]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Fix a typo in DrawQ_RotPic which broke it badly.
[xonotic/darkplaces.git] / vid_sdl.c
index 941b5c5f8457dea745bc40479227c1b3b5121c88..70032371e1ad016e70d5fdce14226d6fbc709193 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -18,12 +18,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
 #include <SDL.h>
-#include <SDL_syswm.h>
 #include <stdio.h>
 
 #include "quakedef.h"
 #include "image.h"
-#include "dpsoftrast.h"
+#include "utf8lib.h"
 
 #ifndef __IPHONEOS__
 #ifdef MACOSX
@@ -66,42 +65,32 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
-#ifdef USE_GLES2
-# define SETVIDEOMODE 0
-#else
-# if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#  define SETVIDEOMODE 1
-# else
-// LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
-#  ifndef SETVIDEOMODE
-#   define SETVIDEOMODE 1
-#  endif
-# endif
-#endif
-
 static qboolean vid_usingmouse = false;
+static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
 static qboolean vid_usinghidecursor = false;
 static qboolean vid_hasfocus = false;
 static qboolean vid_isfullscreen;
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#else
+#if SDL_MAJOR_VERSION != 1
 static qboolean vid_usingvsync = false;
 #endif
 static SDL_Joystick *vid_sdljoystick = NULL;
+// GAME_STEELSTORM specific
+static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
+static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
 
 static int win_half_width = 50;
 static int win_half_height = 50;
 static int video_bpp;
 
-#if SETVIDEOMODE
-static SDL_Surface *screen;
+#if SDL_MAJOR_VERSION == 1
+static SDL_Surface *video_screen;
 static int video_flags;
 #else
-static SDL_GLContext *context;
+static SDL_GLContext context;
 static SDL_Window *window;
 static int window_flags;
 #endif
-static SDL_Surface *vid_softsurface;
+static vid_mode_t desktop_mode;
 
 /////////////////////////
 // Input handling
@@ -110,6 +99,7 @@ static SDL_Surface *vid_softsurface;
 
 #ifndef SDLK_PERCENT
 #define SDLK_PERCENT '%'
+#if SDL_MAJOR_VERSION == 1
 #define SDLK_PRINTSCREEN SDLK_PRINT
 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
@@ -124,6 +114,7 @@ static SDL_Surface *vid_softsurface;
 #define SDLK_KP_9 SDLK_KP9
 #define SDLK_KP_0 SDLK_KP0
 #endif
+#endif
 
 static int MapKey( unsigned int sdlkey )
 {
@@ -236,17 +227,17 @@ static int MapKey( unsigned int sdlkey )
        case SDLK_KP_MINUS:           return K_KP_MINUS;
        case SDLK_KP_PLUS:            return K_KP_PLUS;
        case SDLK_KP_ENTER:           return K_KP_ENTER;
-       case SDLK_KP_1:               return K_KP_1;
-       case SDLK_KP_2:               return K_KP_2;
-       case SDLK_KP_3:               return K_KP_3;
-       case SDLK_KP_4:               return K_KP_4;
+       case SDLK_KP_1:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
+       case SDLK_KP_2:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
+       case SDLK_KP_3:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
+       case SDLK_KP_4:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
        case SDLK_KP_5:               return K_KP_5;
-       case SDLK_KP_6:               return K_KP_6;
-       case SDLK_KP_7:               return K_KP_7;
-       case SDLK_KP_8:               return K_KP_8;
-       case SDLK_KP_9:               return K_KP_9;
-       case SDLK_KP_0:               return K_KP_0;
-       case SDLK_KP_PERIOD:          return K_KP_PERIOD;
+       case SDLK_KP_6:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
+       case SDLK_KP_7:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
+       case SDLK_KP_8:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
+       case SDLK_KP_9:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
+       case SDLK_KP_0:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
+       case SDLK_KP_PERIOD:          return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
 //     case SDLK_APPLICATION:        return K_APPLICATION;
 //     case SDLK_POWER:              return K_POWER;
        case SDLK_KP_EQUALS:          return K_KP_EQUALS;
@@ -345,6 +336,7 @@ static int MapKey( unsigned int sdlkey )
        case SDLK_RALT:               return K_ALT;
 //     case SDLK_RGUI:               return K_RGUI;
 //     case SDLK_MODE:               return K_MODE;
+#if SDL_MAJOR_VERSION != 1
 //     case SDLK_AUDIONEXT:          return K_AUDIONEXT;
 //     case SDLK_AUDIOPREV:          return K_AUDIOPREV;
 //     case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
@@ -355,13 +347,13 @@ static int MapKey( unsigned int sdlkey )
 //     case SDLK_MAIL:               return K_MAIL;
 //     case SDLK_CALCULATOR:         return K_CALCULATOR;
 //     case SDLK_COMPUTER:           return K_COMPUTER;
-//     case SDLK_AC_SEARCH:          return K_AC_SEARCH;
-//     case SDLK_AC_HOME:            return K_AC_HOME;
-//     case SDLK_AC_BACK:            return K_AC_BACK;
-//     case SDLK_AC_FORWARD:         return K_AC_FORWARD;
-//     case SDLK_AC_STOP:            return K_AC_STOP;
-//     case SDLK_AC_REFRESH:         return K_AC_REFRESH;
-//     case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS;
+//     case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
+//     case SDLK_AC_HOME:            return K_AC_HOME; // Android button
+       case SDLK_AC_BACK:            return K_ESCAPE; // Android button
+//     case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
+//     case SDLK_AC_STOP:            return K_AC_STOP; // Android button
+//     case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
+//     case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
 //     case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
 //     case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
 //     case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
@@ -370,42 +362,50 @@ static int MapKey( unsigned int sdlkey )
 //     case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
 //     case SDLK_EJECT:              return K_EJECT;
 //     case SDLK_SLEEP:              return K_SLEEP;
+#endif
        }
 }
 
-#ifdef __IPHONEOS__
-int SDL_iPhoneKeyboardShow(SDL_Window * window);  // reveals the onscreen keyboard.  Returns 0 on success and -1 on error.
-int SDL_iPhoneKeyboardHide(SDL_Window * window);  // hides the onscreen keyboard.  Returns 0 on success and -1 on error.
-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window);  // returns whether or not the onscreen keyboard is currently visible.
-int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard.  Returns 0 on success and -1 on error.
+qboolean VID_HasScreenKeyboardSupport(void)
+{
+#if SDL_MAJOR_VERSION != 1
+       return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
+#else
+       return false;
 #endif
+}
 
 void VID_ShowKeyboard(qboolean show)
 {
-#ifdef __IPHONEOS__
+#if SDL_MAJOR_VERSION != 1
+       if (!SDL_HasScreenKeyboardSupport())
+               return;
+
        if (show)
        {
-               if (!SDL_iPhoneKeyboardIsShown(window))
-                       SDL_iPhoneKeyboardShow(window);
+               if (!SDL_IsTextInputActive())
+                       SDL_StartTextInput();
        }
        else
        {
-               if (SDL_iPhoneKeyboardIsShown(window))
-                       SDL_iPhoneKeyboardHide(window);
+               if (SDL_IsTextInputActive())
+                       SDL_StopTextInput();
        }
 #endif
 }
 
-#ifdef __IPHONEOS__
 qboolean VID_ShowingKeyboard(void)
 {
-       return SDL_iPhoneKeyboardIsShown(window);
-}
+#if SDL_MAJOR_VERSION != 1
+       return SDL_IsTextInputActive() != 0;
+#else
+       return false;
 #endif
+}
 
 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
-#ifndef __IPHONEOS__
+#ifndef DP_MOBILETOUCH
 #ifdef MACOSX
        if(relative)
                if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
@@ -415,10 +415,11 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
        {
                vid_usingmouse = relative;
                cl_ignoremousemoves = 2;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
                SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
 #else
-               SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
+               vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
+//             Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
 #endif
 #ifdef MACOSX
                if(relative)
@@ -482,50 +483,96 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
 }
 
 // multitouch[10][] represents the mouse pointer
-// X and Y coordinates are 0-32767 as per SDL spec
+// multitouch[][0]: finger active
+// multitouch[][1]: Y
+// multitouch[][2]: Y
+// X and Y coordinates are 0-1.
 #define MAXFINGERS 11
-int multitouch[MAXFINGERS][3];
+float multitouch[MAXFINGERS][3];
+
+// this one stores how many areas this finger has touched
+int multitouchs[MAXFINGERS];
 
-qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
+// modified heavily by ELUAN
+static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
 {
        int finger;
        float fx, fy, fwidth, fheight;
+       float overfx, overfy, overfwidth, overfheight;
        float rel[3];
+       float sqsum;
        qboolean button = false;
        VectorClear(rel);
        if (pwidth > 0 && pheight > 0)
-#ifdef __IPHONEOS__
-       if (!VID_ShowingKeyboard())
-#endif
        {
                if (corner & 1) px += vid_conwidth.value;
                if (corner & 2) py += vid_conheight.value;
                if (corner & 4) px += vid_conwidth.value * 0.5f;
                if (corner & 8) py += vid_conheight.value * 0.5f;
                if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
-               fx = px * 32768.0f / vid_conwidth.value;
-               fy = py * 32768.0f / vid_conheight.value;
-               fwidth = pwidth * 32768.0f / vid_conwidth.value;
-               fheight = pheight * 32768.0f / vid_conheight.value;
+               fx = px / vid_conwidth.value;
+               fy = py / vid_conheight.value;
+               fwidth = pwidth / vid_conwidth.value;
+               fheight = pheight / vid_conheight.value;
+
+               // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
+               if (resultbutton)
+                       if (!(*resultbutton))
+                       {
+                               oversizepixels_x *= 0.2;
+                               oversizepixels_y *= 0.2;
+                       }
+
+               oversizepixels_x /= vid_conwidth.value;
+               oversizepixels_y /= vid_conheight.value;
+
+               overfx = fx - oversizepixels_x;
+               overfy = fy - oversizepixels_y;
+               overfwidth = fwidth + 2*oversizepixels_x;
+               overfheight = fheight + 2*oversizepixels_y;
+
                for (finger = 0;finger < MAXFINGERS;finger++)
                {
-                       if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+                       if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
+                               continue;
+
+                       if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
                        {
-                               rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
-                               rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
+                               multitouchs[finger]++;
+
+                               rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
+                               rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
                                rel[2] = 0;
+
+                               sqsum = rel[0]*rel[0] + rel[1]*rel[1];
+                               // 2d deadzone
+                               if (sqsum < deadzone*deadzone)
+                               {
+                                       rel[0] = 0;
+                                       rel[1] = 0;
+                               }
+                               else if (sqsum > 1)
+                               {
+                                       // ignore the third component
+                                       Vector2Normalize2(rel, rel);
+                               }
                                button = true;
                                break;
                        }
                }
-               if (scr_numtouchscreenareas < 16)
+               if (scr_numtouchscreenareas < 128)
                {
                        scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
+                       scr_touchscreenareas[scr_numtouchscreenareas].text = text;
+                       scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
                        scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
                        scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
                        scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
                        scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
                        scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       // the pics may have alpha too.
+                       scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
                        scr_numtouchscreenareas++;
                }
        }
@@ -538,13 +585,146 @@ qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float
        }
        if (resultbutton)
        {
-               if (*resultbutton != button && (int)key > 0)
-                       Key_Event(key, 0, button);
+               if (*resultbutton != button)
+               {
+                       if ((int)key > 0)
+                               Key_Event(key, 0, button);
+                       if (typedtext && typedtext[0] && !*resultbutton)
+                       {
+                               // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
+                               int i;
+                               for (i = 0;typedtext[i];i++)
+                               {
+                                       Key_Event(K_TEXT, typedtext[i], true);
+                                       Key_Event(K_TEXT, typedtext[i], false);
+                               }
+                       }
+               }
                *resultbutton = button;
        }
        return button;
 }
 
+// ELUAN:
+// not reentrant, but we only need one mouse cursor anyway...
+static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
+{
+       int finger;
+       float fx, fy, fwidth, fheight;
+       qboolean button = false;
+       static int cursorfinger = -1;
+       static int cursorfreemovement = false;
+       static int canclick = false;
+       static int clickxy[2];
+       static int relclickxy[2];
+       static double clickrealtime = 0;
+
+       if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+       if (pwidth > 0 && pheight > 0)
+       {
+               fx = px / vid_conwidth.value;
+               fy = py / vid_conheight.value;
+               fwidth = pwidth / vid_conwidth.value;
+               fheight = pheight / vid_conheight.value;
+               for (finger = 0;finger < MAXFINGERS;finger++)
+               {
+                       if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+                       {
+                               if (cursorfinger == -1)
+                               {
+                                       clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
+                                       clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
+                                       relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
+                                       relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
+                               }
+                               cursorfinger = finger;
+                               button = true;
+                               canclick = true;
+                               cursorfreemovement = false;
+                               break;
+                       }
+               }
+               if (scr_numtouchscreenareas < 128)
+               {
+                       if (clickrealtime + 1 > realtime)
+                       {
+                               scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
+                       }
+                       else if (button)
+                       {
+                               scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+                       }
+                       else
+                       {
+                               switch ((int)realtime * 10 % 20)
+                               {
+                               case 0:
+                                       scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+                                       break;
+                               default:
+                                       scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
+                               }
+                       }
+                       scr_touchscreenareas[scr_numtouchscreenareas].text = "";
+                       scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
+                       scr_numtouchscreenareas++;
+               }
+       }
+
+       if (cursorfinger != -1)
+       {
+               if (multitouch[cursorfinger][0])
+               {
+                       if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
+                               multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
+                               multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
+                               multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
+                       {
+                               cursorfreemovement = true;
+                       }
+                       if (cursorfreemovement)
+                       {
+                               // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                               in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
+                               in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
+                       }
+               }
+               else
+               {
+                       cursorfinger = -1;
+               }
+       }
+
+       if (resultbutton)
+       {
+               if (/**resultbutton != button && */(int)key > 0)
+               {
+                       if (!button && !cursorfreemovement && canclick)
+                       {
+                               Key_Event(key, 0, true);
+                               canclick = false;
+                               clickrealtime = realtime;
+                       }
+
+                       // SS:BR can't qc can't cope with presses and releases on the same frame
+                       if (clickrealtime && clickrealtime + 0.1 < realtime)
+                       {
+                               Key_Event(key, 0, false);
+                               clickrealtime = 0;
+                       }
+               }
+
+               *resultbutton = button;
+       }
+}
+
 void VID_BuildJoyState(vid_joystate_t *joystate)
 {
        VID_Shared_BuildJoyState_Begin(joystate);
@@ -566,108 +746,263 @@ void VID_BuildJoyState(vid_joystate_t *joystate)
        VID_Shared_BuildJoyState_Finish(joystate);
 }
 
+// clear every touch screen area, except the one with button[skip]
+#define Vid_ClearAllTouchscreenAreas(skip) \
+       if (skip != 0) \
+               VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
+       if (skip != 1) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
+       if (skip != 2) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
+       if (skip != 3) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
+       if (skip != 4) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
+       if (skip != 9) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
+       if (skip != 10) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
+       if (skip != 11) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
+       if (skip != 12) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
+       if (skip != 13) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
+       if (skip != 14) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
+       if (skip != 15) \
+               VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
+
 /////////////////////
 // Movement handling
 ////
 
+static void IN_Move_TouchScreen_SteelStorm(void)
+{
+       // ELUAN
+       int i, numfingers;
+       float xscale, yscale;
+       float move[3], aim[3];
+       static qboolean oldbuttons[128];
+       static qboolean buttons[128];
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+       memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+       memset(multitouchs, 0, sizeof(multitouchs));
+
+       for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
+               if (multitouch[i][0])
+                       numfingers++;
+
+       /*
+       Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
+       if (numfingers == 1)
+       {
+               multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
+               multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
+               multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
+       }
+       else
+       {
+               // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
+               multitouch[MAXFINGERS-1][0] = 0;
+       }*/
+
+       // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
+       // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
+       // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
+
+       // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
+       xscale = vid_touchscreen_density.value / 2.0f;
+       yscale = vid_touchscreen_density.value / 2.0f;
+       switch(keydest)
+       {
+       case key_console:
+               Vid_ClearAllTouchscreenAreas(14);
+               VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+               break;
+       case key_game:
+               if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
+               {
+                       VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
+                       Vid_ClearAllTouchscreenAreas(10);
+               }
+               else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+               {
+                       // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                       VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+                       Vid_ClearAllTouchscreenAreas(0);
+               }
+               else
+               {
+                       VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
+
+                       VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
+
+                       VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
+
+                       VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
+
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
+
+                       VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
+                       VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
+                       if (developer.integer)
+                               VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+                       else
+                               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
+                       VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+                       switch(cl.activeweapon)
+                       {
+                       case 14:
+                               VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+                               break;
+                       case 12:
+                               VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+                               break;
+                       default:
+                               VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
+                       }
+               }
+               break;
+       default:
+               if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
+               {
+                       Vid_ClearAllTouchscreenAreas(14);
+                       // this way we can skip cutscenes
+                       VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+               }
+               else
+               {
+                       // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                       VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+                       Vid_ClearAllTouchscreenAreas(0);
+               }
+               break;
+       }
+
+       if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
+               in_windowmouse_y = 128;
+
+       cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+       cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+       cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+       cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
+}
+
+static void IN_Move_TouchScreen_Quake(void)
+{
+       int x, y;
+       float move[3], aim[3], click[3];
+       static qboolean oldbuttons[128];
+       static qboolean buttons[128];
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+       memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+       memset(multitouchs, 0, sizeof(multitouchs));
+
+       // simple quake controls
+       multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
+       multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
+       multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
+
+       // top of screen is toggleconsole and K_ESCAPE
+       switch(keydest)
+       {
+       case key_console:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               if (!VID_ShowingKeyboard())
+               {
+                       // user entered a command, close the console now
+                       Con_ToggleConsole_f();
+               }
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               break;
+       case key_game:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               buttons[15] = false;
+               break;
+       default:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               // in menus, an icon in the corner activates keyboard
+               VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+               if (buttons[15])
+                       VID_ShowKeyboard(true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               if (buttons[2])
+               {
+                       in_windowmouse_x = x;
+                       in_windowmouse_y = y;
+               }
+               break;
+       }
+
+       cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+       cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+       cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+       cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
+}
+
 void IN_Move( void )
 {
        static int old_x = 0, old_y = 0;
        static int stuck = 0;
+       static keydest_t oldkeydest;
+       static qboolean oldshowkeyboard;
        int x, y;
        vid_joystate_t joystate;
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
 
        scr_numtouchscreenareas = 0;
-       if (vid_touchscreen.integer)
+
+       // Only apply the new keyboard state if the input changes.
+       if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
        {
-               vec3_t move, aim, click;
-               static qboolean buttons[16];
-               static keydest_t oldkeydest;
-               keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
-               multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
-               multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
-               multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
-               if (oldkeydest != keydest)
+               switch(keydest)
                {
-                       switch(keydest)
-                       {
-                       case key_game: VID_ShowKeyboard(false);break;
                        case key_console: VID_ShowKeyboard(true);break;
                        case key_message: VID_ShowKeyboard(true);break;
-                       default: break;
-                       }
+                       default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
                }
-               oldkeydest = keydest;
-               // top of screen is toggleconsole and K_ESCAPE
-               switch(keydest)
+       }
+       oldkeydest = keydest;
+       oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
+       if (vid_touchscreen.integer)
+       {
+               switch(gamemode)
                {
-               case key_console:
-#ifdef __IPHONEOS__
-                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
-                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
-                       if (!VID_ShowingKeyboard())
-                       {
-                               // user entered a command, close the console now
-                               Con_ToggleConsole_f();
-                       }
-#endif
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
-                       break;
-               case key_game:
-#ifdef __IPHONEOS__
-                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
-                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
-#endif
-                       VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , move, &buttons[0], K_MOUSE4);
-                       VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , aim,  &buttons[1], K_MOUSE5);
-                       VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , NULL, &buttons[3], K_SPACE);
-                       VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
-                       VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
-                       buttons[15] = false;
+               case GAME_STEELSTORM:
+                       IN_Move_TouchScreen_SteelStorm();
                        break;
                default:
-#ifdef __IPHONEOS__
-                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
-                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
-                       // in menus, an icon in the corner activates keyboard
-                       VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , NULL, &buttons[15], (keynum_t)0);
-                       if (buttons[15])
-                               VID_ShowKeyboard(true);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
-                       VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , click,&buttons[2], K_MOUSE1);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
-                       if (buttons[2])
-                       {
-                               in_windowmouse_x = x;
-                               in_windowmouse_y = y;
-                       }
-#else
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
-                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
-#endif
+                       IN_Move_TouchScreen_Quake();
                        break;
                }
-               cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
-               cl.cmd.sidemove += move[0] * cl_sidespeed.value;
-               cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
-               cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
        }
        else
        {
                if (vid_usingmouse)
                {
-                       if (vid_stick_mouse.integer)
+                       if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
                        {
                                // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
                                // window grabbing. --blub
@@ -675,7 +1010,7 @@ void IN_Move( void )
                                // we need 2 frames to initialize the center position
                                if(!stuck)
                                {
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
                                        SDL_WarpMouse(win_half_width, win_half_height);
 #else
                                        SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
@@ -690,7 +1025,7 @@ void IN_Move( void )
                                        SDL_GetMouseState(&x, &y);
                                        old_x = x - win_half_width;
                                        old_y = y - win_half_height;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
                                        SDL_WarpMouse(win_half_width, win_half_height);
 #else
                                        SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
@@ -730,14 +1065,19 @@ static void sdl_newmap(void)
 }
 #endif
 
-#ifndef __IPHONEOS__
-static keynum_t buttonremap[18] =
+static keynum_t buttonremap[] =
 {
        K_MOUSE1,
        K_MOUSE3,
        K_MOUSE2,
+#if SDL_MAJOR_VERSION == 1
+       // TODO Find out how SDL maps these buttons. It looks like we should
+       // still include these for sdl2? At least the button indexes don't
+       // differ between SDL1 and SDL2 for me, thus this array should stay the
+       // same (in X11 button order).
        K_MWHEELUP,
        K_MWHEELDOWN,
+#endif
        K_MOUSE4,
        K_MOUSE5,
        K_MOUSE6,
@@ -752,10 +1092,9 @@ static keynum_t buttonremap[18] =
        K_MOUSE15,
        K_MOUSE16,
 };
-#endif
 
-#if SETVIDEOMODE
-// SDL 1.2
+#if SDL_MAJOR_VERSION == 1
+// SDL
 void Sys_SendKeyEvents( void )
 {
        static qboolean sound_active = true;
@@ -773,7 +1112,16 @@ void Sys_SendKeyEvents( void )
                        case SDL_KEYUP:
                                keycode = MapKey(event.key.keysym.sym);
                                if (!VID_JoyBlockEmulatedKeys(keycode))
+                               {
+                                       if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK)
+                                       {
+                                               // simulate down followed by up
+                                               Key_Event(keycode, event.key.keysym.unicode, true);
+                                               Key_Event(keycode, event.key.keysym.unicode, false);
+                                               break;
+                                       }
                                        Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
+                               }
                                break;
                        case SDL_ACTIVEEVENT:
                                if( event.active.state & SDL_APPACTIVE )
@@ -787,7 +1135,7 @@ void Sys_SendKeyEvents( void )
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
                                if (!vid_touchscreen.integer)
-                               if (event.button.button <= 18)
+                               if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
                        case SDL_JOYBUTTONDOWN:
@@ -799,21 +1147,12 @@ void Sys_SendKeyEvents( void )
                        case SDL_VIDEOEXPOSE:
                                break;
                        case SDL_VIDEORESIZE:
-                               if(vid_resizable.integer < 2)
+                               if(vid_resizable.integer < 2 || vid_isfullscreen)
                                {
                                        vid.width = event.resize.w;
                                        vid.height = event.resize.h;
-                                       screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
-                                       if (vid_softsurface)
-                                       {
-                                               SDL_FreeSurface(vid_softsurface);
-                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
-                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
-                                               SDL_SetAlpha(vid_softsurface, 0, 255);
-                                               if (vid.softdepthpixels)
-                                                       free(vid.softdepthpixels);
-                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
-                                       }
+                                       if (!vid_isfullscreen)
+                                               video_screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
 #ifdef SDL_R_RESTART
                                        // better not call R_Modules_Restart from here directly, as this may wreak havoc...
                                        // so, let's better queue it for next frame
@@ -825,13 +1164,10 @@ void Sys_SendKeyEvents( void )
 #endif
                                }
                                break;
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#else
+#if SDL_MAJOR_VERSION != 1
                        case SDL_TEXTEDITING:
-                               // unused when SETVIDEOMODE API is used
                                break;
                        case SDL_TEXTINPUT:
-                               // this occurs with SETVIDEOMODE but we are not using it
                                break;
 #endif
                        case SDL_MOUSEMOTION:
@@ -862,45 +1198,103 @@ void Sys_SendKeyEvents( void )
 
 #else
 
-// SDL 1.3
+//#define DEBUGSDLEVENTS
+
+// SDL2
 void Sys_SendKeyEvents( void )
 {
        static qboolean sound_active = true;
-       static qboolean missingunicodehack = true;
        int keycode;
        int i;
-       int j;
-       int unicode;
+       qboolean isdown;
+       Uchar unicode;
        SDL_Event event;
 
        VID_EnableJoystick(true);
 
        while( SDL_PollEvent( &event ) )
+               loop_start:
                switch( event.type ) {
                        case SDL_QUIT:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_QUIT\n");
+#endif
                                Sys_Quit(0);
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
+#ifdef DEBUGSDLEVENTS
+                               if (event.type == SDL_KEYDOWN)
+                                       Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
+                               else
+                                       Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
+#endif
                                keycode = MapKey(event.key.keysym.sym);
+                               isdown = (event.key.state == SDL_PRESSED);
+                               unicode = 0;
+                               if(isdown)
+                               {
+                                       if(SDL_PollEvent(&event))
+                                       {
+                                               if(event.type == SDL_TEXTINPUT)
+                                               {
+                                                       // combine key code from SDL_KEYDOWN event and character
+                                                       // from SDL_TEXTINPUT event in a single Key_Event call
+#ifdef DEBUGSDLEVENTS
+                                                       Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                                                       unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                                               }
+                                               else
+                                               {
+                                                       if (!VID_JoyBlockEmulatedKeys(keycode))
+                                                               Key_Event(keycode, 0, isdown);
+                                                       goto loop_start;
+                                               }
+                                       }
+                               }
                                if (!VID_JoyBlockEmulatedKeys(keycode))
-                                       Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
+                                       Key_Event(keycode, unicode, isdown);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
+#ifdef DEBUGSDLEVENTS
+                               if (event.type == SDL_MOUSEBUTTONDOWN)
+                                       Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
+                               else
+                                       Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
+#endif
                                if (!vid_touchscreen.integer)
-                               if (event.button.button <= 18)
+                               if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
+                       case SDL_MOUSEWHEEL:
+                               // TODO support wheel x direction.
+                               i = event.wheel.y;
+                               while (i > 0) {
+                                       --i;
+                                       Key_Event( K_MWHEELUP, 0, true );
+                                       Key_Event( K_MWHEELUP, 0, false );
+                               }
+                               while (i < 0) {
+                                       ++i;
+                                       Key_Event( K_MWHEELDOWN, 0, true );
+                                       Key_Event( K_MWHEELDOWN, 0, false );
+                               }
+                               break;
                        case SDL_JOYBUTTONDOWN:
                        case SDL_JOYBUTTONUP:
                        case SDL_JOYAXISMOTION:
                        case SDL_JOYBALLMOTION:
                        case SDL_JOYHATMOTION:
-                               break;
-                       case SDL_VIDEOEXPOSE:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_JOY*\n");
+#endif
                                break;
                        case SDL_WINDOWEVENT:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
+#endif
                                //if (event.window.windowID == window) // how to compare?
                                {
                                        switch(event.window.event)
@@ -912,6 +1306,9 @@ void Sys_SendKeyEvents( void )
                                                vid_hidden = true;
                                                break;
                                        case SDL_WINDOWEVENT_EXPOSED:
+#ifdef DEBUGSDLEVENTS
+                                               Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
+#endif
                                                break;
                                        case SDL_WINDOWEVENT_MOVED:
                                                break;
@@ -920,16 +1317,6 @@ void Sys_SendKeyEvents( void )
                                                {
                                                        vid.width = event.window.data1;
                                                        vid.height = event.window.data2;
-                                                       if (vid_softsurface)
-                                                       {
-                                                               SDL_FreeSurface(vid_softsurface);
-                                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
-                                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
-                                                               SDL_SetAlpha(vid_softsurface, 0, 255);
-                                                               if (vid.softdepthpixels)
-                                                                       free(vid.softdepthpixels);
-                                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
-                                                       }
 #ifdef SDL_R_RESTART
                                                        // better not call R_Modules_Restart from here directly, as this may wreak havoc...
                                                        // so, let's better queue it for next frame
@@ -964,43 +1351,32 @@ void Sys_SendKeyEvents( void )
                                }
                                break;
                        case SDL_TEXTEDITING:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
+#endif
                                // FIXME!  this is where composition gets supported
                                break;
                        case SDL_TEXTINPUT:
-                               // we have some characters to parse
-                               missingunicodehack = false;
-                               {
-                                       unicode = 0;
-                                       for (i = 0;event.text.text[i];)
-                                       {
-                                               unicode = event.text.text[i++];
-                                               if (unicode & 0x80)
-                                               {
-                                                       // UTF-8 character
-                                                       // strip high bits (we could count these to validate character length but we don't)
-                                                       for (j = 0x80;unicode & j;j >>= 1)
-                                                               unicode ^= j;
-                                                       for (;(event.text.text[i] & 0xC0) == 0x80;i++)
-                                                               unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
-                                                       // low characters are invalid and could be bad, so replace them
-                                                       if (unicode < 0x80)
-                                                               unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
-                                               }
-                                               //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
-                                               Key_Event(K_TEXT, unicode, true);
-                                               Key_Event(K_TEXT, unicode, false);
-                                       }
-                               }
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                               // convert utf8 string to char
+                               // NOTE: this code is supposed to run even if utf8enable is 0
+                               unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                               Key_Event(K_TEXT, unicode, true);
+                               Key_Event(K_TEXT, unicode, false);
                                break;
                        case SDL_MOUSEMOTION:
                                break;
                        case SDL_FINGERDOWN:
+#ifdef DEBUGSDLEVENTS
                                Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
+#endif
                                for (i = 0;i < MAXFINGERS-1;i++)
                                {
                                        if (!multitouch[i][0])
                                        {
-                                               multitouch[i][0] = event.tfinger.fingerId;
+                                               multitouch[i][0] = event.tfinger.fingerId + 1;
                                                multitouch[i][1] = event.tfinger.x;
                                                multitouch[i][2] = event.tfinger.y;
                                                // TODO: use event.tfinger.pressure?
@@ -1011,10 +1387,12 @@ void Sys_SendKeyEvents( void )
                                        Con_DPrintf("Too many fingers at once!\n");
                                break;
                        case SDL_FINGERUP:
+#ifdef DEBUGSDLEVENTS
                                Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
+#endif
                                for (i = 0;i < MAXFINGERS-1;i++)
                                {
-                                       if (multitouch[i][0] == event.tfinger.fingerId)
+                                       if (multitouch[i][0] == event.tfinger.fingerId + 1)
                                        {
                                                multitouch[i][0] = 0;
                                                break;
@@ -1024,10 +1402,12 @@ void Sys_SendKeyEvents( void )
                                        Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
                                break;
                        case SDL_FINGERMOTION:
+#ifdef DEBUGSDLEVENTS
                                Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
+#endif
                                for (i = 0;i < MAXFINGERS-1;i++)
                                {
-                                       if (multitouch[i][0] == event.tfinger.fingerId)
+                                       if (multitouch[i][0] == event.tfinger.fingerId + 1)
                                        {
                                                multitouch[i][1] = event.tfinger.x;
                                                multitouch[i][2] = event.tfinger.y;
@@ -1037,14 +1417,10 @@ void Sys_SendKeyEvents( void )
                                if (i == MAXFINGERS-1)
                                        Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
                                break;
-                       case SDL_TOUCHBUTTONDOWN:
-                               // not sure what to do with this...
-                               break;
-                       case SDL_TOUCHBUTTONUP:
-                               // not sure what to do with this...
-                               break;
                        default:
+#ifdef DEBUGSDLEVENTS
                                Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
+#endif
                                break;
                }
 
@@ -1100,10 +1476,8 @@ GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;r
 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
-void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
-//void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
@@ -1119,11 +1493,7 @@ void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
-void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
-void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
-void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
-void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
@@ -1146,7 +1516,6 @@ void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
-void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
@@ -1155,9 +1524,7 @@ void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *i
 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
-void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
-//void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
@@ -1196,16 +1563,7 @@ void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECAL
 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
-void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
-void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
-void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
-void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
-void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
-void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
-void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
-void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
-void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
@@ -1221,14 +1579,6 @@ void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mas
 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
-void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
-void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
-void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
-void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
-void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
-void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
-void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
-void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
@@ -1305,6 +1655,10 @@ void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL
 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
 #endif
 
+#if SDL_MAJOR_VERSION == 1
+#define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
+#endif
+
 void GLES_Init(void)
 {
 #ifndef qglClear
@@ -1314,7 +1668,7 @@ void GLES_Init(void)
 //     qglIsQueryARB = wrapglIsQuery;
        qglIsRenderbufferEXT = wrapglIsRenderbuffer;
 //     qglUnmapBufferARB = wrapglUnmapBuffer;
-       qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
+       qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
        qglGetError = wrapglGetError;
        qglCreateProgram = wrapglCreateProgram;
        qglCreateShader = wrapglCreateShader;
@@ -1325,16 +1679,14 @@ void GLES_Init(void)
        qglGetString = wrapglGetString;
 //     qglActiveStencilFaceEXT = wrapglActiveStencilFace;
        qglActiveTexture = wrapglActiveTexture;
-       qglAlphaFunc = wrapglAlphaFunc;
        qglArrayElement = wrapglArrayElement;
        qglAttachShader = wrapglAttachShader;
-//     qglBegin = wrapglBegin;
 //     qglBeginQueryARB = wrapglBeginQuery;
        qglBindAttribLocation = wrapglBindAttribLocation;
 //     qglBindFragDataLocation = wrapglBindFragDataLocation;
        qglBindBufferARB = wrapglBindBuffer;
-       qglBindFramebufferEXT = wrapglBindFramebuffer;
-       qglBindRenderbufferEXT = wrapglBindRenderbuffer;
+       qglBindFramebuffer = wrapglBindFramebuffer;
+       qglBindRenderbuffer = wrapglBindRenderbuffer;
        qglBindTexture = wrapglBindTexture;
        qglBlendEquationEXT = wrapglBlendEquation;
        qglBlendFunc = wrapglBlendFunc;
@@ -1344,11 +1696,7 @@ void GLES_Init(void)
        qglClearColor = wrapglClearColor;
        qglClearDepth = wrapglClearDepth;
        qglClearStencil = wrapglClearStencil;
-       qglClientActiveTexture = wrapglClientActiveTexture;
-       qglColor4f = wrapglColor4f;
-       qglColor4ub = wrapglColor4ub;
        qglColorMask = wrapglColorMask;
-       qglColorPointer = wrapglColorPointer;
        qglCompileShader = wrapglCompileShader;
        qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
        qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
@@ -1359,18 +1707,17 @@ void GLES_Init(void)
        qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
        qglCullFace = wrapglCullFace;
        qglDeleteBuffersARB = wrapglDeleteBuffers;
-       qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
+       qglDeleteFramebuffers = wrapglDeleteFramebuffers;
        qglDeleteProgram = wrapglDeleteProgram;
        qglDeleteShader = wrapglDeleteShader;
 //     qglDeleteQueriesARB = wrapglDeleteQueries;
-       qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
+       qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
        qglDeleteTextures = wrapglDeleteTextures;
        qglDepthFunc = wrapglDepthFunc;
        qglDepthMask = wrapglDepthMask;
        qglDepthRangef = wrapglDepthRangef;
        qglDetachShader = wrapglDetachShader;
        qglDisable = wrapglDisable;
-       qglDisableClientState = wrapglDisableClientState;
        qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
        qglDrawArrays = wrapglDrawArrays;
 //     qglDrawBuffer = wrapglDrawBuffer;
@@ -1378,9 +1725,7 @@ void GLES_Init(void)
        qglDrawElements = wrapglDrawElements;
 //     qglDrawRangeElements = wrapglDrawRangeElements;
        qglEnable = wrapglEnable;
-       qglEnableClientState = wrapglEnableClientState;
        qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
-//     qglEnd = wrapglEnd;
 //     qglEndQueryARB = wrapglEndQuery;
        qglFinish = wrapglFinish;
        qglFlush = wrapglFlush;
@@ -1388,9 +1733,9 @@ void GLES_Init(void)
        qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
        qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
        qglGenBuffersARB = wrapglGenBuffers;
-       qglGenFramebuffersEXT = wrapglGenFramebuffers;
+       qglGenFramebuffers = wrapglGenFramebuffers;
 //     qglGenQueriesARB = wrapglGenQueries;
-       qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
+       qglGenRenderbuffers = wrapglGenRenderbuffers;
        qglGenTextures = wrapglGenTextures;
        qglGenerateMipmapEXT = wrapglGenerateMipmap;
        qglGetActiveAttrib = wrapglGetActiveAttrib;
@@ -1419,16 +1764,7 @@ void GLES_Init(void)
        qglGetUniformfv = wrapglGetUniformfv;
        qglGetUniformiv = wrapglGetUniformiv;
        qglHint = wrapglHint;
-       qglLineWidth = wrapglLineWidth;
        qglLinkProgram = wrapglLinkProgram;
-       qglLoadIdentity = wrapglLoadIdentity;
-       qglLoadMatrixf = wrapglLoadMatrixf;
-       qglMatrixMode = wrapglMatrixMode;
-       qglMultiTexCoord1f = wrapglMultiTexCoord1f;
-       qglMultiTexCoord2f = wrapglMultiTexCoord2f;
-       qglMultiTexCoord3f = wrapglMultiTexCoord3f;
-       qglMultiTexCoord4f = wrapglMultiTexCoord4f;
-       qglNormalPointer = wrapglNormalPointer;
        qglPixelStorei = wrapglPixelStorei;
        qglPointSize = wrapglPointSize;
 //     qglPolygonMode = wrapglPolygonMode;
@@ -1436,7 +1772,7 @@ void GLES_Init(void)
 //     qglPolygonStipple = wrapglPolygonStipple;
        qglReadBuffer = wrapglReadBuffer;
        qglReadPixels = wrapglReadPixels;
-       qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
+       qglRenderbufferStorage = wrapglRenderbufferStorage;
        qglScissor = wrapglScissor;
        qglShaderSource = wrapglShaderSource;
        qglStencilFunc = wrapglStencilFunc;
@@ -1444,14 +1780,6 @@ void GLES_Init(void)
        qglStencilMask = wrapglStencilMask;
        qglStencilOp = wrapglStencilOp;
        qglStencilOpSeparate = wrapglStencilOpSeparate;
-       qglTexCoord1f = wrapglTexCoord1f;
-       qglTexCoord2f = wrapglTexCoord2f;
-       qglTexCoord3f = wrapglTexCoord3f;
-       qglTexCoord4f = wrapglTexCoord4f;
-       qglTexCoordPointer = wrapglTexCoordPointer;
-       qglTexEnvf = wrapglTexEnvf;
-       qglTexEnvfv = wrapglTexEnvfv;
-       qglTexEnvi = wrapglTexEnvi;
        qglTexImage2D = wrapglTexImage2D;
        qglTexImage3D = wrapglTexImage3D;
        qglTexParameterf = wrapglTexParameterf;
@@ -1552,32 +1880,50 @@ void GLES_Init(void)
        
        vid.support.gl20shaders = true;
        vid.support.amd_texture_texture4 = false;
-       vid.support.arb_depth_texture = false;
+       vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
        vid.support.arb_draw_buffers = false;
        vid.support.arb_multitexture = false;
        vid.support.arb_occlusion_query = false;
+       vid.support.arb_query_buffer_object = false;
        vid.support.arb_shadow = false;
        vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
-       vid.support.arb_texture_cube_map = true;
+       vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
        vid.support.arb_texture_env_combine = false;
        vid.support.arb_texture_gather = false;
        vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
-       vid.support.arb_vertex_buffer_object = true;
+       vid.support.arb_vertex_buffer_object = true; // GLES2 core
        vid.support.ati_separate_stencil = false;
        vid.support.ext_blend_minmax = false;
-       vid.support.ext_blend_subtract = true;
-       vid.support.ext_draw_range_elements = true;
-       vid.support.ext_framebuffer_object = false;//true;
+       vid.support.ext_blend_subtract = true; // GLES2 core
+       vid.support.ext_blend_func_separate = true; // GLES2 core
+       vid.support.ext_draw_range_elements = false;
+
+       /*      ELUAN:
+               Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
+               Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
+               It's apparently been fixed in 2.2, though I haven't tested."
+       */
+       // LadyHavoc: Android 2.1 is way old now, enabling this again, it's going to be required soon.
+       vid.support.ext_framebuffer_object = true;
+
+       vid.support.ext_packed_depth_stencil = false;
        vid.support.ext_stencil_two_side = false;
-       vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D");
-       vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
-       vid.support.ext_texture_edge_clamp = true;
+       vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
+       vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
+       vid.support.ext_texture_edge_clamp = true; // GLES2 core
        vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
        vid.support.ext_texture_srgb = false;
+       vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
+       vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
+       vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
 
+       // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
        qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
+
+#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
        if (vid.support.ext_texture_filter_anisotropic)
                qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
+#endif
        if (vid.support.arb_texture_cube_map)
                qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
 #ifdef GL_MAX_3D_TEXTURE_SIZE
@@ -1617,6 +1963,9 @@ void GLES_Init(void)
        vid.texunits = 4;
        vid.teximageunits = 8;
        vid.texarrayunits = 5;
+       //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
+       qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
+       //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
        vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
        vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
        vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
@@ -1656,7 +2005,7 @@ void VID_Init (void)
        Cvar_RegisterVariable(&apple_mouse_noaccel);
 #endif
 #endif
-#ifdef __IPHONEOS__
+#ifdef DP_MOBILETOUCH
        Cvar_SetValueQuick(&vid_touchscreen, 1);
 #endif
 
@@ -1704,7 +2053,14 @@ void VID_EnableJoystick(qboolean enable)
                {
                        vid_sdljoystick = SDL_JoystickOpen(sdlindex);
                        if (vid_sdljoystick)
-                               Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+                       {
+#if SDL_MAJOR_VERSION == 1
+                               const char *joystickname = SDL_JoystickName(sdlindex);
+#else
+                               const char *joystickname = SDL_JoystickName(vid_sdljoystick);
+#endif
+                               Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+                       }
                        else
                        {
                                Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
@@ -1720,7 +2076,7 @@ void VID_EnableJoystick(qboolean enable)
                Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
 }
 
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
 // set the icon (we dont use SDL here since it would be too much a PITA)
 #ifdef WIN32
 #include "resource.h"
@@ -1768,6 +2124,11 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight,
 // Adding the OS independent XPM version --blub
 #include "darkplaces.xpm"
 #include "nexuiz.xpm"
+#if SDL_MAJOR_VERSION == 1
+#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
+#include <SDL_syswm.h>
+#endif
+#endif
 static SDL_Surface *icon = NULL;
 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
 {
@@ -1806,7 +2167,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight,
 
                        // reallocate with malloc, as this is in tempmempool (do not want)
                        xpm = data;
-                       data = malloc(width * height * 4);
+                       data = (char *) malloc(width * height * 4);
                        memcpy(data, xpm, width * height * 4);
                        Mem_Free(xpm);
                        xpm = NULL;
@@ -1938,7 +2299,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight,
        SDL_WM_SetCaption( gamename, NULL );
        screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
 
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#if SDL_MAJOR_VERSION == 1
 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
 
@@ -1960,6 +2321,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight,
                                static long netwm_icon[MAX_NETWM_ICON];
                                int pos = 0;
                                int i = 1;
+                               char vabuf[1024];
 
                                while(data)
                                {
@@ -1977,7 +2339,7 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight,
                                        }
                                        ++i;
                                        Mem_Free(data);
-                                       data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
+                                       data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
                                }
 
                                info.info.x11.lock_func();
@@ -1999,30 +2361,82 @@ static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight,
 
 static void VID_OutputVersion(void)
 {
-       const SDL_version *version;
-       version = SDL_Linked_Version();
+       SDL_version version;
+#if SDL_MAJOR_VERSION == 1
+       version = *SDL_Linked_Version();
+#else
+       SDL_GetVersion(&version);
+#endif
        Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
-                                       version->major, version->minor, version->patch );
+                                       version.major, version.minor, version.patch );
 }
 
-qboolean VID_InitModeGL(viddef_mode_t *mode)
+#ifdef WIN32
+static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
 {
-       int i;
-#if SETVIDEOMODE
+       LONG width = mode->width; // vid_width
+       LONG height = mode->height; // vid_height
+
+       // adjust width and height for the space occupied by window decorators (title bar, borders)
+       rect->top = 0;
+       rect->left = 0;
+       rect->right = width;
+       rect->bottom = height;
+       AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
+
+       RECT workArea;
+       SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
+       int workWidth = workArea.right - workArea.left;
+       int workHeight = workArea.bottom - workArea.top;
+
+       // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
+       // If the task bar is docked to the the left screen border and we move the window to negative y,
+       // there would be some part of the regular desktop visible on the bottom of the screen.
+       int titleBarPixels = 2;
+       int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+       if (screenHeight == workHeight)
+               titleBarPixels = -rect->top;
+
+       //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
+
+       // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
+       if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
+       {
+               rect->left = workArea.left;
+               mode->width = workWidth;
+               rect->top = workArea.top + titleBarPixels;
+               mode->height = workHeight - titleBarPixels;
+       }
+       else 
+       {
+               rect->left = workArea.left + max(0, (workWidth - width) / 2);
+               rect->top = workArea.top + max(0, (workHeight - height) / 2);
+       }
+}
+#endif
+
+static qboolean VID_InitModeGL(viddef_mode_t *mode)
+{
+#if SDL_MAJOR_VERSION == 1
        static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
 #else
        int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+       int xPos = SDL_WINDOWPOS_UNDEFINED;
+       int yPos = SDL_WINDOWPOS_UNDEFINED;
 #endif
+#ifndef USE_GLES2
+       int i;
        const char *drivername;
+#endif
 
        win_half_width = mode->width>>1;
        win_half_height = mode->height>>1;
 
        if(vid_resizable.integer)
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
                flags |= SDL_RESIZABLE;
 #else
                windowflags |= SDL_WINDOW_RESIZABLE;
@@ -2030,7 +2444,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
 
        VID_OutputVersion();
 
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
        /*
        SDL 1.2 Hack
                We cant switch from one OpenGL video mode to another.
@@ -2041,6 +2455,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        notfirstvideomode = true;
 #endif
 
+#ifndef USE_GLES2
        // SDL usually knows best
        drivername = NULL;
 
@@ -2053,8 +2468,9 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
                Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
+#endif
 
-#ifdef __IPHONEOS__
+#ifdef DP_MOBILETOUCH
        // mobile platforms are always fullscreen, we'll get the resolution after opening the window
        mode->fullscreen = true;
        // hide the menu with SDL_WINDOW_BORDERLESS
@@ -2072,14 +2488,49 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        // Knghtbrd: should do platform-specific extension string function here
 
        vid_isfullscreen = false;
-       if (mode->fullscreen) {
-#if SETVIDEOMODE
-               flags |= SDL_FULLSCREEN;
+#if SDL_MAJOR_VERSION == 1
+       {
+               const SDL_VideoInfo *vi = SDL_GetVideoInfo();
+               desktop_mode.width = vi->current_w;
+               desktop_mode.height = vi->current_h;
+               desktop_mode.bpp = vi->vfmt->BitsPerPixel;
+               desktop_mode.pixelheight_num = 1;
+               desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+               if (mode->fullscreen) {
+                       if (vid_desktopfullscreen.integer)
+                       {
+                               mode->width = vi->current_w;
+                               mode->height = vi->current_h;
+                               mode->bitsperpixel = vi->vfmt->BitsPerPixel;
+                       }
+                       flags |= SDL_FULLSCREEN;
+                       vid_isfullscreen = true;
+               }
+       }
 #else
-               windowflags |= SDL_WINDOW_FULLSCREEN;
+       {
+               if (mode->fullscreen) {
+                       if (vid_desktopfullscreen.integer)
+                       {
+                               vid_mode_t *m = VID_GetDesktopMode();
+                               mode->width = m->width;
+                               mode->height = m->height;
+                               windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+                       }
+                       else
+                               windowflags |= SDL_WINDOW_FULLSCREEN;
+                       vid_isfullscreen = true;
+               }
+               else {
+#ifdef WIN32
+                       RECT rect;
+                       AdjustWindowBounds(mode, &rect);
+                       xPos = rect.left;
+                       yPos = rect.top;
 #endif
-               vid_isfullscreen = true;
+               }
        }
+#endif
        //flags |= SDL_HWSURFACE;
 
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
@@ -2107,7 +2558,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
                SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
        }
 
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#if SDL_MAJOR_VERSION == 1
        if (vid_vsync.integer)
                SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
        else
@@ -2121,20 +2572,20 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
 #endif
 
        video_bpp = mode->bitsperpixel;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
        video_flags = flags;
-       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       if (screen == NULL)
+       video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+       if (video_screen == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
-       mode->width = screen->w;
-       mode->height = screen->h;
+       mode->width = video_screen->w;
+       mode->height = video_screen->h;
 #else
        window_flags = windowflags;
-       window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
+       window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
        if (window == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
@@ -2151,15 +2602,14 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        }
 #endif
 
-       vid_softsurface = NULL;
-       vid.softpixels = NULL;
-
+#if SDL_MAJOR_VERSION == 1
        // init keyboard
        SDL_EnableUNICODE( SDL_ENABLE );
        // enable key repeat since everyone expects it
        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+#endif
 
-#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+#if SDL_MAJOR_VERSION != 1
        SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
        vid_usingvsync = (vid_vsync.integer != 0);
 #endif
@@ -2179,7 +2629,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        vid_usingmouse = false;
        vid_usinghidecursor = false;
                
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
        SDL_WM_GrabInput(SDL_GRAB_OFF);
 #endif
        return true;
@@ -2192,118 +2642,27 @@ extern cvar_t gl_info_version;
 extern cvar_t gl_info_platform;
 extern cvar_t gl_info_driver;
 
-qboolean VID_InitModeSoft(viddef_mode_t *mode)
-{
-#if SETVIDEOMODE
-       int flags = SDL_HWSURFACE;
-       if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
-#else
-       int windowflags = SDL_WINDOW_SHOWN;
-#endif
-
-       win_half_width = mode->width>>1;
-       win_half_height = mode->height>>1;
-
-       if(vid_resizable.integer)
-#if SETVIDEOMODE
-               flags |= SDL_RESIZABLE;
-#else
-               windowflags |= SDL_WINDOW_RESIZABLE;
-#endif
-
-       VID_OutputVersion();
-
-       vid_isfullscreen = false;
-       if (mode->fullscreen) {
-#if SETVIDEOMODE
-               flags |= SDL_FULLSCREEN;
-#else
-               windowflags |= SDL_WINDOW_FULLSCREEN;
-#endif
-               vid_isfullscreen = true;
-       }
-
-       video_bpp = mode->bitsperpixel;
-#if SETVIDEOMODE
-       video_flags = flags;
-       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       if (screen == NULL)
-       {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-       mode->width = screen->w;
-       mode->height = screen->h;
-#else
-       window_flags = windowflags;
-       window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
-       if (window == NULL)
-       {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-       SDL_GetWindowSize(window, &mode->width, &mode->height);
-#endif
-
-       // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
-       vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
-       if (vid_softsurface == NULL)
-       {
-               Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
-               VID_Shutdown();
-               return false;
-       }
-       SDL_SetAlpha(vid_softsurface, 0, 255);
-
-       vid.softpixels = (unsigned int *)vid_softsurface->pixels;
-       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
-       if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
-       {
-               Con_Printf("Failed to initialize software rasterizer\n");
-               VID_Shutdown();
-               return false;
-       }
-
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
-       VID_Soft_SharedSetup();
-
-       vid_hidden = false;
-       vid_activewindow = false;
-       vid_hasfocus = true;
-       vid_usingmouse = false;
-       vid_usinghidecursor = false;
-
-#if SETVIDEOMODE
-       SDL_WM_GrabInput(SDL_GRAB_OFF);
-#endif
-       return true;
-}
-
 qboolean VID_InitMode(viddef_mode_t *mode)
 {
+       // GAME_STEELSTORM specific
+       steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
+       steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
+
        if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
-#ifdef SSE_POSSIBLE
-       if (vid_soft.integer)
-               return VID_InitModeSoft(mode);
-       else
+
+#if SDL_MAJOR_VERSION != 1
+       Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
 #endif
-               return VID_InitModeGL(mode);
+       return VID_InitModeGL(mode);
 }
 
 void VID_Shutdown (void)
 {
        VID_EnableJoystick(false);
        VID_SetMouse(false, false, false);
-       VID_RestoreSystemGamma();
 
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
 #ifndef WIN32
 #ifndef MACOSX
        if (icon)
@@ -2313,16 +2672,7 @@ void VID_Shutdown (void)
 #endif
 #endif
 
-       if (vid_softsurface)
-               SDL_FreeSurface(vid_softsurface);
-       vid_softsurface = NULL;
-       vid.softpixels = NULL;
-       if (vid.softdepthpixels)
-               free(vid.softdepthpixels);
-       vid.softdepthpixels = NULL;
-
-#if SETVIDEOMODE
-#else
+#if SDL_MAJOR_VERSION != 1
        SDL_DestroyWindow(window);
        window = NULL;
 #endif
@@ -2335,19 +2685,9 @@ void VID_Shutdown (void)
        gl_platformextensions = "";
 }
 
-int VID_SetGamma (unsigned short *ramps, int rampsize)
-{
-       return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-}
-
-int VID_GetGamma (unsigned short *ramps, int rampsize)
-{
-       return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-}
-
 void VID_Finish (void)
 {
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
        Uint8 appstate;
 
        //react on appstate changes
@@ -2358,27 +2698,25 @@ void VID_Finish (void)
 #endif
        vid_activewindow = !vid_hidden && vid_hasfocus;
 
-       VID_UpdateGamma(false, 256);
+       VID_UpdateGamma();
 
        if (!vid_hidden)
        {
                switch(vid.renderpath)
                {
-               case RENDERPATH_GL11:
-               case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (r_speeds.integer == 2 || gl_finish.integer)
                                GL_Finish();
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#else
+
+#if SDL_MAJOR_VERSION != 1
 {
        qboolean vid_usevsync;
        vid_usevsync = (vid_vsync.integer && !cls.timedemo);
        if (vid_usingvsync != vid_usevsync)
        {
+               vid_usingvsync = vid_usevsync;
                if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
                        Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
                else
@@ -2386,46 +2724,50 @@ void VID_Finish (void)
        }
 }
 #endif
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
                        SDL_GL_SwapBuffers();
 #else
                        SDL_GL_SwapWindow(window);
 #endif
                        break;
-               case RENDERPATH_SOFT:
-                       DPSOFTRAST_Finish();
-#if SETVIDEOMODE
-//             if (!r_test.integer)
-               {
-                       SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
-                       SDL_Flip(screen);
-               }
-#else
-                       {
-                               SDL_Surface *screen = SDL_GetWindowSurface(window);
-                               SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
-                               SDL_UpdateWindowSurface(window);
-                       }
-#endif
-                       break;
-               case RENDERPATH_D3D9:
-               case RENDERPATH_D3D10:
-               case RENDERPATH_D3D11:
-                       if (r_speeds.integer == 2 || gl_finish.integer)
-                               GL_Finish();
-                       break;
                }
        }
 }
 
+vid_mode_t *VID_GetDesktopMode(void)
+{
+#if SDL_MAJOR_VERSION != 1
+       SDL_DisplayMode mode;
+       int bpp;
+       Uint32 rmask, gmask, bmask, amask;
+       SDL_GetDesktopDisplayMode(0, &mode);
+       SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
+       desktop_mode.width = mode.w;
+       desktop_mode.height = mode.h;
+       desktop_mode.bpp = bpp;
+       desktop_mode.refreshrate = mode.refresh_rate;
+       desktop_mode.pixelheight_num = 1;
+       desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+       // TODO check whether this actually works, or whether we do still need
+       // a read-window-size-after-entering-desktop-fullscreen hack for
+       // multiscreen setups.
+#endif
+       return &desktop_mode;
+}
+
 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
 {
-       size_t k;
+       size_t k = 0;
+#if SDL_MAJOR_VERSION == 1
        SDL_Rect **vidmodes;
        int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+#ifdef WIN64
+       SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
+#else
+       SDL_Rect **ENDRECT = (SDL_Rect**)-1;
+#endif
 
-       k = 0;
-       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
+       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
        {
                if(k >= maxcount)
                        break;
@@ -2437,5 +2779,24 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
                modes[k].pixelheight_denom = 1; // SDL does not provide this
                ++k;
        }
+#else
+       int modenum;
+       int nummodes = SDL_GetNumDisplayModes(0);
+       SDL_DisplayMode mode;
+       for (modenum = 0;modenum < nummodes;modenum++)
+       {
+               if (k >= maxcount)
+                       break;
+               if (SDL_GetDisplayMode(0, modenum, &mode))
+                       continue;
+               modes[k].width = mode.w;
+               modes[k].height = mode.h;
+               // FIXME bpp?
+               modes[k].refreshrate = mode.refresh_rate;
+               modes[k].pixelheight_num = 1;
+               modes[k].pixelheight_denom = 1; // SDL does not provide this
+               k++;
+       }
+#endif
        return k;
 }