scr_numtouchscreenareas = 0;
if (vid_touchscreen.integer)
{
- vec3_t move, aim, click;
+ float move[3], aim[3], click[3];
static qboolean buttons[16];
static keydest_t oldkeydest;
keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;