return 0;
break;
case SDL_ACTIVEEVENT:
if( event.active.state == SDL_APPACTIVE )
+ {
if( event.active.gain )
vid_hidden = false;
else
vid_hidden = true;
+ }
break;
case SDL_MOUSEBUTTONDOWN:
if( event.button.button == SDL_BUTTON_MIDDLE )
HICON icon;
// set the caption
- //SDL_WM_SetCaption( gamename, NULL );
+ SDL_WM_SetCaption( gamename, NULL );
// get the HWND handle
SDL_VERSION( &info.version );
if( !SDL_GetWMInfo( &info ) )
return;
- icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
- //icon = LoadIcon( NULL, IDI_ERROR );
- SetClassLong( info.window, GCL_HICONSM, (LONG) icon );
+ //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+ icon = LoadIcon( NULL, IDI_ERROR );
+ SetClassLong( info.window, GCL_HICON, (LONG) icon );
}
#else
static void VID_SetCaption()
*/
SDL_SetVideoMode( 0, 0, 0, 0 );
-#ifdef WIN32
- drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
- drivername = "OpenGL.framework";
-#else
- drivername = "libGL.so.1";
-#endif
+ // SDL usually knows best
+ drivername = NULL;
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
if (i && i < com_argc - 1)
drivername = com_argv[i + 1];
vid_isfullscreen = true;
}
- SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+ if (bpp >= 32)
+ {
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+ SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+ }
+ else
+ {
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+ }
screen = SDL_SetVideoMode(width, height, bpp, flags);
if (screen == NULL)
VID_Shutdown();
return false;
}
-
+ VID_SetCaption();
gl_renderer = qglGetString(GL_RENDERER);
gl_vendor = qglGetString(GL_VENDOR);
vid_activewindow = false;
vid_usingmouse = false;
IN_Init();
- VID_SetCaption();
return true;
}
Uint8 appstate;
int vid_usemouse;
- qglFinish();
+ if (r_speeds.integer || gl_finish.integer)
+ qglFinish();
SDL_GL_SwapBuffers();
//react on appstate changes