]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
DP_PRELOAD_DEPENDENCIES=yes makefile option: when set, link against the libraries...
[xonotic/darkplaces.git] / vid_sdl.c
index fe09e99dba859635675ebb9c1404c0a6a47141d1..7ac1e4ec8e367ead582b82a1dcc8c11db14a5c00 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -27,8 +27,34 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+
+
 static qboolean vid_usingmouse;
 static qboolean vid_isfullscreen;
+static int vid_numjoysticks = 0;
+#define MAX_JOYSTICKS 8
+static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
 
 static SDL_Surface *screen;
 
@@ -227,15 +253,45 @@ static void IN_Activate( qboolean grab )
        }
 }
 
+static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
+{
+       double value;
+       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+               return 0; // no such axis on this joystick
+       value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
+       value = bound(-1, value, 1);
+       if (fabs(value) < deadzone)
+               return 0; // within deadzone around center
+       return value * sensitivity;
+}
+
 void IN_Move( void )
 {
+       int j;
+       int x, y;
        if( vid_usingmouse )
        {
-               int x, y;
                SDL_GetRelativeMouseState( &x, &y );
                in_mouse_x = x;
                in_mouse_y = y;
        }
+       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+       {
+               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+               int numballs = SDL_JoystickNumBalls(joy);
+               for (j = 0;j < numballs;j++)
+               {
+                       SDL_JoystickGetBall(joy, j, &x, &y);
+                       in_mouse_x += x;
+                       in_mouse_y += y;
+               }
+               cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
+               cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
+               cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
+               cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+               cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+               //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
+       }
 }
 
 /////////////////////
@@ -279,12 +335,13 @@ static keynum_t buttonremap[18] =
 
 void Sys_SendKeyEvents( void )
 {
+       static qboolean sound_active = true;
        SDL_Event event;
 
        while( SDL_PollEvent( &event ) )
                switch( event.type ) {
                        case SDL_QUIT:
-                               Sys_Quit();
+                               Sys_Quit(0);
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
@@ -300,14 +357,30 @@ void Sys_SendKeyEvents( void )
                                }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               if (event.button.button <= 18)
-                                       Key_Event( buttonremap[event.button.button - 1], 0, true );
-                               break;
                        case SDL_MOUSEBUTTONUP:
                                if (event.button.button <= 18)
-                                       Key_Event( buttonremap[event.button.button - 1], 0, false );
+                                       Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+                               break;
+                       case SDL_JOYBUTTONDOWN:
+                               if (!joy_enable.integer)
+                                       break; // ignore down events if joystick has been disabled
+                       case SDL_JOYBUTTONUP:
+                               if (event.jbutton.button < 48)
+                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
                }
+
+       // enable/disable sound on focus gain/loss
+       if (!vid_activewindow && sound_active)
+       {
+               S_BlockSound ();
+               sound_active = false;
+       }
+       else if (vid_activewindow && !sound_active)
+       {
+               S_UnblockSound ();
+               sound_active = true;
+       }
 }
 
 /////////////////
@@ -322,10 +395,36 @@ void *GL_GetProcAddress(const char *name)
 }
 
 static int Sys_EventFilter( SDL_Event *event );
+static qboolean vid_sdl_initjoysticksystem = false;
 void VID_Init (void)
 {
+       Cvar_RegisterVariable(&joy_detected);
+       Cvar_RegisterVariable(&joy_enable);
+       Cvar_RegisterVariable(&joy_index);
+       Cvar_RegisterVariable(&joy_axisforward);
+       Cvar_RegisterVariable(&joy_axisside);
+       Cvar_RegisterVariable(&joy_axisup);
+       Cvar_RegisterVariable(&joy_axispitch);
+       Cvar_RegisterVariable(&joy_axisyaw);
+       //Cvar_RegisterVariable(&joy_axisroll);
+       Cvar_RegisterVariable(&joy_deadzoneforward);
+       Cvar_RegisterVariable(&joy_deadzoneside);
+       Cvar_RegisterVariable(&joy_deadzoneup);
+       Cvar_RegisterVariable(&joy_deadzonepitch);
+       Cvar_RegisterVariable(&joy_deadzoneyaw);
+       //Cvar_RegisterVariable(&joy_deadzoneroll);
+       Cvar_RegisterVariable(&joy_sensitivityforward);
+       Cvar_RegisterVariable(&joy_sensitivityside);
+       Cvar_RegisterVariable(&joy_sensitivityup);
+       Cvar_RegisterVariable(&joy_sensitivitypitch);
+       Cvar_RegisterVariable(&joy_sensitivityyaw);
+       //Cvar_RegisterVariable(&joy_sensitivityroll);
+
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Error ("Failed to init video: %s", SDL_GetError());
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+       vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+       if (vid_sdl_initjoysticksystem)
+               Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
 }
 
@@ -371,9 +470,10 @@ static void VID_OutputVersion()
                                        version->major, version->minor, version->patch );
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
 {
        int i;
+       static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
        const char *drivername;
 
@@ -384,7 +484,9 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                We cant switch from one OpenGL video mode to another.
                Thus we first switch to some stupid 2D mode and then back to OpenGL.
        */
-       SDL_SetVideoMode( 0, 0, 0, 0 );
+       if (notfirstvideomode)
+               SDL_SetVideoMode( 0, 0, 0, 0 );
+       notfirstvideomode = true;
 
        // SDL usually knows best
        drivername = NULL;
@@ -431,11 +533,13 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
                SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        }
+       if (stereobuffer)
+               SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
 
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError);
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
@@ -461,6 +565,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
 
        GL_Init();
 
+       vid_numjoysticks = SDL_NumJoysticks();
+       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+       memset(vid_joysticks, 0, sizeof(vid_joysticks));
+       for (i = 0;i < vid_numjoysticks;i++)
+       {
+               SDL_Joystick *joy;
+               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+               if (!joy)
+               {
+                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+                       continue;
+               }
+               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+       }
+
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;
@@ -469,6 +590,9 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
 
 void VID_Shutdown (void)
 {
+       // this is needed to retry gamma after a vid_restart
+       VID_RestoreSystemGamma();
+
        IN_Activate(false);
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
 }
@@ -488,13 +612,6 @@ void VID_Finish (qboolean allowmousegrab)
        Uint8 appstate;
        qboolean vid_usemouse;
 
-       CHECKGLERROR
-       if (r_speeds.integer || gl_finish.integer)
-       {
-               qglFinish();CHECKGLERROR
-       }
-       SDL_GL_SwapBuffers();
-
        //react on appstate changes
        appstate = SDL_GetAppState();
 
@@ -516,4 +633,14 @@ void VID_Finish (qboolean allowmousegrab)
        IN_Activate(vid_usemouse);
 
        VID_UpdateGamma(false, 256);
+
+       if (r_render.integer && !vid_hidden)
+       {
+               CHECKGLERROR
+               if (r_speeds.integer || gl_finish.integer)
+               {
+                       qglFinish();CHECKGLERROR
+               }
+               SDL_GL_SwapBuffers();
+       }
 }