cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-
static qboolean vid_usingmouse;
static qboolean vid_isfullscreen;
static int vid_numjoysticks = 0;
static int win_half_width = 50;
static int win_half_height = 50;
-static int stick_mouse = 0;
-static int grab_input = 1;
+static int video_bpp, video_flags;
static SDL_Surface *screen;
if (!vid_usingmouse)
{
vid_usingmouse = true;
- cl_ignoremousemove = true;
- if(grab_input) {
- SDL_WM_GrabInput( SDL_GRAB_ON );
- }
+ cl_ignoremousemoves = 2;
+ SDL_WM_GrabInput( SDL_GRAB_ON );
SDL_ShowCursor( SDL_DISABLE );
}
}
if (vid_usingmouse)
{
vid_usingmouse = false;
- cl_ignoremousemove = true;
- if(grab_input) {
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- }
+ cl_ignoremousemoves = 2;
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_ShowCursor( SDL_ENABLE );
}
}
int x, y;
if( vid_usingmouse )
{
- if(stick_mouse)
+ if(vid_stick_mouse.integer)
{
// have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
// window grabbing. --blub
if (event.jbutton.button < 48)
Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
break;
+ case SDL_VIDEORESIZE:
+ if(vid_resizable.integer < 2)
+ {
+ vid.width = event.resize.w;
+ vid.height = event.resize.h;
+ SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+ }
+ break;
}
// enable/disable sound on focus gain/loss
#endif
SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
+static void VID_SetIcon()
+{
+}
#else
+// Adding the OS independent XPM version --blub
+#include "darkplaces.xpm"
+#include "nexuiz.xpm"
+static SDL_Surface *icon = NULL;
+static void VID_SetIcon()
+{
+ /*
+ * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
+ * default settings with less than 91 colors and transparency.
+ */
+
+ int width, height, colors, isize, i, j;
+ int thenone = -1;
+ static SDL_Color palette[256];
+ unsigned short palenc[256]; // store color id by char
+
+ char **idata = ENGINE_ICON;
+ char *data = idata[0];
+
+ if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+ {
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
+ return;
+ }
+
+ if(isize != 1)
+ {
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
+ return;
+ }
+
+ for(i = 0; i < colors; ++i)
+ {
+ int r, g, b;
+ char idx;
+
+ if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+ {
+ char foo[2];
+ if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+ {
+ Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+ return;
+ }
+ else
+ {
+ palette[i].r = 255; // color key
+ palette[i].g = 0;
+ palette[i].b = 255;
+ thenone = i; // weeeee
+ }
+ }
+ else
+ {
+ palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+ palette[i].g = g;
+ palette[i].b = b;
+ }
+
+ palenc[(unsigned char) idx] = i;
+ }
+
+ // allocate the image data
+ data = (char*) malloc(width*height);
+
+ for(j = 0; j < height; ++j)
+ {
+ for(i = 0; i < width; ++i)
+ {
+ // casting to the safest possible datatypes ^^
+ data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+ }
+ }
+
+ if(icon != NULL)
+ {
+ // SDL_FreeSurface should free the data too
+ // but for completeness' sake...
+ if(icon->flags & SDL_PREALLOC)
+ {
+ free(icon->pixels);
+ icon->pixels = NULL; // safety
+ }
+ SDL_FreeSurface(icon);
+ }
+
+ icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+ // 8 bit surfaces get an empty palette allocated according to the docs
+ // so it's a palette image for sure :) no endian check necessary for the mask
+
+ if(icon == NULL) {
+ Con_Printf( "Failed to create surface for the window Icon!\n"
+ "%s\n", SDL_GetError());
+ free(data);
+ return;
+ }
+ icon->pixels = data;
+ SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+
+ SDL_WM_SetIcon(icon, NULL);
+}
+
+
static void VID_SetCaption()
{
SDL_WM_SetCaption( gamename, NULL );
win_half_width = width>>1;
win_half_height = height>>1;
+ if(vid_resizable.integer)
+ flags |= SDL_RESIZABLE;
+
VID_OutputVersion();
/*
Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
return false;
}
-
-
- if(COM_CheckParm("-resizable")) {
- flags |= SDL_RESIZABLE;
- }
-
- stick_mouse = COM_CheckParm("-stick_mouse");
- if(COM_CheckParm("-no_input_grabbing")) {
- grab_input = 0;
- } else {
- grab_input = 1;
- }
if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
{
if (stereobuffer)
SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+ video_bpp = bpp;
+ video_flags = flags;
+ VID_SetIcon();
screen = SDL_SetVideoMode(width, height, bpp, flags);
if (screen == NULL)
gl_platformextensions = "";
gl_videosyncavailable = false;
+ Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
+ Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
+ Con_DPrintf("GL_VERSION: %s\n", gl_version);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
GL_Init();
vid_numjoysticks = SDL_NumJoysticks();
vid_activewindow = false;
vid_usingmouse = false;
- if(!grab_input)
- SDL_WM_GrabInput(SDL_GRAB_OFF);
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
return true;
}