vid.support.ext_texture_edge_clamp = true; // GLES2 core
vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
vid.support.ext_texture_srgb = false;
+ vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
+ vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
+ vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
// NOTE: On some devices, a value of 512 gives better FPS than the maximum.
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);