]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
changed vid_hasfocus check to use SDL_APPINPUTFOCUS only, not checking
[xonotic/darkplaces.git] / vid_sdl.c
index 4cd97d69067560372153a8da090f68a9fb588112..76cc2ac44a38d2b745e578edaec742e5046b13ea 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -66,9 +66,6 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
-cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
-cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"}; 
-cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
@@ -91,11 +88,27 @@ cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multipl
 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
+cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
+
+#ifdef USE_GLES2
+# define SETVIDEOMODE 0
+#else
+# if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#  define SETVIDEOMODE 1
+# else
+// LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
+#  ifndef SETVIDEOMODE
+#   define SETVIDEOMODE 1
+#  endif
+# endif
+#endif
 
 static qboolean vid_usingmouse = false;
 static qboolean vid_usinghidecursor = false;
+static qboolean vid_hasfocus = false;
 static qboolean vid_isfullscreen;
-#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#else
 static qboolean vid_usingvsync = false;
 #endif
 static int vid_numjoysticks = 0;
@@ -104,9 +117,16 @@ static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
 
 static int win_half_width = 50;
 static int win_half_height = 50;
-static int video_bpp, video_flags;
+static int video_bpp;
 
+#if SETVIDEOMODE
 static SDL_Surface *screen;
+static int video_flags;
+#else
+static SDL_GLContext *context;
+static SDL_Window *window;
+static int window_flags;
+#endif
 static SDL_Surface *vid_softsurface;
 
 // joystick axes state
@@ -125,171 +145,301 @@ static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
 //TODO: Add joystick support
 //TODO: Add error checking
 
+#ifndef SDLK_PERCENT
+#define SDLK_PERCENT '%'
+#define SDLK_PRINTSCREEN SDLK_PRINT
+#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
+#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
+#define SDLK_KP_1 SDLK_KP1
+#define SDLK_KP_2 SDLK_KP2
+#define SDLK_KP_3 SDLK_KP3
+#define SDLK_KP_4 SDLK_KP4
+#define SDLK_KP_5 SDLK_KP5
+#define SDLK_KP_6 SDLK_KP6
+#define SDLK_KP_7 SDLK_KP7
+#define SDLK_KP_8 SDLK_KP8
+#define SDLK_KP_9 SDLK_KP9
+#define SDLK_KP_0 SDLK_KP0
+#endif
 
-//keysym to quake keysym mapping
-#define tenoh  0,0,0,0,0, 0,0,0,0,0
-#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
-#define hundredoh fiftyoh, fiftyoh
-static unsigned int tbl_sdltoquake[] =
+static int MapKey( unsigned int sdlkey )
 {
-       0,0,0,0,                //SDLK_UNKNOWN          = 0,
-       0,0,0,0,                //SDLK_FIRST            = 0,
-       K_BACKSPACE,    //SDLK_BACKSPACE        = 8,
-       K_TAB,                  //SDLK_TAB                      = 9,
-       0,0,
-       0,                              //SDLK_CLEAR            = 12,
-       K_ENTER,                //SDLK_RETURN           = 13,
-    0,0,0,0,0,
-       K_PAUSE,                //SDLK_PAUSE            = 19,
-       0,0,0,0,0,0,0,
-       K_ESCAPE,               //SDLK_ESCAPE           = 27,
-       0,0,0,0,
-       K_SPACE,                //SDLK_SPACE            = 32,
-       '!',                    //SDLK_EXCLAIM          = 33,
-       '"',                    //SDLK_QUOTEDBL         = 34,
-       '#',                    //SDLK_HASH                     = 35,
-       '$',                    //SDLK_DOLLAR           = 36,
-       0,
-       '&',                    //SDLK_AMPERSAND        = 38,
-       '\'',                   //SDLK_QUOTE            = 39,
-       '(',                    //SDLK_LEFTPAREN        = 40,
-       ')',                    //SDLK_RIGHTPAREN       = 41,
-       '*',                    //SDLK_ASTERISK         = 42,
-       '+',                    //SDLK_PLUS                     = 43,
-       ',',                    //SDLK_COMMA            = 44,
-       '-',                    //SDLK_MINUS            = 45,
-       '.',                    //SDLK_PERIOD           = 46,
-       '/',                    //SDLK_SLASH            = 47,
-       '0',                    //SDLK_0                        = 48,
-       '1',                    //SDLK_1                        = 49,
-       '2',                    //SDLK_2                        = 50,
-       '3',                    //SDLK_3                        = 51,
-       '4',                    //SDLK_4                        = 52,
-       '5',                    //SDLK_5                        = 53,
-       '6',                    //SDLK_6                        = 54,
-       '7',                    //SDLK_7                        = 55,
-       '8',                    //SDLK_8                        = 56,
-       '9',                    //SDLK_9                        = 57,
-       ':',                    //SDLK_COLON            = 58,
-       ';',                    //SDLK_SEMICOLON        = 59,
-       '<',                    //SDLK_LESS                     = 60,
-       '=',                    //SDLK_EQUALS           = 61,
-       '>',                    //SDLK_GREATER          = 62,
-       '?',                    //SDLK_QUESTION         = 63,
-       '@',                    //SDLK_AT                       = 64,
-       0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-       '[',            //SDLK_LEFTBRACKET      = 91,
-       '\\',           //SDLK_BACKSLASH        = 92,
-       ']',            //SDLK_RIGHTBRACKET     = 93,
-       '^',            //SDLK_CARET            = 94,
-       '_',            //SDLK_UNDERSCORE       = 95,
-       '`',            //SDLK_BACKQUOTE        = 96,
-       'a',            //SDLK_a                        = 97,
-       'b',            //SDLK_b                        = 98,
-       'c',            //SDLK_c                        = 99,
-       'd',            //SDLK_d                        = 100,
-       'e',            //SDLK_e                        = 101,
-       'f',            //SDLK_f                        = 102,
-       'g',            //SDLK_g                        = 103,
-       'h',            //SDLK_h                        = 104,
-       'i',            //SDLK_i                        = 105,
-       'j',            //SDLK_j                        = 106,
-       'k',            //SDLK_k                        = 107,
-       'l',            //SDLK_l                        = 108,
-       'm',            //SDLK_m                        = 109,
-       'n',            //SDLK_n                        = 110,
-       'o',            //SDLK_o                        = 111,
-       'p',            //SDLK_p                        = 112,
-       'q',            //SDLK_q                        = 113,
-       'r',            //SDLK_r                        = 114,
-       's',            //SDLK_s                        = 115,
-       't',            //SDLK_t                        = 116,
-       'u',            //SDLK_u                        = 117,
-       'v',            //SDLK_v                        = 118,
-       'w',            //SDLK_w                        = 119,
-       'x',            //SDLK_x                        = 120,
-       'y',            //SDLK_y                        = 121,
-       'z',            //SDLK_z                        = 122,
-       0,0,0,0,
-       K_DEL,          //SDLK_DELETE           = 127,
-       hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
-       K_KP_0,         //SDLK_KP0              = 256,
-       K_KP_1,         //SDLK_KP1              = 257,
-       K_KP_2,         //SDLK_KP2              = 258,
-       K_KP_3,         //SDLK_KP3              = 259,
-       K_KP_4,         //SDLK_KP4              = 260,
-       K_KP_5,         //SDLK_KP5              = 261,
-       K_KP_6,         //SDLK_KP6              = 262,
-       K_KP_7,         //SDLK_KP7              = 263,
-       K_KP_8,         //SDLK_KP8              = 264,
-       K_KP_9,         //SDLK_KP9              = 265,
-       K_KP_PERIOD,//SDLK_KP_PERIOD    = 266,
-       K_KP_DIVIDE,//SDLK_KP_DIVIDE    = 267,
-       K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
-       K_KP_MINUS,     //SDLK_KP_MINUS         = 269,
-       K_KP_PLUS,      //SDLK_KP_PLUS          = 270,
-       K_KP_ENTER,     //SDLK_KP_ENTER         = 271,
-       K_KP_EQUALS,//SDLK_KP_EQUALS    = 272,
-       K_UPARROW,      //SDLK_UP               = 273,
-       K_DOWNARROW,//SDLK_DOWN         = 274,
-       K_RIGHTARROW,//SDLK_RIGHT       = 275,
-       K_LEFTARROW,//SDLK_LEFT         = 276,
-       K_INS,          //SDLK_INSERT   = 277,
-       K_HOME,         //SDLK_HOME             = 278,
-       K_END,          //SDLK_END              = 279,
-       K_PGUP,         //SDLK_PAGEUP   = 280,
-       K_PGDN,         //SDLK_PAGEDOWN = 281,
-       K_F1,           //SDLK_F1               = 282,
-       K_F2,           //SDLK_F2               = 283,
-       K_F3,           //SDLK_F3               = 284,
-       K_F4,           //SDLK_F4               = 285,
-       K_F5,           //SDLK_F5               = 286,
-       K_F6,           //SDLK_F6               = 287,
-       K_F7,           //SDLK_F7               = 288,
-       K_F8,           //SDLK_F8               = 289,
-       K_F9,           //SDLK_F9               = 290,
-       K_F10,          //SDLK_F10              = 291,
-       K_F11,          //SDLK_F11              = 292,
-       K_F12,          //SDLK_F12              = 293,
-       0,                      //SDLK_F13              = 294,
-       0,                      //SDLK_F14              = 295,
-       0,                      //SDLK_F15              = 296,
-       0,0,0,
-       K_NUMLOCK,      //SDLK_NUMLOCK  = 300,
-       K_CAPSLOCK,     //SDLK_CAPSLOCK = 301,
-       K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
-       K_SHIFT,        //SDLK_RSHIFT   = 303,
-       K_SHIFT,        //SDLK_LSHIFT   = 304,
-       K_CTRL,         //SDLK_RCTRL    = 305,
-       K_CTRL,         //SDLK_LCTRL    = 306,
-       K_ALT,          //SDLK_RALT             = 307,
-       K_ALT,          //SDLK_LALT             = 308,
-       0,                      //SDLK_RMETA    = 309,
-       0,                      //SDLK_LMETA    = 310,
-       0,                      //SDLK_LSUPER   = 311,          /* Left "Windows" key */
-       0,                      //SDLK_RSUPER   = 312,          /* Right "Windows" key */
-       K_ALT,                  //SDLK_MODE             = 313,          /* "Alt Gr" key */
-       0,                      //SDLK_COMPOSE  = 314,          /* Multi-key compose key */
-       0,                      //SDLK_HELP             = 315,
-       0,                      //SDLK_PRINT    = 316,
-       0,                      //SDLK_SYSREQ   = 317,
-       K_PAUSE,        //SDLK_BREAK    = 318,
-       0,                      //SDLK_MENU             = 319,
-       0,                      //SDLK_POWER    = 320,          /* Power Macintosh power key */
-       'e',            //SDLK_EURO             = 321,          /* Some european keyboards */
-       0                       //SDLK_UNDO             = 322,          /* Atari keyboard has Undo */
-};
-#undef tenoh
-#undef fiftyoh
-#undef hundredoh
+       switch(sdlkey)
+       {
+       default: return 0;
+//     case SDLK_UNKNOWN:            return K_UNKNOWN;
+       case SDLK_RETURN:             return K_ENTER;
+       case SDLK_ESCAPE:             return K_ESCAPE;
+       case SDLK_BACKSPACE:          return K_BACKSPACE;
+       case SDLK_TAB:                return K_TAB;
+       case SDLK_SPACE:              return K_SPACE;
+       case SDLK_EXCLAIM:            return '!';
+       case SDLK_QUOTEDBL:           return '"';
+       case SDLK_HASH:               return '#';
+       case SDLK_PERCENT:            return '%';
+       case SDLK_DOLLAR:             return '$';
+       case SDLK_AMPERSAND:          return '&';
+       case SDLK_QUOTE:              return '\'';
+       case SDLK_LEFTPAREN:          return '(';
+       case SDLK_RIGHTPAREN:         return ')';
+       case SDLK_ASTERISK:           return '*';
+       case SDLK_PLUS:               return '+';
+       case SDLK_COMMA:              return ',';
+       case SDLK_MINUS:              return '-';
+       case SDLK_PERIOD:             return '.';
+       case SDLK_SLASH:              return '/';
+       case SDLK_0:                  return '0';
+       case SDLK_1:                  return '1';
+       case SDLK_2:                  return '2';
+       case SDLK_3:                  return '3';
+       case SDLK_4:                  return '4';
+       case SDLK_5:                  return '5';
+       case SDLK_6:                  return '6';
+       case SDLK_7:                  return '7';
+       case SDLK_8:                  return '8';
+       case SDLK_9:                  return '9';
+       case SDLK_COLON:              return ':';
+       case SDLK_SEMICOLON:          return ';';
+       case SDLK_LESS:               return '<';
+       case SDLK_EQUALS:             return '=';
+       case SDLK_GREATER:            return '>';
+       case SDLK_QUESTION:           return '?';
+       case SDLK_AT:                 return '@';
+       case SDLK_LEFTBRACKET:        return '[';
+       case SDLK_BACKSLASH:          return '\\';
+       case SDLK_RIGHTBRACKET:       return ']';
+       case SDLK_CARET:              return '^';
+       case SDLK_UNDERSCORE:         return '_';
+       case SDLK_BACKQUOTE:          return '`';
+       case SDLK_a:                  return 'a';
+       case SDLK_b:                  return 'b';
+       case SDLK_c:                  return 'c';
+       case SDLK_d:                  return 'd';
+       case SDLK_e:                  return 'e';
+       case SDLK_f:                  return 'f';
+       case SDLK_g:                  return 'g';
+       case SDLK_h:                  return 'h';
+       case SDLK_i:                  return 'i';
+       case SDLK_j:                  return 'j';
+       case SDLK_k:                  return 'k';
+       case SDLK_l:                  return 'l';
+       case SDLK_m:                  return 'm';
+       case SDLK_n:                  return 'n';
+       case SDLK_o:                  return 'o';
+       case SDLK_p:                  return 'p';
+       case SDLK_q:                  return 'q';
+       case SDLK_r:                  return 'r';
+       case SDLK_s:                  return 's';
+       case SDLK_t:                  return 't';
+       case SDLK_u:                  return 'u';
+       case SDLK_v:                  return 'v';
+       case SDLK_w:                  return 'w';
+       case SDLK_x:                  return 'x';
+       case SDLK_y:                  return 'y';
+       case SDLK_z:                  return 'z';
+       case SDLK_CAPSLOCK:           return K_CAPSLOCK;
+       case SDLK_F1:                 return K_F1;
+       case SDLK_F2:                 return K_F2;
+       case SDLK_F3:                 return K_F3;
+       case SDLK_F4:                 return K_F4;
+       case SDLK_F5:                 return K_F5;
+       case SDLK_F6:                 return K_F6;
+       case SDLK_F7:                 return K_F7;
+       case SDLK_F8:                 return K_F8;
+       case SDLK_F9:                 return K_F9;
+       case SDLK_F10:                return K_F10;
+       case SDLK_F11:                return K_F11;
+       case SDLK_F12:                return K_F12;
+       case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
+       case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
+       case SDLK_PAUSE:              return K_PAUSE;
+       case SDLK_INSERT:             return K_INS;
+       case SDLK_HOME:               return K_HOME;
+       case SDLK_PAGEUP:             return K_PGUP;
+#ifdef __IPHONEOS__
+       case SDLK_DELETE:             return K_BACKSPACE;
+#else
+       case SDLK_DELETE:             return K_DEL;
+#endif
+       case SDLK_END:                return K_END;
+       case SDLK_PAGEDOWN:           return K_PGDN;
+       case SDLK_RIGHT:              return K_RIGHTARROW;
+       case SDLK_LEFT:               return K_LEFTARROW;
+       case SDLK_DOWN:               return K_DOWNARROW;
+       case SDLK_UP:                 return K_UPARROW;
+       case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
+       case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
+       case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
+       case SDLK_KP_MINUS:           return K_KP_MINUS;
+       case SDLK_KP_PLUS:            return K_KP_PLUS;
+       case SDLK_KP_ENTER:           return K_KP_ENTER;
+       case SDLK_KP_1:               return K_KP_1;
+       case SDLK_KP_2:               return K_KP_2;
+       case SDLK_KP_3:               return K_KP_3;
+       case SDLK_KP_4:               return K_KP_4;
+       case SDLK_KP_5:               return K_KP_5;
+       case SDLK_KP_6:               return K_KP_6;
+       case SDLK_KP_7:               return K_KP_7;
+       case SDLK_KP_8:               return K_KP_8;
+       case SDLK_KP_9:               return K_KP_9;
+       case SDLK_KP_0:               return K_KP_0;
+       case SDLK_KP_PERIOD:          return K_KP_PERIOD;
+//     case SDLK_APPLICATION:        return K_APPLICATION;
+//     case SDLK_POWER:              return K_POWER;
+       case SDLK_KP_EQUALS:          return K_KP_EQUALS;
+//     case SDLK_F13:                return K_F13;
+//     case SDLK_F14:                return K_F14;
+//     case SDLK_F15:                return K_F15;
+//     case SDLK_F16:                return K_F16;
+//     case SDLK_F17:                return K_F17;
+//     case SDLK_F18:                return K_F18;
+//     case SDLK_F19:                return K_F19;
+//     case SDLK_F20:                return K_F20;
+//     case SDLK_F21:                return K_F21;
+//     case SDLK_F22:                return K_F22;
+//     case SDLK_F23:                return K_F23;
+//     case SDLK_F24:                return K_F24;
+//     case SDLK_EXECUTE:            return K_EXECUTE;
+//     case SDLK_HELP:               return K_HELP;
+//     case SDLK_MENU:               return K_MENU;
+//     case SDLK_SELECT:             return K_SELECT;
+//     case SDLK_STOP:               return K_STOP;
+//     case SDLK_AGAIN:              return K_AGAIN;
+//     case SDLK_UNDO:               return K_UNDO;
+//     case SDLK_CUT:                return K_CUT;
+//     case SDLK_COPY:               return K_COPY;
+//     case SDLK_PASTE:              return K_PASTE;
+//     case SDLK_FIND:               return K_FIND;
+//     case SDLK_MUTE:               return K_MUTE;
+//     case SDLK_VOLUMEUP:           return K_VOLUMEUP;
+//     case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
+//     case SDLK_KP_COMMA:           return K_KP_COMMA;
+//     case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
+//     case SDLK_ALTERASE:           return K_ALTERASE;
+//     case SDLK_SYSREQ:             return K_SYSREQ;
+//     case SDLK_CANCEL:             return K_CANCEL;
+//     case SDLK_CLEAR:              return K_CLEAR;
+//     case SDLK_PRIOR:              return K_PRIOR;
+//     case SDLK_RETURN2:            return K_RETURN2;
+//     case SDLK_SEPARATOR:          return K_SEPARATOR;
+//     case SDLK_OUT:                return K_OUT;
+//     case SDLK_OPER:               return K_OPER;
+//     case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
+//     case SDLK_CRSEL:              return K_CRSEL;
+//     case SDLK_EXSEL:              return K_EXSEL;
+//     case SDLK_KP_00:              return K_KP_00;
+//     case SDLK_KP_000:             return K_KP_000;
+//     case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
+//     case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
+//     case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
+//     case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
+//     case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
+//     case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
+//     case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
+//     case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
+//     case SDLK_KP_TAB:             return K_KP_TAB;
+//     case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
+//     case SDLK_KP_A:               return K_KP_A;
+//     case SDLK_KP_B:               return K_KP_B;
+//     case SDLK_KP_C:               return K_KP_C;
+//     case SDLK_KP_D:               return K_KP_D;
+//     case SDLK_KP_E:               return K_KP_E;
+//     case SDLK_KP_F:               return K_KP_F;
+//     case SDLK_KP_XOR:             return K_KP_XOR;
+//     case SDLK_KP_POWER:           return K_KP_POWER;
+//     case SDLK_KP_PERCENT:         return K_KP_PERCENT;
+//     case SDLK_KP_LESS:            return K_KP_LESS;
+//     case SDLK_KP_GREATER:         return K_KP_GREATER;
+//     case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
+//     case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
+//     case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
+//     case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
+//     case SDLK_KP_COLON:           return K_KP_COLON;
+//     case SDLK_KP_HASH:            return K_KP_HASH;
+//     case SDLK_KP_SPACE:           return K_KP_SPACE;
+//     case SDLK_KP_AT:              return K_KP_AT;
+//     case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
+//     case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
+//     case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
+//     case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
+//     case SDLK_KP_MEMADD:          return K_KP_MEMADD;
+//     case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
+//     case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
+//     case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
+//     case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
+//     case SDLK_KP_CLEAR:           return K_KP_CLEAR;
+//     case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
+//     case SDLK_KP_BINARY:          return K_KP_BINARY;
+//     case SDLK_KP_OCTAL:           return K_KP_OCTAL;
+//     case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
+//     case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
+       case SDLK_LCTRL:              return K_CTRL;
+       case SDLK_LSHIFT:             return K_SHIFT;
+       case SDLK_LALT:               return K_ALT;
+//     case SDLK_LGUI:               return K_LGUI;
+       case SDLK_RCTRL:              return K_CTRL;
+       case SDLK_RSHIFT:             return K_SHIFT;
+       case SDLK_RALT:               return K_ALT;
+//     case SDLK_RGUI:               return K_RGUI;
+//     case SDLK_MODE:               return K_MODE;
+//     case SDLK_AUDIONEXT:          return K_AUDIONEXT;
+//     case SDLK_AUDIOPREV:          return K_AUDIOPREV;
+//     case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
+//     case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
+//     case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
+//     case SDLK_MEDIASELECT:        return K_MEDIASELECT;
+//     case SDLK_WWW:                return K_WWW;
+//     case SDLK_MAIL:               return K_MAIL;
+//     case SDLK_CALCULATOR:         return K_CALCULATOR;
+//     case SDLK_COMPUTER:           return K_COMPUTER;
+//     case SDLK_AC_SEARCH:          return K_AC_SEARCH;
+//     case SDLK_AC_HOME:            return K_AC_HOME;
+//     case SDLK_AC_BACK:            return K_AC_BACK;
+//     case SDLK_AC_FORWARD:         return K_AC_FORWARD;
+//     case SDLK_AC_STOP:            return K_AC_STOP;
+//     case SDLK_AC_REFRESH:         return K_AC_REFRESH;
+//     case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS;
+//     case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
+//     case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
+//     case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
+//     case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
+//     case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
+//     case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
+//     case SDLK_EJECT:              return K_EJECT;
+//     case SDLK_SLEEP:              return K_SLEEP;
+       }
+}
 
-static int MapKey( unsigned int sdlkey )
+#ifdef __IPHONEOS__
+int SDL_iPhoneKeyboardShow(SDL_Window * window);  // reveals the onscreen keyboard.  Returns 0 on success and -1 on error.
+int SDL_iPhoneKeyboardHide(SDL_Window * window);  // hides the onscreen keyboard.  Returns 0 on success and -1 on error.
+SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window);  // returns whether or not the onscreen keyboard is currently visible.
+int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard.  Returns 0 on success and -1 on error.
+#endif
+
+void VID_ShowKeyboard(qboolean show)
 {
-       if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
-               return 0;
-    return tbl_sdltoquake[ sdlkey ];
+#ifdef __IPHONEOS__
+       if (show)
+       {
+               if (!SDL_iPhoneKeyboardIsShown(window))
+                       SDL_iPhoneKeyboardShow(window);
+       }
+       else
+       {
+               if (SDL_iPhoneKeyboardIsShown(window))
+                       SDL_iPhoneKeyboardHide(window);
+       }
+#endif
 }
 
+#ifdef __IPHONEOS__
+qboolean VID_ShowingKeyboard(void)
+{
+       return SDL_iPhoneKeyboardIsShown(window);
+}
+#endif
+
 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
 #ifndef __IPHONEOS__
@@ -297,14 +447,16 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
        if(relative)
                if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
                        VID_SetMouse(false, false, false); // ungrab first!
-#endif
 #endif
        if (vid_usingmouse != relative)
        {
                vid_usingmouse = relative;
                cl_ignoremousemoves = 2;
+#if SETVIDEOMODE
                SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
-#ifndef __IPHONEOS__
+#else
+               SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
+#endif
 #ifdef MACOSX
                if(relative)
                {
@@ -356,7 +508,6 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
                                        Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
                        }
                }
-#endif
 #endif
        }
        if (vid_usinghidecursor != hidecursor)
@@ -364,6 +515,7 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
                vid_usinghidecursor = hidecursor;
                SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
        }
+#endif
 }
 
 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
@@ -430,16 +582,80 @@ static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
                SDL_Joystick *joy = vid_joysticks[joy_index.integer];
 
                if (keycode == K_UPARROW || keycode == K_DOWNARROW)
-                       if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
+                       if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
                                return true;
                if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
-                       if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
+                       if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
                                return true;
        }
 
        return false;
 }
 
+// multitouch[10][] represents the mouse pointer
+// X and Y coordinates are 0-32767 as per SDL spec
+#define MAXFINGERS 11
+int multitouch[MAXFINGERS][3];
+
+qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
+{
+       int finger;
+       float fx, fy, fwidth, fheight;
+       float rel[3];
+       qboolean button = false;
+       VectorClear(rel);
+       if (pwidth > 0 && pheight > 0)
+#ifdef __IPHONEOS__
+       if (!VID_ShowingKeyboard())
+#endif
+       {
+               if (corner & 1) px += vid_conwidth.value;
+               if (corner & 2) py += vid_conheight.value;
+               if (corner & 4) px += vid_conwidth.value * 0.5f;
+               if (corner & 8) py += vid_conheight.value * 0.5f;
+               if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
+               fx = px * 32768.0f / vid_conwidth.value;
+               fy = py * 32768.0f / vid_conheight.value;
+               fwidth = pwidth * 32768.0f / vid_conwidth.value;
+               fheight = pheight * 32768.0f / vid_conheight.value;
+               for (finger = 0;finger < MAXFINGERS;finger++)
+               {
+                       if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+                       {
+                               rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
+                               rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
+                               rel[2] = 0;
+                               button = true;
+                               break;
+                       }
+               }
+               if (scr_numtouchscreenareas < 16)
+               {
+                       scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       scr_numtouchscreenareas++;
+               }
+       }
+       if (resultmove)
+       {
+               if (button)
+                       VectorCopy(rel, resultmove);
+               else
+                       VectorClear(resultmove);
+       }
+       if (resultbutton)
+       {
+               if (*resultbutton != button && (int)key > 0)
+                       Key_Event(key, 0, button);
+               *resultbutton = button;
+       }
+       return button;
+}
+
 /////////////////////
 // Movement handling
 ////
@@ -451,39 +667,136 @@ void IN_Move( void )
        static int stuck = 0;
        int x, y, numaxes, numballs;
 
-       if (vid_usingmouse)
+       scr_numtouchscreenareas = 0;
+       if (vid_touchscreen.integer)
        {
-               if(vid_stick_mouse.integer)
+               vec3_t move, aim, click;
+               static qboolean buttons[16];
+               static keydest_t oldkeydest;
+               keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+               multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
+               multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
+               multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
+               if (oldkeydest != keydest)
                {
-                       // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
-                       // window grabbing. --blub
-
-                       // we need 2 frames to initialize the center position
-                       if(!stuck)
+                       switch(keydest)
                        {
-                               SDL_WarpMouse(win_half_width, win_half_height);
-                               SDL_GetMouseState(&x, &y);
-                               SDL_GetRelativeMouseState(&x, &y);
-                               ++stuck;
-                       } else {
-                               SDL_GetRelativeMouseState(&x, &y);
-                               in_mouse_x = x + old_x;
-                               in_mouse_y = y + old_y;
-                               SDL_GetMouseState(&x, &y);
-                               old_x = x - win_half_width;
-                               old_y = y - win_half_height;
-                               SDL_WarpMouse(win_half_width, win_half_height);
+                       case key_game: VID_ShowKeyboard(false);break;
+                       case key_console: VID_ShowKeyboard(true);break;
+                       case key_message: VID_ShowKeyboard(true);break;
+                       default: break;
                        }
-               } else {
-                       SDL_GetRelativeMouseState( &x, &y );
-                       in_mouse_x = x;
-                       in_mouse_y = y;
                }
+               oldkeydest = keydest;
+               // top of screen is toggleconsole and K_ESCAPE
+               switch(keydest)
+               {
+               case key_console:
+#ifdef __IPHONEOS__
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
+                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
+                       if (!VID_ShowingKeyboard())
+                       {
+                               // user entered a command, close the console now
+                               Con_ToggleConsole_f();
+                       }
+#endif
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
+                       break;
+               case key_game:
+#ifdef __IPHONEOS__
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
+                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
+#endif
+                       VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
+                       buttons[15] = false;
+                       break;
+               default:
+#ifdef __IPHONEOS__
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
+                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
+                       // in menus, an icon in the corner activates keyboard
+                       VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , NULL, &buttons[15], (keynum_t)0);
+                       if (buttons[15])
+                               VID_ShowKeyboard(true);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , click,&buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
+                       if (buttons[2])
+                       {
+                               in_windowmouse_x = x;
+                               in_windowmouse_y = y;
+                       }
+#else
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
+#endif
+                       break;
+               }
+               cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+               cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+               cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+               cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
        }
+       else
+       {
+               if (vid_usingmouse)
+               {
+                       if (vid_stick_mouse.integer)
+                       {
+                               // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+                               // window grabbing. --blub
+       
+                               // we need 2 frames to initialize the center position
+                               if(!stuck)
+                               {
+#if SETVIDEOMODE
+                                       SDL_WarpMouse(win_half_width, win_half_height);
+#else
+                                       SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
+#endif
+                                       SDL_GetMouseState(&x, &y);
+                                       SDL_GetRelativeMouseState(&x, &y);
+                                       ++stuck;
+                               } else {
+                                       SDL_GetRelativeMouseState(&x, &y);
+                                       in_mouse_x = x + old_x;
+                                       in_mouse_y = y + old_y;
+                                       SDL_GetMouseState(&x, &y);
+                                       old_x = x - win_half_width;
+                                       old_y = y - win_half_height;
+#if SETVIDEOMODE
+                                       SDL_WarpMouse(win_half_width, win_half_height);
+#else
+                                       SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
+#endif
+                               }
+                       } else {
+                               SDL_GetRelativeMouseState( &x, &y );
+                               in_mouse_x = x;
+                               in_mouse_y = y;
+                       }
+               }
 
-       SDL_GetMouseState(&x, &y);
-       in_windowmouse_x = x;
-       in_windowmouse_y = y;
+               SDL_GetMouseState(&x, &y);
+               in_windowmouse_x = x;
+               in_windowmouse_y = y;
+       }
 
        if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
        {
@@ -511,7 +824,7 @@ void IN_Move( void )
                for (j = 0; j < numaxes; j++)
                {
                        joy_axescache[j].oldmove = joy_axescache[j].move;
-                       joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
+                       joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
                }
 
                // run keyevents
@@ -527,21 +840,6 @@ void IN_Move( void )
 // Message Handling
 ////
 
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-static int Sys_EventFilter( SDL_Event *event )
-{
-       //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
-       if (event->type == SDL_QUIT)
-       {
-#ifdef WIN32
-               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
-                       return 0;
-#endif
-       }
-       return 1;
-}
-#endif
-
 #ifdef SDL_R_RESTART
 static qboolean sdl_needs_restart;
 static void sdl_start(void)
@@ -556,6 +854,7 @@ static void sdl_newmap(void)
 }
 #endif
 
+#ifndef __IPHONEOS__
 static keynum_t buttonremap[18] =
 {
        K_MOUSE1,
@@ -577,7 +876,10 @@ static keynum_t buttonremap[18] =
        K_MOUSE15,
        K_MOUSE16,
 };
+#endif
 
+#if SETVIDEOMODE
+// SDL 1.2
 void Sys_SendKeyEvents( void )
 {
        static qboolean sound_active = true;
@@ -587,12 +889,6 @@ void Sys_SendKeyEvents( void )
        while( SDL_PollEvent( &event ) )
                switch( event.type ) {
                        case SDL_QUIT:
-#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
-#ifdef WIN32
-                               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
-                                       return 0;
-#endif
-#endif
                                Sys_Quit(0);
                                break;
                        case SDL_KEYDOWN:
@@ -612,6 +908,7 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
+                               if (!vid_touchscreen.integer)
                                if (event.button.button <= 18)
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
@@ -622,12 +919,18 @@ void Sys_SendKeyEvents( void )
                                if (event.jbutton.button < 48)
                                        Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
+                       case SDL_JOYAXISMOTION:
+                       case SDL_JOYBALLMOTION:
+                       case SDL_JOYHATMOTION:
+                               break;
+                       case SDL_VIDEOEXPOSE:
+                               break;
                        case SDL_VIDEORESIZE:
                                if(vid_resizable.integer < 2)
                                {
                                        vid.width = event.resize.w;
                                        vid.height = event.resize.h;
-                                       SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+                                       screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
                                        if (vid_softsurface)
                                        {
                                                SDL_FreeSurface(vid_softsurface);
@@ -649,6 +952,248 @@ void Sys_SendKeyEvents( void )
 #endif
                                }
                                break;
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#else
+                       case SDL_TEXTEDITING:
+                               // unused when SETVIDEOMODE API is used
+                               break;
+                       case SDL_TEXTINPUT:
+                               // this occurs with SETVIDEOMODE but we are not using it
+                               break;
+#endif
+                       case SDL_MOUSEMOTION:
+                               break;
+                       default:
+                               Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
+                               break;
+               }
+
+       // enable/disable sound on focus gain/loss
+       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
+       {
+               if (!sound_active)
+               {
+                       S_UnblockSound ();
+                       sound_active = true;
+               }
+       }
+       else
+       {
+               if (sound_active)
+               {
+                       S_BlockSound ();
+                       sound_active = false;
+               }
+       }
+}
+
+#else
+
+// SDL 1.3
+void Sys_SendKeyEvents( void )
+{
+       static qboolean sound_active = true;
+       static qboolean missingunicodehack = true;
+       int keycode;
+       int i;
+       int j;
+       int unicode;
+       SDL_Event event;
+
+       while( SDL_PollEvent( &event ) )
+               switch( event.type ) {
+                       case SDL_QUIT:
+                               Sys_Quit(0);
+                               break;
+                       case SDL_KEYDOWN:
+                       case SDL_KEYUP:
+                               keycode = MapKey(event.key.keysym.sym);
+                               if (!IN_JoystickBlockDoubledKeyEvents(keycode))
+#ifdef __IPHONEOS__
+                               // the virtual keyboard seems to produce no unicode values...
+                               if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
+                               {
+                                       Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
+                                       Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
+                               }
+                               else
+#endif
+                                       Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
+                               break;
+                       case SDL_MOUSEBUTTONDOWN:
+                       case SDL_MOUSEBUTTONUP:
+                               if (!vid_touchscreen.integer)
+                               if (event.button.button <= 18)
+                                       Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+                               break;
+                       case SDL_JOYBUTTONDOWN:
+                               if (!joy_enable.integer)
+                                       break; // ignore down events if joystick has been disabled
+                       case SDL_JOYBUTTONUP:
+                               if (event.jbutton.button < 48)
+                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
+                               break;
+                       case SDL_JOYAXISMOTION:
+                       case SDL_JOYBALLMOTION:
+                       case SDL_JOYHATMOTION:
+                               break;
+                       case SDL_VIDEOEXPOSE:
+                               break;
+                       case SDL_WINDOWEVENT:
+                               //if (event.window.windowID == window) // how to compare?
+                               {
+                                       switch(event.window.event)
+                                       {
+                                       case SDL_WINDOWEVENT_SHOWN:
+                                               vid_hidden = false;
+                                               break;
+                                       case  SDL_WINDOWEVENT_HIDDEN:
+                                               vid_hidden = true;
+                                               break;
+                                       case SDL_WINDOWEVENT_EXPOSED:
+                                               break;
+                                       case SDL_WINDOWEVENT_MOVED:
+                                               break;
+                                       case SDL_WINDOWEVENT_RESIZED:
+                                               if(vid_resizable.integer < 2)
+                                               {
+                                                       vid.width = event.window.data1;
+                                                       vid.height = event.window.data2;
+                                                       if (vid_softsurface)
+                                                       {
+                                                               SDL_FreeSurface(vid_softsurface);
+                                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
+                                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+                                                               SDL_SetAlpha(vid_softsurface, 0, 255);
+                                                               if (vid.softdepthpixels)
+                                                                       free(vid.softdepthpixels);
+                                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
+                                                       }
+#ifdef SDL_R_RESTART
+                                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+                                                       // so, let's better queue it for next frame
+                                                       if(!sdl_needs_restart)
+                                                       {
+                                                               Cbuf_AddText("\nr_restart\n");
+                                                               sdl_needs_restart = true;
+                                                       }
+#endif
+                                               }
+                                               break;
+                                       case SDL_WINDOWEVENT_MINIMIZED:
+                                               break;
+                                       case SDL_WINDOWEVENT_MAXIMIZED:
+                                               break;
+                                       case SDL_WINDOWEVENT_RESTORED:
+                                               break;
+                                       case SDL_WINDOWEVENT_ENTER:
+                                               break;
+                                       case SDL_WINDOWEVENT_LEAVE:
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_GAINED:
+                                               vid_hasfocus = true;
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_LOST:
+                                               vid_hasfocus = false;
+                                               break;
+                                       case SDL_WINDOWEVENT_CLOSE:
+                                               Sys_Quit(0);
+                                               break;
+                                       }
+                               }
+                               break;
+                       case SDL_TEXTEDITING:
+                               // FIXME!  this is where composition gets supported
+                               break;
+                       case SDL_TEXTINPUT:
+                               // we have some characters to parse
+                               missingunicodehack = false;
+                               {
+                                       unicode = 0;
+                                       for (i = 0;event.text.text[i];)
+                                       {
+                                               unicode = event.text.text[i++];
+                                               if (unicode & 0x80)
+                                               {
+                                                       // UTF-8 character
+                                                       // strip high bits (we could count these to validate character length but we don't)
+                                                       for (j = 0x80;unicode & j;j >>= 1)
+                                                               unicode ^= j;
+                                                       for (;(event.text.text[i] & 0xC0) == 0x80;i++)
+                                                               unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
+                                                       // low characters are invalid and could be bad, so replace them
+                                                       if (unicode < 0x80)
+                                                               unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
+                                               }
+                                               //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
+                                               Key_Event(K_TEXT, unicode, true);
+                                               Key_Event(K_TEXT, unicode, false);
+                                       }
+                               }
+                               break;
+                       case SDL_MOUSEMOTION:
+                               break;
+                       case SDL_FINGERDOWN:
+                               Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (!multitouch[i][0])
+                                       {
+                                               multitouch[i][0] = event.tfinger.fingerId;
+                                               multitouch[i][1] = event.tfinger.x;
+                                               multitouch[i][2] = event.tfinger.y;
+                                               // TODO: use event.tfinger.pressure?
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("Too many fingers at once!\n");
+                               break;
+                       case SDL_FINGERUP:
+                               Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (multitouch[i][0] == event.tfinger.fingerId)
+                                       {
+                                               multitouch[i][0] = 0;
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
+                               break;
+                       case SDL_FINGERMOTION:
+                               Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (multitouch[i][0] == event.tfinger.fingerId)
+                                       {
+                                               multitouch[i][1] = event.tfinger.x;
+                                               multitouch[i][2] = event.tfinger.y;
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
+                               break;
+                       case SDL_TOUCHBUTTONDOWN:
+                               // not sure what to do with this...
+                               break;
+                       case SDL_TOUCHBUTTONUP:
+                               // not sure what to do with this...
+                               break;
+                       case SDL_JOYAXISMOTION:
+                               // we poll the joystick instead
+                               break;
+                       case SDL_JOYBALLMOTION:
+                               // we poll the joystick instead
+                               break;
+                       case SDL_JOYHATMOTION:
+                               // we poll the joystick instead
+                               break;
+                       default:
+                               Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
+                               break;
                }
 
        // enable/disable sound on focus gain/loss
@@ -669,14 +1214,18 @@ void Sys_SendKeyEvents( void )
                }
        }
 }
+#endif
 
 /////////////////
 // Video system
 ////
 
+#ifdef USE_GLES2
 #ifdef __IPHONEOS__
-//#include <SDL_opengles.h>
 #include <OpenGLES/ES2/gl.h>
+#else
+#include <SDL_opengles.h>
+#endif
 
 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
@@ -698,9 +1247,10 @@ void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
-void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
+//void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
+void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
@@ -750,7 +1300,7 @@ void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *i
 void wrapglEnable(GLenum cap) {glEnable(cap);}
 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
-void wrapglEnd(void) {Con_Printf("glEnd()\n");}
+//void wrapglEnd(void) {Con_Printf("glEnd()\n");}
 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
 void wrapglFinish(void) {glFinish();}
 void wrapglFlush(void) {glFlush();}
@@ -801,7 +1351,7 @@ void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLflo
 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
-void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
+//void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
@@ -919,9 +1469,10 @@ void GLES_Init(void)
        qglAlphaFunc = wrapglAlphaFunc;
        qglArrayElement = wrapglArrayElement;
        qglAttachShader = wrapglAttachShader;
-       qglBegin = wrapglBegin;
+//     qglBegin = wrapglBegin;
 //     qglBeginQueryARB = wrapglBeginQuery;
        qglBindAttribLocation = wrapglBindAttribLocation;
+       qglBindFragDataLocation = wrapglBindFragDataLocation;
        qglBindBufferARB = wrapglBindBuffer;
        qglBindFramebufferEXT = wrapglBindFramebuffer;
        qglBindRenderbufferEXT = wrapglBindRenderbuffer;
@@ -970,7 +1521,7 @@ void GLES_Init(void)
        qglEnable = wrapglEnable;
        qglEnableClientState = wrapglEnableClientState;
        qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
-       qglEnd = wrapglEnd;
+//     qglEnd = wrapglEnd;
 //     qglEndQueryARB = wrapglEndQuery;
        qglFinish = wrapglFinish;
        qglFlush = wrapglFlush;
@@ -1021,7 +1572,7 @@ void GLES_Init(void)
        qglNormalPointer = wrapglNormalPointer;
        qglPixelStorei = wrapglPixelStorei;
        qglPointSize = wrapglPointSize;
-       qglPolygonMode = wrapglPolygonMode;
+//     qglPolygonMode = wrapglPolygonMode;
        qglPolygonOffset = wrapglPolygonOffset;
 //     qglPolygonStipple = wrapglPolygonStipple;
        qglReadBuffer = wrapglReadBuffer;
@@ -1135,6 +1686,9 @@ void GLES_Init(void)
        
        // LordHavoc: report supported extensions
        Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+       // GLES devices in general do not like GL_BGRA, so use GL_RGBA
+       vid.forcetextype = TEXTYPE_RGBA;
        
        vid.support.gl20shaders = true;
        vid.support.amd_texture_texture4 = false;
@@ -1159,6 +1713,7 @@ void GLES_Init(void)
        vid.support.ext_texture_compression_s3tc = false;
        vid.support.ext_texture_edge_clamp = true;
        vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
+       vid.support.ext_texture_srgb = false;
 
        qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
        if (vid.support.ext_texture_filter_anisotropic)
@@ -1212,9 +1767,6 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-static int Sys_EventFilter( SDL_Event *event );
-#endif
 static qboolean vid_sdl_initjoysticksystem = false;
 
 void VID_Init (void)
@@ -1224,9 +1776,6 @@ void VID_Init (void)
        Cvar_RegisterVariable(&apple_mouse_noaccel);
 #endif
 #endif
-       Cvar_RegisterVariable(&vid_soft);
-       Cvar_RegisterVariable(&vid_soft_threads);
-       Cvar_RegisterVariable(&vid_soft_interlace);
        Cvar_RegisterVariable(&joy_detected);
        Cvar_RegisterVariable(&joy_enable);
        Cvar_RegisterVariable(&joy_index);
@@ -1249,7 +1798,11 @@ void VID_Init (void)
        Cvar_RegisterVariable(&joy_sensitivityyaw);
        //Cvar_RegisterVariable(&joy_sensitivityroll);
        Cvar_RegisterVariable(&joy_axiskeyevents);
-       
+       Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
+#ifdef __IPHONEOS__
+       Cvar_SetValueQuick(&vid_touchscreen, 1);
+#endif
+
 #ifdef SDL_R_RESTART
        R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
 #endif
@@ -1262,24 +1815,25 @@ void VID_Init (void)
        vid_isfullscreen = false;
 }
 
+#if SETVIDEOMODE
 // set the icon (we dont use SDL here since it would be too much a PITA)
 #ifdef WIN32
 #include "resource.h"
 #include <SDL_syswm.h>
-static void VID_SetCaption(void)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
 {
-    SDL_SysWMinfo      info;
-       HICON                   icon;
-
-       // set the caption
+       SDL_Surface *screen = NULL;
+       SDL_SysWMinfo info;
+       HICON icon;
        SDL_WM_SetCaption( gamename, NULL );
-
-       // get the HWND handle
-    SDL_VERSION( &info.version );
-       if( !SDL_GetWMInfo( &info ) )
-               return;
-
-       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
+       if (screen)
+       {
+               // get the HWND handle
+               SDL_VERSION( &info.version );
+               if (SDL_GetWMInfo(&info))
+               {
+                       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
 #ifndef _W64 //If Windows 64bit data types don't exist
 #ifndef SetClassLongPtr
 #define SetClassLongPtr SetClassLong
@@ -1291,20 +1845,17 @@ static void VID_SetCaption(void)
 #define LONG_PTR LONG
 #endif
 #endif
-       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
-}
-static void VID_SetIcon_Pre(void)
-{
-}
-static void VID_SetIcon_Post(void)
-{
+                       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
+               }
+       }
+       return screen;
 }
 #else
 // Adding the OS independent XPM version --blub
 #include "darkplaces.xpm"
 #include "nexuiz.xpm"
 static SDL_Surface *icon = NULL;
-static void VID_SetIcon_Pre(void)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
 {
        /*
         * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
@@ -1318,7 +1869,11 @@ static void VID_SetIcon_Pre(void)
        char *xpm;
        char **idata, *data;
        const SDL_version *version;
+       SDL_Surface *screen = NULL;
 
+       if (icon)
+               SDL_FreeSurface(icon);
+       icon = NULL;
        version = SDL_Linked_Version();
        // only use non-XPM icon support in SDL v1.3 and higher
        // SDL v1.2 does not support "smooth" transparency, and thus is better
@@ -1344,14 +1899,14 @@ static void VID_SetIcon_Pre(void)
 
                        icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
 
-                       if(icon == NULL) {
+                       if (icon)
+                               icon->pixels = data;
+                       else
+                       {
                                Con_Printf(     "Failed to create surface for the window Icon!\n"
                                                "%s\n", SDL_GetError());
                                free(data);
-                               return;
                        }
-
-                       icon->pixels = data;
                }
        }
 
@@ -1370,107 +1925,114 @@ static void VID_SetIcon_Pre(void)
 
                data = idata[0];
 
-               if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+               if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
                {
-                       // NOTE: Only 1-char colornames are supported
-                       Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
-                       return;
-               }
-
-               if(isize != 1)
-               {
-                       // NOTE: Only 1-char colornames are supported
-                       Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
-                       return;
-               }
+                       if(isize == 1)
+                       {
+                               for(i = 0; i < colors; ++i)
+                               {
+                                       unsigned int r, g, b;
+                                       char idx;
 
-               for(i = 0; i < colors; ++i)
-               {
-                       unsigned int r, g, b;
-                       char idx;
+                                       if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+                                       {
+                                               char foo[2];
+                                               if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                                                       break;
+                                               else
+                                               {
+                                                       palette[i].r = 255; // color key
+                                                       palette[i].g = 0;
+                                                       palette[i].b = 255;
+                                                       thenone = i; // weeeee
+                                                       palenc[(unsigned char) idx] = i;
+                                               }
+                                       }
+                                       else
+                                       {
+                                               palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+                                               palette[i].g = g;
+                                               palette[i].b = b;
+                                               palenc[(unsigned char) idx] = i;
+                                       }
+                               }
 
-                       if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
-                       {
-                               char foo[2];
-                               if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                               if (i == colors)
                                {
-                                       Con_Printf("This XPM's palette looks odd. Can't continue.\n");
-                                       return;
+                                       // allocate the image data
+                                       data = (char*) malloc(width*height);
+
+                                       for(j = 0; j < height; ++j)
+                                       {
+                                               for(i = 0; i < width; ++i)
+                                               {
+                                                       // casting to the safest possible datatypes ^^
+                                                       data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+                                               }
+                                       }
+
+                                       if(icon != NULL)
+                                       {
+                                               // SDL_FreeSurface should free the data too
+                                               // but for completeness' sake...
+                                               if(icon->flags & SDL_PREALLOC)
+                                               {
+                                                       free(icon->pixels);
+                                                       icon->pixels = NULL; // safety
+                                               }
+                                               SDL_FreeSurface(icon);
+                                       }
+
+                                       icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+                                       // 8 bit surfaces get an empty palette allocated according to the docs
+                                       // so it's a palette image for sure :) no endian check necessary for the mask
+
+                                       if(icon)
+                                       {
+                                               icon->pixels = data;
+                                               SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+                                               SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf(     "Failed to create surface for the window Icon!\n"
+                                                               "%s\n", SDL_GetError());
+                                               free(data);
+                                       }
                                }
                                else
                                {
-                                       palette[i].r = 255; // color key
-                                       palette[i].g = 0;
-                                       palette[i].b = 255;
-                                       thenone = i; // weeeee
+                                       Con_Printf("This XPM's palette looks odd. Can't continue.\n");
                                }
                        }
                        else
                        {
-                               palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
-                               palette[i].g = g;
-                               palette[i].b = b;
+                               // NOTE: Only 1-char colornames are supported
+                               Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
                        }
-
-                       palenc[(unsigned char) idx] = i;
                }
-
-               // allocate the image data
-               data = (char*) malloc(width*height);
-
-               for(j = 0; j < height; ++j)
-               {
-                       for(i = 0; i < width; ++i)
-                       {
-                               // casting to the safest possible datatypes ^^
-                               data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
-                       }
-               }
-
-               if(icon != NULL)
+               else
                {
-                       // SDL_FreeSurface should free the data too
-                       // but for completeness' sake...
-                       if(icon->flags & SDL_PREALLOC)
-                       {
-                               free(icon->pixels);
-                               icon->pixels = NULL; // safety
-                       }
-                       SDL_FreeSurface(icon);
+                       // NOTE: Only 1-char colornames are supported
+                       Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
                }
+       }
 
-               icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
-               // 8 bit surfaces get an empty palette allocated according to the docs
-               // so it's a palette image for sure :) no endian check necessary for the mask
-
-               if(icon == NULL) {
-                       Con_Printf(     "Failed to create surface for the window Icon!\n"
-                                       "%s\n", SDL_GetError());
-                       free(data);
-                       return;
-               }
+       if (icon)
+               SDL_WM_SetIcon(icon, NULL);
 
-               icon->pixels = data;
-               SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
-               SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
-       }
+       SDL_WM_SetCaption( gamename, NULL );
+       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
 
-       SDL_WM_SetIcon(icon, NULL);
-}
-static void VID_SetIcon_Post(void)
-{
 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
-       int j;
-       char *data;
-       const SDL_version *version;
 
        version = SDL_Linked_Version();
        // only use non-XPM icon support in SDL v1.3 and higher
        // SDL v1.2 does not support "smooth" transparency, and thus is better
        // off the xpm way
-       if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
+       if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
        {
                // in this case, we did not set the good icon yet
                SDL_SysWMinfo info;
@@ -1515,13 +2077,10 @@ static void VID_SetIcon_Post(void)
        }
 #endif
 #endif
+       return screen;
 }
 
-
-static void VID_SetCaption(void)
-{
-       SDL_WM_SetCaption( gamename, NULL );
-}
+#endif
 #endif
 
 static void VID_OutputVersion(void)
@@ -1537,27 +2096,36 @@ static void VID_OutputVersion(void)
 qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
        int i;
-// FIXME SDL_SetVideoMode
+#if SETVIDEOMODE
        static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
+#else
+       int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+#endif
        const char *drivername;
 
        win_half_width = mode->width>>1;
        win_half_height = mode->height>>1;
 
        if(vid_resizable.integer)
+#if SETVIDEOMODE
                flags |= SDL_RESIZABLE;
+#else
+               windowflags |= SDL_WINDOW_RESIZABLE;
+#endif
 
        VID_OutputVersion();
 
+#if SETVIDEOMODE
        /*
-       SDL Hack
+       SDL 1.2 Hack
                We cant switch from one OpenGL video mode to another.
                Thus we first switch to some stupid 2D mode and then back to OpenGL.
        */
        if (notfirstvideomode)
                SDL_SetVideoMode( 0, 0, 0, 0 );
        notfirstvideomode = true;
+#endif
 
        // SDL usually knows best
        drivername = NULL;
@@ -1572,7 +2140,13 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
                return false;
        }
 
-#ifndef __IPHONEOS__
+#ifdef __IPHONEOS__
+       // mobile platforms are always fullscreen, we'll get the resolution after opening the window
+       mode->fullscreen = true;
+       // hide the menu with SDL_WINDOW_BORDERLESS
+       windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
+#endif
+#ifndef USE_GLES2
        if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
        {
                VID_Shutdown();
@@ -1585,7 +2159,11 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
 
        vid_isfullscreen = false;
        if (mode->fullscreen) {
+#if SETVIDEOMODE
                flags |= SDL_FULLSCREEN;
+#else
+               windowflags |= SDL_WINDOW_FULLSCREEN;
+#endif
                vid_isfullscreen = true;
        }
        //flags |= SDL_HWSURFACE;
@@ -1620,40 +2198,47 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        else
                SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
 #else
-#ifdef __IPHONEOS__
+#ifdef USE_GLES2
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
        SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
-       // FIXME: get proper resolution from OS somehow (iPad for instance...)
-       mode->width = 320;
-       mode->height = 480;
 #endif
 #endif
 
        video_bpp = mode->bitsperpixel;
+#if SETVIDEOMODE
        video_flags = flags;
-       VID_SetIcon_Pre();
-       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       VID_SetIcon_Post();
-
+       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
        if (screen == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
-
        mode->width = screen->w;
        mode->height = screen->h;
+#else
+       window_flags = windowflags;
+       window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
+       if (window == NULL)
+       {
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+       SDL_GetWindowSize(window, &mode->width, &mode->height);
+       context = SDL_GL_CreateContext(window);
+       if (context == NULL)
+       {
+               Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+#endif
+
        vid_softsurface = NULL;
        vid.softpixels = NULL;
 
-       // set window title
-       VID_SetCaption();
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-       // set up an event filter to ask confirmation on close button in WIN32
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-#endif
        // init keyboard
        SDL_EnableUNICODE( SDL_ENABLE );
        // enable key repeat since everyone expects it
@@ -1667,7 +2252,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        gl_platform = "SDL";
        gl_platformextensions = "";
 
-#ifdef __IPHONEOS__
+#ifdef USE_GLES2
        GLES_Init();
 #else
        GL_Init();
@@ -1692,10 +2277,13 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
 
        vid_hidden = false;
        vid_activewindow = false;
+       vid_hasfocus = true;
        vid_usingmouse = false;
        vid_usinghidecursor = false;
 
+#if SETVIDEOMODE
        SDL_WM_GrabInput(SDL_GRAB_OFF);
+#endif
        return true;
 }
 
@@ -1708,36 +2296,59 @@ extern cvar_t gl_info_driver;
 
 qboolean VID_InitModeSoft(viddef_mode_t *mode)
 {
-// FIXME SDL_SetVideoMode
        int i;
+#if SETVIDEOMODE
        int flags = SDL_HWSURFACE;
+       if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
+#else
+       int windowflags = SDL_WINDOW_SHOWN;
+#endif
 
        win_half_width = mode->width>>1;
        win_half_height = mode->height>>1;
 
        if(vid_resizable.integer)
+#if SETVIDEOMODE
                flags |= SDL_RESIZABLE;
+#else
+               windowflags |= SDL_WINDOW_RESIZABLE;
+#endif
 
        VID_OutputVersion();
 
        vid_isfullscreen = false;
        if (mode->fullscreen) {
+#if SETVIDEOMODE
                flags |= SDL_FULLSCREEN;
+#else
+               windowflags |= SDL_WINDOW_FULLSCREEN;
+#endif
                vid_isfullscreen = true;
        }
 
        video_bpp = mode->bitsperpixel;
+#if SETVIDEOMODE
        video_flags = flags;
-       VID_SetIcon_Pre();
-       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       VID_SetIcon_Post();
-
+       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
        if (screen == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
+       mode->width = screen->w;
+       mode->height = screen->h;
+#else
+       window_flags = windowflags;
+       window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
+       if (window == NULL)
+       {
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+       SDL_GetWindowSize(window, &mode->width, &mode->height);
+#endif
 
        // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
        vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
@@ -1758,73 +2369,12 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode)
                return false;
        }
 
-       // set window title
-       VID_SetCaption();
-       // set up an event filter to ask confirmation on close button in WIN32
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-#endif
        // init keyboard
        SDL_EnableUNICODE( SDL_ENABLE );
        // enable key repeat since everyone expects it
        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
-       gl_platform = "SDLSoft";
-       gl_platformextensions = "";
-
-       gl_renderer = "DarkPlaces-Soft";
-       gl_vendor = "Forest Hale";
-       gl_version = "0.0";
-       gl_extensions = "";
-
-       // clear the extension flags
-       memset(&vid.support, 0, sizeof(vid.support));
-       Cvar_SetQuick(&gl_info_extensions, "");
-
-       vid.forcevbo = false;
-       vid.support.arb_depth_texture = true;
-       vid.support.arb_draw_buffers = true;
-       vid.support.arb_occlusion_query = true;
-       vid.support.arb_shadow = true;
-       //vid.support.arb_texture_compression = true;
-       vid.support.arb_texture_cube_map = true;
-       vid.support.arb_texture_non_power_of_two = false;
-       vid.support.arb_vertex_buffer_object = true;
-       vid.support.ext_blend_subtract = true;
-       vid.support.ext_draw_range_elements = true;
-       vid.support.ext_framebuffer_object = true;
-       vid.support.ext_texture_3d = true;
-       //vid.support.ext_texture_compression_s3tc = true;
-       vid.support.ext_texture_filter_anisotropic = true;
-       vid.support.ati_separate_stencil = true;
-
-       vid.maxtexturesize_2d = 16384;
-       vid.maxtexturesize_3d = 512;
-       vid.maxtexturesize_cubemap = 16384;
-       vid.texunits = 4;
-       vid.teximageunits = 32;
-       vid.texarrayunits = 8;
-       vid.max_anisotropy = 1;
-       vid.maxdrawbuffers = 4;
-
-       vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
-       vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
-       vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
-       Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
-       vid.renderpath = RENDERPATH_SOFT;
-       vid.useinterleavedarrays = false;
-
-       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
-       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
-       Cvar_SetQuick(&gl_info_version, gl_version);
-       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
-       Cvar_SetQuick(&gl_info_driver, gl_driver);
-
-       // LordHavoc: report supported extensions
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
-       // clear to black (loading plaque will be seen over this)
-       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+       VID_Soft_SharedSetup();
 
        vid_numjoysticks = SDL_NumJoysticks();
        vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
@@ -1845,10 +2395,13 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode)
 
        vid_hidden = false;
        vid_activewindow = false;
+       vid_hasfocus = true;
        vid_usingmouse = false;
        vid_usinghidecursor = false;
 
+#if SETVIDEOMODE
        SDL_WM_GrabInput(SDL_GRAB_OFF);
+#endif
        return true;
 }
 
@@ -1856,7 +2409,7 @@ qboolean VID_InitMode(viddef_mode_t *mode)
 {
        if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
        if (vid_soft.integer)
                return VID_InitModeSoft(mode);
        else
@@ -1869,10 +2422,12 @@ void VID_Shutdown (void)
        VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
+#if SETVIDEOMODE
 #ifndef WIN32
        if (icon)
                SDL_FreeSurface(icon);
        icon = NULL;
+#endif
 #endif
 
        if (vid_softsurface)
@@ -1883,6 +2438,12 @@ void VID_Shutdown (void)
                free(vid.softdepthpixels);
        vid.softdepthpixels = NULL;
 
+#if SETVIDEOMODE
+#else
+       SDL_DestroyWindow(window);
+       window = NULL;
+#endif
+
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
        gl_driver[0] = 0;
@@ -1903,17 +2464,16 @@ int VID_GetGamma (unsigned short *ramps, int rampsize)
 
 void VID_Finish (void)
 {
+#if SETVIDEOMODE
        Uint8 appstate;
 
        //react on appstate changes
        appstate = SDL_GetAppState();
 
        vid_hidden = !(appstate & SDL_APPACTIVE);
-
-       if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
-               vid_activewindow = false;
-       else
-               vid_activewindow = true;
+       vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
+#endif
+       vid_activewindow = !vid_hidden && vid_hasfocus;
 
        VID_UpdateGamma(false, 256);
 
@@ -1924,14 +2484,13 @@ void VID_Finish (void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (r_speeds.integer == 2 || gl_finish.integer)
-                       {
-                               qglFinish();CHECKGLERROR
-                       }
-#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+                               GL_Finish();
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#else
 {
        qboolean vid_usevsync;
        vid_usevsync = (vid_vsync.integer && !cls.timedemo);
@@ -1944,16 +2503,33 @@ void VID_Finish (void)
        }
 }
 #endif
+#if SETVIDEOMODE
                        SDL_GL_SwapBuffers();
+#else
+                       SDL_GL_SwapWindow(window);
+#endif
                        break;
                case RENDERPATH_SOFT:
                        DPSOFTRAST_Finish();
+#if SETVIDEOMODE
+//             if (!r_test.integer)
+               {
                        SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
                        SDL_Flip(screen);
+               }
+#else
+                       {
+                               SDL_Surface *screen = SDL_GetWindowSurface(window);
+                               SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
+                               SDL_UpdateWindowSurface(window);
+                       }
+#endif
                        break;
                case RENDERPATH_D3D9:
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
                        break;
                }
        }
@@ -1966,7 +2542,7 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
        int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
 
        k = 0;
-       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes)
        {
                if(k >= maxcount)
                        break;